Cobra Vipers
VAL CHAR COST
15 STR 5
16 DEX 18
16 CON 12
10 BODY 0
11 INT 1
11 EGO 2
15 PRE 5
11 COM 1
4+ PD 1
4 ED 1
4 SPD 12
6 REC 0
32 END 0
26 STUN 0

Cost Skills/Powers/Abilities END
67 2d6 RKA, 40 Rounds x 3 Clips (Auto Fire)(OAF - Machine Gun)
14 2d6+1 RKA, Explosion, 2 Charges (OAF - Grenade)
7 1d6 HKA (2D6 w/STR)(OAF - Knife)
16 Cobra Viper HHC Training (Martial Arts)
Maneuver pts. OCV DCV Damage
Punch 5 -2 +1 STR+4d6 strike
Knife Hand 4 -1 +1 2d6 NND1
Kick 4 0 +2 STR+2d6 strike
Tackle 3 +2 +1 STR; soldier and target fall
5 +6 PD Armor (OAF - Helmet and Suit)
3 Breakfall, 12-
3 Combat Driving or Stealth, 12-
4 Mechanics or Demolitions, 12-
3 KS: Cobra Tactics, 12-
Perks
Base: Cobra Headquarters
3 Contact: Cobra Reinforcements, 12-
100+ Disadvantages
15 Watched by international law enforcement agencies, 8-
30 Watched by Cobra (extensive NCI), 14-
15 Psychological Limitation: Greedy (Common, Strong)
15 Psychological Limitation: Spiteful (Common, Strong)
OCV: 5; DCV: 5; ECV: 3; Phases: 3, 6, 9, 12
COSTS: Char. Powers Total Disadv. Base
58 + 123 = 181 = 75 + 106