This plug-in was made to design Robots in the Fuzion Game system. These set of rules can be used to make Robots as PC's or as enemies in a battle. In these rules I will include rules for making civilian drones to military Combat Droids. You can also add special systems like Computer Links, Holographic Projectors, and GEV movement. Now on to the plug-in.
Legal Crap
Fuzion is a Trade Mark if the Fuzion
Lab Group. This is used for personnel enjoyment and can be distributed
free of charge.
STEP 1: Robots Name
In every Sci-fi you seen a robot
in it has a cool name like "B.O.W, witch stands for Bionic Organic Warrior"
or something like that. A Robots name is a mixture of its class (see bellow)
and its purpose.
STEP 2: Model Type and Class
The model type is the frame the
designer used for the main driod body like a certain template all robot
designers
use to make certain robots. The
Class is what type of robot it is. Is it a Military Bot or a Slave Borg?
The model is just added for flavor and for your players to say "cool, his
body type is the same as this assassin borg, that means its fast and tough".
Class: Class is the type
of robot it is. Classes are listed bellow. The Multiple is how many OP
equal 1 US dollar.
| Class | Multiple | Weight per SDP | Example |
| Civilian I | x100 | 5 kg | Slave, Worker Bot |
| Civilian II | x150 | 10 kg | Security Bot, Minor AI |
| Civilian III | x200 | 15 kg | Major AI |
| Military I | x1000 | 10 kg | Non Combat, Hold Military Info (non Helpful), Allowed Low Class (1-3 DC) |
| Military II | x1500 | 15 kg | Spy, holds vital Govt. Info, light combat (4-6 DC) |
| Military III | x2000 | 20 kg | Light Assault Drone, allowed light weapons (7-9 DC ) |
| Military IV | x2500 | 25 kg | Medium Assault Drone Medium Class Weapons (10-12 DC) |
| Military V | x3000 | 30 kg | Heavy Assault Drone, Heavy Duty Weapons (13+ DC) |
STEP 3: SPD and Armor
This step is determining how much
damage a bot can take before it is rendered useless. At 1/2 SDP in
the Negatives the bot is un repairable. SPD is bought for each location
as is Armor. Military Bots Start with 1 KD per 2 SDP. Remember that 50
SDP/KD equals 1 Kill.
Buying SPD and KD
SPD cost 1 OP per 1 SDP per location.
KD cost 2 OP per 1 KD per location. (note: The Locations I mention
are as follows: Head, Arms, Legs, Main Body and any weapons that are mounted
on the bot. The standard hit locations are used that are in the main fuzion
rules.)
Locations
Locations are what the robot has,
Basic Locations are Head, Arms, legs, and Torso. That means use the basic
human hit locations. Others could be Treads, Hover Fans, tentacles, etc.
Be creative on this don't make your basic run of the mill bot, you could
design various driods like small spy bots.
STEP 4: Walking, Running,
Sprinting, and Swiming/Leaping Speed
This step is used to generate the
walking and running speed of the bot. GEV units are bought separately (see
special units bellow). The chart bellow is used for the cost.
The KW cost is [Meters Moved] dived by 1/4 the Weight is
the KW cost
| Movement Type | OP per Meter of Movement |
| Walk | 2 OP |
| Running | 4 OP |
| Sprint | 5 OP |
| Leap | 1 OP |
| Swim | 1 OP |
STEP 5: Statistical Data
This is any Information on how
tall wide long and how much cargo space the bot has (cargo space cost .3
OP per 1'x1'x1' of space.) This is bonus information added due to flavor.
This is quite important because if a payer asks "how Tall is the Assault
Driod?", its better to have it written down so all your assault driods
are the same.
STEP 6: Robots Stats
Robots have limited
number of stats towards humans. Some Robots also have AIs added to them,
and are as smart or smarter than humans. Robots only have 6 stats,
3 Physical Stats, and 3 Computer Stats. Robots can have no Computer Stats
but that means that the driod has to be controlled by an operator and is
treated as a disad.
Physical Stats
Strength: This is the strength
that the frames hydraulics and the motors give the bot. This determines
lifting and hand to hand combat damage.
Reflexes: This is the speed
of the robots movement motors. The higher this stat the better its movement
wires. This stat is used for Attacks and Initiative.
Dexterity: This is the balance
motors of the bot. The balance motors are located in the lower torso. This
stat determines its dodging capability.
Computer Stats
Complexity: This stat is how complex the computer
is, this is its speed and memory capabilities. This stat is also
used to resist virus and hacker intrusions.
Intelligence: This is the computers basic knowledge
that the computer knows. This is also its memory capability.
AIs
This is an AIs stats that it has. And is only available
to AIs.
Presence: This is the AIs personality and sociability.
Technique: This is the computers ability to do
Programs and Skills. If the computer has access to a robot with arms it
can also fix things.
Each Stat cost 5 OP per point, and it cost 2 OP per +1 to upgrade the hardware.
Robots and Mental Powers
Robots under no circumstances at
all can have mental powers. Even if they are AIs, they don't have the the
electromagnetic brian wave patterns to control the powers. The only
way a Robot can have Mental Powers is if there made into a full conversion
Borg. Witch is a Robot that is implanted with a human brain. The
OP cost for this is 2 OP per INT of the Subject Brain.
Robot Systems
Robotics Systems can be made
with powers and converted into OP. A Computer Link could be Telepathy:
Limited to Machines. A GEV system could be the Flying Power with
a limiter of X height reducing it by X amount (minimal height could be
1/2 the flying distance feet for -1 PP, but 4 feet could be -5 PP).
Programs
Jump Right to my Computer
Design Plug-in to see my program design rules for programs.
Skills
A Robot is also programed skills
with a level. The Robots skills level cost 1 Op per level like normal but
it can only hold a max number of skills according to its INT Score. Skills
that use a Stat Not listed use the next relevant stat.
Complications
Robots have complications that
lower its cost. Complications are generated like normal with the OP being
lowered.
Weapons
Robots can have weapons mounted on them or have them
carry weapons. If the weapon is mounted on them they have a -1 OP
for a Moveable mount (I.e. it turns by using the Robots Power and has its
own motor). Its -2 OP for a fixed location (witch is ether forward,
flank (right or left), or rear arc). To mount the weapons on its
the cost of the weapon in OP (Using any of the Atomik
War weapons), minus the limiter for attached. Weapons can be
built with any powers plug-in and times the PP by 5 to get the OP price.
Or you can use my weapons design rules by going to the link at the edged
of this page.
Power Plant
The power plant is how much energy the robot has, all
weapons and computer stuff uses the power plants power. Power Plants cost
.5 OP per 1 Power Unit, it cost 1 Power Unit per 10 m/y of flight movement,
it cost 1 Power Unit per 1 DC of the weapon when ever used (only when it
is attached). It cost 2 Power Units per hour of Light Activity (walking,
swimming, using sensors), 5 Power Units per hour of Heavy Activity (running,
staying in extreme heat, lifting objects, using computers), the robot recovers
1 Power Unit per round of recharging (no actions, completely shut off).
Robot Damage
Damaging a robot is easy you shoot at it and shoot at
it allot if its a military Driod. But punching it is another thing
entirely. Remember Metal Hurts Flesh, so for every 1 STR the bot has it
dose 1 DC Killing Damage damage to you. A Robot gets more unusable after
great amounts of damage it receives see the chart bellow for penalties:
| % of SDP Lost | Penalties |
| 25% | -1 WA |
| 50% | -2 WA, -1 Walk, Run, Sprint |
| 75% | -3 WA, -2 Walk, Run, Sprint |
Armor Damage
When a robot gets hit its armor also suffers damage.
For every 5 full points of damage that penetrate it lose 1 pt of armor.
Robot Add On
These are some add on to the robot a designer can do.
Armor Add on
Alpha Armor: This armor regenerates its lost KD. For every Point of STR the Robot has it regenerates 1 KD. This adds +25 OP to the cost of the bot.
Hardened Armor: This type of armor protects against Armor Piercing Rounds, AP dose not work against this type of armor. This adds +10 OP to the cost of the armor.
Force Field: This armor is not Armor but a Protective Barrier around the bot. This cost 2 OP per 1 KD of armor it has. This shield drains of END and cost 1 END per 2 KD of the force field.
Sensors
Radar: A Radar is used to detect objects coming Towards the robot. It cost .5 OP per meter of range that the robot can use their perception at.
Scanning: This system is used to scan a subject for any thing. This will completely Scan the item and tell all the details of the Subject on a INT roll vs Every Day.
Robots of Different Tech Levels
Making a Robot where robots don't exist is very expensive
and time consuming. The TL/2-6 is the cost multiple to build the robot.
This multiple is also how long it takes, and the cost in OP.
Making A Robot
Making a robot is hard and time Consuming. So first
we take the Material Cost. The Cost for the Robots Materials is the Cost
Multiplier divided by 2 in OP. The Time it takes to build a robot is the
OPx1/5, that number is the level you correspond to on the Time Chart (bellow).
The Skill used to make robots is Science: Robotics+3d6 vs OP+10 for the
Dv. To repair a robots shell is Damage Done+10 vs Mechanics+3d6.
| Level | Time |
| 1 | 3 Seconds |
| 2 | 12 Seconds |
| 3 | 1 Minute |
| 4 | 5 Minutes |
| 5 | 20 Minutes |
| 6 | 1 hour |
| 7 | 6 hours |
| 8 | 1 day |
Making a robot of materials other than metal is cheaper, but it takes more damage. If making a robot out of Soft Materials (Plastics, Wood) then it only cost the OP/5 in OP, but takes x2 damage from fire causing weapons (flame, lasers, plasma, etc.). Making a robot out of Rock Like materials (Stone, Marble) it cost OP/3 in kgs of rocks, but is 10 times heavier.
Conclusion
Well This is my conclusion I hope you guys like this
(for those of you who went to the page). This is the conclusion and
if you have any comments or suggestions please e-mail
me.
Weapon
Design Plug-in This is going to be compatible with my Robots Plug-in
and Vehicles plug-in.
Computers
Plug-in This will be a plug-in using computers in a campaign and how
to design them along with DV values for each.
Vehicles Plug-in- This will be in the same scope of the
Robots Plug-in and will be finished soon.