Personal Information
Name: Gaeleon Silverfyre Player:
Race: Elf Gender: Male Height: 5'10" Weight: 135 lbs
Classes: Fighter/Bard/Mage Levels: 14/13/15 Alignment: Neutral Good
XP: 1,500,000/660,000/1,875,000 Next Level: 1,750,000/880,000/2,250,000
Kit: Mystic
Ability Scores
Str: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 14 System Shock: 88% Posion Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 18 Loyalty Base: +8 Maximum Number of Henchmen: 15
Initial Reaction Adjustment: +7
Saving Throws
Paralyzation: 5 Poison: 5 Death Magic: 5 Petrification: 6 Polymorph: 6
Rod: 7 Staff: 7 Wand: 7 Breath Weapon: 5 Spell: 8
Combat
Hit Points: 87
Base THAC0: 7
Melee THAC0: 7
Missile THAC0: 5
Armor
Natural armor class 10
Full armor, elven chain of blending +4 -5
Magic Armor adjustment -4
Magic adjustment for Cloak of Displacement -2
DEX Defensive adjustment -3
FINAL: -4
Weapon Proficiencies
Dagger
Elven bow
Knife, throwing (Specialist)
Lance, medium
Polearm, halberd
Sword, broad
Sword, katana
Sword, long
Non-Weapon Proficiencies
Spellcraft 17
Reading/Writing 20
Dwarf - hill dialect
Ancient History 17
Astrology 20
Sculpting 15
Brewing 20
Animal Training 17
Rope Use 18
Navigation 20
Appraising 19
Native Languages
Common, Dryad, Elf, Giant eagle, Goblin, Hobgoblin, Illithid, Orc, Pixie, Undercommon
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, long +5 Defender 1 0 1d8+6 1d12+6 S M
Torch 9 7 1/rnd 4 1d4+1 1d3+1 B M 2 3 4
Dagger of throwing +3 4 2 2/rnd 2 1d4+4 1d3+4 P S 2 4 6
Polearm, halberd +3 4 6 1d10+4 2d6+4 P/S L
Sword, long +5 Holy Avenger 1 0 1d8+6 1d12+6 S M
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Inventory
  • Animals
    • Horse, heavy war
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Grappling hook
      • Paper (per sheet)
      • Potion of Growth
      • Sextant
      • Torch x3
      • Wineskin
      • Writing ink (per vial)
    • Boots of Speed
    • Dagger of throwing +3
    • Holy item x4
    • Polearm, halberd +3
    • Quiver
    • Sword, long +5 Holy Avenger
  • Items Readied
    • Sword, long +5 Defender
  • Items Stored
    • Bag of Holding, 1000 lbs.
      • Spellbook
      • Spellbook
        • Spellbook
      • Spellbook
      • Spellbook
    • Spellbook
    • Spellbook
    • Spellbook
    • Spellbook
    • Spellbook
    • Spellbook
    • Spellbook
  • Items Worn
    • Belt pouch, large
      • Holy item
    • Cloak of Displacement
    • Full armor, elven chain of blending +4
    • Gloves
      • Knife sheath
        • Surcoat
    • Pantaloons
      • Healer's bag
    • Scabbard, hanger, baldric
    • Silk jacket
    • Soft boots
    • Tunic
  • Spending Money
    • * Gold Pieces x13,140
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Bard 3 3 3 2 1
Mage 5 5 5 5 5 2 1
Spells Memorized
  • Bard
    • 1st Level
      • Color Spray
      • Nahal's Reckless Dweomer
      • Wizard Mark
    • 2nd Level
      • Ray of Enfeeblement
      • Tasha's Uncontrollable Hideous Laughter
      • Wizard Lock
    • 3rd Level
      • Explosive Runes
      • Nondetection
      • Tongues
    • 4th Level
      • Turn Pebble to Boulder
      • Vitriolic Sphere
    • 5th Level
      • Attraction
      • Sending
      • Wall of Stone
    • 6th Level
      • Chain Lightning
      • True Seeing
  • Mage
    • 1st Level
      • Color Spray
      • Detect Secret Passages and Portals
      • Enlarge
      • Magic Missile
      • Patternweave x2
    • 2nd Level
      • Detect Evil
      • ESP
      • Fool's Gold
      • Irritation x2
      • Melf's Acid Arrow
      • Sense Shifting
    • 3rd Level
      • Gust of Wind
      • Lightning Bolt x2
      • Protection From Evil, 10' Radius
      • Spectral Force
      • Water Breathing
    • 4th Level
      • Emotion
      • Fire Charm
      • Fumble
      • Improved Strength
      • Polymorph Self x2
    • 5th Level
      • Demishadow Monsters
      • Distance Distortion
      • Feeblemind x2
      • Stone Shape
    • 6th Level
      • Otiluke's Freezing Sphere
      • True Seeing
    • 7th Level
      • Intensify Summoning
      • Power Word, Stun
Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 50 +0 +5 +41 -20 76%
Detect noise 20 +5 +0 +70 -5 90%
Pick pockets 10 +5 +5 +49 -20 49%
Read languages 5 +0 +0 +46 +0 51%

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 11/23/99 22:44:42