Episodes

Here is a list of every Doctor Snuggles episode.


1) The Fabulous Mechanical Mathilda Junkbottom: Miss Nettles quits on her Give Notice Machine, and this expression of displeasure prompts Doctor Snuggles to design a home help to assist her with the housework. The building of this useful robot called Mathilda Junkbottom, is carried out with some amusing interruptions and events. When she's finally finished her first dish-washing efforts result in a spectacular and uproarious water ballet!

2)The Astounding Treacle Tree: Doctor Snuggles receives a special request from the Treacle Tree to design a flying outfit for it. It seems that the Treacle Tree is bored with standing still all day! Helpful and understandng as ever, Doctor Snuggles makes the tree a pair of bird wings. And then a startling adventure ensues. The tree with its new-found wings vanishes from sight, and the Doctor and his friends have to go and look for it. Up in the sky they meet Woogie the Freckled Camel and the Lavender Sheep, and get involved in some incredible events (including a hilarious pillow fight with Skybed Fred!). But of course, in the end they guide the tree safely back to the Earth.

3) The Spectacular Rescue of Miss Nettles: Professor Emerald, disguised as a carpet saleman, manages to sell Miss Nettles a flying carpet. His intention is to get her on the carpet and then fly away with her to his Seaweed Castle, where he can use a good housekeeper. His wicked plan succeeds, but Miss Nettles is not going to make him very happy. In fact, a brave rescue operation by the Doctor ad his friends is not even necessary, as Professor Emerald is only too happy to get rid of the bossy Miss Nettles!

4) The Unbelievable Wormmobile: A paraqueet friend of Uncle Bill's arrives to see Doctor Snuggles and tells him that down in Brazil every creature seems to have been turned into a butterfly. Snuggles and his friends decide to go there at once. After an unfortunate crash with their rocket, the Dreamy Boom Boom, they continue their journey by Wormmobile right through the centre of the Earth! Arriving in Brazil, they have to face several unusual discoveries before they finally discover the secret behind the butterfly story.

5) The Sensational Balloon Race: With the object of using the money prize for the building of a new cat hospital (belonging to kindly Grannie Toots) Doctor Snuggles and his animal friends enter a hair-raising balloon race. However they are not the only ones. Willy the Terrible Fox and Charlie Rat are also determined to carry off the coveted prize. And for that purpose they have quite a few tricks up their sleeve! Needless to say Doctor Snuggles rounds up enough support to enable him to defeat the two unscrupulous opponents in the end.

6) The Magical Multicoloured Diamond: One day, when Doctor Snuggles is in his shed examining his precious stones collection, he suddenly looks out of the window and notices that the rainbow has turned pale. He sets off to see Woogie the Freckled Camel for advice. Woogie advises him to build a Diamond Making Machine, by using his precious coloured stones. The Doctor follows Woogie's adice, but in the meantime Willy the Terrible Fox and Charlie Rat smell money. They are after the diamonds that may be produced. However, in the end Doctor Snuggles and his friends succeed in repairig the rainbow by beaming the colours from the precious stones up to it.

7)The Remarkable Fidgety River: On a hot summer day, Doctor Snuggles is warned that the Earth is rapidly runnng out of water. During a first inspection tour they find the distressed river hiding and rolled up like a carpet in a cave. It seems very nervous. Soon enough Doctor Snuggles and his animal friends discover the reason:someone has been stealing big "blocks" of ocean water. After a long, adventurous journey Doctor Snuggles and his animal friends find out that the so-called Sloppies from the Water Planet must be responsible for this. It transpires that there had been no wrong-doing intended by the Sloppies, so our friends are free to take the valuable water-blocks back to the Earth to replenish the shortage.

8) The Fearful Miscast Spell of Winnie the Witch: An unsually cold summer day is suddenly warmed up by an unnatural source. The Doctor and his animal friends soon find out that hundreds of little, broken, loose firelets are responsible. They had escaped from Winnie Vinegar Bottle's cauldron. After an eventful journey, Doctor Snuggles manages to capture the firelets with his ingenious "Snuggles Firelet Attracting Electrcty Generator". Afterwards he gives them a safe new home in a volcano.

9) The Extraordinary Odd Dilemma Of Dennis the Badger: Because of an unusual accident Dennis the Badger, usually a very friendly character, suddenly becomes nasty-and stays that way! Nobody knows quite what to do, so the Cosmic Cat is consulted. This mysterious animal suggests that they should help Dennis's conditions with gold dust from the Sun Mountain. On their way to this lofty mountain they pass through Dream Bubble Land, where they receive invaluable help from the Dream Bubble Queen. Eventually they find the gold dust needed to work their invention "The Sunny Smile Machine"... Conclusively, the story ends satisfactorily because poor Dennis has been cured from his ailment!

10) The Wondrous Powers of the Magic Casket: Uncle Bill, the explorer, during a visit to Doctor Snuggles and his friends, shows the a mysterious scroll he's found in a "dead" city. It is all about a casket containing the rare element "pandorium", which if opened could cause disasters to the Earth. Unfortunatly the wicked Professor Emerald and his malevolent Bushbaby get hold of the lethal element and take off the lid. However, our friiends manage to hoodwink the villians-thus saving the Earth from a heap of trouble.

11) The Turn of Events with the Unwelcome Invaders: One day Miss Nettles becomes "bewitched" by tasting the contents of an odd food tin. At the same time a thick smog dirties the Earth. Doctor Snuggles and his friends decide to find out who is responsible for all this. After a series of exciting adventures, they bump into some terrifying planet-eating machines that are operated by aliens. These aliens feed themselves with the same strange food tins which appear to cast a continuous spell on them. However, with the help of Woogie, the Lavender Sheep and the majestic powers of the Rainbow, Doctor Snuggles manages to break the spell; thus setting free the alens, curing Miss Nettles, and saving our Earth from being gobbled up.

12) The Great Disappearing Mystery: During their tea-party Miss Nettles and Madame Dumpitoo are kidnapped by a mysterious clawed foot. Later that day Winnie Vinegar Bottle is kidnapped the same way. In order to find the three ladies. Doctor Snuggles invents a "get-Lost-Machine". Following a trail of clues, the Doctor and his animals friends eventually arrive on an odd egg-shaped planet, where they run into peculiar humans who behave somewhat like birds. Here they find poor Miss Nettles, Madame Dumpitoo and Winnie, held captive in bird cages by the eccentric Professor Featherbody. Utilizing his wit and charm to the full, Doctor Snuggles manages to appeal to the Professors sensitivity. The ladies are subsequently released and brought safely home again.

13) The Amazing Reflective Myth: Doctor Snuggles stumbles upon the ancient legend of an extinct tribe, known as the Huacopocans. The legend incorporates a myth of a mouse king ruling the state. Nobby is rather tickled by the idea! He sees himself in that role, and through the misuse of Winnie Vinegar Bottle's wand and the facilities of the Whereabouts machine, he accidently teleports himself into the Huacopoca time period. Subsequently Doctor Snuggles, his animal friends and Winnie set off to whizz along the shafts of the Rainbow in their specially designed Timemobile. Arriving in Huacopocan country, they are just in time to save Nobby from the fearful consequences of the old Huacopocan legend.


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