Submitted by: | Description | Accepted by: | Name of Mission | Notes |
Gandolf | you hear a group of scouts have been moving around the Fort scouting out weak places to attack but it is 1:00 am and no other virman knows about this. you shake virman in your bunk but they wont get up and your door is locked untill 5:00 am. you notes an open window but be carefull! virman are not trusted this late! for all the guards know your sneaking out to play a gambling game out in the forest. | Open | make sure the scouts dont make it in home alive | We realy dont need the attack |
Gandolf | you hear about the new FFIR and Gandolf sends you too go check it out. you are watching them when two sentries grab you by the wrists and through you in a dungeon. find away to excape (you could take somone important by and that would help you get out and we could get some cash for it....let alone get information from him/her) | Open | Get out alive | could get some info and doe outa it. |
Gandolf | you are scouting a river trying to find the easyest way for our army to cross when you see too guosim shrews on your side of the river getting a drink of water. you have a choice too attack them (if your a good fighter) or to follow them back too their tents and mabey take some of their weapons and a few shrews for ransom or slaves (note! Guosim shrews care deeply for all their members | Open | follow or fight | could get some cash or/and items |
Gandolf | you have a few virman with you and you see some very weakly armed woodlanders (in familys) and you think that this is an easy chance to get some slaves so you attack! | Open | Slaving Time | be carefull that its not a trick |
Gandolf | you found a sick horde of gypsy foxes and you realy could use their weapons! you gather up your virman and atack the sick foxes. | Open | weapons | be carefull you dont catch the virus yourself yourself! |