Ringo

I discovered this game while making purchases from Rose & Pentagram Designs.  According to them, this game did exist in the 1500s.  It is a capture game, similar to checkers, but is played on a circular board.  The attacking side has 7 tokens that circle the board's outer ring.  The object is for them to capture the center spot by placing 2 tokens there.  The defender has only 4 token and can only win by capturing all but 1 attacker or rendering the attacker's tokens immobile.  The board is 5 concentric circles around a center spot.  It is sliced int0 8 wedges.  One of those wedges is considered a neutral zone where no captures can take place.  Capturing is by jumping.  Though the defender may never enter the center square, a jump can be made capturing a piece in the center square.  (Oops, this is a circle, not Hollywood Squares.)  Remember, it takes 2 attacker pieces in the center spot to win.

Movement is along straight lines (forward, backward, side-to-side) at 1 square per turn.  There are no diagonal moves.  Here's the kicker.  The attackers may NEVER MOVE BACKWARD!  They can only move side-to-side and forward toward the center spot, even for jumping.

I will work on getting some graphics here so you can visualize the unique game.