Battle Name: Battle of the Trainyard Your Name: Runeweaver Your E-Mail: moonblood1@hotmail.com Overview - Attacker: You have been assigned to infiltrate and capture a vital trainyard to the enemies. You get about 700-1000 points. Overview - Defender: You must wait in a trainyard and hold it, scouts have had reports of enemy activity. You get about 500 or so points. Scenario Special Rules: Use a model train table and model train stuff, I havent been able to try it, but I was thinking about it when i saw my brothers Model Train Table. Set Up: Attackers may ONLY move on the first turn. Defenders are placed roughly in the center of the board, the tracks should be a rough oval around the table. Put train cars down for cover and a good sorta' beat up feel. The attackers then come from the Front side of the table. Objective - Attacker: Move in and take the table, push, or destroy as many enemies as possible. Once the enemy concedes, or all his troops have been destroyed you have won. Objective - Defender: Defend your territory, with loosing as few casualties as possible. When you push the attackers back off the table you have won. Reserves - Attacker: None Reserves - Defender: On the Fifth turn, Reinforcements arrive from (Scatter Dice) side of the table. They MUST arrive on the tracks. Game Length: Variable Line of Retreat - Attacker: End of Table Line Of Retreat - Defender: End of Table Other Things: I havent tried it yet, if someone does, email me your comments! Thanks!