You step into a round room, with a clear dome at the
ceiling, where you can see the constellations and moon shining
through its glass. There are various ritual items, a cauldron,
a sword, goblets, and incense burners. And in the center of the room,
is a large pedestal with a book open on it. You glance briefly
through the pages. Rudimentary rituals, those that are
shared with the neonates, and those that some tremere
are happy to share.
Ritual Level One
Communicate with Kindred Sire
White Wolf Book
By performing this ritual, the kindred can join minds with
their sire. Speaking telepathically, they can communicate
over any distance. For ritual to work, the caster must have an item
once owned by the one they wish to communicate with.
Caster must meditate for 30 mins to create a connection. Conversation
may be maintained for 10 per success on the activation roll.
Deflection of Wooden Doom
White Wolf Book
This ritual protects the vampire from being staked, regardless of
her active state. While this ritual is in effect, the first stake that would pierce
the tremere is destroyed, disintegrating in the attacker's hand.
The thaumaturge must surround themselves with a circle of wood for
a full hour. The circle must remain unbroken. At the end of an
hour the vampire places a wooden splinter under her tongue, but
if the splinter is removed, the spell is broken. Lasts until the next night.
Defense of Sacred Haven
White Wolf Book
This ritual prevents sunlight from entering an area within 20 ft.
A darkness surrounds the area, keeping deadly light at
its distance.
The ritual requires one hour to perform during which the
thaumaturge recites incantations and inscribes glyphs in blood
on various windows and doors or other access ways to light. One
blood point is recquired for the ritual to work.
Lasts as long as the vampire stays in the 20 ft radius.
Ritual Level Two
Fly on the Wall
Mystic
This ritual enables the caster to listen in on
conversations one would other wise be
excluded from.
Thaumaturge must enchant a small object, reciting
incantations, and making a small symbol in blood on the object,
then must leave the object in the room where the conversation is too take
place. The vampire must be within 50 ft of the object
to hear the words spoken near it.
Ritual takes 1 hour to perform and costs 2 blood points.
Ritual ends as soon as the object is moved or vampire leaves the 50 ft radius.
Blood Coin
Hanse Davion of Tremere
The ritual will imbue a coin with one blood point to
be spent as needed.
The mage must sit in a circle of power drawn in blood, and
soak the coin in a container holding 1 blood point from the mage.
The coin gains a glowing reddish hue. After the ritual, the mage
can consume the coin and recover a blood point. The coin is
destroyed after it is consumed.
Ritual take 15 minutes to perform and ends once the coin
is swallowed. The ritual costs 1 blood point.
container holding 1 blood point from the mage
Rune Alert
Hanse Davion of Tremere
The thaumaturgist can create a rune that will signal
The mage when anyone passes within 15 feet of the rune.
Even obsuficated people will set it off.
The mage must paint the rune on the location that he wants to monitor
In a point of his own blood. He must then chant a ritual that
Lasts for 30 minutes. When completed the rune fades
To one shade lighter then the object it is painted on.
Ritual takes 30 mins to perform and costs one blood point.
Ritual Level 3
Damage Feedback
Christian GRYX Légaré
This holder of this rune will automatically inflict the same amount of damage
His attacker does to him. But never more then 1 pt aggravated damage.
Thaumaturgist can hold no more then three runes at a time.
If something scars the thaumaturge they will instantly lose 1 rune.
The ritual lasts until used.
Ritual takes 30 minutes to complete and costs one blood point.
The coi gains
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