For 2 to 4 Players


Pitfall Harry is your guide to adventure as you move around the gameboard in search of a priceless treasure...the Lost Star of the Congo. You'll encounter many hazards as you travel deeper and deeper into the jungle. You'll come face-to-face with deadly cobras, crocodiles, scorpions, raging brushfires, pit traps and other obstacles but don't worry. If you have the right card to play you're safe. Find three different treasures then race toward the biggest diamond in the world...the Lost Star of the Congo. Be the first player to reach the diamond and you'll win the game!


OBJECT

Collect three different treasures and reach the diamond.


CONTENTS
  •   1 gameboard
  •   4 Pitfall Harry pawns
  •   1 scorpion pawn
  •   1 die
  •   5 plastic pawn stands
  • 16 treasure tokens
  •   1 deck of 60 cards


HOW TO SET UP THE GAME

1. Open the gameboard and place it on a flat surface so it's accessible to all players.

2. Punch out the four Pitfall Harry pawns from the cardboard parts sheet. Insert each pawn into a pawn stand that matches its background color. For example, insert the Pitfall Harry pawn with the red background into the red pawn stand. Each player chooses a Pitfall Harry pawn to move and places it on the riverboat as shown in Figure 1.

FIGURE 1--The Gameboard


3. Punch out the scorpion pawn from the cardboard parts sheet and insert it into the remaining plastic pawn stand. Place the scorpion pawn on its starting space on the underground path as shown in Figure 1.

4. Punch out the 15 treasure tokens from the cardboard parts sheet and place them next to the gameboard. Turn them facedown and mix them up. Punch out the diamond token and place it faceup on the diamond space.

5. Shuffle the deck and deal seven cards facedown to each player. Place the remaining cards facedown on one of the two card spaces in the middle of the gameboard for a draw pile. Use the other card space on the board for the discard pile. See Figure 1 for locations.


HOW TO PLAY THE GAME

1. Each player rolls the dice. Whoever rolls the highest number plays first, followed to the left by the other players.

2. BASIC TURN: on your turn, do one of the following, either A or B.

A. Roll the die and move your Pitfall Harry pawn the number of spaces shown on the die. You can move your pawn either forward or backward along the path but you cannot change direction on the same turn. If you play any cards to pass obstacles or collect treasure during your turn, be sure to draw cards from the draw pile to replenish your hand after your move is finished. When your turn is over, you must have seven cards in your hand.
B. Or exchange four cards from your hand. You can exchange cards in two different ways. You can either take four cards from your hand and place them faceup on the discard pile, then draw four cards from the draw pile to replace them, or you can take four cards from your hand and pass them facedown to any opponent and draw four cards from that opponent's hand. Then your opponent must take the four cards you just passed and place them in his or her hand.
Please Note: if you roll the die you must move your pawn. You cannot roll the die then decide to exchange cards.

3. THE GAMEBOARD AND THE OBSTACLE SPACES: you must travel all the way around the gameboard in a clockwise direction from the riverboat to the diamond space at the end of the gamepath. The gameboard has an aboveground gamepath and an underground gamepath. The underground path is purple and it's positioned directly below the aboveground path all around the board. The four stone walls are permanent obstacles and the scorpion is a movable obstacle on the underground path which Pitfall Harry pawns cannot land on or pass through. On the aboveground path, the obstacles are four pit traps with ladders, four crocodiles, five pit traps without ladders, three logs two fires, two cobras and one swamp space. Refer to Figure 1 for locations of these spaces. You must always play the correct card to land on and pass an obstacle space. If you do not have the correct card in your hand you cannot pass an obstacle, so you must stop on the space before the obstacle and your turn is over, even if you have more moves left on your die roll. Then, on your next turn, exchange cards to try to get the correct card to pass the obstacle. Exception: if you do not have a rope card to pass over a pit trap and your die roll moves your pawn onto a pit trap with a ladder, you must go down the ladder and continue your move on the underground path. Moving down the ladder from aboveground to underground counts as one on your die roll. If you do not have a rope card to pass over a pit trap and your die roll moves your pawn onto a pit trap without a ladder, you immediately fall through the pit trap to the space below on the underground path and your turn is over, even if you have more moves left on your die roll. Refer to Rule 4 for more information about the cards and how to play them to pass obstacles.

4. THE CARDS: there are seven different types of cards that allow you to either pass obstacles on the path or collect treasure tokens. The obstacles a card allows you to pass are listed on the top of the card. To pass an obstacle, move your pawn onto the the obstacle space then play the correct card faceup on the discard pile and continue your move according to your die count. To collect a treasure token, just land on a cobra space or a fire space and play the matching treasure card, then collect a treasure token and continue your move. Refer to Figure 2 to see how to play cards and pass obstacles or collect a treasure on a typical turn. Remember, at the end of your turn you must draw cards from the draw pile to replace the cards you played during your turn.

FIGURE 2--A Typical Move

This is an example of playing cards from your hand to collect a treasure token and pass an obstacle on a die cont of 5.



MOVE
COUNT
      WHAT YOU DO

#1   Move one space onto the cobra. Then play a Cobra Treasure card and collect one treasure token.
#2   Move one space.
#3   Move one space.
#4   Move one space onto the log then play a Jump card.
#5   Move one space.


FIGURE 3--The Playing Cards



Here are the cards:

A. Crocodile Card: refer to Figure 3A. Play it to pass a crocodile space on the board. (Qty: 10)
B. Rope Card: refer to Figure 3B. Play it to pass any of the pit trap spaces and the swamp space. (Qty: 15)
C. Jump Card: refer to Figure 3C. Play it to pass log spaces, fire spaces and cobra spaces. (Qty: 14)
D. Ladder Card: refer to figure 3D. Play it to climb up through a pit trap that has no ladder from the underground path to the aboveground path. Moving from underground to aboveground counts as one on your die count. (Qty: 8)
E. Cobra Card: refer to Figure 3E. Play it to collect a treasure token when you land on a cobra space as explained in Rule 5. (Qty: 5)
F. Fire Card: refer to Figure 3F. Play it to collect a treasure token when you land on a fire space as explained in Rule 5. (Qty: 5)
G. Scorpion Card: refer to Figure 3G. Play it to pass the scorpion pawn if it's in your way or play it to move the scorpion to block an opponent's path as explained in Rule 6. (Qty: 3)

5. HOW TO COLLECT A TREASURE TOKEN: you must find three treasure tokens, including 1 gold bar token, 1 silver bar token and 1 money bag token before you can collect the diamond treasure token to win the game. To collect a treasure token you must either land on a cobra space and play a cobra treasure card or land on a fire space and play a fire treasure card. Remember, you can move backwards along the path if you need to do so to collect a treasure token. When you collect a treasure token just choose one of the facedown tokens from the token pile, then place it in front of you and turn it treasure-side up. If you do not have that treasure token, you can keep it. If you already have that treasure token you must give it to an opponent who does not have that treasure token. Exception: if you collect a treasure token that you and all of your opponents already have, you must keep it but it does not count as one of the three tokens you need. Remember, you must collect one token for each treasure before you reach the diamond space and collect the diamond token.

FIGURE 4--The Treasure Tokens



6. HOW TO MOVE THE SCORPION PAWN: you can move the scorpion to any space on the underground path to block an opponent's pawn if you have a scorpion card. On your turn, before you roll the die or exchange cards, play a scorpion card faceup on the discard pile and move the scorpion pawn to a space in front of or behind your opponent's pawn on the underground path. Your opponent cannot pass the scorpion and must move in the opposite direction (unless he or she has a scorpion card, too). If you move the scorpion to the same space your opponent's pawn is on, immediately move your opponent's pawn backward on the underground path to the space directly below the nearest pit trap.

7. HOW TO COLLECT THE DIAMOND TREASURE TOKEN: when you collect the three different treasure tokens (1 gold bar, 1 silver bar and 1 money bag) that you need, race toward the diamond space on the board to collect the diamond treasure. When you land on the diamond space you can collect the diamond token. You do not have to land on the diamond space by exact count or play a card to collect the diamond token.

8. If the draw pile is used up, shuffle the discard pile and place it facedown on one of the card spaces in the middle of the gameboard to form a new draw pile.


HOW TO WIN THE GAME

Be the first player to collect 1 gold bar, 1 silver bar and 1 money bag token then collect the diamond token and you'll win the game.




©1983 by Milton Bradley Co. under Berne & Universal Copyright Conventions.
Made in U.S.A.

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