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Hyo Command Techniques
None. Special Attacks Ichimonji-Giri: QCF+P, P Hyo does a quick sword slash that can be followed by an overhead chop. Best for finishing combos. Iai-Giri: QCB+P,P Hyo takes a step forward and does a sword slash. Much like the move above, you can do a second slash at the press of a Punch Button. The initial step can go through fireballs. Ouryuu-Zan: DP+P Hyo does a rising "Dragon Slash" move. Air defense. Tenrai-Zan: QCF+P (air only) Hyo does a diving sword attack that creates a column of light when he hits the ground. Great surprise attack, but Hyo has pretty bad recovery from this move. Good thing it knocks down. Genai-Shuu: QCB+K (can be done in air) Hyo does a somersault kick, similar to Guile's but with both feet and without the "Ki" energy. Decent air defense (but not as good as the Ouryuu-Zan) and good for ending combos. Super Moves. Ankoku-Genai-Shuu: QCB(x2)+K This move has been altered slightly from Rival Schools. Hyo does two Genai-Shuu's in a row, similar to a Shoryu Reppa move, and at the top of the second one, he takes out his sword and does a huge downward slash as he lands. He does three somersaults at Level 3. Ankoku-Genai-Zan: QCF(x2)+P Hyo does a lunging kick, and if he's not blocked. He does a massive kicking auto combo with a double on the other side doing the same thing. He finishes the move with his Ouryuu-Zan. Kinda similar to Morrigan's illusion super. Power-Up Mode: Sword of Darkness Hyo Effect: Hyo's sword begins to glow and he swirls it around in strange ways. All his sword attacks now become unblockable! Downfall: The start up lag on his moves are terrible. Smart opponents will generally be able to get away. |
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