Ship Patch Headquarters

Welcome to the page devoted to the ImpTac Ship Patch! Major breakthroughs and releases are noted in the news below, but for the most up to date information, try the Newsroom. Look in the table below for the latest files pertaining to the Ship Patch. At the bottom of the page, you can find a list of truths behind the most COMMON MISCONCEPTIONS, FAQ as well as other information pertaining to the patch.
Remember to left-click all downloads, as you must pass through a Tripod confirmation screen.

9/5/05 Would you believe people are still downloading the ITSP even today? 175 megs of traffic just this month. I'm shocked, honestly, but gratified to know that the DJO Community, especially, is continuing to use our work after all this time. Thanks to everyone that supported ImpTac in the past, and the old XvT Community in general. As long as you guys continue to use this stuff, I'll keep it up. - Mav Out

Known Ship Patch Quirks - READ THESE!

Remember, you must install XvT, then BoP, then the XvT Patch, then the BoP Patch in that order.

Ship Patch 4.5 for XvT Only 4.6 Megs The new standard for XvT! All TIE Fighter craft fully functional with new graphics in XvT , almost all BoP craft availiable in XvT, and almost every craft in the game flyable with new cockpit graphics! Also several all new ships with new graphics and cockpits, including the TIE Oppressor, E-Wing, Star Viper, Nighthawk Battlecruiser, and ABSOLUTELY NO CRAFT REPLACEMENTS!!! Best of all it is 100% compatible with normal XvT on multiplayer! Now includes the Modified Strike Cruiser!
Ship Patch 6.0 for BoP Only 4.04 Megs All of the new and improved features you love about the XvT Patch, and then some! Use them all in your campaigns, as well as several MORE toys from the old OPT Project... such as a GIANT space station, and several planets and atmospheres! Planetoids take practice to make missions with, but the results can be very rewarding. Also, several other odd craft are flyable, such as the Corellian Transport, Escort Shuttle, Scout Craft, and System Patrol Craft... however that doesn't neccesarily mean they're always GOOD to fly. This release also includes the fix listed below and the "Clunker Furball." Make sure you have the XvT Ship Patch installed first!

Ship Patch Accessories

Training Conversions Pack 204k This installs a new set of training missions; all of the original training missions (32 of them) converted to take advantage of the Ship Patch! You can fly all patch craft, and the missions are modified to be quite a bit more interesting with some new twists and ships as well. This does NOT overwrite your original training missions.
Craft Lists for XvTEd <1k Unzip this to your XvTEd 1.0 directory, and your craft lists will be fully updated with Ship Patch 4.2 and BoP 4.3 craft.

Common Misconceptions

The patch makes it where I can't play with people who don't have it installed.
False. The patch doesn't change any of the normal ships or missions, it only adds them. Obviously, you can't play any of the included ship patch furballs with people who don't have the patch installed (if you do, their mission screen will look blank and won't launch), but as for the normal missions with normal ships, there is no compatability problem whatsoever, that's why the patch doesn't need an "on/off switch."

The patch makes my conn more laggy
The patch doesn't affect your conn in any way. As for some of the fast ships, the problem is similarly exaggerated like the T/A. "T/D's don't kill conns, conns kill conns!" Super-fast ships don't in themselves make conns bad, contrary to popular belief. The seemingly worse lag that sometimes happens with them is the result of a typical bad connection, it just seems worse because faster ships jump more in between refreshes. But, like I said, this is the result of a pre-existing bad conn, not increased lag caused by the ships, so I'm sticking up for the T/A and A-W here too. If you have a normal, good conn, you won't have any problems.

Some of those new ships look like crap
Yes and no. The problem with the TIE Oppressor and Nighthawk is that they look crappy while in the craft database or select ship screen no matter what; that's because 3-D acceleration isn't on while you're in the shell. Once you're actually playing the game with a 3-D accelerator, they all look normal and great. If you don't have a 3-D accelerator, they still look crappy in the game too, unfortunately. It's a texturing bug; they still work fine for game purposes, they'll just look like crap unless you have a 3-D accelerator on.

ImpTac Ship Patch
Online Help

Welcome to the ImpTac Ship Patch 4.X Online Help Center. Please click on the topic which interests you the most.

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