Matches
Qualifying Round
Pool G Round-Robin Game
Warhammer Combat Clan (WCC)
Eldreth | Ex-Joker
M | Raistlin2
versus
Seattle Times Eleet Hacker D00dz (d00dz)
Golden Nut | Mr. Tastee
Firegirl

Game 1

Game 1 Results
Team Units Lost Points Scoring Breakdown Result
Warhammer Combat Clan 56 4 win + 17% Win
Seattle Times Eleet Hacker D00dz 72 0   Loss

This game opened with some friendly sparring between Firegirl and Mr. Tastee and didn't get any better for the Seattle hacker doodz. While WCC went with a puss based army the dOOdz chose no less than 7 dwarves and a handful of archers. The SW starting dOOdz setup to guard the southern holes in the middle wall, but ended spending most of the early game chasing rogue WCC ghols around the southwest. Even then these ghols were able to register a number of kills against dwarves. Through use of pus WCC was able to achieve equality in archer numbers. As the clock ticked down the dOOdz inexplicably sent a flank to the SE. This division of forces strung an already outnumbered infantry force a little thin, and when the main melee occured WCC emerged victorious. Despite the relatively even % remaining (33 to 16) this game was a clean win for WCC.


Game 2

Game 2 Results
Team Units Lost Points Scoring Breakdown Result
Warhammer Combat Clan 54 9 win + 6 flags Win
Seattle Times Eleet Hacker D00dz 98 0   Loss

The disciplined WCC team once again opted for a pus based string middle strategy. The dOOdz went again with explosive risk and chose four dwarves. In addition the dOOdz divided their thrall 3 ways (to guard each of the three east flags). A handful of WCC ghols were able to make it past the bridge and succeeded in reducing the dOOdz dwarf number to 2. Archer fire across the bridge led to an escalation of combat as dOOdz sent warriors to meet their foes. WCC responded with not only warriors, but multiple platoons of thrall that had lurked submerged. Since the dOOdz lacked reinforcements (who were busy guarding flags) these warriors met a gruesome fate at the hands of WCC's mixed infantry. The remaining dOOdish dorfs grumbled as they charged to avenge the deaths of thier comrades, but were only to kill a handful of thrall before becoming pint sized pincushions. Despite the huge success of the bridge war WCC was suprisingly open to being victims of a six flag loss (aropund the 7:30). However, dOOdz were unable to capitalize and the valiant flag defenders of this order were unable to stop the multiple waves of WCC infantry that decended upon them.


Game 3

Game 3 Results
Team Units Lost Points Scoring Breakdown Result
Warhammer Combat Clan 2 8 win + 5 flags Win
Seattle Times Eleet Hacker D00dz 28 3 3 flags Loss

WCC went with the conservative, but effect strong middle strategy while the ever innovated dOOdz choosing only 2 trow, 4 soulless, 2 fetch, and more warriors than 'zerks. Not only this, but the SE starting dOOdz sent trow and artillery S, 'zerks middle, and warriors to the NE. Due to the superior SW start position WCC was able to tag the S flag before dOOdz and enjoy a major material edge in the middle. Already up 4 flags to three the simple matter of sending 3 trow against an all warrior defense in the NE gave WCC the win.


Match Summary (films)

Match Results
Team Game 1 Game 2 Game 3 Total Result
Warhammer Combat Clan 4 9 8 21 Win
Seattle Times Eleet Hacker D00dz 0 0 3 3 Loss

All three matches followed the same formula. WCC used a strong middle based strategy, while dOOdz trusted explosive units and a divided army. On this day of battle WCC emerged with victory with three clean wins.

- Wintermute


Generated by MWCgen: Wed Sep 9 14:52:48 1998