Pool N Round-Robin Game
Amusingly enough, #CP#A took an archer-light army compared to the Soldiers of Tyr, who took nearly maximum archers. There was active wight hunting in the east, perhaps distracting SoT from Johnny Law's three lone ghols in the north. These ghols snuck through a hole in the wall, made a large regiment of warriors follow them, and then detonated a pair of wights once the warriors had run next to them. The resulting blast wave sent armor flying and practically decided the battle, nearly two third of SoT's warriors being obliterated in half a second. Goodnight, nurse.
Clan Plaid also managed to wight some SoT archers, but SoT still won the archer war (taking heavy casualties doing so). In the melee, the Clan Plaid journeymen healed quite a few thrall, but some thrall blunders by Legend meant that their infantry wasn't used to its full potential and so they only had 50% remaining; a final wight from SoT didn't save them, but it did deny #CP#A the maximum points that they coveted.
I accidentally sent this film to The Crimson King to review as well. His review follows:
CP shows originality in this game, by aquiring journeymen, but not to make pus bombs, but rather as troop healers and punching bags for diversion. SoT goes for a regular setup with a basic mix of everything. CP starts the game by putting up a block of ghols which successfully scares off SoT's ghols, protecting CP's wights. The green ghols are also harrassed by CP ghols and are not able to afflict any damage. Just a bit later, CP ghols manage to pop a wight while being followed by a large mass of warriors and thrall, resulting in a massive 24% loss of troops for SoT. After this the game is pretty much decided, despite minor wightings by CP and a near-disastrous rising from the depths of a SoT wight.
Clan Plaid went for fast flanks north and south, which tagged all of the outlying flags. SoT had a juggernaut in the center, but totally failed to defend their center flag and the Plaid Padres pulled off a six-flag 'great adventure' to win 8-1.
The Crimson King said:
CP shows off their out-of-the-ordinary setup in the second game as well, while SoT goes simple and archer-heavy. CP sends flanking forces of ghols and warriors both south and north swiftly as well as getting a large presence in the center. SoT moves everything slowly towards the bridge and lingers with thrall on the flanks. After this, the only interrupting event is a wight popping in the south, things seem to be ready for a big battle in center. CP is pressing at the flanks and has captured 5 flags. But, suddenly, and out of nowhere, the northern force of CP warriors marches in on the center flag and captures it from SoT, who have not guarded it properly. Certainly anticlimactic, but still very skillful by CP.
Both forces went for a strong center, #CP#A racing around the outside to tag four flags first. This gave them the upper hand, and they could have sat and defended for a comfortable 7-4 win. However, Johnny Law and Zinfandel's trow were eager to harass the enemy forces, and a slight miscalculation resulted in an unexpected skirmish that caught the Archers with their pants down. The resulting battle was a disaster for the archers, and SoT won the final game to reclaim some honor lost in their previous games.
The Crimson King said:
With two wins already in the bag CP gets the disadvantegous position in the southeast. SoT seems to have the upper hand from the starts, but completely fails to capture the souther flag, leaving it for CP to snag. The game seems to be completely in the hand of CP as the Imminent Victory is sounded and the stand in center starts. CP tries to make SoT leave the flag and force a confusing fight, which leads to CP to lose a the bulk of their forces. SoT moves in the last minute of the game to get their only win in the series.
Match Summary (films)
The Clan Plaid Archers showed how fast harassing tactics can turn the game to one's advantage in the first and second games; however, these same tactics brought home more trouble than they were prepared for in the final game. :)
A good set of games for CP, indeed. Although SoT does get a really, really bad series, CP knows how to take advantage of the situation and they show some very impressive moves in the first two games. The last games clearly show the danger of being too undecisive in important games, as even the skilled members of CP lose despite a clear advantage.
- The Crimson King