Amusingly enough, every army takes an identical troop setup, going for maximum infantry and a journeyman for pus. The Crimson Legion start in the center and northeast, both going southeast to confront Visigoth's team, while the other Civil team (led by Ruiner) heads north from their southwest start. The two CL teams coordinate nicely to take out Visigoth with a minimum of friendly fire; however, they take many warrior casualties doing so.
Ruiner's army comes over to see what has happened to his friend Visigoth, and they are not pleased. Poor coordination between the two Crimson Legion armies (mostly due to Biscuit's team standing around and not doing anything) lets Mr Sweetie's warriors take out the remnants of the Crimson Legion. The cleanup phase is touch and go for the Civilians, several ghol blunders nearly letting CL tag five balls; fortunately for Civil, they are able to end the sudden death in time to save the majority of their balls. One ball ends up owned by nobody.
This game, the Crimson Legion start in the northwest and center, while the Civil Order's armies start northeast and southeast. All the troop setups are the same as the last game, except Visigoth swaps his journeyman for a dwarf. Everyone runs as fast as they can to the northwest, where Visigoth regrets his speed and ends up facing two armies at once. The Civil dwarf is quickly singled out and blown up by pus, more pus freezing Civil's warriors in retreat and sentencing them to death. A confusing four-way battle takes place, and poor warrior work from Civil (possibly due to lag, which was apparently bad) sees CL come out with a good-sized army, for an easy cleanup.
The Civil Order start in the southwest and take three wights this game, healing two for pus and hiding one in the deep pool. The Crimson Legion starts in the northwest and takes only two wights, with more archers. At the start of the game, Crimson Legion head mostly south, Civil sending eight zerks and their forest giant to the center. CL see the large array of Civilians in the southwest, and retreat through the northwest to the center, while Civil chase them from behind. In the center, Mange's eight zerks fall upon the vanguard of the CL army, and destroy about fourteen warriors, nine archers and a journeyman, coming out with three zerks standing! Pretty damn impressive.
Meanwhile, Civil's remainder are attacking CL from behind, but run into all of the CL zerks and the forest giant, getting totally shredded. Civil's forest giant is badly hurt by archers and needs a heal, and in a gripping chase Civil run their journeyman away from the battlefield, pursued by the (fatally wounded) forest giant and a squad of zerks. CL's forest giant is hunted down by the Civilians' giant, and in a brilliant display of foresight Civil defend their journeyman with their wight hidden in the southwest pool, holding off for the seconds needed to heal the forest giant. It's all over for the Crimson Legion, and Civil clean up for a 9-flag win.
Both armies have the same troop setup as the previous game, Civil starting in the southeast while CL start in the northeast. Civil's entire army heads to the center (their zerks by the back river route) and a large, confusing conflict begins in the northeast. Civil manage to pus and hurt Crimson's forest giant, but he runs away for a heal. Civil win the zerk war convincingly, and both forest giants get trapped in the warrior melee, Civil's coming out alive thanks to a timely zerk intervention. An easy cleanup lets Civil tag all nine flags for the win.
Civil starts in the northeast, while the Crimson Legion starts in the northwest. Civil's warriors are split between four different people to make a pretty little rainbow of colours at the start, which nobody comments on. As the game starts, Crimson Legion's soulless race to the big rock in the north-northeast, killing two of Civil's soulless for one loss as they try to contest it. Civil's soulless run away, as does the rest of their army. Meanwhile, CL's warriors follow Bellendaine's lone warrior around the hill, walking into a trap of thrall. Although the warriors number nearly as many as the thrall and would ordinarily be expected to win, excellent formation work by Visigoth sees his thrall take the warriors down, while he is unable to control them due to lag!
Meanwhile, the combined warrior and soulless attack on CL's soulless enables Civil to kill all but one of their enemies' soulless, and they then reform for a nicely coordinated attack on the enemy thrall. The Crimson Legion's one remaining soulless plinks at the Civilians for the next two minutes but fails to kill them all.
Match Summary (films)
Great play in this match, heroic battles that are decided by CL's nice pus work and coordination in the first set, and Mange's superlative berserker skills in the second set. The Civilians conquer their Crimson foes to advance to the next round, where they will face the winner of Desf vs kroD.
Note: Guttermouth of Civil Order described these games as sensual, but I disagree; there's no fetch! :)