The Tremere Stereotypes.
(courtesy of the Tremere Clanbook)

    Of all of the things said about them, the Tremere deal with charges of arrogance most.  But, take a look at their companians of the dark night below, and you will agree with the validity of their prestige...
    Doubt it not, the Tremere are the best the night has to offer.

        "You are now undead," Gatlin answered her.  "You are an apprentice to the noble House Tremere, and apprenticed as well to your master.  You are one of the chosen ones.  Your fate is to discover the true meaning of power..."
 

The Mundanes:

    The one reliable means of maintaining temporal power.  They are tools in our hands, the flesh of our spirit.  We are their keepers and their lords.  Treat them as you would tease prize livestock.

The Arcanum:

    Generally harmless, if fed the proper information, they always perform as we would wish them to perform.  They have sources of information not availible to us which, with their cooperation, could be of value to us.  Rumors that they havce a deep, mysterious knowledge that we fear are wrong, and we will deal with those who tell such lies.

The Inquisition:

    Dangerous fanatics who fear knowledge and achievement.  Their methods are sometimes effective, but they are too crude and obvious to pose us any serious threat.  Lead them astry with false trails and minor rewards.

The Camarilla:

    A blessing bestowed on the Kindred by the wisest among us.  Within the Masquerade, we can all achieve our own ends and live in peace.

The Inconnu:

    That shadowy group of kindred which pose behind the falsehood of a spiritual quest in order to disguise old-age quests of dominance.  Trust not their words or deeds.  They would destroy us, if they had the means.

The Sabbat:

    We have always stood against them.  They would destroy the rest of the Kindred, and overthroing the Masquerade in their mad quest fro irresponsible dominance.  Listen to their enticements, but report them immediatly to your superiors.

The Clans

Assamites:

    Followers of a code, and trustworthy to that degree, although they are blind to other possibilities and impossible to deter from a set course.  Handle only with caution; they are quick to anger and difficult to appease.  They have special reasons to hate us and more likely to take contracts against us than work for us.

Brujah:

    Rebellion is the manifestation of the spirit of change, but all change leads back to the beginning.  Provide them with challenges to test their prowess and other pointless tasks in order to keep them busy.  They are easily neutralized.

Followers of Set:

    A dark sect based on the premises of a forgotten religion.  No matter how much they claim otherwise, they have not infiltrated us and made the entire clan their pawns.  The reverse might be more correct.

Gangrel:

    Admire their independent strength, but never trust their motives.  They stand for disorder and all that we are against.  Offer them anything, but give them nothing.

Giovanni:

    Potentially our worst enemy.  All Tremere should devote themselves to the eventual elimination of these degenerate and incestuous creatures.  The Giovanni and their undead magics constitute a veritable crime against nature and the Camarilla.

Malkavian:

    At times entertaining, but generally disruptive.  Reverse psycology is most effective with members of this clan, but they are quick to reverse their own.  Be on guard against the pitfalls of indiscriminately applied logic, and beware the feint within a feint within a feint.

Nosferatu:

    Don't allow appearances to decieve.  These deep thinkers harbor knowledge that may be of use to us, or that may be used against us.  Rewarded properly, they make great agents.

Ravnos:

    Although independent and unpredictable, as groups or individules they ae easily manipulated.  Allow them the freedom to choose to do what you want them to do.  The more powerful ones seem to take a special pleasure in annoying us, but even they are but gnats about a tiger.
 
Salubri:

    Destroy any that you encounter.

Toreador:

    Flattery and respect is all that is needed to please the Toreador.  Compliment them all, and leave them to argue about which one was complimented the most.

Ventrue:

    Ventrue are in favor of order, as we ourselves are.  They desire control, so give it to them, but reserve the real power for ourselves.

Princes:

    Those who strive to gain the good graces of a prince are accostumed to come before one bearing such things as he holds most precious, or in those things which brings him the most delight.  Honor and obey them, for they rule where we do not.

Anarchs:

    Those misguided ones who seek to tear down the only existence this world offers them.  Convert those who would listen to the voice of reason, and slay thosw who refuse.

Faeries:

    Keep a safe distance from these creatures, and never trust them.  They are of  use to use but extremely unpredictable.

Ghosts:

    Easily manipulated, if properly handled.  Those known as wraiths are the most dangerous and intractable; approach them with caution.

Lupines:

    The true manifestation of the beast in all of its horror.  They are committed to our destruction.  They must be eliminated as the body eliminates a disease.  Disregard their conceit that they understand the spirit realms better than we do.

Magi:

    Descendants of the ancient and now disbanded Order of Hermes.  Given the chance to join and stand with us, they choose expulsion.  They are untrustworthy, and many stand against us.  Some might be of value, if recruited into our ranks.

The Blood Bond:

    Although a useful tool for building unity within the other Kindred clans, it is expressly forbidden amongst ourselves.  We are to demonstrate our superiority by shoing united alliegence to an ideal, rather than by being physically and emotionally bound to one another by ties of blood.

Golconda

    A fabrication of the sinister Inconnu, and nothing more.
 
 
 

Well, come on, take at look at all these punks that the Tremere have to tolerate; don't you think that their arragonce is well founded.  If you don't, perchance your discription lies with those above...
 

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