GCS
Past, Present, and Future

             
                By Ken Dale

                The GCS. A program that lets you create games without expensive hardware
                or a fancy programming lanuage. Although Txt's are looking a bit strange
                to me now. Heh heh. I have to learn TXT programming now. It sounds a bit
                strange that way. TXT's are good for control files I think.
                Anyway, the GCS has come quite a ways. The GCS was first created in 1995
                by Kevin Stokes and his team at Pie in the Sky. The intent was to let
                people have fun, maybe make some money and be very creative in doing
                simple, yet cool little games. The package was very good at letting you
                do that. In time, though, Dos died. Yes, Dos is dead, but people can't
                really come to that conclusion. Even though Windows is a GUI over Dos,
                what do programmers use today, Dos. I don't think so. They use Windows
                95 or NT if you have the bucks. Windows 3.1 death was around the corner.
                Very few people stuck with Win3.1 as long as they could, but soon Win95
                digested them. Kevin and his team had delveloped some good addon's but
                they were very limited in Dos. Soon they gave up on the GCS for Dos. I
                think somewhere along the line they tried to do a better version for
                Dos, but they couldn't. It was somewhat of a nightmare to program for
                it. They gave up and went to work on other products which looked very
                cool. Baja Bash was coming along very nice in 1998. They shopped it
                around, but everyone was screaming, Direct X!!! They got into Direct X
                programming, and soon they found out they could re develop the GCS for
                Win95, they got it going, and now look where it is at. We have come
                quite far with it.

                At this moment, we will be reciving a very important upgrade from
                Programmer X(Maybe he's Kevin's long lost Twin brother who just escaped
                the evil graps of the evil 3D Game Studio. Nahhhhh :)(Don't take that
                wrong, I am just kidding)
                Programmer X is doing some great stuff for the GCS. Colored Lighting and
                Solids are my two favorite things now because of him. He is doing a
                great job. Keep it up. The engine will be going through some changes as
                we make the shift with the new improvments to the Windows envioment.
                This is going to be great when GCS 2.0 is done. Wow. Going from 1.18 to
                2.0 is a huge leap.

                Future,  As you have all heard, the future looks amazingly bright. A terrain
                editor, polygons and Multiplayer. Wow. This is going to be great. We
                will even be able to drive now. That is going to make this a great
                product to use. This thing will pass Quake2. With the new level editor
                coming soon. Maybe we might make the jump from WLD to something new. Who
                knows. I am in favor of anything that can make levels like Quake2 and
                Quake3 with Boleen editing. I would really like to do some tunnel type
                tubes for a racer I have in mind. The possiblities are endless.
                Kevin made a promise to keep this going and I know he is going to keep
                it. To the future and beyond!!! Have a nice day and keep at it.

                Ken Dale