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GAME FACT: Pressing buttons 1+2 simultaneously causes your fighter to duck. 
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Reviews (0-9 / A-M)

Kageki (US)

MANUFACTURER: TAITO
1
988 (1-2 Players; Simultaneous)


 

 

Overview and game play

Kageki is a cartoon style fighting game for 1-2 players who can play simultaneously. In one player mode, the player must fight against increasingly difficult opponents in one on one, bare-knuckle fistfights. In two-player mode, each player must fight against the other and win 2 rounds to determine who will continue the game to fight the CPU controlled opponents.  The fights take place in what appears to be a port with a building on the left of the screen and the fighters’ vehicles parked on the right of the fight area. The CPU controlled fighters are gathered at the top of the play area to form a barrier that keeps the fight within the fight arena. Quick jab punches can be executed by pressing button 1 and harder, slower punches are achieved by pressing button 2. When fighting an opponent, it is also possible to duck by pressing both buttons simultaneously, to avoid being caught on the receiving end of a barrage of jabs and hard punches.

 

 

An energy bar is displayed at the bottom of the screen for each player, which depletes whenever one of the players is punched. Once the energy bar is empty, a referee runs into the fight area and counts to three by slapping the floor and after that the game is over. As the game progresses, the fighters standing at the top of the screen attempt to liven up the proceedings by throwing sticks of dynamite into the fight area. Players must avoid contact with an explosion or some energy will be lost. The presence of the explosions also adds to the game play as players can lure their opponents into the path of an impending explosion to cause damage to the opponents’ health.

 

Graphics

In the attract sequence of Kageki, a large bandaged fist is shown clenched and thumping a concrete block. One of the thumps breaks the block into tiny pieces and the game is then demonstrated by showing some sample fights. Before the game begins, some interesting profiles are briefly displayed of some of the CPU controlled fighters who are collectively known as “The motorcycle gang”. The profiles detail the fighters name, age and role in the gang e.g. leader or leaders right hand man. Also described are how many times the gang member has been arrested and what crimes s/he has committed, possibly in an attempt to make the fighter appear dangerous. The profiles are not essential to the game, but their inclusion is welcome as it adds to the characterisation of the fighters.

 

 

The background graphics are limited to the same scene at different times of the day and the presentation is about average. However, the characters design is better, with each of the fighters having their own set of animations and drawn in a comical characture style, with large heads and small bodies. The referee’s animation is quite amusing, as it the animation of some CPU controlled fighters who have been knocked to the ground. Some of these fighters, run to the edge of the play area where the leader of the motorcycle gang is seated, in order to escape the thrashing the player is giving him. The leader or one of his cohorts punches the CPU controlled fighter to get back into the fight area and carry on. More humour is in store when a fighter looses a match. The looser is hoisted above the head of one of the gang members and unceremoniously dumped into an open sewer.

 

Sound

Kageki features sampled speech for different events such as when the referee counts as a fighter lies on the ground or when an off-screen announcer begins each round. Music plays in the background, which is about average for the late 80’s.

 

 




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