Character classes:
Barbarian
Raised in the harsh lands of tribal villages, barbarians
are hearty
warriors capable of sustaining blow after blow from
opponents. The
barbarian can bash its opponent, rendering them stunned for
a while
and unable to attack. The barbarian can circle an opponent,
an excellent tactic used while fighting.
Skills:
Bash , Circle , Parry , Berserk
Prime Requisites:
Strength , Constitution ,Dexterity
Suggested Races:
Half-Giant , Human , Dwarf , Orc
Bard
The bard is a very clever and resourceful character class.
Bards can be
expected to spend their lives in search of knowledge of the
arts and
sciences. The young bard is usually quite foolish. The more
scholarly
bards can entertain an entire room with a song which will
envigorate
all. Also, bards have been known to charm friends and foes
so completely that they are beyond harm.
Skills:
Charm , Sing
Prime Requisites:
Piety
Suggested Races:
Human , Elf , Dwarf , Half-elf
Cleric
The cleric is the most powerful of the classes in the arts
of healing. In
addition to the ability to heal, the cleric can turn the
undead. Clerics
can also achieve magical powers only bested by a mage, and
in some
cases can cast spells that even a mage cannot achieve.
However, their
offensive spell capabilities do not stretch beyond the
lower tier spells
their strength lies in their curative abilities.
However, clerics gain experience faster than other classes,
as they reciece exp bonus for healing during the fight.
Skills:
Turn , Pray
Prime Requisites:
Piety
Suggested Races:
Human , Half-Elf , Gnome
Fighter
The fighter is a master of the fighting arts. As the
fighter advances he
will achieve great proficiency in the use of weapons. The
greater proficiency in weapon use is, the less chances
fighter has to
shatter weapon when he/she does a critical strike, vital
strike. Compared to all other classes fighters gain weapon
proficiency much faster than any other class. The
fighter is
able to bash and circle opponents like a barbarian.
Skills:
Bash , Circle , Parry
Prime Requisites:
Strength , Dexterity
Suggested Races:
Human , Half-Giant , Dwarf , Orc
Mage
A master of the magic arts, the mage will gain the power to
unleash
incredible amounts of damage by means of spells, but magic
alone
cannot overcome all enemies. A mage can teach low level
spells to
other players, once the mage has learned them. In addition,
the mage
is the only class that is able to enchant things.
Skills:
Teach , Enchant
Prime Requisites:
Intelligence , Piety
Suggested Races:
Human, Elf , Half-Elf
Monk
The monk is the master of self-discipline. By calling upon
inner
strength, the monk can do grave damage to foes. A monk must
spend
his time in self-contemplation, growing stronger all the
time. He can
call upon his strength to heal himself or others, or to
hide from his
enemies. The path of the monk is a hard one, but those few
warriors
who chose it will be rewarded with powers beyond most
mortal men.
Due to the nature of the monk, they cannot wear most armors
and cannot use rings or shields. Their hands must be free
so they can use
their special fighting skills.
At 8th level the Monk gains the ability to focus their Chi
to attack
creatures with magical auras. As their Chi grows in
strength they gain
natural resistance to attacks, and normal armor is
unwearable as it
perturbs the flow of their life energies. They are most
comfortable in
Monk's robes which grant no protection from attack, but
tell others of
their rank and ability.
Skills:
Meditate , Touch of Death , Chi Focus
Prime Requisites:
Piety , Constitution , Dexterity
Suggested Races:
Human , Dwarven
Paladin
The paladin is a brave warrior of faith, and must continue
to be good
aligned in order to inflict damage. An evil paladin suffers
greatly.
The paladin is a powerful warrior and healer, and like
clerics, can turn
the undead. A paladin suffers a small loss if he flees from
a fight. The
paladin is also required to spend a term serving in the
militia to show
their interest in benefitting society.
Skills:
Turn , Pray
Prime Requisites:
Strength ,Piety
Suggested Races:
Human , Dwarf , Gnome , Orc
Dark Paladin
The dark paladin is a brave warrior of faith, and must
continue to be
evil aligned in order to inflict damage. A good dark
paladin suffers
greatly. The paladin is a powerful warrior and healer, and
like clerics,
can turn the undead. A dark paladin suffers a small loss if
he flees
from a fight. The dark paladin is also required to spend a
term serving
in the service of the Dark Lord to show the strength of
their resolve.
Skills:
Turn , Pray
Prime Requisites:
Strength ,Piety
Suggested Races:
Human , Dwarf , Gnome , Orc
Ranger
The ranger is a skillful fighter with the abilities to
track opponents, to
search for hidden exits, monsters, and treasures, and to
hide from
enemies very well. A ranger can hasten, and thus be allowed
to attack
faster than other classes. Rangers are necessary for some
of the quests,
as tracking can be required in some areas. Parties without
a ranger can
become hopelessly lost.
Skills:
Track , Haste
Prime Requisites:
Dexterity
Suggested Races:
Human , Halfling
Thief
A thief is a very valuable player in any group of
adventurers, and in
some cases, necessary. A thief is capable of picking locks
and stealing
from opponents, and has the ability to sneak undetected
from place to
place.
Skills:
Steal , Pick , Peek , Backstab , Sneak
Prime Requisites:
Dexterity
Suggested Races:
Human, Halfling
These suggestions are of course only guidelines, since a
player of any
race can become any class. Isengard has seen many a
powerful
Halfling Barbarian, Half-Giant Cleric, or Elven Ranger. Be
wise to
the fact that all classes have their strengths and
weaknesses, and that a
group of warriors will get no further than a group of
mages, since
cooperation between classes is vital to success.
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