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          Character classes: 

               Barbarian

               Raised in the harsh lands of tribal villages, barbarians
               are hearty
               warriors capable of sustaining blow after blow from
               opponents. The
               barbarian can bash its opponent, rendering them stunned for
               a while
               and unable to attack. The barbarian can circle an opponent,
               an excellent tactic used while fighting. 

                   Skills: 
                   Bash , Circle , Parry , Berserk

                   Prime Requisites: 
                   Strength , Constitution ,Dexterity

                   Suggested Races: 
                   Half-Giant , Human , Dwarf , Orc

               Bard

               The bard is a very clever and resourceful character class. 
               Bards can be
               expected to spend their lives in search of knowledge of the
               arts and
               sciences. The young bard is usually quite foolish. The more
               scholarly
               bards can entertain an entire room with a song which will
               envigorate
               all. Also, bards have been known to charm friends and foes
               so completely that they are beyond harm. 

                   Skills: 
                   Charm , Sing

                   Prime Requisites: 
                   Piety

                   Suggested Races: 
                   Human , Elf , Dwarf , Half-elf

               Cleric

               The cleric is the most powerful of the classes in the arts
               of healing. In
               addition to the ability to heal, the cleric can turn the
               undead. Clerics
               can also achieve magical powers only bested by a mage, and
               in some
               cases can cast spells that even a mage cannot achieve. 
               However, their
               offensive spell capabilities do not stretch beyond the
               lower tier spells
               their strength lies in their curative abilities. 
               However, clerics gain experience faster than other classes,
               as they reciece exp bonus for healing during the fight.
 
                   Skills: 
                   Turn , Pray

                   Prime Requisites: 
                   Piety

                   Suggested Races: 
                   Human , Half-Elf , Gnome

               Fighter

               The fighter is a master of the fighting arts. As the
               fighter advances he
               will achieve great proficiency in the use of weapons. The
               greater proficiency in weapon use is, the less chances
               fighter has to
               shatter weapon when he/she does a critical strike, vital
               strike. Compared to all other classes fighters gain weapon
               proficiency much faster than any other class. The
               fighter is
               able to bash and circle opponents like a barbarian. 

                   Skills: 
                   Bash , Circle , Parry

                   Prime Requisites: 
                   Strength , Dexterity

                   Suggested Races: 
                   Human , Half-Giant , Dwarf , Orc

               Mage

               A master of the magic arts, the mage will gain the power to
               unleash
               incredible amounts of damage by means of spells, but magic
               alone
               cannot overcome all enemies. A mage can teach low level
               spells to
               other players, once the mage has learned them. In addition,
               the mage
               is the only class that is able to enchant things. 

                   Skills: 
                   Teach , Enchant

                   Prime Requisites: 
                   Intelligence , Piety

                   Suggested Races: 
                   Human, Elf , Half-Elf

               Monk

               The monk is the master of self-discipline. By calling upon
               inner
               strength, the monk can do grave damage to foes. A monk must
               spend
               his time in self-contemplation, growing stronger all the
               time. He can
               call upon his strength to heal himself or others, or to
               hide from his
               enemies. The path of the monk is a hard one, but those few
               warriors
               who chose it will be rewarded with powers beyond most
               mortal men. 
               Due to the nature of the monk, they cannot wear most armors
               and cannot use rings or shields. Their hands must be free
               so they can use
               their special fighting skills. 

               At 8th level the Monk gains the ability to focus their Chi
               to attack
               creatures with magical auras. As their Chi grows in
               strength they gain
               natural resistance to attacks, and normal armor is
               unwearable as it
               perturbs the flow of their life energies. They are most
               comfortable in
               Monk's robes which grant no protection from attack, but
               tell others of
               their rank and ability. 

                   Skills: 
                   Meditate , Touch of Death , Chi Focus

                   Prime Requisites: 
                   Piety , Constitution , Dexterity

                   Suggested Races: 
                   Human , Dwarven

               Paladin

               The paladin is a brave warrior of faith, and must continue
               to be good
               aligned in order to inflict damage. An evil paladin suffers
               greatly. 
               The paladin is a powerful warrior and healer, and like
               clerics, can turn
               the undead. A paladin suffers a small loss if he flees from
               a fight. The
               paladin is also required to spend a term serving in the
               militia to show
               their interest in benefitting society. 

                   Skills: 
                   Turn , Pray

                   Prime Requisites: 
                   Strength ,Piety

                   Suggested Races: 
                   Human , Dwarf , Gnome , Orc

               Dark Paladin

               The dark paladin is a brave warrior of faith, and must
               continue to be
               evil aligned in order to inflict damage. A good dark
               paladin suffers
               greatly. The paladin is a powerful warrior and healer, and
               like clerics,
               can turn the undead. A dark paladin suffers a small loss if
               he flees
               from a fight. The dark paladin is also required to spend a
               term serving
               in the service of the Dark Lord to show the strength of
               their resolve. 

                   Skills: 
                   Turn , Pray

                   Prime Requisites: 
                   Strength ,Piety

                   Suggested Races: 
                   Human , Dwarf , Gnome , Orc

          
               Ranger

               The ranger is a skillful fighter with the abilities to
               track opponents, to
               search for hidden exits, monsters, and treasures, and to
               hide from
               enemies very well. A ranger can hasten, and thus be allowed
               to attack
               faster than other classes. Rangers are necessary for some
               of the quests,
               as tracking can be required in some areas. Parties without
               a ranger can
               become hopelessly lost. 

                   Skills: 
                   Track , Haste

                   Prime Requisites: 
                   Dexterity

                   Suggested Races: 
                   Human , Halfling

               Thief

               A thief is a very valuable player in any group of
               adventurers, and in
               some cases, necessary. A thief is capable of picking locks
               and stealing
               from opponents, and has the ability to sneak undetected
               from place to
               place. 

                   Skills: 
                   Steal , Pick , Peek , Backstab , Sneak
                   Prime Requisites: 
                   Dexterity
                   
                   Suggested Races: 
                   Human, Halfling
               
               These suggestions are of course only guidelines, since a
               player of any
               race can become any class. Isengard has seen many a
               powerful
               Halfling Barbarian, Half-Giant Cleric, or Elven Ranger. Be
               wise to
               the fact that all classes have their strengths and
               weaknesses, and that a
               group of warriors will get no further than a group of
               mages, since
               cooperation between classes is vital to success.