The Animorphs Encyclopedia
Can't remember the name of that worm-creature
someone told you about? Or trying to remember which creature it is that Visser Three
morphs in a certain book? You can see it all here. Here are the collections of the various
terms and words in Animorphs, from the name to that obscure race the Howlers are supposed
to attack to the Andalite government structure. It isn't likely to be updated since about
#37, but all the basics are here....
-
A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z
A
Andalite:
The primary race fighting the Yeerks. Andalites are known throughout the galaxy for their
advanced technology. They are often described as blue alien centaurs, with an equine lower
half and a humanoid upper one, stalk eyes on the top of their heads and long, scorpionlike
tails that have deadly blades at the end, especially for males (In females the blade is
smaller). They have no mouths because of their telepathic ability, commonly called
though-speak (not to be confused with psychic rapport, mind-reading, etc.) which doesn't
seem to be unique to them, though. They are generally a peaceful people, even though
they've had wars among themselves at times, who prefer to live solitarily only with their
families instead of in big cities, and need wide open spaces, hence the invention of their
Dome ships. However, they have a long, proud tradition, especially in war, and part of the
reason they fight the Yeerks is the geas they put upon themselves because of their horror
at releasing their abomination on the galaxy.
Antarean Bogg:
The first creature Visser Three was seen morphing into in The Invasion. It was
described as a hulking, two-legged creature with an impossibly bloated head with
arm-length teeth, merged features and thick tentacles for arms. With it he killed and ate
Elfangor. It can only be guessed that this creature isn't sentient, as hulking
monstrosities usually are not.
Arn:
The original inhabitants of the Hork-Bajir world. They lived on their planet, adept in
biology and genetics but little better than humans in the field of space travel, until a
comet or asteroid hit the planet and drastically changed the environment. Retreating into
the dark mists in the deep valleys, they had to keep the atmosphere stable, by use of the
many huge trees there. Since they did not want to care for the trees themselves, they made
creatures that could do so. For this purpose, they made the Hork-Bajir. They tried to
remove most of their intelligence, however a "stubborn little gene" kept popping
up, making a Hork-Bajir Seer.
Aristh:
The lowest rank in the Andalite military, described as warrior-cadet. They are not allowed
to fight in battles, however they are sent on war-related missions.
B
Blade Ship:
The special ship of the Vissers,' resembling the head of a medieval battle-axe, though it
was inspired by Hork-Bajir physiology. Visser Three has his own Blade ship, equipped with
various torture instruments he has collected throughout the galaxy.
Bug Ship:
Informal name for small Yeerk fighters, named thus because they resemble cockroaches --
apparently the Yeerks or whoever they stole that piece of technology from looked to insect
physiology for their aerodynamics.
C
Chadoo:
Small, tree-dwelling creatures of the Hork-Bajir world. They have four limbs and are very
quick and agile. They probably do not have many inborn instincts because those who have
morphed them never commented on them, and they are also probably the predecessors of the
Arn, since they look much like them.
Chee:
The Chee are an android race created by the Pemalites. They live on Earth, using their
advanced holograms to create the illusion of an ordinary person. They let their hologram
go old and eventually go away, to represent death, and then they take on the illusion of
another person. They have been around about time time the Pyramids of Giza were erected,
and have a secret hideout where they take care of stray dogs, which remind them of their
long dead creators.
This is a Chee's real and hologram leg and foot, from
spider's-eye view.
Controller:
A creature that is under Yeerk control. There are human-Controllers, Hork-Bajir
Controllers, Taxxon-Controllers, etc. except the Hork-Bajir, Taxxons and Gedds are usually
not referred to with the suffix, since they are all conquered races and their Controller
status is assumed.
Council of Thirteen:
The ancient ruling body of the Yeerks, which even the highest and most powerful Vissers
answer to. One of the council members is the Emperor, but since they fear assassination,
few insiders know which one he is. A seat on the Council of Thirteen is the highest
position in the Yeerk Empire, which those such as Visser Three aspire to.
D
Daynag:
A fairly unknown race of people. At least some of them are traders, and one of them
found a Pemalite Crystal, though he didn't know what it really was, and traded it to the
Yeerks.
Derrishoul tree:
Fauna of the Andalite homeworld. It is an asparaguslike spear that grows strait and
tall, part of the landscape of a Dome ship.
Desbadeen:
A species or group that is neutral to the Yeerks.
Djabala:
Small, six-legged creatures of the Andalite homeworld. They have a rather simple
physiology, and similar enough to Andalites' so that the djabala is the first creature
that arisths morph during basic training.
Dome Ship:
An invention of the Andalites'. Because Andalites, both to feed and for general
well-being, need to run through a grassy feeding ground and have some wide open spaces
(they seem to have congenital claustrophobia) they attached huge domes, artificial pieces
of their homeworld, to their ships. Although this is often a hindrance to their ships
during fighting, it is a major asset for their warriors and is an example of their
wonderful technological advances.
Dracon beam:
An adaptation of the Andalite Shredder weapons. They have been modified by the Yeerks, to
make them stronger and more painful in the handheld versions. Other races use them,
however, including the Skrit Na. They have been compared to the phasers of Star Trek.
Drode:
A strange creature who is a servant/messenger of Crayak. It was most likely he, not
Crayak himself, who set up the scenario in #27. It is bipedal balanced by a stubby
lizardl-ike tail, with avian legs and weak arms with multiple joints. The head is a
humanoid shape, and its skin is dark green covered in wrinkles. His race is not named, but
he refers to his title, The Drode, which is " . . . a word of my species. It means
"'wild card.'" He has studied the Animorphs and is aware of all of their weak
spots, and in the end offers Rachel a proposition to kill Jake.
E
Ellimist:
A seemingly all-powerful being who, although not omnipotent, is a noncorporal entity, and
can alter even the solid boundaries of morphing technology and bend the fabric of
space-time. There were references to an Ellimist race, who built the Time Matrix, yet it
seems to be the same being who assists Elfangor and the Animorphs every time, so one
possibility is that they have been assimilated into a single mind. The Ellimist has a
policy not to interfere with other races, but for the greater good, instead of actually
interfering, he gives people the idea and the means of accomplishing it, while making the
achievement possible.
Elupera:
A place on the Andalite world with rocky outcropps marked by ancient writing [see
shormitor]. It seems to be a historical site visited by young warriors so they can see the
messege for themselves.
Enos ermarf:
Part of Andalite artistic terminology; a certain way the lake in a dome ship curves
into the grass and is framed by darishoul trees.
Escafil Device:
Commonly known as the blue "morphing cube" or "the blue box." It is
operated by touch contact, and apparently one person, the "giver," who should
already have the morphing ability has to touch one side of it, and others, who
receive the morphing ability. It was invented by the scientist Escafil.
Estreen:
On the Andalite homeworld, a morphing artist. They have greater control over their
morphing abilities and can manipulate the changes for an artistic effect. Like Cassie, who
has the talent of an estreen, they usually are very aware of and have a love for
the creatures they are morphing.
F
Frolis Maneuver:
A feat of morphing in which a morpher combines the DNA of two or more creatures that he
has acquired to make a new creature. It is theorized that this can only be done with
creatures of the same species, so it is theoretically impossible to, for example, combine
the DNA of a tiger with a bear.
G
Galard:
The interstellar language, often used in trade. It appears to be the standard language for
Yeerks, when they need to communicate with different hosts. On Earth, however, English is
the main language, as most prominent Controllers there have human hosts.
Gashad:
A Yeerk version of a bounty. If someone commits an act of treachery, they have a gashad
put on them, in which all Yeerks are ordered to kill the gashed-ed and if they
don't face the death penalty themselves.
Gedd:
The Gedds were the first species the Yeerks infested, since the lived on their homeworld
and apparently came and returned to the Yeerk pools of their own free will. Prince Seerow
claimed that the Yeerks and Gedds were symbiotes, and that the Gedds were barely conscious
in their normal states, not qualifying as sentient. Yet it would seem that even if they
don't have the means to show it yet, the Gedds are at least self-aware and have reasoning
minds. They have names for themselves and seem to have a distinctive will, indicating that
Seerow was wrong in that respect. Their physical appearance is not described in great
detail, but they seem to be hulking, bluish apelike creatures with webbed feet, narrow
eyes and a hard time speaking most languages.
Gleet Bio-Filter:
Device installed at all Yeerk pool entrances. It scans all life forms that go
through the area. If an unauthorized life form is detected, it emits a loud alarm and
blast wide-range rays which can blind humans and kill many animals that an
"Andalite" would morph into. It can be programmed for individuals, such as
humans, or for a species, such as cattle.
Graffen's Children:
A simply, awkwardly built people compared to Gumbies. They were among the many that the
Howlers killed off, and might possibly be an artificially created species, since they,
called Graffen's Children, were compared to the Howlers, called Crayak's Children.
Great leader:
Andalite rank directly above war-prince. It is unknown if there is an actual name
for this position, unless of course the actual title is a direct translation of the
Andalite thought-speak "great leader." They have to be elected by a majority
rule of "the people as a whole."
H
Hawbrajan:
Not much is known about the Hawbrajan. The expanding Yeerks captured one of their ships
and assimilated their technology. They tried to make Controllers out of them, however they
have several central nervous nodes located around their body instead of a primary brain,
so they could not be infested. Ax once pointed out that the S.S. Enterprise resembled a
Hawbrajan freighter.
Helmacrons:
A race of people who happen to be incredibly tiny compared to most other species and
planets. They are ruled almost entirely by females, with the males regarded as third-class
citizens (though perhaps they are in civil war over this issue right now). They are also
fanatic about ruling the galaxy, except they lack the seriousness of the Yeerks to carry
out these plans.
Hereth illint:
Roughly translated as "burping DNA," hereth illint is a process which
happens if a morpher is allergic to a certain genetic pattern. It involves the morpher
morphing the objectable DNA pattern while retaining their own body- the excess matter is
drawn from Zero-space, and the offending DNA is made into a whole new creature.
Hirac Delest:
Andalite term for final statement. It is the fated "last words" of an Andalite,
though whether it is custom to do this, for all Andalites or simply the warriors, is
unknown. When his ship landed on Earth, Elfangor told his story by making a mind-link to
his ships computer to transmit his message through space so that his story would not be
forgotten among his people. However, only one or two officials know the truth, and conceal
it for the sake of Elfangor's honor.
Hork-Bajir:
Hork-Bajir are very striking creatures, with hulking, strong reptilian bodies and blades
all over their body: their elbows, wrists, feet, legs, head and tail. However, they are
entirely peaceful, not understanding even the concept of violence (the blades are used for
cutting into trees). In fact, there was a lot they didn't understand, since their mental
capabilities don't measure up to those of most other races, although some suspect that
they may simply be intelligent in different ways that they don't show. The exception to
this are the "seers," special Hork-Bajir born once in a generation, and always
for a special purpose to their race. Theirs was the first world the Yeerks reached out to
for conquest. They secretly invaded inside many Hork-Bajir, who became their bodies for
shock troopers. The remaining free Hork-Bajir were destroyed by a quantum virus prince
Alloran had programmed to kill Hork-Bajir Controllers.
Howlers:
The destruction force of the galaxy. They were made by Crayak. Their skin has been
described as looking like cooled lava, and they have two arms with humanoid hands, except
with folding claws attached on the wrists, free-turning vertebrae and huge heads with
excellent eyes, which can see things like heat-waves, but their best asset is their
collective memory, a sort of database of all that every Howler knows and has seen. They
derive their name from their special weapon, the odd-frequency "howl" that they
can give, that acts on certain centers of the brains of sentient species, causing fear,
disorientation and loss of mental center, and possibly death. They have destroyed many,
possibly hundreds of races, including the Pemalites. Ironically, though, their nature is
not a killing nature, but an innocent one that knows nothing but the war and violence that
it has been taught.
I
Iskoort:
A strange race that lives on a distant planet. Their society is a strange mix of chaos and
order, and they are very important in the fate of the races, the reason that the Ellimnist
and the Crayak wage their battle over them. They are actually a combination of two races:
the Isk and the Yoort. The Isk are artificially created, and engineered so that they
cannot live without the Yoort. The Yoort, likewise, modified so that they can't live
without the Isk, ensuring that neither of them rebels or abuses the other.
[see Yoort]
Ixcila:
The life-essence: personality and memory of a person, which can be technologically
captured and presereved even beyond that person's death. It is part of Arn biotechnology,
and the Ixcila can be revived if it has a host person to live in.
J
K
Kafit:
A type of bird from the Andalite homeworld. There are only three species of bird,
and the kafit is considered the best, with six powerful wings and a ripping razor
bill for a beak. In the early days of the Yeerk-Andalite war, training arisths
acquired the kafit and flew around for amusement.
Kandrona:
Name for special particles the Yeerks need to survive, possibly the name of their home
star. On the homeworld, the sun would generate the Kandrona nutrients which were absorbed
by the Yeerks in their pools. Seerow invented a portable Kandrona Particle/Wave Generator
so that the Yeerks could travel far out into the stars and still fulfill their three-day
feeding.
Kiss:
A universal gesture of affection among many races, namely the specifically male/female
races who have to mate to reproduce. For humans, of course, it is by the lips, with
Andalites it is by stroking one another's faces with their palms (explaining why they're
uneasy about close contact), for Hork-Bajir they lock their head-blades, although this
gesture has other signifigances, since males do this in dominance displays. The kiss will
play a significant role in the minds of the Howlers': seeing Cassie and Jake run together
and kiss each other with abandon, the one memory the Crayak failed to erase from their
collective consciousness, introduces to them the concept of comradeship and love.
L
Lebtin javelin fish:
An aquatic creature well known to, if not often seen by, the Andalites. It looks
like a very large, bright yellow stringray, mostly flat and oblong. It is armed with
natural spears, with irregular yellow, green and blue stripes, neatly lined in a row on
its back, which it shoots by rolling a spear into a flap, swelling with water which is
suddenly ejected to create momentum for the spear.
Leeran:
The Leerans are a mostly aquatic race, who like the frogs they resemble are amphibious,
except they are the opposite of frogs: the live underwater in the Leera ocean, but have to
return to land to lay their eggs. They have an advanced civilization which they have built
underwater, and their main distinction are their psychic abilities; they are able to see
into other's minds.
M
Madra:
A small, bright moon orbiting the Yeerk homeworld.
Madrut:
An oceanic creature that lives in the oceans of one of the Andalite moons. It is a
huge, dark red-violet creature that swims by pumping water through three large chambers,
though its entire body is covered with beating fish tails that keep up the momentum
created by releasing water.
Mak:
One of the races the Yeerks have conquered: every Mak is a Controller, and their homeworld
has been "adapted" by them: the climate altered, species wiped out, to be more
like the Yeerk homeworld and a suitable breeding ground.
Mashtimee:
A people that the Howlers have destroyed.
Memory Dump:
Yeerk technology that allows the subject (a subordinate on distance assignment) to
transmit all their memories to a computer, which can be replayed in a virtual reality
holographic simulation [somewhat reminicent of the Iskoort's memory buying-and-trading
devices]. A variant of it also allows a superior to probe into another's mind and memory,
much like a Yeerk would look into the mind of its host.
Morphing:
A technological process invented by the Andalites. The specifics of it are unknown,
but it involves the ability to acquire the DNA of another creature and use it to
"change into" that creature. It is the Animorph's only real weapon, and Elfangor
gave it to five human youths when he landed on Earth and his doom was near.
N
Nahara:
A race of people the Yeerks have captured, either their first or the second, after
the Hork-Bajir. They probably took them by the hidden-infestation method they are trying
to use on Earth. The contradiction of information about them from Ax and the Hork-Bajir
Chronicles suggests some shame on the Andalites' part; perhaps they altered the story
slightly to cover it up.
Nostnavay:
A people that the Howlers have destroyed.
Nothlit:
A person, usually an Andalite, who was trapped in a morph because of remaining in it past
the two-hour limit. Two known nothlits are Arbron, and Tobias.
Nova-Class Empire Ship:
The best and most impressive Yeerk personal warship. It has a circular center
surrounded by eight launchable cannons. It is the personal craft of Visser One.
O
Ongachic:
The Ongachic are a race of wanderers. Their homeworld has been seemingly demolished or
abandoned a long time ago, and at least some of them serve as minstrels, presumably
travelling across the galaxies and stopping on planets and space stations to play music in
exchange for their stay there.
P
Pemalite:
The Pemalites were a very advanced race from far across the galaxy, surpassing even the
Andalites. They are most noted for their hologram illusions and their androids, the Chee,
which function as sentient, emotional beings. They have a canine look to them, and have
advanced beyond ordinary jealousy and anger and hate, and had virtually perfected their
world. For this reason, they were totally unprepared when the Howlers came. They, along
with the Chee, had to leave the planet, and fled to one that they had visited long ago:
Earth. However, the Pemalites were not able to survive due to a virus planted by the
Howlers. The last that remained of the was their essence, which the Chee placed in wolves
to create the strange change that resulted in dogs; they took on some of their
predecessor's reckless joy along with the inbred wolfish instincts.
Pon:
A people that the Howlers have destroyed.
Pool Ship:
Yeerk motherships, their versions of the Andalite dome ship. They are described as
three-legged spiders, with a large "abdomen" which houses the main part of the
ship, including the Yeerk pool on which it is centered, with the three launching tubes
through which ships leave.
Prince:
Rank in the Andalite military denoting great honor and respect. A Prince appears to be the
equivalent of a colonel, at least a lieutenant. He commands starfleets, workers,
scientists, whatever may be needed for the war.
Q
Quantum Virus:
An advanced simulated-life program that is a combination of Andalite technology and
physics with Arn biology and genetic knowledge. It is composed of tiny airborne units
which apparently are structured like viruses: they are programmed to break down, at a
sub-atomic level, the life form they have been specified toward. Many Hork-Bajir were
destroyed by such a virus, and it might have possibly been a similar device which the
Howlers used against the Pemalites.
R
Ramonite:
A strong, flexible material which can not be found on Earth, probably Andalite in
origin. It can be formed into a perfect curve, like an egg-shaped to hold captives, for
example, so they can't break down a wall; there are none.
Rituals:
Rituals are very important to the Andalites. They have small rituals, which mostly involve
reciting prayerlike words, at certain events. There is a morning ritual, a ritual for
children, a ritual for dying in battle, and for avenging one who has died, that we have
seen as of yet.
S
Sario Rip:
A phenomenon involving Z-space and the time-space continuum. Basically, when there
is a massive blast of energy, a tiny rip in this continuum is made. With the right
conditions, this can also be an accessible portal into a random place in space and time,
though always on the same planet.
Seer:
The title given to Hork-Bajir who are "different," much more perceptive
and intelligent than the rest of their race. They are actually a genetic anomaly of sorts,
as the Arn were not entirely able to fixate the Hork-Bajir intelligence gene at their
preferred level.
Sharf Den:
A mostly unknown race. In the near future, Howlers will be sent to annihilate them, but a
small glitch in their collective memories will cause them to act in friendship and love
instead.
Sharing, The:
A Yeerk front organization on Earth. It is often described as a "coed Boy/Girl
Scouts," although people of all ages join, and they go on activities like ski trips,
cookouts and trips to the beach. It is mainly used to recruit voluntary human-Controllers,
and people are introduced to infestation in a slow, subtle way until they become
"senior" members, in which they are made into Controllers. It also serves (or
used to serve) for the Yeerks to learn more about human society and hold their meetings.
Shredder:
The Andalite power weapon. They are both attached to the ship, especially a curved, main
weapon resembling and Andalite tail, and handheld devices like guns.
Shorm:
The Andalite word for "tail blade." It is used to describe close, lifelong
friends who are so close that they won't worry if they have one another's tail blades
against their throats.
Shormitor:
Ancient andalite carvings done by tail blade (hence the name). They are mostly
found on the rocky outcroppings of the Elupera [see Elupera] and seem to be
mainly concerned with the nature of fighting.
Skrit Na:
Skrit Na are a strange race;the types of aliens who abduct humans in flying saucer ships.
The reason for the double name is their dual nature: they are at first Skirt,
cockroach-like creatures, which go through a metamorphosis, and emerge from their cocoons
as Na, which look like the aliens from Close Encounters. They like to abduct other
species to study them, sometimes flying them around and dropping them back off, while
other times they take them to a zoo. They also sometimes carry away souvenirs from the
planets they have visited.
Ssstram:
A race that the Yeerks have conquered, much in the same way as the Hork-Bajir and the Mak.
Sub-Visser:
A rank under Visser in the Yeerk hierarchy. Like the rest of the ranks, they each have
number designations, the lower number being the higher position. After reaching higher
than the position of sub-Visser One, for example, the Yeerk official then achieves the
position of a Visser.
T
Taxxon:
Taxxons are basically cannibalistic worms, and another Controller race. They may be
sentient and have good coordination of their many appendages, but they are constantly
hungry and live their whole life with their eating instincts in overdrive; even the Yeerks
that take them as hosts can't control them. The whole race is entirely voluntary as hosts
for the Yeerks, who promised in exchange that they would be fed well with the flesh of
their enemies. With a small exception, of course. There are a few that are resistant,
because of the will of a being known as the "Living Hive." It gives birth to the
Taxxons, and has an enormous force of mind, extending its body over the entire planet. It
seems to be a sentient organic Taxxon factory; the best I can guess is that it's a
collective of Taxxon queens.
Time Matrix:
A highly advanced machine invented by the Ellimist race. It has the ability to bend and
alter the fabric of space-time, and seems to support the alternate-universe theory.
Elfangor used it to escape from the war that was tearing across his world to live on
Earth. The Ellimist later called him back to his destined place as a hero, and he buried
it in a forest that later became the fated abandoned construction site.
Torf:
An Andalite fighting move. It involves using the flat of the tail blade to apply
force without real injury and.
Tria gland:
A gland located in an Andalite's brain, the center of immunity and pathogen
control. It is normally essential, except when infected with a yamphut, in which
the Tria gland swells and, unless removed, will burst and kill the Andalite.
U
Under-visser:
A Yeerk military rank, either one lower than sub-visser, or a particular type of
sub-visser.
Utzum:
A spiritual rite from Andalite legend, in which certain people with strange powers
could pass memories through DNA. These memories would be triggered by imminent death to
provide strength in their last moments of departure.
V
Varnarx:
The varnarx are native to the Yeerk homeworld, and appear to be the Yeerks' only natural
enemy. They do not seem to be sentient in any way, but they specialize in sucking Yeerks
right out of their hosts and eating them. What happens to the Yeerk's former host after
that is ambiguous, but it is not something that either of them wants. Visser Three
acquired a Varnarx in order to eliminate useless subordinates without killing or hurting
their hosts.
Venber:
An extinct species that lived on an Andalite moon. The Yeerks, however, had a few
preserved specimens, and engineered them with humans to make vicious and adaptable
creatures on their Arctic Kandrona base.
Visser:
A powerful Yeerk warlord. To obtain the rank of Visser, a Yeerk has to climb the large
hierarchy, slowly going lower in number designation, then receiving ranks like
under-Visser and sub-Visser. Every notch up in the ranking is accounted for either by that
individual's achievements or by the demotion (or elimination) of their superiors, so
usually every Visser must be ruthless and brutal as well as conniving and powerful.
W
Warrior:
An official title among the Andalites. They are the fighters, the ones who go into battle
and do not command anything; common soldiers.
War-prince:
A high and prestigious Andalite military rank. They are directly above the rank of
"prince."
X
Y
Yamphut:
An alien virus probably from the Andalite homeworld. It seems that it can lay
dormant in an Andalite for a long while, just as a certain type of cold virus that a human
is immune to can be dormant in that human until it mutates into something the body is not
immune to. It causes the infection of the Tria glad, the Andalite center of immunity, and
can be passed to other species like humans. While it exhibits flu-like symptoms in humans,
it can cause an Andalite's Tria gland to burst, leading to death.
Yeerk:
Yeerks are simply slugs in a pool. They can only move and interact with the world by
infesting hosts, which were once their symbiote Gedds. They were trapped on their planet
until the Andalite Prince Seerow shared their technology with them, including space
travel. However, the Yeerks then decided that they should expand across the universe,
taking other hosts, most of which were anything but willing. They use their hosts as
extensions of themselves and rob it host of any physical control, privacy or secret. Their
one weakness is that they must leave their host every three days to absorb Kandrona rays
by swimming in the Yeerk pool. Their current campaign is for Earth, because of its large
amount of natural resources to make weapons with, but mainly because of the billions of
host bodies that would be made available, host bodies that could easily adapt to hostile
environments, with dexterous hands for piloting and operation.
More information about Yeerks
Yoort:
The Yoorts are Yeerks which, for some unknown reason, ended up on the far side of the
galaxy, perhaps because of a Seerow-like sympathizer or xenologist. They, too, took over
creatures as hosts and tried to conquer the galaxies, however, after a long while of being
forced to enslave others to be free, they came up with a solution. They engineered special
hosts that would be most suited to them and could not live without them. So that they
would be true symbiotes, they altered themselves also, so that they and their host bodies,
called the Isk, formed a single race, the Iskoort, who then built an orderly society on
their new home planet. The Elimist and the Crayak waged their battle over the Iskoort,
because in about three centuries, the two races will meet again, and the Yeerk's plague
will be ended.
Z
Zero-space:
A state of non-existence in a different but accessible plane from our own. Z-space,
as it is commonly referred to, doesn't seem to be relative to real space, though it is
navigational and is used for extensive space travel. Special Z-space engines are needed on
a ship for it to travel though it, though one could enter it via a black hole -- if one
survived. Z-space is also important in morphing, because that is where the excess matter
goes when someone morphs a creature smaller than the regular body, or matter is retrieved
from there when more mass is needed, such as a human morphing into an elephant. It was
once thought that matter just clumped there in its basic elements, but during an accident
the Animorphs discovered that the person, minus what was added or taken away for morphing,
is kept in their regular form there.