VERMIN PACK
|
|
Points/Model |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Vermin |
5 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
5 |
6+ |
Pack: The pack consists of between ten and thirty Vermin.
Weapons: Autogun, shotgun or autopistol and close combat
weapon.
Options: The entire pack may be equipped with frag grenades for +1 pt per model.
The pack may be accompanied by a heavy weapons team bought separately
from the Heavy Support section.
The pack may be led by a Myrmidon bought separately from
the HQ or Elites section.
Transport: If the pack numbers thirteen models or less the
entire pack may be mounted in a Burrower bought
separately from the Fast Attack section of the Army List.
Pack: The pack consists of between ten and thirty Vermin.
Weapons: Autopistol, biotox blade.
Options: Up to one model in ten may replace their
autopistol and biotox blade with a biotox hurler at +6 pts.
The entire pack may be equipped with biotox grenades at +2 pts per model.
The pack may be led by a Myrmidon bought separately from
the HQ or Elites section.
Transport: If the pack numbers thirteen models or less the
entire pack may be mounted in a Burrower bought
separately from the Fast Attack section of the Army List.
SLAVEVERMIN
|
|
Points/Model |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Slavevermin |
3 |
2 |
2 |
3 |
3 |
1 |
4 |
1 |
4 |
- |
Pack: The pack consists of between ten and forty Slavevermin.
Weapons: Stub gun or close combat weapon.
Options: The pack may be led by a Myrmidon bought separately from
the HQ or Elites section.
SPECIAL RULES
Living Shield: Vermin are adept at using Slavevermin
to draw enemy fire. Any Vermin packs which are shot at 'though'
a Slavevermin pack can claim a 5+ cover saving throw. Each
save made by the Vermin means one of the Slavevermin must be
removed as a casualty. |
RAT SWARMS
|
|
Points/Model |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Rat Swarm |
10 |
3 |
0 |
3 |
2 |
3 |
3 |
3 |
7 |
6+ |
Pack: The pack consists of between three and ten rat swarms.
Weapons: Teeth and claws (counts as a close combat weapon).
SPECIAL RULES
Mindless: The Rat Swarm is a mass of mindless rodents.
A Rat Swarm never has to fall back and is assumed to
automatically pass any Morale and Pinning checks it is required
to take. For the purposes of mission objectives, Rat swarms
cannot capture table quarters, hold objectives or count as
surviving troops in a Meat Grinder battle.
Vulnerable to Blasts: Template and Blast market
weapons inflict two wounds instead of one on Rat Swarm.
Small Targets: Being extremely small and hard to
hit in cover, a swarm's cover save is improved by +1. |
|