INSTRUCTIONS to set up:
1. PLAYER OPTIONS
one Player (true) or two (false).
2. START OPTIONS
2.1 manual Start:
set start to 0, will require stop to false,
2.2 automatic Start:
set start to 1, will require stop to true, enter this line into the frame where the start should occur:
componentName.timer.startGame(1,false,0);
2.3 automatic countdown start:
set start to 2, will require stop to false, set countdown to true, enter countdown time in seconds,
2.4 manual countdown start:
set start to 3, set countdown to true, enter countdown time in seconds.
3. STOP FUNCTION
automatic Stop: true, will require automatic start and frame number or name
false, manual stop, will require automatic start.
4. FRAME NUMBER
enter frame number to stop timer.
5. RESETTING TIMER FOR AUTOMATIC START AND STOP
Normally to reset timer push the "reset" button, but when timer stops by changing going to another frame, reset can be done automatically. When going back to the original frame enter this line into a button for example:
componentName.timer.resetTimer();
KEEPING TRACK OF THE SCORE
to use the score name the component on the stage and enter these lines into your script to count the score.
for one player:
_global.scoreCountOne++;
componentName.timer.oneScore.oneScoreField.text=_global.scoreCountOne;
//or for decreasing the score:
_global.scoreCountOne--;
componentName.timer.oneScore.oneScoreField.text=_global.scoreCountOne;
for two players:
_global.scoreCountA++;
componentName.timer.twoScore.aScoreField.text=_global.scoreCountA;
_global.scoreCountB++;
componentName.timer.twoScore.bScoreField.text=_global.scoreCountB;
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