THE MOVING SOUND IN 3D SPACE

at Le Centre de la Bombe [3]

 

 

 

 

- The StringPuppetLoudSpeaker projects different ranges of sound with its different resonator arms: LUDUS MUSICAE TEMPORARIUM

 

France 1980-88x 4 are moving among the audience

 

The different forms of sound projection depend of which kind of game you play. With the SOLITAIRE GAME it is a fractal projection, a succession of opposite figures. With the COMPETITION GAME there is one player for one loudspeaker but it changes the position. With the GAME OF CHANCE there is always an unexpected location of sound. With the GAME OF SIMULATION each character is attached to a sound movement figure in different positions. With the DIZZINESS PLAY the shape of the moving sound is two opposite circles with a continuous acceleration of speed.

 

 

 

- The QuadraphonicSoundPyramide for the opera SPECT à CUL AIR hein! with ONO LULU filharmonia. The high sounds are located on the top of the pyramid and go lower progressively to the bottom: high <-> medium <-> low <-> infra low sounds x 4. Different figures were moving among the 16 (4x4) loudspeakers according to the music.

 

Bourges/France 1990 (700 people under the pyramid)

the sound projection figure # 9, two spirals in opposition.

 

 

 

- THE BROWNIANESCAPE is a permanent sound installation. The sound in this system is directional it means that in a static diffusion you have to cross its field to listen it. We used a special parabolic shape for the speakers to get it. But here the sound moves continuously go and back. To listen to the sound you have to run after it!

 

Paris 1985

 

An other and simplest version of THE BROWNIANESCAPE is to use only two loudspeakers in straight line. This project carries the title THE ESCAPE OF THE IDIOT.

 

 

Lab2d

continuation