Legend of Zelda 4: Link's Awakening Game by Nintendo Reviewed by The Avardancer Size: 4 Megabits Save: Battery, 3 slots Released: 1993 Works with: Any Version of Gameboy Opening Snide Remarks: This is the fourth game in the Legend of Zelda series. (4th official game, anyways.) This one says in the manual that it takes place after Legend of Zelda 3: "A Link to the Past". The story explains that the people of Hyrule begin to grow restless and are afraid that something else may threaten the land. Link, the Hero of Legend, travels across the ocean to far away places to gain more wisedom, learn new attacks, study, and become stronger. On his journey home to Hyrule; Link's one-man craft is beset upon by a violent storm. The waves toss the boat around as Link tries to maintain the ships balance. Then, in a blinding flash of light, Link's ship is torn apart by a lighting bolt. The deafening crack of thunder is the last thing that Link hears as he slips out of consciousness. In the darkness, Link feels his body being violently tossed by the waves and eventually he stops drifting in the ocean. Suddenly, Link hears what sounds like Princess Zelda calling him. Link regains consciousness in a warm bed. The lady who had been tending to him explains that her name is Marin and that she found him washed up on the beach of Koholint Island where she lives. Marin bears a striking resemblance to Princess Zelda. Link soon discovers that Marin's father has his shield and that more of Link's equipment washed ashore on the beach. Link goes south from the town and finds his sword partily buried in the sand. As Link retrieves his sword, a strange owl appears and tells Link that the only way to leave the island and get home is to awaken the Wind Fish. The Wind Fish sleeps high upon a mountain in an egg. Thus begins one of Link's most mysterious quests, a quest for Awakening. For those who want to know, this game is called: "Dreaming Island" in Japan. In the US and Europe, it is refered to as "Link's Awakening". This is the first Gameboy Legend of Zelda game. Some people may scoff at the thought of a Gameboy Legend of Zelda game; but please keep any nay-saying to a dull roar whilst I review this game. Is this game any good? We shall see. We shall see. Gameplay: This game plays a bit like "Link to the Past". The only difference in Gameplay is that the level design in Link's Awakening is a bit more devious. The puzzles can be fairly challenging, and some of teh enemies can be a bit tough. You need to use a different strategy for each dungeun. The game is more plot-driven than the other games in the series. (1 through 3.) The plot is actually a bit more deep and a bit darker than the previous 3 games. The game employs an unusual sense of humour which is a nice and refreshing addition. There are references to the other Legend of Zelda games and even the Mario series. Some of the puzzles seem illogical at first, but the unpredictability of the puzzles makes for an unusual reaction in the player. I found myself trying tons of different things, pondering on ways to get past certain things, back-tracking, searching, and playing this game almost non-stop. This game is fairly addicting. You have to think to get past a lot of the puzzles. I suggest that you DO NOT buy a guide for this game; unless you are completely stuck. I didn't need a guide to get through the game; but it took me a while to beat it at first. This game has tons of secrets and little bonuses. There are also "mini-games" that you can find and play. As well, as secret items that you do not really need; but should get. There are many things to find like Heart Pieces, Secret Shells, and more. The game is plot driven as I said before. The plot sounds simple at first; but gets strangely more compelling and complex as the text arises many questions as to what is real. The bosses talk to you and fill your mind with doubt and hopelessness. For I while, the first time through, I wasn't sure if I wanted to go on in the game. I was afraid that maybe, just maybe, the game really was a dream and that Link was part of this dream as well. There is a bit of character development in the game as well. Not with Link; but with MArin. She becomes an interesting character. I like her. The Owl shows up and gives you cryptic clues and hints every now and then. The text in the game reallys aids the story. The story is fantastic. Sometimes in the game you can get followed by various characters that can help you. The game also takes control of itsself for a while to let some interesting cut-scene or anime inspired cinema scene show up. Very slick. Very cool. Some of the animated cinema scenes are amazingly detailed and they move! The opening scene is very cool. The ending? Well, let's just say it will blow away any doubts about Gameboy's power. This game is fun; and that is what counts. My neighbor in Germany, (He lived below us in the apartment complex.) once offered me his Game Gear, and his four games for my Gameboy and Legend of Zelda. I declined because I had already beaten his games, (Sonic 1, 2, Chakken, and Columns.) and I wouldn't be able to play Super Mario Land and Tetris on a Game Gear. This game plays like a dream. It is a realtime action game from a top-down and occasionally side-view perspective. Graphics: The graphics are a little notch below Link to the Past; but definately above teh first and second game. The graphics are quite clear and sharp on any version of Gameboy. If you want to pop this game into a Gameboy Color; I suggest you use the "Left+B" pallette. (Yes, I knows it is black and white; but the game looks VERY cool in black and white.) Another pallette that I suggest is "Left+A". The graphics are surprisingly detailed in normal play sequences. Your items are well designed and the bosses look fairly good and thankfully, some are quite large. The game does take a time out every now and then for cut-scense that help advance the plot. The level of detail is upped in the anime-inspired cartoon looking cut-scenes. (Mostly close-ups.) The graphics in these scenes are amazing. I wish Legend of Zelda 3: "A Link to the Past" had some of these. In this aspect, Legend of Zelda 4 exceeds all it's previous breathren and makes the SNES version look half-baked. The animation in the game is fluid, and Link moves fairly quick. I have noticed a bit of "graphic clipping" and some slowdown when more than 10 items that move are on the screen at once. But the game's coding is fairly tight and there's not too much slowdown. In fact you may not even notice it as you play the game. Every room in each dungeon has a distinct look. Unlike other Gameboy games in this genre; you do not feel like you are traveling through the same room all the time. There are also some "blinking sprite" errors in certain sections of the game. But, again, you have to be looking for it. Sound: The sound is fairly clear and crisp. The sounds are appropriate for the on-screen actions. The special "tone" that has been in EVERY Legend of Zelda game is present when you find a secret. Each of the instruments that you need to wake the Windfish has a distinct sound and sounds similar to the actual instrument it is modeled after. The sound also plays an important part in the gameply. For example: "If you hit a wall with your sword and it sounds hollow; than you can blow that wall up. Very well done sound. Music: Distinctively new music and revisions of old favorite music abound in this game as well as variations of new songs introduced by this game. The music is moody in places and is appropriate. I love the music. Some of the music is quite long for a Gameboy game. And it uses the 4-channels that the Gameboy has for sound processing. Play Control: Hit detection is accurate and well down. The Play control is not akward nor confusing. Anyone can pick up and play this game. The various weapons are easy to use as well. The game doesn't seem to move in "squares" as most rpgs do. "Moving in squares" is a term for the strange aspect in most rpgs where you push the control a little and the character advances forward one complete "block". You can move in all eight directions and you can also throw your boomerang in eight directins. (If you find the boomerang.) Final Analysis: Do you own a Gameboy? You need this game. It is a sin not to own this game. This game is being rereleased for Gameboy Color as a "special" edition. You should definately pick this game up. Thi sgame is different from the "DX version" and any true Gameboy Otaku should own the original and the Deluxe version. Get this game now. Why? Because The Avardancer said so. Score Gameplay: ***** Graphics: ***** Sound: ***** Music: ***** Play Control: ***** Total: 25 out of 25 Final Score: 100% Currently Known Codes. Chicken pickin': Like Link to the Past before you can harrass chickens and get attacked by a huge flock of them. You can kill chickens with magic powder or the Fire Rod. Change the music: Enter "ZELDA" as your name. (In all capital letters.) Missiles: Get the Bombs and the Bow. Place the Bow in one button; and the Bombs in the other. (Make sure you have at least one arrow and bomb.) Push both buttons at once to throw a missile. The Wierd Warp: Go as close to the edge of the screen as possible; then try and leave the screen; before the screen shifts; press "select", and you will end up on the other side of the screen. (It's hard to explain; but once you do; you'll be able to explore; like never before.!) This code may not work on some Game Paks. Have fun with Marin: If you take Marin to different places like the Trendy Game or a dungeon. She has different things she says and some of the stuff she does is quite funny. Zero Shield: This code kinda sucks. Use the Screen Warp to get through the tricky parts. Start a new game; DO NOT pick up your sword. Use the Screen Warp trick to get the Tale Key and the magic powder, enter the first level and get the feather. Use the warp to get into the Face Shrine and get a Power Bracelet, use the warp to get the Key to the fourth level and use the warp to get the flippers. You can play the Trendy game until you get the Bombs and Bow. Once you have most all these items; you should start hunting for Secret Sea Shells. Once you get twenty, go to the Seashell mansion to recieve your prize. Get the prize and return to the beach. A shield will be there instead of your sword. Pick up the shield and it dissappears. You have the invisible and useless Zero Shield and you can not get your sword to complete the game. :( Keep Bow Wow: At the part where Bow Wow follows you; do not return him. Use the Wierd Warp to get the key to the third level and beat the game normally. Keep Marin: When Marin follows you, use the screen warp to get past the Walrus, and use it again later to get past her on the bridge after you beat the seventh level. Steal: Go into the store and grab an item. Walk around the cashier and when he isn't looking at you; run out the door. If you get out; you get to keep the item; but then everyone calls you thief and the guy in the store will kill you if you ever come back in the store. :( One-Hit KO Last Boss: If you have the Boomerang; fling it just right at the final form of the last boss to kill it with one hit. More: Beat the game without dying to see a slightly different "The End" screen. Even more: The seemly invincible sun-like creatures can be beaten with the boomerang. Play the "Ballad of the Windfish" to kill Pols Voices without your arrow or throwing things at them.