Men in Black Game by Crave Reviewed by The Avardancer Size: 8 Megabits Save: Password. Released: 1998 Works with: Any Version of Gameboy. Opening Snide Remarks: Hmm. The game is based on the cartoon liscense; instead of the movie. Crave has promised some big things from this game and that's where I, the R.P.R. (Really Picky Reviewer), come in. Is this game cool; or does it wear black so that people won't see it. Btw, all Gameboy Color catridges are black. Which seems pretty appropriate for this game. ;) Gameplay: Gameplay in this game is basic "Get from point A to point B" side scrolling action. There ate lots of enemies to shoot along the way and each level has a boss-type character at the end. (With the exception of the first level.) The enemies are pretty much pattern enemies. (They stay in their little areas.) Enemies can be shot or stomped on. (Well, some enemies can be stomped on.) Some enemies; you just run past. The game has six fairly simple stages. You see characters from the TV series during the short pre-level briefings. There is some platform jumping involved in areas of the game. The game is not too hard and is appropriate in difficulty for it's targeted age group. The game is fairly straight foward. It finds a comfortable niche and stays within that area. It isn't innovative; but it is a fun distraction. It's aimed at people who like the MIB liscense. The game does suffer in the aspect of REPLAY VALUE. Once you have beaten it; there's nothing to really bring you back. Other than just playing through it again. The game does have some pretty good draws that may make you want to go back to beat it every once in a while. It does have 3 difficulty levels. Graphics: This game excells in this area. If you own a Gameboy, Gameboy Pocket, or Gameboy Light the game is easy to see and the backgrounds are simplified to avoid graphic clutter. The Super Gameboy Border is appropriate and the color schemes used for the Super Gameboy work well too. If you play the game on anything less than a Gameboy Color; you will miss out on some very cool animation and background detail. The sprites in the game are fairly well animated; but are not complex in detail. This is a plus; because it makes the character and enemies easier to see against the detail heavy back drops that are present on Gameboy Color. The Gameboy Color adds some excellent cartoon cinema scenes and plenty of animation, detail, etc. the game looks excellent on Gameboy Color and the cut-scenes really show off some of Gameboy Color's power. The opening cinema is 20 Seconds long. This leads me to believe that Gameboy is more than capable of doing animated FMV-like sequences. Nice job on those. The nicest aspects of the graphics are the little touches. For example; an extra life is a pair of sunglasses. The larger graphics are modeled after the cartoon. Sound: The sound is basic; there's the noise your blaster makes. The noise you hear when you get hit and there's the noise you hear when an enemy blows up in a pile of slime. There are very few sounds in the game; but they are appropriate for the on-screen action. Enemies make a "squishy pop" sound when you kill them. Hmmm. Music: The music is nice and long; but it isn't quite up to the score composed by Danny Elfman. It fits the game; but it's nothing to write home about. Play Control: The character on-screen doesn't suffer a minor delay in action time; andyou fairly good control over the character. The game's control is not bad at all. In fact, it's pretty good. Final Analysis: If you like the series... you can finish this sentence. Most platform gamers may just skip this one; but the game is pretty fun and worth a look. This game is one of those that just screams potential. I would like to have seen some more stages; maybe a little interaction between characters, and a wider variety of weapons. The game is fun; but it's limited fun. Score Gameplay: **** Graphics: ***** Sound: ** Music: *** Play Control: **** Total: 18 out of 25 Final Score: 72% Currently Known Codes: I suggest playing through the game without codes first though. Level Passwords. Manhattan = 2710 Sewers = 1807 Aerodome = 0309 Rooftops = 2705 Forest = 3107 Special Passwords. See the ending sequence = 1943 Level Skip = 2409 (The code input device will say "Error"; just get out of that screen and start a new game. To skip levels; press START and than SELECT to skip to the next level.) Zoom Around = 0601 (Again you will get an "Error" message; just start a new game and hold down select to move your character anywhere on screen.)