Introduction to
Chicago: The Roarin' 20's
Vampire: The Masquerade
The masters of the city
have kept their hold over the Kine from behind their curtain of shadows and
duplicity. It is with sheer tenacity and their ability to hold influence throughout
the span of multiple eras that the Camarilla has dominated the landscape of
Chicago.
With the hordes of minions and large
broods, the Kindred keep control of the Chicago nights, waging their Jyhad as they had for
centuries past. Each Kindred has had to battle it out for her stake in a city whose
Domains have been long since claimed by each Clan. The
Toreador clan has made the greatest gains, capitalizing on the
mistakes made during the turn of the century which threw the city
into chaos. Now their Prince has consolidated power in a
series of swift events that toppled the previous brood like a
house of cards, building upon the blood of fallen enemies to
create a Domain to rival the richest Domains in North America.
With an iron
fist clad in a silken shrewd cunning, the Prince of Chicago creates
a prestigious Domain with all the vibrancy of the prosperous era
and the majesty of the ages past. |
Table of Contents
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General Info
We have all had our share of
experiences role-playing Kindred Characters. Some of us come from Table Top or from
Online or both. In Chicago: The Roarin' 20's, the Storytellers have decided to create a more stark
outlook harkening back to their origins in Table Top play.
The Vampire portion of this
Chronicle is based on intrigue associated with the nature of the vampiric condition. Because of this standard,
Chicago: The Roarin' 20's focuses on some basic principles in theme and
mood that are often overlooked in online format RPGs like horror, mystery, and
tragedy.
In this setting, players can expect
to find their characters thrust in a world where the lines between friend and foe are
blurred as nothing will ever be as it seems. They will have to find ways to claw to
the top or be trodden down on the bottom. Issues of Domain, Status, Prestation and
Influence will be paramount as it pertains to the Player Characters. Minions of the
strong Camarilla leadership will be at every turn. They will be watching to see who
must be brought down and who to add to their collection of pawns on the eternal
chessboard.
In most online games, particularly
on AOL, one finds a Player Character occupying most key positions in a city from the
outset. The Storytellers of Chicago: The Roarin' 20's have had experience in both occupying these
positions with NPCs and with PCs. They have found that in populating a city's
Camarilla leadership with PCs, difficulties arise from a wide range of areas such as
questions of Storyteller integrity, players not being able to meet the demanding
commitments of playing a leadership role, as well as issues dealing with character
development and role-playing opportunities. Conversely, at the
outset of the 2001 version of the Chronicle, the players met with
the Storyteller in order to decide on key issues of Chronicle
format. In that meeting, they requested that elders also be
run by experienced players as well as by the Storyteller. Therefore,
all players
will have the option to conference with the Storyteller in order to
run the rings of fire to see if they have the knowledge,
commitment level, and maturity for such an opportunity so long as
this option is available. Others will start with Neonate Characters and the Kindred associated with key positions
that have not been taken up by qualified players, will be
NPCed by the Storytellers of Chicago: The Roarin' 20's.
Vampire: the
Masquerade Session Time - Thursday evenings at 9 pm EST |