Magic User/Clerical Spell List

Magic is one of the strongest of forces in the Realm. Vryce himself was the first to notice this when he first chose Medievia as his place to settle.

But the fact that it is naturally strong does not mean that to tap into the power is easy; it takes a lifetime of dedication to the Art of Spell-weaving to properly harness the power. Of the professions that are followed in the Realm, only those of Mage and Cleric are adept in the casting of spells--foregoing the physical arts of warefare to study those of a mystical nature. Initially, these are weak and vulnerable in a fight--harnessing but the simplest of magics; but as the progress to the pinnacle of their profession, they learn to channel some of the most powerful forces.

Below is a listing of magics spell-casters of Medievia learn to harness in their journeys, catagorized by the skill level of their profession.

Level Magic User   Cleric
1 Magic Missle
Ventriloquate *
  Armor
Cure Light
Cause Light
2 Detect Magic
Detect Invisible
  Create Water
Detect Poison
Continual Light
Faerie Fire
3 Chill Touch
Sleep Spell
Minor Creation
  Create Food
Detect Magic
Refresh
4 Continual Light
Faerie Fire
Invisibility
  Cure Blind
Detect Evil
5 Burning Hands
Refresh
  Bless
Detect Invisible
Know Alignment
Cure Serious
Cause Serious
Sense Death
6 Locate Object
Fear
Infravision
  Animate Dead *
Blindness
Protection from Evil
Protection from Good
7 Shocking Grasp
Strength
Weaken
  Sense Life
Tremor
8 Blindness
Know Alignment
Teleport
  Poison
Summon
9 Conjure Elemental
Lightning Bolt
  Cause Critical
Cure Critic
Infravision
Remove Poison
10 Breathe Water
Control Weather *
Faerie Fog
Identify
Levitate
  Dispel Evil
Identify
Locate Object
11 Colour Spray
Dispel Magic
Shield Room
  Sandstorm
Word of Recall
12 Curse
Enchant Weapon
Sense Death
  Breathe Water
Call Lightning
Levitate
Remove Curse
13 Chain Lightning
Energy Drain
Shield
  Control Weather *
Flamestrike
Sanctuary
14 Charm Person
Mass Levitation
  Faerie Fog
Heal
15 Fireball
Mass Invisibility
  Hands of Wind
Mass Levitation
Turn Undead *
16 Fireshield
Frost Shards
  Dispel Magic
Transport
17 Farsight
Map Catacombs
  Phase
18 Stone Skin   Drown *
Harm
19 Ethereal *
Manashield
  Gate
Quickness
20 Acid Blast
Wizard Eye
 
21 Plague   Firestorm
22 Scribe   Fireshield
23     Demonfire
25 Shockwave   Hammer of Faith
26 Gate   Bloodbath
27     Resurrect
28     Map Catacombs

* Not currently Available

This information is provided to all Medievians by the Old Rabart's Almanac.
This page was graciously donated by Gentai, Healer of the Realm.