The AX Report 2003

by Xoth, Master of Black Magic

Day 2: Decisions, Decisions

    On morning of July 4th, our breakfast consisted of that classic American staple, leftover pizza.  Oh, did I mention we had Papa John’s the night before?  Yeah, normally I would have remembered to report such a momentous event, but I guess the other events of the day overshadowed that one.  Anyway, as I discovered the miraculous restorative powers of cold pizza, the others gathered around Bahamut’s laptop for a round or two of Video Game Name That Tune.  To explain to those of you not familiar with this game, it consists of playing music from various video games and trying to correctly guess the game it’s from and the level / boss / circumstance it represents.  If this strikes you as sad even by geek standards, I should note that they were killing time until the hotel maintenance guy they had called for showed up to help hook up the Gamecube to the room TV (no AX ’01-style black box wrangling for us, nosiree).  Eventually the maintenance guy did show up, and true to his word, he got our hardware hooked up.  With that, the others were gaming to their hearts’ content.  As for me, I’m not that big on video games (which is odd, considering the group is derived from a list dedicated to video games), so I just watched them kick virtual ass on Mega Man, Phantasy Star Online, and Super Smash Brothers for a while.  Then as noon rolled around, I left to have lunch with (who else?) my sister (and, yes, her boyfriend).
 
     After our lunch at a nice Mexican restaurant, I didn’t immediately return to the room; there was something I had neglected yesterday, what with the Nazis and all.  I headed over to the convention center, got in line, and at long last set foot in the AX ’04 dealers’ room.  And what a dealers’ room it was.  This year, the most noteworthy feature of the exhibit hall was the abundance of     S    P    A    C    E.  It wasn’t the arena that held the dealers’ room back in 1999, but rather one of convention center’s colossal exhibit halls.  The aisles between booths were so spacious, I bet I could’ve hopped in the massive Dragon Ball Z-decorated Hummer on display at one of the booths and taken it for a spin.  They were.  That.  Friggin’.  Wide.  Obviously this meant plenty of room for us fans to do our things: walk around and browse, photograph cosplayers, etc.  It didn’t prevent people from clustering around booths to take a closer look at merchandise, but that was to be expected.  At any rate, I can honestly say it rarely ever felt crowded in this year’s dealers’ room, and that in my estimation it was easily the best one I’ve ever seen.

    So after relieving my wallet of its burden of traveler’s checks, I exited the convention center and ran headfirst into a wall of skimpily dressed women.  No, they weren’t hookers looking to profit from a convention attended by a large number of socially-impaired males; the attention these ladies were getting was measured not in dollars but in camera clicks.  That’s right, I had walked into a gathering of Final Fantasy X-2 cosplayers.  And good God, were there a lot of them.  Of course they weren’t the only costumers there, they were just the most plentiful.  Faced with this throng of cosplayers, how could I not stop for a few photos?  They were right there; I didn’t even need to go up to them and ask, I just joined the horde of fans eagerly snapping away as their subjects held pose, slowly baking in the warm California sun.  With two goals (blow a lot of money and photograph scantily-clad cosplayers) thus partially fulfilled, I headed back to the Marriott considerably happier.

........
From year to year, the
sights and sounds of
the dealer room may
change, but this smell
is a constant.

Note: So I exaggerated the FFX-2 thing a little.  There were too many FFX-2 cosplayers to count this year, but don’t get the wrong idea; it’s not like you couldn’t throw a rock without hitting a gun-toting Yuna or a bikini-wearing Rikku.  A Gundam maybe, but well, if you can throw a Gundam, then I want nothing to do with you.  I mean, no offense, just...ahh screw it, I’m getting off track.
    Back at the room, I found Deeblite and Scudguy, who had moved on from playing Super Smash Brothers to playing Sonic the Hedgehog.  Well, at least they had gotten up to change games—presumably.  Anyways, soon Bahamut arrived and dragged us to the dealers’ room (not that we protested too much ;D).  Since I had just come from there, I was no longer so keen on shopping and quickly lost the others.  However, I did manage an impulse buy; at a booth that was selling Japanese candies, snack foods, and beverages, I purchased a bottle of the soft drink Ramune, a name I recognized from IRC chats with non-FFML friends.  Of course, no Japanese refreshment is without a wacky gimmick, and Ramune’s involves its bottle.  The mouth is capped by a plastic stopper with a marble wedged in its opening, and you have to push the marble in before you can partake.  There are directions printed on the seal (in English, even), but it turns out I’m not that good at comprehending written instructions.  After a moment or two of fruitlessly pushing on the marble with my fingers, I reread the seal and decided that they wanted me to push the center of the plastic cap that went over the stopper, not the marble in the center of the stopper itself.  The cap had a cylinder used to push the marble in, and once I got that out, the marble didn’t stand a chance.  And with it out of the way, the carbonated and pressurized contents of the bottle welled up and spewed over my hand.  However, I had still triumphed over the infernal machinations of the makers of Ramune and thus proceeded to claim my prize, which tasted like cream soda.  I like cream soda.  Victory!

    Anyways, having nothing better to do, I headed back to the room again.  However, I did not have one of the room keys.  So I knocked on the door; no one answered.  Assuming the worst, I wandered back to the elevators and sat on a bench, hoping that someone would eventually return to the room.  My lack of perseverance sort of paid off: a little while later, Deeblite showed up, only he didn’t have a room key either.  I informed him of the situation, and so he joined me in waiting for the next person to show up.  That person was Siren, who thankfully did have a room key.  But no sooner did we open the door than we discovered something rather disconcerting, at least to me: Lorinan had been in the room the whole time.  Seems I’m as good at knocking on doors as I am at opening Ramune bottles.  At any rate, pretty soon the whole group had shown up, and some normalcy returned, at least for a while.  Shortly thereafter someone discovered the faucets in our bathroom weren’t working; our water supply had mysteriously dried up.  Obviously, this was distressing news to our group; eight people sharing one toilet that couldn’t be flushed was a prospect no one wished to entertain for long.  However, we hit upon a solution.  According to an arcane ritual found in one of my spellbooks, we could restore the water flow using an uncommon but extremely potent spell component: monkeys in translucent plastic spheres.  Piro just happened to have some of these (for spellcasting purposes, I’m sure), and by harnessing the power of monkey balls we once again had running water.
 
..................
Waiting for seating at
the music video contest
to begin.  (Or was it for
the Masquerade?)
Note: Okay, the real story.  Our water had been shut off, as one of us found out after attempting to grab a shower.  IIRC, a maintenance guy showed up at our door to inform us of some plumbing problem affecting our floor, and to assure us that they would fix things as quickly as possible.  And they most certainly did.  As for the monkey ball bit, please refer to the video game Super Monkey Ball.  The others started playing this during the plumbing crisis and quickly became addicted.
   Before long, though, it was time to head out again to catch two events, the anime music video contest and the karaoke contest finals.  Actually, Lor and Siren went to the latter to compete, while the rest of us attended the former; but we were with them in spirit!  Sorta.  Uhh, before I incriminate us any further, let me go on to my account of the AMV contest.  First, though, for my account of waiting for the AMV contest.  I don’t remember how early we went to line up, but suffice it to say that there was already a crowd by the time we got there.  At first we were lined up (more or less) on the second floor of the convention center, which was not promising considering that the main events hall was, you’ll recall, on the THIRD floor.  Eventually the line started moving, but not because they were beginning to seat people; rather, they were moving us up to the third floor and out onto the roof.  After that, it was the usual waiting game, although the sights of Disneyland rides and Fourth of July fireworks in the distance did provide a slight distraction from terminal boredom.  Then, ever so slowly, the line crept forward, inch by inch, then foot by foot, until we were once again indoors and subsequently in Main Events for the 2003 Anime Music Video Contest.

    As we made our way to our seats, I noted that as a pre-show warm-up they were showing the videos from AX ’01, which brought back delightful memories of that year’s contest.  However, there were several differences between the AX ’03 and ’01 editions.  For one thing, the convention center ballroom that served as the main events hall was obviously nothing like the Long Beach Convention Center’s auditorium.  Since the ballroom did not (and could not) have stadium-style seating, a single movie theater-style screen would not have been ideal.  Fortunately, the AX people realized this and instead had four screens, one for each quarter of the hall.  Another difference was in the voting system.  As we were seated, we received cards with the video titles listed on them; at the start of the contest, the emcee told us that we would use them to vote for our favorites, and the winners would be shown at the Masquerade.  Although this required us to attend the Masquerade (no offense, just easier said than done), it was, I suppose, a more accurate voting system than the applause-o-meter used in 2001.  Last but not least, the ’03 contest, as can be expected, offered a brand new crop of videos.  The AMVs at the ’01 contest were for the most part fantastic; the AMVs in ’03 were even better.  Well, in my opinion. ^_^  This group of videos truly had something for everyone: poignant drama, outrageous comedy, thrilling action, and spectacular visual effects.  And of course, great anime set to great music.  For me, the quality of the videos at the 2001 AMV Contest set an exceptionally high standard, but the vids at the 2003 contest lived up to, if not surpassed it.

Is it just me, or does this
album cover make Frank
Sinatra look really creepy?

    I could have watched anime music videos all night, but I didn’t; the technical difficulties weren’t THAT bad.  Some videos got mixed up and so on, but at least there were no major delays.  At any rate, when the videos were done we turned in our voting cards and shuffled back to the hotel.  Not much to report after we got back, but we did learn from Lor that we had missed Siren being named runner-up at the karaoke finals.  So, rather than attending a “contest” whose results were to be announced at an entirely different event, we could have spent our night cheering on our roommate as she actually achieved something?  Well, shit.  We were so dejected by this that we couldn’t even bring ourselves to fire up the Gamecube but instead went directly to bed.

Note: Disappointing?  Of course.  But utterly depressing?  Come on.  And in case you think I was seriously dissing the music video contest (and assuming you didn’t already take one of my hints), click here if you don’t mind being dead wrong.
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