Codex:Salamanders
The History of the Salamanders
According to legend the Emperor created the Primarchs from artificially engineered genes, carefully imbuing each of them with unique superhuman powers. It took many hundreds of years to collect and refine the mutant genes needed to produce the Primarchs. When all was ready the genetic matrices were placed within twenty incubator capsules. Legend goes on to tell how the Dark Gods of Chaos spirited away the Primarchs within their incubator capsules, scattering them widely throughout the warp. More than one of the capsules was breached whilst it drifted through warp space. The forces of the warp leaked in wreaking havoc in the developing genetic material inside the capsule. Undoubtedly damage was done, although the nature of that damage would only become apparent during the Hours Heresy.
Vulkan, Primarch of the Salamanders
When the twenty Primarchs were scattered by Chaos, the capsule containing Vulkan landed on the highly volcanic world of Nocturne. Here his massive young frame was charred and blackened to a dark blue-black as he was scorched by the heat of a thousand volcanoes and the bright light of the lava fields. Managing to survive in the phenomenal heat, he was found by the indigenous population - a semi-barbaric race who worshipped innumerable fire gods. Vulkan planted the seeds of the Imperial Cult into these peoples who now worships the Emperor through their traditional rituals of burnt sacrifices and branding. By establishing the Imperial Cult and subsequently bringing planetary peace between the many tribal factions, Vulkan gained great respect was famed for his fair teachings of love, war, compassion and humanity, combined with righteous fury.
When at last the Emperor discovered Vulkan, he found a huge black man, gigantic in stature, with an inner peace that marked him out as one of the Emperor’s chosen. His love for the Emperor was as greater than any man’s, yet any heresy or infidel was routed out and struck down with the fires of righteousness. Vulkan readily took to his task as Primarch and quickly created a chapter of marines who were righteous and loyal to their Emperor but quick to respond to any threat with wrath and cleansing flames. The marines taken from Vulkan’s seed grew to be large framed marines with a pious demeanour. Each of the marines shares Vulkan’s love of the Emperor and his blue-black skin, reminding each daily of the scorching fires from which Vulkan was born.
The Purging
The Salamander Chapter is the Eighteenth Chapter of the first founding and is an enigmatic chapter, known only for their devout and righteous love for the Emperor. Following the Horus Heresy, the Salamanders Primarch Vulkan set the chapter the task of the Purging. The Purging is the great crusade of the Salamanders. They have taken is upon themselves to delete all heretical, chaotic and alien presences that threaten the Imperium.
During the Horus Heresy, the Salamanders were left isolated in the small system of Rechem Prime, far from the epicentre of war. The chapter battle cruisers had recently been crippled by a strong raiding force of Dark Eldar pirates, leaving the entire chapter helplessly looking on to the plight of their brother chapters. As soon as the repairs were made, the Salamanders made a dangerously long warp jump in a futile attempt to assist the loyalist forces. Fully half of the chapter never made it through the warp, but were lost to the gibbering daemons that assailed them from all sides and dragged them apart. By the time the remaining Salamander ships entered orbit around Terra, the battle for humanity was over. Horus lay dead and the Emperor was crippled. If the Salamanders had been able to reach the Terra in time, then maybe some of the devastation and carnage wreaked by the forces of chaos would have been prevented.
As soon as possible, Vulkan visited the broken body of his Emperor. His massive black frame encased in the dark green power armour only served to accentuate the Emperor’s mangled body. In the sight of his emperor, Vulkan pledged his brother Salamanders to the great crusade of the Salamanders, the Purging. So embarked the Salamanders on a crusade of self-retribution. Their only request, that they gain forgiveness in the eyes of the Emperor. As part of their pledge, the Salamanders chose not to create any primogenitor chapters. They as one felt that they could not do so until they themselves had been purged and made pure. In this way the guilt of the Salamanders would not be passed on. Chapter lore state that this guilt will be purged in the great Holy Furnaces of the Chapter by one sent by the Emperor.
Nocturne
The Salamanders’ homeworld is Nocturne, a fiery, highly volcanic, ash-laden world. The harsh climate creates unbreakable men tempered in the heat of a million lava flows. The indigenous population are a semi-barbaric people from ancient Terran afro-Caribbean stock. These people are fierce and primitive, but unwaveringly loyal to the Emperor and provide the perfect source for new initiates. The Chapter’s base on Nocturne is well placed on the fringes of the galaxy in readiness for any alien or chaos incursion. The chapter is constantly on standby in order to swoop down with fires of retribution and wrath on any threat to humanity. A large number of astropaths and psykers remain in a constantly alert state in order to mobilise the chapter with immediate efficiency. Due to these lightening strikes by the chapter that are often not linked to any campaign, the profile of the Salamanders is relatively low and their fame does not precede them as it does with the more famous Blood Angels, Space Wolves and other Codex Chapters. However, the Salamanders believe that they have a vital role to play, and that their forgiveness should be earned with the cleansing fires that characterise them.
The Salamanders deviate from codex practices in several different ways. The first of these is the predominance of flamer type weapons. Salamanders believe in the flamer as a symbol of cleansing and faith and feel it epitomises their crusade. Flamers are therefore intrinsic to the Salamander squad organisation and battle tactics. This has resulted in a large proportion of flamer type weapons in the chapter armouries when compared to more traditional chapters, this is reflected in the wargear lists. The Salamanders Librarians have also conducted an extensive study into the use of pyrotechnic psychic abilities and therefore make predominant use of such powers. Apothecaries of the Salamanders bear an unusual colour scheme; the left arm and left-hand side of helmet are painted red, right shoulder pad and right-hand side of the helmet are white and the remainder of the armour is Chapter green. The origins of this practice are lost to history, but Chapter lore points towards an unidentified Apothecary who refused to wash off the blood of his fallen brothers as a mark of respect. He therefore painted his whole arm red to hide the blood. Another major difference is in the Chapter’s worship of Vulkan and the Emperor. The Salamanders do not see the Emperor in the same light as many other chapters, or, indeed the Ecclesiarchy.
The Cult of Prometheus
The Cult of Prometheus is intrinsic to the Salamanders’ beliefs and trains the Chapter’s Chaplains. The Chapter trains and maintains a large body of Chaplains to guide the Salamanders to their forgiveness and maintain purity. To the Salamanders, the Emperor is embodied and worshipped as a separate entity known as Prometheus. Prometheus is viewed as a cleansing wrath, an unstoppable force of flame and retribution who is made accessible to the Chapter by their great Primarch Vulkan. Prometheus judges humanity in the form of a raging blaze, a great sweeping sheet of flame. When the final reckoning comes, he passes over all men indiscriminately and each man’s own actions will judged by their own conscience. If a man’s actions weigh lightly, he will walk from the furnace, but if his actions weigh heavily, he will consumed within. Offerings are burnt in the sacred fires and intricate, harmonius chants recite the Chapter’s achievements, giving praise to the Emperor and Vulkan. The Salamanders also swear allegiance to the Emperor by branding themselves, using red-hot irons, with various symbols of their devotion and victories.
The Cult is central to the Chapter and forms it’s Chaplaincy and priesthood. The Cult of Prometheus headed by the High Deacon, Chaplain Orisha Kiya. The position of High Deacon is filled only by merit and proof of devoutness and purity. The High Deacon holds sway over the rites and rituals of the Chapter and is responsible for the driving of the Salamander’ Purging crusade. It is said that for the Purging to end, the Emperor will elevate an untrained initiate to the position of High Deacon who will then sacrifice himself to the Holy Furnace of the Chapter to absolve their self-imposed guilt. The High Deacon commands the council of Arch-Chaplains and under them the remaining Chaplaincy, which has a larger presence in the Salamanders Chapter than other Chapters. The Cult maintains a high number of trainees, known as Deacons. These are the most promising initiates who are trained in the ways of Salamanders faith and instructed in the rites and rituals associated with the rank of Chaplain before they are sent to Terra to receive the rosarius and blessings from the Ecclesiarchy. In battle the Cult provides a formidable assault unit, usually comprising of Deacons armed with a crozius arcanum and often led by a Chaplain.
The Tyrannic Wars
The Salamanders played a little observed part in the Tyrannic wars against hive fleet Kraken. They conducted a series of lightening fast strikes against the head of the hive ships as they passed into known space. The Salamanders had been monitoring psychic communications and were well placed to undertake delaying tactics to allow the Imperium time to prepare. The entirety of this fighting was undertaken in space between the massive hive ships and gargantuan battle-cruisers. Severely bloodied by the tyranid attackers, the Salamanders withdrew to avoid decimation. However, by this time the full might of the Imperium in the form of Ultramarines, Emperors’ Scythes and Lamenters Chapters were ready to take on the gauntlet. Unable to contribute further, other than small hit and run attacks, the Salamanders regrouped to continue with their crusade. Only the highest ranking officials are aware of the stalling battles that prevented the tyranids from reaching an ill–prepared Imperium.
The Cleansing of the Manflayer - Fabius Bile
Fabius Bile, the Manflayer is known throughout the Imperium as a mutator and corrupter of the race of mankind. He is an outcast from the Traitor Legion, the Emperor’s Children and travelled the galaxy after the Heresy conducting his vile and perverse genetic experiments on an defenceless populations he could find. He moved from system to system offering his assistance to the rebel forces in exchange for prisoners or genetic material. With Bile’s assistance, a mediocre planetary defence force could be transformed into super warriors; or they might be turned into little more than gibbering spawn, driven mad by their mutation. But all the spawn of Bile’s experiments could not hold back the furious tide of loyalists from ravaged Terra. Retribution in the form of the Salamanders Chapter reached Bile in the Arden system. In their first act after dedicating themselves to the purging, the marines cleansed the flesh refineries and cloning vats from the planet, burning them all in a single night before their righteous fury. Bile fled the planet, barely escaping with his life as his ship was crippled by an Imperial Gothic class cruiser. He made for the dubious safety of the warp and was subsequently drawn to the Eye of Terror where he still lurks, corrupting genes and enhancing warriors for his own foul purpose.
Chapter Markings
The Salamanders’ power armour is painted dark green with the Chapter symbol in the form of a salamander’s head in a fiery yellow. The salamander is a fire breathing beast native to Nocturne and it is from this creature that the Salamanders take their name and fighting style. The sergeants are differentiated from their brother marines by having reversed shoulder pads; bright yellow with the chapter symbol in dark green. Veteran marines and veteran sergeants are marked by a hammer symbol adorning the left knee pad. Many veterans are branded with this symbol on their foreheads, between the eyes as a sign of devotion to Vulkan.
Apothecaries of the Salamanders bear an unusual colour scheme; the left arm and left-hand side of helmet are painted red, right shoulder pad and right-hand side of the helmet are white and the remainder of the armour is Chapter green.
The Chaplaincy is different to all other chapters due to its unusual structure. There is a strict code of battle dress for members of the Chaplaincy depending on their rank and whether they are attached to the Cult of Prometheus or a Battle Company. The table below details each rank and the appropriate battle dress:
Rank
|
Power Armour
|
Equipment
|
High Deacon
|
Black with white tabard, yellow edging and Chapter green robes. Chapter symbol yellow on chapter green.
|
Crozius arcanum, rosarius, plasma pistol.
|
Bearer of the Sigil
|
Black with Chapter green shoulder pad, marking of Vulkan’s Sigil.
|
Crozius arcanum, rosarius, bolt pistol, Vulkan’s Sigil.
|
Arch-Chaplain
|
Black with white tabard and yellow edging. Chapter symbol yellow on chapter green.
|
Crozius arcanum, rosarius.
|
Chaplain-Academia
|
Black with white tabards. Chapter symbol yellow on chapter green.
|
Crozius arcanum, rosarius.
|
Battle Company Chaplain
|
Black. Chapter symbol yellow on chapter green.
|
Crozius arcanum, rosarius.
|
Canonate-Sergeant
|
White with green tabard and yellow edging. Chapter symbol chapter green on yellow.
|
Crozius arcanum. Bolt pistol.
|
Deaconate-Sergeant
|
White with green tabard. Chapter symbol green on yellow.
|
Crozius arcanum. Bolt pistol.
|
Deacon
|
White with Chapter green tabards. Chapter symbol yellow on chapter green.
|
Crozius arcanum. Bolt pistol.
|
Exonerator Dreadnought
|
Black with Chapter symbol yellow.
|
Twin-linked Heavy Flamers
|
Special Rules & Armoury
SPECIAL RULES
‘For they shall know no fear’ & Drop Pods
These special rules are included in Codex Space Marines and also apply to Salamanders
Pious
Salamanders Space Marines are exceptionally pious, even by the standards of other Space Marine Chapters. To represent this, roll an extra D6 for any squad or character’s fall back distance, and then pick the D6 results you want in order to determine the distance fallen back.
Blaze of Glory
All Salamanders ranking officers wear specially crafted armour which contains a device called the ‘Blaze of Glory’. This device can be triggered to explode in a final suicidal attempt to take down more of the enemy. When a Salamanders HQ character, including Special Characters (not a member of a Command Squad) is reduced to 0 wounds, he may attempt to go down in a ‘Blaze of Glory’. One a D6 roll of 6, the character has triggered the ‘Blaze of Glory’ device and the power armour explodes violently. Place a blast marker on the exploding model and roll to hit other models using the rules for blast weapons. The attacks have a Strength of 4, and an AP of 3.
SALAMANDERS ARMOURY
Characters can have up to two single-handed weapons, or a single-handed weapon and a two-handed weapon. You may also pick 100 points of wargear per model from both the Salamanders and the Space Marine Armouries and wargear lists. No model may be given the same item twice. Models wearing Terminator armour can only use weapons marked with a (*). All wargear and weapons must be represented on the model. Note that some items of wargear have different points cost to those shown in the Space Marine Codex to reflect how commonly they are used by Salamanders.
SINGLE-HANDED WEAPONS
Plasma pistol 18 pts
Thunder hammer 25 pts*
TWO-HANDED WEAPONS
Combi-weapons: Bolter-flamer 8 pts*
Bolter-plasma gun 20 pts*
VEHICLE UPGRADES
As Space Marine Codex as well as the following entry:
Pintle-mounted flamer 6 pts
WARGEAR
As Space Marine Codex as well as the following entries. Note that Salamanders may not take Purity Seals as each Marine is Pious which duplicates the effect:
Devotion Brands 2 pts Independent Characters only
Standard of Retribution 45 pts Cult of Prometheus only. Note that if a Standard of Retribution is taken, the army may not include another standard
Standard of Retribution
Acts as a Sacred Standard, but can also emit a Psychic bolt - Vulkan’s Fury in the shooting phase. This can be in addition to the Standard Bearer’s own firing.
Range 12” Strength 4 AP 2 Assault 1/Blast
Devotion Brands
Models with Devotion Brands count as two models when working out if one side outnumbers the other in close combat. Note that this works against any foe including Daemons.
Note that twin-linked heavy flamers mounted on an Exonerator Dreadnought or Scourge Class Razorback have the same profile as an Inferno Cannon.
Army List HQ
SPACE MARINE HEROES
|
|
Points
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
LD
|
Save
|
Leader
|
30
|
4
|
4
|
4
|
4
|
1
|
4
|
2
|
9
|
3+
|
Commander
|
50
|
5
|
5
|
4
|
4
|
2
|
5
|
3
|
9
|
3+
|
Force Commander
|
65
|
5
|
5
|
4
|
4
|
3
|
5
|
3
|
10
|
3+
|
Options: The Hero can be given any equipment allowed from the Salamanders and Space Marine armouries.
SPECIAL RULES
Independent Character: Unless accompanied by a command squad, a Hero is an independent character and follows the independent character special rules in the Warhammer 40,000 rulebook.
Command Squad: The Hero may be accompanied by a Command Squad, see Command Squad entry for details. Note that the Hero and the Command Squad count as a single HQ choice.
LIBRARIAN
|
|
Points
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
LD
|
Save
|
Librarian
|
65
|
5
|
5
|
4
|
4
|
2
|
5
|
3
|
9
|
3+
|
Options: The Librarian can be given any equipment allowed from the Salamanders and Space Marine armouries.
SPECIAL RULES
Independent Character: Unless accompanied by a command squad, a Librarian is an independent character and follows the independent character special rules in the Warhammer 40,000 rulebook.
Psychic Power - Smite: The Librarian can attempt to Smite his enemy in his own shooting phase. Smite counts as a weapon and hits automatically with the following profile:
Range 12” Strength 4 AP 2 Assault 1/Blast
Command Squad: The Librarian may be accompanied by a Command Squad, see Command Squad entry for details. Note that the Librarian and the Command Squad count as a single HQ choice.
CHAPLAIN
|
|
Points
|
WS
|
BS
|
S
|
T
|
W
|
|
|
|
|
Weapons: Crozius arcanum and rosarius (cost of equipment included in Chaplain’s points value).
Options: The Chaplain may be given any equipment allowed from the Salamanders or Space Marine Armoury. The Thunder Hammer is a common weapon in the Salamanders Chapter, and many Chaplains use it as an alternative badge of office, reflecting Vulkan’s own Sigil of the hammer. A Chaplain may upgrade his crozius arcanum to a thunder hammer at the reduced cost of +10 pts.
SPECIAL RULES
Independent Character: Unless accompanied by a command squad, a Chaplain is an independent character and follows the independent character special rules in the Warhammer 40,000 rulebook.
Arch-Chaplain: An Arch-Chaplain may be accompanied by up to two Chaplains at the points cost indicated or by a Cult of Prometheus Squad. Note that the Arch-Chaplain and his squad count as a single HQ choice. An Arch-Chaplain may not be accompanied by a Command Squad.
Command Squad: The Chaplain may be accompanied by a Cult of Prometheus Squad or a Command Squad (not both), see Cult of Prometheus and Command Squad entries for details. Note that the Chaplain and his accompanying squad count as a single HQ choice.
COMMAND SQUAD
Points/Model
WS
BS
S
T
W
I
A
LD
Save
Bodyguard
18
4
4
4
4
1
4
1
9
3+
Veteran Sergeant
+12
4
4
4
4
1
4
2
9
3+
You may take a Command Squad to accompany any other HQ except Arch-Chaplains.
Squad: The Bodyguard consists of one Space Marine Sergeant and between four and nine Space Marines.
Weapons: Bolter. The Sergeant may exchange his bolter for a bolt pistol and close combat weapon for no extra points cost.
Options: Up to two Space Marines in the squad may have: missile launcher at +20 pts; heavy bolter at +15 pts; lascannon at +35 pts; flamer at +3 pts; plasma gun at +6 pts; meltagun at +10 pts. The entire squad can have frag grenades at +1 pt per model and krak grenades at +2 pts per model.
CHARACTERS
One model can be upgraded to an Apothecary, one model can be upgraded to a Techmarine, and one model can be upgraded to a Standard Bearer. Any of these can take equipment from the Space Marine and Salamanders armouries. The Sergeant can be upgraded to a Veteran Sergeant at an additional cost of 12 pts.
Terminator Honours: If the squad is led by either a Hero, Librarian or Chaplain with Terminator honours and already has a Veteran Sergeant then the rest of the squad may have Terminator honours at an additional cost of +10 pts per model.
Transport vehicle: The entire squad may be mounted in a Rhino (+50 pts), Razorback (+70 pts) or Landraider (250 pts).
CULT OF PROMETHEUS
Points/Model
WS
BS
S
T
W
I
A
LD
Save
Deacon
28
4
4
4
4
1
4
1
9
3+
Canonate-Sergeant
+12
4
4
4
4
1
4
2
9
3+
You may take a Cult of Prometheus Squad to accompany a Chaplain or Arch-Chaplain.
Squad: The Bodyguard consists of one Deaconate-Sergeant and four Deacons.
Weapons: Crozius arcanum, frag grenades and bolt pistol.
Options: Up to two members of the squad may replace their weapons with flamers at no additional points cost. The squad may have krak grenades at +2 pts per model or melta bombs +4 pts per model. One model of the Cult can be upgraded to a Cult Standard Bearer. The Deaconate-Sergeant can be upgraded to a Canonate-Sergeant at an additional cost of 12 pts. Both Canonate-Sergeant and Standard Bearer may only take items of wargear from the Salamanders armoury.
Terminator Honours: If the squad is led a Canonate-Sergeant with Terminator Honours then the rest of the squad may have Terminator honours at an additional cost of +10 pts per model.
Transport vehicle: The entire squad may be mounted in a Rhino (+50 pts), ‘Scourge’ Class Razorback (+75pts), Razorback (+70 pts) or Landraider (250 pts).
Special: If the Cult of Prometheus Squad is led by a Chaplain, both choices count as a single HQ option. Note that the unit may only be led or joined by a Chaplain and that there may only be a single unit in the army.
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ELITES
Terminator squad
As Space Marine Codex.
Terminator Assault squad
As Space Marine Codex.
Dreadnought
As Space Marine Codex.
EXONERATOR DREADNOUGHT
Armour:
Points/Model
WS
BS
S
Front
Side
Rear
I
A
Exonerator
115
4
4
6(10)
12
12
10
4
2
The Exonerator is an encased member of the Cult of Prometheus and commonly accompanies a Cult squad into battle as a mobile firebase.
Type: Walker Crew: One Space Marine
Weapons: The Exonerator’s right arm is equipped with twin-linked heavy flamers. Its left arm is equipped with a Dreadnought close-combat weapon and a built-in heavy flamer.
Options: As all Dreadnoughts, the Exonerator may be equipped with vehicle upgrades at the costs indicated in the lists.
The twin-linked heavy flamers may be replaced by a multi-melta at an additional cost of +10 pts.
SPACE MARINE VETERAN SQUAD
As Space Marine Codex.
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TROOPS
SPACE MARINE TACTICAL SQUAD
As Space Marine Codex with the following options:
Options: Up to one member of the squad may be armed with a Heavy Weapon. In addition to existing Heavy weapon options, Salamanders may take a Heavy Flamer at +10 pts.
SCOUT SQuad
As Space Marine Codex.
TRANSPORT
TRANSPORT: ‘SCOURGE’ CLASS RAZORBACK
Points
Front armour
Side armour
Rear armour
BS
‘Scourge’ Razorback
65
11
11
10
4
Type: Tank Crew: Space Marines
Weapons: The ‘Scourge’ Razorback Turret is armed with twin-linked heavy flamers.
Options: The Scourge can have any of the vehicle upgrades as the cost indicated in the Space Marine or Salamanders.
Transport: The Scourge Razorback may carry up to 6 Space Marines, but may not carry Terminators.
Transport: rhino
As Space Marine Codex.
Transport: Razorback
As Space Marine Codex.
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FAST ATTACK
Attack Bike
As Space Marine Codex with the following options:
Options: Each attack bike may replace its heavy bolter with a heavy flamer at no additional points cost. The attack bike also has the same options as detailed in the Space Marine Codex.
All other fast attack entries as Space Marine Codex.
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HEAVY SUPPORT
Devestator SQUAD
As Space Marine Codex.
Predator Variants
As Space Marine Codex. Additionally, all Salamander Predator variants have the option of mounting heavy flamer side sponsons at the additional cost of +10 pts each.
Vindicator
As Space Marine Codex.
Land raider
As Space Marine Codex.
Whirlwind
As Space Marine Codex.
SPECIAL CHARACTERS
CHAPTER MASTER ANUTHA
LORD OF THE SALAMANDERS 145 points
Your Salamanders army may be led by Chapter Master Anutha. He is the enigmatic leader of his Chapter and piously leads his brother marines in their quest for forgiveness. If you decide to include Chapter Master Anutha in your army then he must be your army commander.
Points
WS
BS
S
T
W
I
A
LD
Save
Anutha
145
5
5
4
4
3
5
4
10
2+
Firecrest
-
-
3
-
-
-
-
-
-
-
Wargear: Bolter-flamer, Thunder hammer, Artificer armour, devotion brands, Terminator honours (bonus included above), Firecrest.
SPECIAL RULES
Firecrest: Anutha is accompanied into battle by Firecrest, a talismanic salamander from the homeworld of Nocturne. The salamander issues a burning jet of flame in the firing phase with the same profile as a heavy flamer. Note that this is in addition to Anutha’s own firing and must be taken using Firecrest’s BS. Firecrest may not be targeted separately from Anutha and is considered to be killed if Anutha is killed.
Independent Character: Unless accompanied by a command squad, Chapter Master Anutha is an independent character and follows the independent character special rules in the Warhammer 40,000 rulebook.
Command Squad: The Chapter Master Anutha may be accompanied by a Command Squad, see Command Squad entry for details. Note that the Anutha and the Command Squad count as a single HQ choice.
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HIGH DEACON ORISHA KIYA
THE PURIFIER 95 points
Orisha Kiya is one of the most devout of the Chaplaincy and High Deacon of the Cult of Prometheus. His piety and righteous fury are well known. In battle he often accompanies a Cult of Prometheus squad.
Points
WS
BS
S
T
W
I
A
LD
Save
Orisha Kiya
95
5
5
4
4
2
5
3
10
3+
Weapons: Orisha Kiya is equipped with a Crozius Arcanum, rosarius and a plasma pistol.
SPECIAL RULES
Independent Character: Unless accompanied by a Cult squad, a Orisha Kiya is an independent character and follows the independent character special rules in the Warhammer 40,000 rulebook.
Never Falls Back: Orisha Kiya never falls back due to his unshakeable faith in the Emperor. If called upon to take a Fall Back test, he automatically passes it without the dice needing to be rolled. If attacked by a weapon or creature that causes troops to fall back without a test, then the instructions to fall back are ignored. This also applies to any unit led by Orisha Kiya.
Cult Squad: Orisha Kiya may be accompanied by a Cult of Prometheus Squad, see Cult of Prometheus Squad entry for details. Note that the Orisha Kiya and the Cult Squad count as a single HQ choice.
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SHAPAKA
THE PATHFINDER 60 points
The Salamanders are unusual among Space Marine Chapters in their inclusion among the Tenth Scout Company of a rank they call the Pathfinder. This role is given to one of the most promising recruited scouts and he takes it upon himself to learn all he can of infiltration and, to a certain extent, guerrilla warfare. The Pathfinder never becomes a full marine but sacrifices his lifespan and skills to the training of the new recruits and scouts.
Points
WS
BS
S
T
W
I
A
LD
Save
Shapaka
60
4
4
4
4
1
4
2
9
4+
A Salamanders army may be joined by Shapaka the Pathfinder, he replaces the Sergeant in any Scout squad. He must be used exactly as described below, and may not be given any additional equipment. He can only be used in battles where both players have agreed to the use of special characters.
Wargear: Combi-pistol, frag and krak grenades, close combat weapon, Auspex.
SPECIAL RULES
Combi-pistol: The Combi-pistol utilises the same technology as bolter combi-weapons and comprises a bolt pistol and plasma pistol. The bolt pistol may be fired any number of times during the game, but the plasma pistol may only be fired once.
Guerrilla Warfare: This ability allows a variety of mines and traps to be secretly set up on the anywhere outside the opposition’s deployment zone. Note down 3 markers on the battlefield, if any unit moves over the markers, a booby trap with the same profile as a frag grenade is set off.
Scout: Shapaka is subject to the infiltrators and move through cover rules as are all scouts.
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CHAPLAIN XAVIER 165 points
As detailed in the Space Marine Codex. In addition to the rules stated in the Codex, Chaplain Xavier may be accompanied by a Cult of Prometheus Squad as his command squad entry. He is also subject to the special rules concerning Salamanders.
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CULT OF PROMETHEUS ARMY
Very rarely a Cult of Prometheus army is fielded following orders from the High Deacon. Such a scenario might occur if the Cult desires a religious Icon which may be obtained only by force. As the High Deacon cannot command standard Salamanders Marines he may send a force comprising members of the Chaplaincy and the Cult. A Cult army may be used in games of up to 2000 points and must be led either by Orisha Kiya or an Arch-Chaplain. Cult of Prometheus Squads are considered to be troop choices and the army may only contain the following units:
HQ
High Deacon Orisha Kiya
Chaplain Xavier, Bearer of the Sigil
Arch-Chaplain
Chaplain
ELITES
Exonerator Dreadnought
Troops
Cult of Prometheus Squad (the army is not limited to just one squad of Cult troops)
FAST ATTACK - Cult of Prometheus Squad mounted on bikes at +20 pts per model. The bike squad may include up to one Attack Bike with heavy flamer
Land Speeder Tornado
HEAVY SUPPORT
Predator Variants
TRANSPORT
‘Scourge’ Class Razorback
All Vehicles and Squads must be painted in Cult of Prometheus colours.
Painting and Converting a Salamanders army
The Salamanders Space Marines paint their power armour a dark green, similar to that used by the Dark Angels. The Chapter symbol is a golden yellow Salamander head and can be found in the (ancient) Space Marine painting guide which used to come with Citadel colour paint sets. Cult of Prometheus figures paint their power armour as described in the conversion ideas section. Parts such as the Ravenwing metal flamer arm and Sisters of Battle heavy flamer can be used to create some of the Salamanders weapon options. Bear in mind that all Salamanders are from afro-Caribbean stock and as such have deep brown skins. Try erring on the lighter side in order to provide contrast with the dark green armour. White eyes with small irises and white teeth are a good way of bringing the faces to life. The Salamanders Apothecaries have distinctively painted armour, as described in the Chapter’s history; the left arm and left-hand side of helmet are painted red, right shoulder pad and right-hand side of the helmet are white and the remainder of the armour is Chapter green. Techmarines and Librarians are painted as you expect in any Chapter.
Conversion ideas
Chaplains: The appearance of your Chaplain depends on his position and the army composition. If the army is predominantly composed of standard Salamanders Marines, then a Battle Company Chaplain is more likely to be included, and as such a standard Chaplain model can be used. If the army is commanded by the Cult of Prometheus, there are more possibilities for conversion.
High Deacon (Special Character Orisha Kiya): Use the body of Ahriman and file down the shoulder pads. Remove the lower third of the Black Staff and the staff top. Replace the staff top with the top of the WHFB Imperial Banner pole 020204312 ‘D’. Use Chaos Terminator Champion Head 2 (010201503), cut off top-knot. Replace the bolt pistol with a plasma pistol from the assault marines sprue. Paint the power armour black. Tabard is white with yellow edging and Chapter green robes. Chapter symbol is yellow on chapter green.
Chaplain Xavier: Legion of the Damned Sergeant 1. File off bones on legs. Remove chainsword above hand with clippers and replace with hammer of dwarf clansman 12 (020503354). Take the wings from Kragg the Grim’s banner pole (020500802) and attach them to the sides of the hammer. Paint black with Chapter green shoulder pad, marking of Vulkan’s Sigil.
Arch-Chaplain: Base on body of Commander Azrael. File off Dark Angels detailing. Remove Power sword above the hand and replace with crozius arcanum from Chaplain in terminator armour. Add some fine chain looping around the waist. Replace left arm with plastic assault marine arm with bolt pistol. Paint power armour black. Tabard is white with yellow edging. Chapter symbol yellow on chapter green.
Chaplain-Academia: Codicer 2 (010107301), remove head and force weapon. Replace force weapon with crozius arcanum and model tabard over chest plate. File off librarian details. Add plastic left arm with bolt pistol. Add Chaplain helmet from bike stowage (010107601). Paint power armour black with white tabards. Chapter symbol yellow on chapter green.
Battle Company Chaplain: Use standard Chaplain models painted as standard.
Canonate-Sergeant: Veteran Sergeant 1 with bionic eye. Model on tabard, remove power axe head and replace with crozius arcanum. Paint white with a chapter green tabard with yellow edging. Chapter symbol is green on yellow.
Deacons and Deconate-Sergeant: Use a plastic assault squad sprue without jump packs. Model tabards onto the marines and add as many bare heads as possible. Replace chainswords with crozius arcanum. Paint the Deacons white with green tabards. Any Deacons with helmeted heads have a black skull painted on the forehead. Chapter symbols are yellow on chapter green shoulder pads. The Deaconate-sergeant has yellow shoulder pads with green chapter symbol and carries a back banner.
Exonerator Dreadnought: Normal Dreadnought model. Replace heavy weapon with heavy flamers from Sisters of Battle Immolator. Paint black with yellow Chapter symbol.
Scourge Razorback: Move Razorback turret and top plate to the front of the Rhino chassis. Replace weaponry with Immolator heavy flamers. Paint in Chapter colours.
Heavy flamer marines: To give a marine a heavy flamer, take the devestator with heavy bolter and replace with Sisters of Battle Heavy flamer. Some cutting of hands to position may be required. Take the Sisters of Battle heavy flamer backpack and cut away the fuel tanks. Glue the fuel tanks onto the Marine’s backpack.
Special Characters
Shapaka: Wolf Scout Sergeant 3 (01010603). File off Space Wolf detailing or model over it to make lizard skin. Thin layer of modelling putty over hair and stipple to look like an afro. Remove bolt pistol magazine and glue a plasma pistol to the underside. Reattach the magazine underneath the plasma pistol. Use extras from the Space Marine sprues to give Shapaka an Auspex and loads of grenades. Paint highly camouflaged.
Anutha: Space Marine Captain from Command Squad boxed set. Remove left arm just below elbow joint. Remove Interrogator Chaplain Asmodai’s lower arm, clip off the crozius arcanum above the hand. Replace with the terminator thunder hammer. Model the electric cabling from the thunder hammer to the underside of Asmodai’s glove. Pin the completed lower arm to the marine captain. Remove the Captain’s head with clippers. Take the head from Chaplain 3 used earlier for Xavier and attach to the body. Model over the bionic skull to produce Anutha’s devotion branding. A good way to do this is to find some detailing such as an Imperial Eagle or skull and press them into modelling putty on the head. Remove the storm bolter from the captain’s right hand, leaving the strap. Scratch build a bolter-flamer using a spare bolter from the tactical marine sprue and the metal flamer arm. The metal strap can be reattached to the gun (it may require gentle bending). Attach Azrael’s backpack with a plastic banner top. Firecrest can be represented by an appropriate lizard model (although the Lizardmen Salamander is too large, and the Lizard Swarm models a little small - any suggestions?).
Paint Anutha in normal Salamander scheme with a deep red cloak. Firecrest should be a fiery orange or something similar to complement the darkness of Anutha’s armour.
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