Game : DRAGON WARRIOR MONSTERS 2 = COBI Platform : GameBoy Colour Version FAQ Title : GameShark Codes Version : Version 0.2 FAQ Note : For GameShark Versions 3.1 or higher Dated : 06/07/2002 Author : c Jimeous E=mail : jimeous@graffiti.net =============================================================================== Updates found at: GameFAQs http://www.gameFAQs.com : DWM2United http://dwm2united.cjb.net Credits : Lord Ladon =============================================================================== T A B L E O F C O N T E N T S ___________________________________________________________________________ / \ | A.0 DISCLAIMER | | A.1 UPDATES | | A.2 WARNING AND GAMESHARK VERSIONS | | A.3 INTRODUCTION | | | | 1.0 CODES - GENERAL | | 1.1 Items - Visit http://dwm2united.cjb.net/ - GameShark Section | | 1.2 Gold - Visit http://dwm2united.cjb.net/ - GameShark Section | | 1.3 Key Codes | | 1.3.00 The Gameshark Addresses for Key Codes | | 1.3.01 Adventure Keys | | 1.3.02 Magic Keys | | | | 2.0 MONSTER CATCHING CODES - LORD LADON | | 2.1 The Basic Codes | | 2.1.01 Number of Monsters you meet | | 2.1.02 Autojoin Code | | 2.1.03 Monster Type Code | | 2.1.04 Family Type Code | | 2.2 The Basic Monster Catching Code Combinations | | 2.2.01 The CORRECT way to catch ANY monster | | 2.2.02 Catching Lamia, Dimensaur or Kagebou | | 2.2.03 Old Gameshark Owners trick | | 2.3 Advance Joining Coding | | 2.3.01 Gender | | 2.3.02 Best possible joining stats | | 2.3.03 Removing WLD | | 2.3.04 Make Hotblooded | | | | 3.0 IN-BATTLE MODIFIERS | | 3.1 The Monsters in your Team | | 3.1.01 Levels - Information only | | 3.1.02 Set Current HPs to 999 | | 3.1.03 Max HPs - Information only | | 3.1.04 Set Current MPs to 999 | | 3.1.05 Max MPs - Information only | | 3.1.06 Set ATK to 999 | | 3.1.07 Set DEF to 999 | | 3.1.08 Set AGL to 999 | | 3.1.09 Set INT to 999 | | 3.1.10 Set WLD to 0 | | 3.1.11 Monster Icon - Information Only | | 3.1.12 Set Personality to Hotblooded | | 3.2 The ENEMY Monsters | | 3.2.01 Levels - Information only | | 3.2.02 Set Current HPs to 1 | | 3.2.03 Max HPs - Information only | | 3.2.04 Set Current MPs to 0 | | 3.2.05 Max MPs - Information only | | 3.2.06 Set ATK to 0 | | 3.2.07 Set DEF to 0 | | 3.2.08 Set AGL to 0 | | 3.2.09 Set INT to 0 | | 3.2.10 Set WLD to 0 | | 3.2.11 Monster Icon - Information Only | | 3.2.12 Set Personality to Lazy | | | | 4.0 MONSTER DATA | | 4.1 Finding the Data Positions | | 4.1.01 Number of Monsters in your Team | | 4.1.02 Changing the Monsters in your team | | 4.1.03 Duping and Warning | | 4.1.04 Farm Data not Game Data | | 4.1.05 Activation and Uses | | | | 5.0 MONSTER DATA HACKING - To be continued in next update | | | | 8.0 TABLE LISTINGS | | 8.1 Monsters Type Listing | | 8.2 Family Type Listing | | | | 9.0 SOME THOUGHTS | \____________________________________________________________________________/ ============================================================================== A.0 DISCLAIMER ============================================================================== You may use this FAQ on your site as long as its displayed in the same manner as seen at GameFAQs or DWM2 United. Just don't ask me to send you updates or complain if the information you've got is out of date :p Again do not ask me to send you updates as I can't be bothered :P Get them instead from one of the below listed sites * GameFAQs http://www.gamefaqs.com/ * DWM2 United http://dwm2united.cjb.net/ ============================================================================== A.1 UPDATES ============================================================================== 05 July 2002 Version 0.01 After 10 months with codes I finally decided to do a FAQ :p 06 July 2002 Version 0.2 Added 2.2.03 Old Gameshark Owners trick Added Section 4.0 Monster Data ============================================================================== A.2 WARNING AND GAMESHARK VERSIONS ============================================================================== These codes will only work with Gameshark versions 3.1 or better. Using codes can damage your save games especially if you put in the codes wrong. So use them at your own risk !!!! The codes have been tested using COBI version only ============================================================================== A.3 INTRODUCTION ============================================================================== Dragon Warrior Monsters 2 is a great "monster catching game". Like most, I've beaten the game without codes because they're not needed however I'm also very curious on the game data as a whole. ============================================================================== 1.0 CODES - GENERAL ============================================================================== Because I don't have the authority to post these codes, and even though I've done them, its best if the people recognised for getting the codes be shown. This means I'll list the links to the main site for the codes. ================================================================== 1.1 ITEMS - Visit http://dwm2united.cjb.net/ - GameShark Section ================================================================== The code listed on that page changes the first item in inventory, I may do codes for the rest in time ================================================================== 1.2 GOLD - Visit http://dwm2united.cjb.net/ - GameShark Section ================================================================== The code listed is a good one :) ================================================================== 1.3 KEY CODES ================================================================== You will be shown how to ADD new keys because attempting to change a key you already have won't have an effect. There are 4 gameshark Addresses that MUST be changed for the codes to work. - Special Data - Prefix - Suffix - Enemy Level I call these Data Codes, you don't really need to be told what they are only that you will need to change ALL 4 for any code to work. 1.3.00 The Gameshark Addresses for Key Codes ----------------------------------------------------- When looking to add a key, use these Addresses as starting points. I've listed 20 positions. +----------------------------+----------------------------+ | Codes for Key in slot 1 | Codes for Key in slot 2 | +----------+-----------------+----------+-----------------+ | 01??07C7 | Special Data | 01??0BC7 | Special Data | | 01??08C7 | Prefix | 01??0CC7 | Prefix | | 01??09C7 | Suffix | 01??0DC7 | Suffix | | 01??0AC7 | Enemy Levels | 01??0EC7 | Enemy Levels | +----------+-----------------+----------+-----------------+ +----------------------------+----------------------------+ | Codes for Key in slot 3 | Codes for Key in slot 4 | +----------+-----------------+----------+-----------------+ | 01??0FC7 | Special Data | 01??13C7 | Special Data | | 01??10C7 | Prefix | 01??14C7 | Prefix | | 01??11C7 | Suffix | 01??15C7 | Suffix | | 01??12C7 | Enemy Levels | 01??16C7 | Enemy Levels | +----------+-----------------+----------+-----------------+ +----------------------------+----------------------------+ | Codes for Key in slot 5 | Codes for Key in slot 6 | +----------+-----------------+----------+-----------------+ | 01??17C7 | Special Data | 01??1BC7 | Special Data | | 01??18C7 | Prefix | 01??1CC7 | Prefix | | 01??19C7 | Suffix | 01??1DC7 | Suffix | | 01??1AC7 | Enemy Levels | 01??1EC7 | Enemy Levels | +----------+-----------------+----------+-----------------+ +----------------------------+----------------------------+ | Codes for Key in slot 7 | Codes for Key in slot 8 | +----------+-----------------+----------+-----------------+ | 01??1FC7 | Special Data | 01??23C7 | Special Data | | 01??20C7 | Prefix | 01??24C7 | Prefix | | 01??21C7 | Suffix | 01??25C7 | Suffix | | 01??22C7 | Enemy Levels | 01??26C7 | Enemy Levels | +----------+-----------------+----------+-----------------+ +----------------------------+----------------------------+ | Codes for Key in slot 9 | Codes for Key in slot 10 | +----------+-----------------+----------+-----------------+ | 01??27C7 | Special Data | 01??2BC7 | Special Data | | 01??28C7 | Prefix | 01??2CC7 | Prefix | | 01??29C7 | Suffix | 01??2DC7 | Suffix | | 01??2AC7 | Enemy Levels | 01??2EC7 | Enemy Levels | +----------+-----------------+----------+-----------------+ +----------------------------+----------------------------+ | Codes for Key in slot 11 | Codes for Key in slot 12 | +----------+-----------------+----------+-----------------+ | 01??2FC7 | Special Data | 01??33C7 | Special Data | | 01??30C7 | Prefix | 01??34C7 | Prefix | | 01??31C7 | Suffix | 01??35C7 | Suffix | | 01??32C7 | Enemy Levels | 01??36C7 | Enemy Levels | +----------+-----------------+----------+-----------------+ +----------------------------+----------------------------+ | Codes for Key in slot 13 | Codes for Key in slot 14 | +----------+-----------------+----------+-----------------+ | 01??37C7 | Special Data | 01??3BC7 | Special Data | | 01??38C7 | Prefix | 01??3CC7 | Prefix | | 01??39C7 | Suffix | 01??3DC7 | Suffix | | 01??3AC7 | Enemy Levels | 01??3EC7 | Enemy Levels | +----------+-----------------+----------+-----------------+ +----------------------------+----------------------------+ | Codes for Key in slot 15 | Codes for Key in slot 16 | +----------+-----------------+----------+-----------------+ | 01??3FC7 | Special Data | 01??43C7 | Special Data | | 01??40C7 | Prefix | 01??44C7 | Prefix | | 01??41C7 | Suffix | 01??45C7 | Suffix | | 01??42C7 | Enemy Levels | 01??46C7 | Enemy Levels | +----------+-----------------+----------+-----------------+ +----------------------------+----------------------------+ | Codes for Key in slot 17 | Codes for Key in slot 18 | +----------+-----------------+----------+-----------------+ | 01??47C7 | Special Data | 01??4BC7 | Special Data | | 01??48C7 | Prefix | 01??4CC7 | Prefix | | 01??49C7 | Suffix | 01??4DC7 | Suffix | | 01??4AC7 | Enemy Levels | 01??4EC7 | Enemy Levels | +----------+-----------------+----------+-----------------+ +----------------------------+----------------------------+ | Codes for Key in slot 19 | Codes for Key in slot 20 | +----------+-----------------+----------+-----------------+ | 01??4FC7 | Special Data | 01??53C7 | Special Data | | 01??50C7 | Prefix | 01??54C7 | Prefix | | 01??51C7 | Suffix | 01??55C7 | Suffix | | 01??52C7 | Enemy Levels | 01??56C7 | Enemy Levels | +----------+-----------------+----------+-----------------+ 1.3.01 Adventure Keys ----------------------------------------------------- The Adventure Keys are the ones you get in the game as part of your quest. Remember we need to change 4 Data codes, Special Data, Prefix, Suffix and Enemy Levels __________________________________ / | | SPECIAL DATA - Adventure Keys | | | | 01 - GreatLog | | 02 - Oasis Key | | 03 - Pirate Key | | 04 - Ice Key | | 05 - Sky Key | | 06 - Limbo Key | | 07 - Elf Key | | 08 - Lonely | | 09 - Traveler | | 0A - Brawn | | 0B - Baffle | | 0C - Soul | \__________________________________| __________________________________ / | | OTHER DATA - Adventure Keys | | | | FF - Prefix | | FF - Suffix | | 80 - Enemy Level | \__________________________________| 1.3.01a Adventure Keys - Example ----------------------------------------------------- Lets say you had 5 keys and wanted to make the 6th Key a Brawn Key 1. Find the 4 Data Codes needed - Special Data is 0A for the Brawn Key - Prefix is FF for Adventure Keys - Suffix is FF for Adventure Keys - Enemy Level is 80 for Adventure Keys 2. Find the Gameshark Codes for Key in slot 6 +----------------------------+ | Codes for Key in slot 6 | +----------+-----------------+ | 01??1BC7 | Special Data | | 01??1CC7 | Prefix | | 01??1DC7 | Suffix | | 01??1EC7 | Enemy Levels | +----------+-----------------+ 3. Now replace the ??'s with thier correct data codes 01 0A 1BC7 - Special Data is 0A for the Brawn Key 01 FF 1CC7 - Prefix is FF for Adventure Keys 01 FF 1DC7 - Suffix is FF for Adventure Keys 01 80 1EC7 - Enemy Levels is 80 for Adventure Keys 4. Now Enter the Codes you just did into your GameShark 1.3.02 Magic Keys ----------------------------------------------------- The Magic Keys don't play a part in the game but are excellent places for getting monsters and for plain out mayhem of bashing :) Remember we need to change 4 Data codes, Special Data, Prefix, Suffix and Enemy Levels Magic Keys use Prefix/Suffix to produce a different number of worlds. Things like, YlwCave and LastStar are examples of Magic Keys __________________________________ / | | SPECIAL DATA - Magic Keys | | | | 00 - Special Data | \__________________________________| __________________________________ / | | PREFIX - Magic Keys | | | | 00 - Ylw | | 01 - Plain | | 02 - Green | | 03 - Blue | | 04 - First | | 05 - Red | | 06 - White | | 07 - Quiet | | 08 - Black | | 09 - Gaudy | | 0A - Silvr | | 0B - Dream | | 0C - Misty | | 0D - Secrt | | 0E - Shiny | | 0F - Last | \__________________________________| __________________________________ / | | SUFFIX - Magic Keys | | | | 00 - Slime | | 01 - Draco | | 02 - Beast | | 03 - Bird | | 04 - Tree | | 05 - Bug | | 06 - Devil | | 07 - Death | | 08 - Thing | | 09 - Water | | 0A - Lord | | 0B - Cave | | 0C - Isle | | 0D - Torch | | 0E - Gardn | | 0F - Pit | | 10 - Bsmt | | 11 - Jail | | 12 - Magma | | 13 - Sea | | 14 - Field | | 15 - Tower | | 16 - Mine | | 17 - Hill | | 18 - Cstle | | 19 - Mound | | 1A - Desrt | | 1B - Lake | | 1C - Jungl | | 1D - Haven | | 1E - Grass | | 1F - Forst | | 20 - Grave | | 21 - Crag | | 22 - Shore | | 23 - Log | | 24 - Sky | | 25 - Mtn | | 26 - View | | 27 - Cliff | | 28 - Islet | | 29 - Land | | 2A - Grove | | 2B - Swamp | | 2C - Manor | | 2D - Depth | | 2E - Hole | | 2F - Tomb | | 30 - Soil | | 31 - Pond | | 32 - Hell | | 33 - Moon | | 34 - Ocean | | 35 - Gulch | | 36 - River | | 37 - Star | \__________________________________| __________________________________ / | | ENEMY MONSTERS - Magic Keys | | | | 01 - Level 1 Monsters | | 0A - Level 10 Monsters | | 14 - Level 20 Monsters | | 1E - Level 30 Monsters | | 28 - Level 40 Monsters | | 32 - Level 50 Monsters | | 3C - Level 60 Monsters | | 46 - Level 70 Monsters | | 50 - Level 80 Monsters | | 5A - Level 90 Monsters | | 63 - Level 99 Monsters [Max] | \__________________________________| 1.3.02a Magic Keys - Example ----------------------------------------------------- Lets say you had 5 keys and wanted to make the 6th Key a LastLord Key 1. Find the 4 Data Codes needed - Special Data is 00 for Magic Keys - Prefix is 0F for "Last" - Suffix is 0A for "Lord" - Enemy Level we'll make 01 for Level 1 Monsters 2. Find the Gameshark Codes for Key in slot 6 +----------+-----------------+ | Codes for Key in slot 6 | +----------+-----------------+ | 01??1BC7 | Special Data | | 01??1CC7 | Prefix | | 01??1DC7 | Suffix | | 01??1EC7 | Enemy Levels | +----------+-----------------+ 3. Now replace the ??'s with thier correct data codes 01 00 1BC7 - Special Data is 00 for Magic Keys 01 0F 1CC7 - Prefix is 0F for "Last" 01 0A 1DC7 - Suffix is 0A for "Lord" 01 01 1EC7 - Enemy Level we'll make 01 for Level 1 Monsters 4. Now Enter the Codes you just did into your GameShark ============================================================================== 2.0 MONSTER CATCHING CODES - LORD LADON ============================================================================== To see Lord Ladon's full version of his codes visit DWM2 United and in the GameShark Section. I have borrowed part of his Codes in this section. ================================================================== 2.1 THE BASIC CODES ================================================================== There are 5 GameShark Addresses that simplify the catching of monsters which I will list here 2.1.01 Number of Monsters you meet ----------------------------------------------------- While you can change the number of monsters to 3, for catching purposes you only want this to be 1 ______________________________________________ / | | 0100DCCF : Meet 1 Monster in Next battle | \______________________________________________| 2.1.02 Autojoin Code ----------------------------------------------------- Using this code will eliminate the need for Meat Treats ______________________________________________ / | | 0100A1D8 : Auto Join monster 1 | \______________________________________________| 2.1.03 Monster Type Codes ----------------------------------------------------- There are 2 Addresses that need changing for the right monster to join. You will need to refer to the Monster Type Listing for the data for xx and yy ______________________________________________ / | | 01xxC9D1 : See Monster Type Listing for xx | | 01yyCAD1 : See Monster Type Listing for yy | \______________________________________________| 2.1.04 Family Type Code ----------------------------------------------------- To make sure you have the correct monster, its family codes is also needed ______________________________________________ / | | 01??CBD1 : See Family Type listing for ?? | \______________________________________________| ================================================================== 2.2 THE BASIC MONSTER CATCHING CODE COMBINATIONS ================================================================== To sum up the previous areas, the codes you need are listed below ______________________________________________ / | | 0100DCCF : Meet 1 Monster in Next battle | | 0100A1D8 : Auto Join monster 1 | | 01xxC9D1 : See Monster Type Listing for xx | | 01yyCAD1 : See Monster Type Listing for yy | | 01??CBD1 : See Family Type listing for ?? | \______________________________________________| Listed in a later section are Listings you'll want to use for these codes : Monster Type This is the monster you want to join. Just search for the one you wish and grab both the xx data and the yy data : Family Type Again a listing has the information. While you're looking up the monster type, take a note of the family its in. 2.2.01 The CORRECT way to catch ANY monster ----------------------------------------------------- If you enter the codes as listed above, you'll have problems catching some of the monsters. So heres the way to catch ANY monster. FIRST : Activate these Codes ______________________________________________ / | | 0100DCCF : Meet 1 Monster in Next battle | | 0100A1D8 : Auto Join monster 1 | \______________________________________________| ONCE A BATTLE HAS STARTED ______________________________________________ / | | 01xxC9D1 : See Monster Type Listing for xx | | 01yyCAD1 : See Monster Type Listing for yy | | 01??CBD1 : See Family Type listing for ?? | \______________________________________________| While you are battling, the monster you're fighting will still look like the monster before you activated the codes. Don't worry, thats normal. Once the monster joins you'll see when you're naming it, the monster you want will show up :) DEACTIVATE THE CODES ONCE YOU HAVE YOUR MONSTER 2.2.02 Catching Lamia, Dimensaur or Kagebou ----------------------------------------------------- Using the method above, you can now catch these rare monsters. Just repeat the process for catching the monsters. FIRST : Activate these Codes ______________________________________________ / | | 0100DCCF : Meet 1 Monster in Next battle | | 0100A1D8 : Auto Join monster 1 | \______________________________________________| ONCE A BATTLE HAS STARTED ______________________________________________ / | | 017CC9D1 : Lamia's xx Code | | 0101CAD1 : Lamia's yy Code | | 010ACBD1 : Lamia's ?? Family Type | \______________________________________________| OR ______________________________________________ / | | 017DC9D1 : Dimensaur's xx Code | | 0101CAD1 : Dimensaur's yy Code | | 010ACBD1 : Dimensaur's ?? Family Type | \______________________________________________| OR ______________________________________________ / | | 017EC9D1 : Kagebou's xx Code | | 0101CAD1 : Kagebou's yy Code | | 010ACBD1 : Kagebou's ?? Family Type | \______________________________________________| DEACTIVATE THE CODES ONCE YOU HAVE YOUR MONSTER Just remember, the monster changes to the one you want after its joined 2.2.03 Old Gameshark Owners trick ----------------------------------------------------- The basic problem with Older versions of a Gameshark is that it can't access all the Game Shark Addresses, so heres a small trick for you if you want the 3 Rare Monsters. It best to activate your codes in Oasis World. FIRST : Activate these 2 codes. The Curselamp Autojoins :) ______________________________________________ / | | 010ACBD1 : ???? Family Type | | 0107DDCF : Fight a CurseLamp [in Oasis] | \______________________________________________| ONCE A BATTLE HAS STARTED ______________________________________________ / | | 017CC9D1 : Lamia Code | \______________________________________________| OR ______________________________________________ / | | 017DC9D1 : Dimensaur Code | \______________________________________________| OR ______________________________________________ / | | 017EC9D1 : Kagebou Code | \______________________________________________| DEACTIVATE THE CODES ONCE YOU HAVE YOUR MONSTER Just remember, the monster changes to the one you want after its joined Unfortunately the Family Type may not work, just check your caught monster to see if its a ???? family. If not then just go and catch another rare hoping its the opposite gender :) As you can see, the older Gamesharks miss out the 2nd value needed for the monster. Its the 01 Data bit, so you'll need to find a monster which has it. If you ever want a monster where the yy [See Monster Type Listing] is 01, then just fight a Material or Water Family to catch them. Example : The codes needed for DarkDrium for a V3.1+ are ______________________________________________ / | | 0171C9D1 : DarkDrium xx Code for v3.1+ | | 0101CAD1 : DarkDrium yy Code for v3.1+ | | 010ACBD1 : DarkDrium Family Type | \______________________________________________| Example : For Older Gamesharks this is ______________________________________________ / | | 0107DDCF : Fight a CurseLamp [in Oasis] | | ONCE IN BATTLE | | 0171C9D1 : DarkDrium xx Code for Older | | 010ACBD1 : DarkDrium Family Type | \______________________________________________| While I've not tested any of the other codes, at least this section for you older holders can be done :p ================================================================== 2.3 ADVANCE JOINING CODING ================================================================== If you want to change more information on the monster joining your ranks then use these codes. They go in at the same time you put in the Monster Type Codes 2.3.01 Gender ----------------------------------------------------- Use only ONE of the following codes :) ______________________________________________ / | | 0100CCD1 : Male Monster | | 0101CCD1 : Female Monster | \______________________________________________| 2.3.02 Best possible joining stats ----------------------------------------------------- When a monster joins, the stats it gets is based on what it has when you fought it. [Doesn't apply to some monsters]. By increasing certain stats its possible to unfairly weight it's stats in your favor :) Now I know there are limits on how many codes you can use, so if you need to drop some, just use the [2] number codes as this gives 768. Current HPs, Max HPs, Current MPs, Max MPs, ATK, DEF, AGL and INT are all set to 999. When a monster joins you won't get 999 to all of your stats, some will be less. These codes just give you the best opportunity for higher than normal stats You may want to use the Level Code when getting Dimensaur :p ______________________________________________ / | | 0163D6D1 : Level 99 | | 01E7DAD1 : Current HPs | | 0103DBD1 : Current HPs [2] | | 01E7DCD1 : MAX HPs | | 0103DDD1 : MAX HPs [2] | | 01E7DED1 : Current MPs | | 0103DFD1 : Current MPs [2] | | 01E7E0D1 : MAX MPs | | 0103E1D1 : MAX MPs [2] | | 01E7E2D1 : ATK | | 0103E3D1 : ATK [2] | | 01E7E4D1 : DEF | | 0103E5D1 : DEF [2] | | 01E7E6D1 : AGL | | 0103E7D1 : AGL [2] | | 01E7E8D1 : INT | | 0103E9D1 : INT [2] | \______________________________________________| 2.3.03 Removing WLD ----------------------------------------------------- Of course we want to have nice happy monsters joining us right?? :p ______________________________________________ / | | 0100EAD1 : WLD | | 0100EBD1 : WLD | \______________________________________________| 2.3.04 Make Hotblooded ----------------------------------------------------- And Hotblooded is the best personality to have right? :P ______________________________________________ / | | 01FFECD1 : Personality | | 01FFEDD1 : Personality | | 01FFEED1 : Personality | | 01FFEFD1 : Personality | \______________________________________________| ============================================================================== 3.0 IN-BATTLE MODIFIERS ============================================================================== One of the most common gameshark codes is the ones which change the temporary data. In this case its the In-Battle Modifiers. These happen when a battle starts. The most commonly used is the Current HPs change. In-Battle details are lost once the game goes back to normal. These codes are put in BEFORE entering a battle ================================================================== 3.1 The Monsters in your Team ================================================================== The following codes are for monsters in your team. The sections with Information only don't need to be changed and won't really affect much in the long run if other codes are on. I'd ignore them. 3.1.01 Levels - Information only ______________________________________________ / | | 01??B7D8 : Level Monster 1 - Team | | 01??B8D8 : Level Monster 2 - Team | | 01??B9D8 : Level Monster 3 - Team | \______________________________________________| 3.1.02 Set Current HPs to 999 ______________________________________________ / | | 01E7BFD8 : Current Hps Monster 1 - Team | | 0103C0D8 : Current Hps Monster 1 - Team | | 01E7C1D8 : Current Hps Monster 2 - Team | | 0103C2D8 : Current Hps Monster 2 - Team | | 01E7C3D8 : Current Hps Monster 3 - Team | | 0103C4D8 : Current Hps Monster 3 - Team | \______________________________________________| 3.1.03 Max HPs - Information only ______________________________________________ / | | 01??CFD8 : Max Hps Monster 1 - Team | | 01??D0D8 : Max Hps Monster 1 - Team | | 01??D1D8 : Max Hps Monster 2 - Team | | 01??D2D8 : Max Hps Monster 2 - Team | | 01??D3D8 : Max Hps Monster 3 - Team | | 01??D4D8 : Max Hps Monster 3 - Team | \______________________________________________| 3.1.04 Set Current MPs to 999 ______________________________________________ / | | 01E7DFD8 : Current Mps Monster 1 - Team | | 0103E0D8 : Current Mps Monster 1 - Team | | 01E7E1D8 : Current Mps Monster 2 - Team | | 0103E2D8 : Current Mps Monster 2 - Team | | 01E7E3D8 : Current Mps Monster 3 - Team | | 0103E4D8 : Current Mps Monster 3 - Team | \______________________________________________| 3.1.05 Max MPs - Information only ______________________________________________ / | | 01??EFD8 : Max Mps Monster 1 - Team | | 01??F0D8 : Max Mps Monster 1 - Team | | 01??F1D8 : Max Mps Monster 2 - Team | | 01??F2D8 : Max Mps Monster 2 - Team | | 01??F3D8 : Max Mps Monster 3 - Team | | 01??F4D8 : Max Mps Monster 3 - Team | \______________________________________________| 3.1.06 Set ATK to 999 ______________________________________________ / | | 01E7FFD8 : ATK Monster 1 - Team | | 010300D9 : ATK Monster 1 - Team | | 01E701D9 : ATK Monster 2 - Team | | 010302D9 : ATK Monster 2 - Team | | 01E703D9 : ATK Monster 3 - Team | | 010304D9 : ATK Monster 3 - Team | \______________________________________________| 3.1.07 Set DEF to 999 ______________________________________________ / | | 01E70FD9 : DEF Monster 1 - Team | | 010310D9 : DEF Monster 1 - Team | | 01E711D9 : DEF Monster 2 - Team | | 010312D9 : DEF Monster 2 - Team | | 01E713D9 : DEF Monster 3 - Team | | 010314D9 : DEF Monster 3 - Team | \______________________________________________| 3.1.08 Set AGL to 999 ______________________________________________ / | | 01E71FD9 : AGL Monster 1 - Team | | 010320D9 : AGL Monster 1 - Team | | 01E721D9 : AGL Monster 2 - Team | | 010322D9 : AGL Monster 2 - Team | | 01E723D9 : AGL Monster 3 - Team | | 010324D9 : AGL Monster 3 - Team | \______________________________________________| 3.1.09 Set INT to 999 ______________________________________________ / | | 01E72FD9 : INT Monster 1 - Team | | 010330D9 : INT Monster 1 - Team | | 01E731D9 : INT Monster 2 - Team | | 010332D9 : INT Monster 2 - Team | | 01E733D9 : INT Monster 3 - Team | | 010334D9 : INT Monster 3 - Team | \______________________________________________| 3.1.10 Set WLD to 0 ______________________________________________ / | | 01003FD9 : WLD Monster 1 - Team | | 010040D9 : WLD Monster 1 - Team | | 010041D9 : WLD Monster 2 - Team | | 010042D9 : WLD Monster 2 - Team | | 010043D9 : WLD Monster 3 - Team | | 010044D9 : WLD Monster 3 - Team | \______________________________________________| 3.1.11 Monster Icon - Information Only ______________________________________________ / | | 01xx58D9 : Monster 1 Label - Team | | 01yy59D9 : Monster 1 Label - Team | | 01xx5AD9 : Monster 2 Label - Team | | 01yy5BD9 : Monster 2 Label - Team | | 01xx5CD9 : Monster 3 Label - Team | | 01yy5DD9 : Monster 3 Label - Team | \______________________________________________| 3.1.12 Set Personality to Hotblooded ______________________________________________ / | | 01FF68D9 : Pers Modifier 1 Monster 1 - Team | | 01FF69D9 : Pers Modifier 1 Monster 2 - Team | | 01FF6AD9 : Pers Modifier 1 Monster 3 - Team | | 01FF70D9 : Pers Modifier 3 Monster 1 - Team | | 01FF71D9 : Pers Modifier 3 Monster 2 - Team | | 01FF72D9 : Pers Modifier 3 Monster 3 - Team | | 01FF78D9 : Pers Modifier 2 Monster 1 - Team | | 01FF79D9 : Pers Modifier 2 Monster 2 - Team | | 01FF7AD9 : Pers Modifier 2 Monster 3 - Team | | 01FF80D9 : Pers Modifier 4 Monster 1 - Team | | 01FF81D9 : Pers Modifier 4 Monster 2 - Team | | 01FF82D9 : Pers Modifier 4 Monster 3 - Team | \______________________________________________| ================================================================== 3.2 The ENEMY Monsters ================================================================== As is the case with the Team Monsters, generally the only codes you'll want is the one which changes the HPs. You have to make this 1 as trying to make it zero will crash your game :) 3.2.01 Levels - Information only ______________________________________________ / | | 01??BBD8 : Level Monster 1 - Enemy | | 01??BCD8 : Level Monster 2 - Enemy | | 01??BDD8 : Level Monster 3 - Enemy | \______________________________________________| 3.2.02 Set Current HPs to 1 ______________________________________________ / | | 0101C7D8 : Current Hps Monster 1 - Enemy | | 0100C8D8 : Current Hps Monster 1 - Enemy | | 0101C9D8 : Current Hps Monster 2 - Enemy | | 0100CAD8 : Current Hps Monster 2 - Enemy | | 0101CBD8 : Current Hps Monster 3 - Enemy | | 0100CCD8 : Current Hps Monster 3 - Enemy | \______________________________________________| 3.2.03 Max HPs - Information only ______________________________________________ / | | 01??D7D8 : Max Hps Monster 1 - Enemy | | 01??D8D8 : Max Hps Monster 1 - Enemy | | 01??D9D8 : Max Hps Monster 2 - Enemy | | 01??DAD8 : Max Hps Monster 2 - Enemy | | 01??DBD8 : Max Hps Monster 3 - Enemy | | 01??DCD8 : Max Hps Monster 3 - Enemy | \______________________________________________| 3.2.04 Set Current MPs to 0 ______________________________________________ / | | 0100E7D8 : Current Mps Monster 1 - Enemy | | 0100E8D8 : Current Mps Monster 1 - Enemy | | 0100E9D8 : Current Mps Monster 2 - Enemy | | 0100EAD8 : Current Mps Monster 2 - Enemy | | 0100EBD8 : Current Mps Monster 3 - Enemy | | 0100ECD8 : Current Mps Monster 3 - Enemy | \______________________________________________| 3.2.05 Max MPs - Information only ______________________________________________ / | | 0100F7D8 : Max Mps Monster 1 - Enemy | | 0100F8D8 : Max Mps Monster 1 - Enemy | | 0100F9D8 : Max Mps Monster 2 - Enemy | | 0100FAD8 : Max Mps Monster 2 - Enemy | | 0100FBD8 : Max Mps Monster 3 - Enemy | | 0100FCD8 : Max Mps Monster 3 - Enemy | \______________________________________________| 3.2.06 Set ATK to 0 ______________________________________________ / | | 010007D9 : ATK Monster 1 - Enemy | | 010008D9 : ATK Monster 1 - Enemy | | 010009D9 : ATK Monster 2 - Enemy | | 01000AD9 : ATK Monster 2 - Enemy | | 01000BD9 : ATK Monster 3 - Enemy | | 01000CD9 : ATK Monster 3 - Enemy | \______________________________________________| 3.2.07 Set DEF to 0 ______________________________________________ / | | 010017D9 : DEF Monster 1 - Enemy | | 010018D9 : DEF Monster 1 - Enemy | | 010019D9 : DEF Monster 2 - Enemy | | 01001AD9 : DEF Monster 2 - Enemy | | 01001BD9 : DEF Monster 3 - Enemy | | 01001CD9 : DEF Monster 3 - Enemy | \______________________________________________| 3.2.08 Set AGL to 0 ______________________________________________ / | | 010027D9 : AGL Monster 1 - Enemy | | 010028D9 : AGL Monster 1 - Enemy | | 010029D9 : AGL Monster 2 - Enemy | | 01002AD9 : AGL Monster 2 - Enemy | | 01002BD9 : AGL Monster 3 - Enemy | | 01002CD9 : AGL Monster 3 - Enemy | \______________________________________________| 3.2.09 Set INT to 0 ______________________________________________ / | | 010037D9 : INT Monster 1 - Enemy | | 010038D9 : INT Monster 1 - Enemy | | 010039D9 : INT Monster 2 - Enemy | | 01003AD9 : INT Monster 2 - Enemy | | 01003BD9 : INT Monster 3 - Enemy | | 01003CD9 : INT Monster 3 - Enemy | \______________________________________________| 3.2.10 Set WLD to 0 ______________________________________________ / | | 010047D9 : WLD Monster 1 - Enemy | | 010048D9 : WLD Monster 1 - Enemy | | 010049D9 : WLD Monster 2 - Enemy | | 01004AD9 : WLD Monster 2 - Enemy | | 01004BD9 : WLD Monster 3 - Enemy | | 01004CD9 : WLD Monster 3 - Enemy | \______________________________________________| 3.2.11 Monster Icon - Information Only ______________________________________________ / | | 01xx60D9 : Monster 1 Label - Enemy | | 01yy61D9 : Monster 1 Label - Enemy | | 01xx62D9 : Monster 2 Label - Enemy | | 01yy63D9 : Monster 2 Label - Enemy | | 01xx64D9 : Monster 3 Label - Enemy | | 01yy65D9 : Monster 3 Label - Enemy | \______________________________________________| 3.2.12 Set Personality to lazy ______________________________________________ / | | 01006CD9 : Pers Mod 1 Monster 1 - Enemy | | 01006DD9 : Pers Mod 1 Monster 2 - Enemy | | 01006ED9 : Pers Mod 1 Monster 3 - Enemy | | 010074D9 : Pers Mod 3 Monster 1 - Enemy | | 010075D9 : Pers Mod 3 Monster 2 - Enemy | | 010076D9 : Pers Mod 3 Monster 3 - Enemy | | 01007CD9 : Pers Mod 2 Monster 1 - Enemy | | 01007DD9 : Pers Mod 2 Monster 2 - Enemy | | 01007ED9 : Pers Mod 2 Monster 3 - Enemy | | 010084D9 : Pers Mod 4 Monster 1 - Enemy | | 010085D9 : Pers Mod 4 Monster 2 - Enemy | | 010086D9 : Pers Mod 4 Monster 3 - Enemy | \______________________________________________| ============================================================================== 4.0 MONSTER DATA ============================================================================== The data kept on your game for the monsters is generally "referred" to by the programming. We'll attempt in this section to change that data for monsters you may have. ================================================================== 4.1 FINDING THE DATA POSITIONS ================================================================== The monsters in your team do not reflect how they are kept in the game data over the period of time. Due to breeding or changing your monsters these change. So we need to find out which monsters are in your team first. 4.1.01 Number of Monsters in your Team ----------------------------------------------------- This address doesn't need to be altered, unless you want to remove a monster from your team. ______________________________________________ / | | 01??FDC6 : Number of monsters in team | | ----------------------------------------- | | 0101FDC6 : Only have 1 monster in team | | 0102FDC6 : Only have 2 monster in team | | 0103FDC6 : Only have 3 monster in team | \______________________________________________| 4.1.02 Changing the Monsters in your team ----------------------------------------------------- This address is where you can change whom is in your team. This will show you the true positions of how monsters are kept in your data. ______________________________________________ / | | 01??FEC6 : Change Monster 1 in team | | 01??FFC6 : Change Monster 2 in team | | 01??00C7 : Change Monster 3 in team | \______________________________________________| The data needed here is a HEX number, so I've listed these below. They relate to how the monsters appear in your game data. To avoid using codes for corrupt data, NEVER put in a number higher than the monsters you have at the farm ______________________________________________ / | | Change ?? in the above address to | | 00 - For the 1st monster in your data | | 01 - For the 2nd monster in your data | | 02 - For the 3rd monster in your data | | 03 - For the 4th monster in your data | | 04 - For the 5th monster in your data | | 05 - For the 6th monster in your data | | 06 - For the 7th monster in your data | | 07 - For the 8th monster in your data | | 08 - For the 9th monster in your data | | 09 - For the 10th monster in your data | | 0A - For the 11th monster in your data | | 0B - For the 12th monster in your data | | 0C - For the 13th monster in your data | | 0D - For the 14th monster in your data | | 0E - For the 15th monster in your data | | 0F - For the 16th monster in your data | | 10 - For the 17th monster in your data | | 11 - For the 18th monster in your data | | 12 - For the 19th monster in your data | | 13 - For the 20th monster in your data | \______________________________________________| You will soon discover that EGGS will occupy space in your data. 4.1.03 Duping and Warning ----------------------------------------------------- By being able to change the monsters in your team, you can effectively have copies of the same monster in your team. HOWEVER a WARNING should be made here. Don't try to breed with these copies or use the farm while the cheats are on because it will eventually crash your game. 4.1.03a Example of Duping ----------------------------------------------------- Lets say you want to dupe the first monster in your data. The best method is to already have 3 monsters in your team, so you don't have to mess around with an address. Next use the codes to change the Monsters in your team. Lets say we want 3 copies of the 6th Monster in Data. The codes would be 4.1.03b 3 Copies of Monster 6 in Data ______________________________________________ / | | 0105FEC6 : Change Monster 1 in team | | 0105FFC6 : Change Monster 2 in team | | 010500C7 : Change Monster 3 in team | \______________________________________________| When Experience points are shown, it will have it shared between the 3 dupes. However what occurs is that Monster 6 in the Data will get the total experience. 4.1.04 Farm Data not Game Data ----------------------------------------------------- And just a final point, because EGGS occur in the data, the Farm isn't an accurate reflection of how game data is stored. In DWM there are codes which were made based on the monsters in the farm. Of course they remained accurate until people started breeding. While the codes still worked, the changes were made to monsters other than the ones listed. So the farm doesn't reflect the physical game data. Only by changing the Team Make-Up will you be able to truly see what monsters or eggs are in each position. 4.1.05 Activation and Uses ----------------------------------------------------- The codes should be ACTIVATED before entering a battle. They take affect by bringing up the Game Menu. A use for this is to put in monsters from the farm so they can gain experience, and saves you from trotting to the farm to pick them up :) DEACTIVATE the codes when you're BREEDING or visiting the FARM ============================================================================== 5.0 MONSTER DATA HACKING ============================================================================== It is important that you get famaliar with SECTION 4.0 of this FAQ because the principles needed for this section rely on the use of that section. Basic Outline: This section will show how to change your monsters data such as Monster Type, Gender, Level, All stats and Resistances [To be continued] ============================================================================== 8.0 TABLE LISTINGS ============================================================================== In some of the sections you will need these Listings to complete a code. ================================================================== 8.1 Monsters Type Listing ================================================================== +======================+ +======================+ +======================+ | SLIME FAMILY - 00 | | DRAGON FAMILY - 01 | | BEAST FAMILY - 02 | |======================| |======================| |======================| | MONSTER | xx | yy | | MONSTER | xx | yy | | MONSTER | xx | yy | +============+====+====+ +============+====+====+ +============+====+====+ | DrakSlime | 01 | 00 | | DragonKid | 24 | 00 | | Tonguella | 47 | 00 | | SpotSlime | 02 | 00 | | Tortragon | 25 | 00 | | Almiraj | 48 | 00 | | WingSlime | 03 | 00 | | Pteranod | 26 | 00 | | Catfly | 49 | 00 | | TreeSlime | 04 | 00 | | Gasgon | 27 | 00 | | PillowRat | 4A | 00 | | Snaily | 05 | 00 | | FairyDrak | 28 | 00 | | Saccer | 4B | 00 | | SlimeNite | 06 | 00 | | LizardMan | 29 | 00 | | GulpBeast | 4C | 00 | | Babble | 07 | 00 | | Poisongon | 2A | 00 | | Skullroo | 4D | 00 | | BoxSlime | 08 | 00 | | Swordgon | 2B | 00 | | WindBeast | 4E | 00 | | PearlGel | 09 | 00 | | Drygon | 2C | 00 | | Beavern | 4F | 00 | | Slime | 0A | 00 | | Dragon | 2D | 00 | | Anteater | 50 | 00 | | Healer | 0B | 00 | | MiniDrak | 2E | 00 | | SuperTen | 51 | 00 | | FangSlime | 0C | 00 | | MadDragon | 2F | 00 | | IronTurt | 52 | 00 | | RockSlime | 0D | 00 | | Rayburn | 30 | 00 | | Mommonja | 53 | 00 | | SlimeBorg | 0E | 00 | | Chamelgon | 31 | 00 | | HammerMan | 54 | 00 | | Slabbit | 0F | 00 | | LizardFly | 32 | 00 | | Grizzly | 55 | 00 | | KingSlime | 10 | 00 | | Andreal | 33 | 00 | | Yeti | 56 | 00 | | Metaly | 11 | 00 | | KingCobra | 34 | 00 | | ArrowDog | 57 | 00 | | Metabble | 12 | 00 | | Vampirus | 35 | 00 | | NoctoKing | 58 | 00 | | SpotKing | 13 | 00 | | SnakeBat | 36 | 00 | | BeastNite | 59 | 00 | | TropicGel | 14 | 00 | | Spikerous | 37 | 00 | | MadGopher | 5A | 00 | | MimeSlime | 15 | 00 | | GreatDrak | 38 | 00 | | FairyRat | 5B | 00 | | HaloSlime | 16 | 00 | | Crestpent | 39 | 00 | | Unicorn | 5C | 00 | | MetalKing | 17 | 00 | | WingSnake | 3A | 00 | | Goategon | 5D | 00 | | GoldSlime | 18 | 00 | | Coatol | 3B | 00 | | WildApe | 5E | 00 | | GranSlime | 19 | 00 | | Orochi | 3C | 00 | | Trumpeter | 5F | 00 | | WonderEgg | 1A | 00 | | BattleRex | 3D | 00 | | KingLeo | 60 | 00 | | | | | | SkyDragon | 3E | 00 | | DarkHorn | 61 | 00 | | | | | | Serpentia | 3F | 00 | | MadCat | 62 | 00 | | | | | | Divinegon | 40 | 00 | | BigEye | 63 | 00 | | | | | | Orligon | 41 | 00 | | Gorago | 64 | 00 | | | | | | GigaDraco | 42 | 00 | | CatMage | 65 | 00 | | | | | | | | | | Dumbira | 66 | 00 | +============+====+====+ +============+====+====+ +============+====+====+ | MONSTER | xx | yy | | MONSTER | xx | yy | | MONSTER | xx | yy | |======================| |======================| |======================| | SLIME FAMILY - 00 | | DRAGON FAMILY - 01 | | BEAST FAMILY - 02 | +======================+ +======================+ +======================+ +======================+ +======================+ +======================+ | BIRD FAMILY - 03 | | PLANT FAMILY - 04 | | BUG FAMILY - 05 | |======================| |======================| |======================| | MONSTER | xx | yy | | MONSTER | xx | yy | | MONSTER | xx | yy | +============+====+====+ +============+====+====+ +============+====+====+ | Picky | 6A | 00 | | MadPlant | 8D | 00 | | GiantSlug | B0 | 00 | | Wyvern | 6B | 00 | | FireWeed | 8E | 00 | | Catapila | B1 | 00 | | BullBird | 6C | 00 | | FloraMan | 8F | 00 | | Gophecada | B2 | 00 | | FloraJay | 6D | 00 | | WingTree | 90 | 00 | | Butterfly | B3 | 00 | | DuckKite | 6E | 00 | | CactiBall | 91 | 00 | | WeedBug | B4 | 00 | | MadPecker | 6F | 00 | | Gulpple | 92 | 00 | | GiantWorm | B5 | 00 | | MadRaven | 70 | 00 | | Toadstool | 93 | 00 | | Lipsy | B6 | 00 | | MistyWing | 71 | 00 | | AmberWeed | 94 | 00 | | StagBug | B7 | 00 | | AquaHawk | 72 | 00 | | Slurperon | 95 | 00 | | Pyuro | B8 | 00 | | Dracky | 73 | 00 | | StubSuck | 96 | 00 | | ArmyAnt | B9 | 00 | | KiteHawk | 74 | 00 | | Oniono | 97 | 00 | | GoHopper | BA | 00 | | BigRoost | 75 | 00 | | DanceVegi | 98 | 00 | | TailEater | BB | 00 | | StubBird | 76 | 00 | | TreeBoy | 99 | 00 | | ArmorPede | BC | 00 | | LandOwl | 77 | 00 | | Devipine | 9A | 00 | | Eyeder | BD | 00 | | MadGoose | 78 | 00 | | FaceTree | 9B | 00 | | GiantMoth | BE | 00 | | MadCondor | 79 | 00 | | HerbMan | 9C | 00 | | Droll | BF | 00 | | Emyu | 7A | 00 | | BeanMan | 9D | 00 | | ArmyCrab | C0 | 00 | | Blizzardy | 7B | 00 | | EvilSeed | 9E | 00 | | MadHornet | C1 | 00 | | Phoenix | 7C | 00 | | ManEater | 9F | 00 | | Belzebub | C2 | 00 | | ZapBird | 7D | 00 | | Snapper | A0 | 00 | | WarMantis | C3 | 00 | | Garudian | 7E | 00 | | GhosTree | A1 | 00 | | HornBeet | C4 | 00 | | WhipBird | 7F | 00 | | Rosevine | A2 | 00 | | Sickler | C5 | 00 | | FunkyBird | 80 | 00 | | Egdracil | A3 | 00 | | Armorpion | C6 | 00 | | RainHawk | 81 | 00 | | Warubou | A4 | 00 | | Digster | C7 | 00 | | Azurile | 82 | 00 | | Watabou | A5 | 00 | | Skularach | C8 | 00 | | Shantak | 83 | 00 | | Eggplaton | A6 | 00 | | MultiEyes | C9 | 00 | | CragDevil | 84 | 00 | | FooHero | A7 | 00 | | | | | +============+====+====+ +============+====+====+ +============+====+====+ | MONSTER | xx | yy | | MONSTER | xx | yy | | MONSTER | xx | yy | |======================| |======================| |======================| | BIRD FAMILY - 03 | | PLANT FAMILY - 04 | | BUG FAMILY - 05 | +======================+ +======================+ +======================+ +======================+ +======================+ +======================+ | DEVIL FAMILY - 06 | | ZOMBIE FAMILY - 07 | | MATERIAL FAMILY - 08 | |======================| |======================| |======================| | MONSTER | xx | yy | | MONSTER | xx | yy | | MONSTER | xx | yy | +============+====+====+ +============+====+====+ +============+====+====+ | Pixy | D3 | 00 | | Spooky | F6 | 00 | | JewelBag | 19 | 01 | | MedusaEye | D4 | 00 | | Skullgon | F7 | 00 | | EvilWand | 1A | 01 | | AgDevil | D5 | 00 | | Putrepup | F8 | 00 | | MadCandle | 1B | 01 | | Demonite | D6 | 00 | | RotRaven | F9 | 00 | | CoilBird | 1C | 01 | | DarkEye | D7 | 00 | | Mummy | FA | 00 | | Facer | 1D | 01 | | EyeBall | D8 | 00 | | DarkCrab | FB | 00 | | SpikyBoy | 1E | 01 | | SkulRider | D9 | 00 | | DeadNite | FC | 00 | | MadMirror | 1F | 01 | | EvilBeast | DA | 00 | | Shadow | FD | 00 | | RogueNite | 20 | 01 | | Bubblemon | DB | 00 | | Skulpent | FE | 00 | | Puppetor | 21 | 01 | | 1EyeClown | DC | 00 | | Hork | FF | 00 | | Goopi | 22 | 01 | | Gremlin | DD | 00 | | Mudron | 00 | 01 | | Voodoll | 23 | 01 | | ArcDemon | DE | 00 | | NiteWhip | 01 | 01 | | MetalDrak | 24 | 01 | | Lionex | DF | 00 | | WindMerge | 02 | 01 | | Balzak | 25 | 01 | | GoatHorn | E0 | 00 | | Reaper | 03 | 01 | | SabreMan | 26 | 01 | | Orc | E1 | 00 | | Inverzon | 04 | 01 | | CurseLamp | 27 | 01 | | Ogre | E2 | 00 | | FoxFire | 05 | 01 | | Brushead | 28 | 01 | | GateGuard | E3 | 00 | | CaptDead | 06 | 01 | | Roboster | 29 | 01 | | ChopClown | E4 | 00 | | DeadNoble | 07 | 01 | | Roboster2 | 2A | 01 | | BossTroll | E5 | 00 | | WhiteKing | 08 | 01 | | EvilPot | 2B | 01 | | Grendal | E6 | 00 | | BoneSlave | 09 | 01 | | Gismo | 2C | 01 | | Akubar | E7 | 00 | | Skeletor | 0A | 01 | | LavaMan | 2D | 01 | | MadKnight | E8 | 00 | | Servant | 0B | 01 | | IceMan | 2E | 01 | | EvilWell | E9 | 00 | | Lazamanus | 0C | 01 | | Mimic | 2F | 01 | | Gigantes | EA | 00 | | Copycat | 0D | 01 | | Exaucers | 30 | 01 | | Centasaur | EB | 00 | | MadSpirit | 0E | 01 | | MudDoll | 31 | 01 | | EvilArmor | EC | 00 | | PomPomBom | 0F | 01 | | Golem | 32 | 01 | | Jamirus | ED | 00 | | Niterich | 10 | 01 | | StoneMan | 33 | 01 | | Durran | EE | 00 | | | | | | BombCrag | 34 | 01 | | Titanis | EF | 00 | | | | | | GoldGolem | 35 | 01 | | LampGenie | F0 | 00 | | | | | | DarkMate | 36 | 01 | | | | | | | | | | ProtoMech | 37 | 01 | | | | | | | | | | CloudKing | 38 | 01 | +============+====+====+ +============+====+====+ +============+====+====+ | MONSTER | xx | yy | | MONSTER | xx | yy | | MONSTER | xx | yy | |======================| |======================| |======================| | DEVIL FAMILY - 06 | | ZOMBIE FAMILY - 07 | | MATERIAL FAMILY - 08 | +======================+ +======================+ +======================+ +======================+ +======================+ +======================+ | WATER FAMILY - 09 | | ???? FAMILY - 0A | | SPECIAL - 0A | |======================| |======================| |======================| | MONSTER | xx | yy | | MONSTER | xx | yy | | MONSTER | xx | yy | +============+====+====+ +============+====+====+ +============+====+====+ | Petiteel | 3C | 01 | | DracoLord | 5F | 01 | | Lamia | 7C | 01 | | Moray | 3D | 01 | | DracoLord1 | 60 | 01 | | Dimensaur | 7D | 01 | | WalrusMan | 3E | 01 | | LordDraco | 61 | 01 | | Kagebou | 7E | 01 | | RayGigas | 3F | 01 | | Hargon | 62 | 01 | +============+====+====+ | Anemon | 40 | 01 | | Sidoh | 63 | 01 | | Aquarella | 41 | 01 | | Genosidoh | 64 | 01 | | Merman | 42 | 01 | | Baramos | 65 | 01 | | Octokid | 43 | 01 | | Zoma | 66 | 01 | | PutreFish | 44 | 01 | | AsuraZoma | 67 | 01 | | Octoreach | 45 | 01 | | Pizzaro | 68 | 01 | | Angleron | 46 | 01 | | PsychoPiz | 69 | 01 | | FishRider | 47 | 01 | | Esterk | 6A | 01 | | RushFish | 48 | 01 | | Mirudraas1 | 6B | 01 | | Gamanian | 49 | 01 | | Mirudraas2 | 6C | 01 | | Clawster | 4A | 01 | | Mudou | 6D | 01 | | CancerMan | 4B | 01 | | DeathMore1 | 6E | 01 | | RogueWave | 4C | 01 | | DeathMore2 | 6F | 01 | | Scallopa | 4D | 01 | | DeathMore3 | 70 | 01 | | SeaHorse | 4E | 01 | | DarkDrium | 71 | 01 | | HoodSquid | 4F | 01 | | Orgodemir | 72 | 01 | | MerTiger | 50 | 01 | | Orgodemir2 | 73 | 01 | | AxeShark | 51 | 01 | | Darck | 74 | 01 | | Octogon | 52 | 01 | | | | | | KingSquid | 53 | 01 | | | | | | Digong | 54 | 01 | | | | | | WhaleMage | 55 | 01 | | | | | | Aquadon | 56 | 01 | | | | | | Octoraid | 57 | 01 | | | | | | Grakos | 58 | 01 | | | | | | Poseidon | 59 | 01 | | | | | | Pumpoise | 5A | 01 | | | | | | Starfish | 5B | 01 | | | | | +============+====+====+ +============+====+====+ | MONSTER | xx | yy | | MONSTER | xx | yy | |======================| |======================| | WATER FAMILY - 09 | | ???? FAMILY - 0A | +======================+ +======================+ ================================================================== 8.2 Family Type Listing ================================================================== +==========+====+ | Family | ?? | +==========+====+ | Slime | 00 | | Dragon | 01 | | Beasts | 02 | | Wing | 03 | | Plant | 04 | | Bug | 05 | | Devil | 06 | | Zombie | 07 | | Material | 08 | | Fish | 09 | | ???? | 0A | +==========+====+ ============================================================================== 9.0 SOME THOUGHTS ============================================================================== While I do have codes for changing monster data, I'll probably wait until I get all 20 positions before adding them. Thats why Theres no section 4 - 7 Unfortunately, many of the older gamesharks are limited in Addresses they can alter, thats why most of the codes don't work. I also can not guarantee that your game will be safe even with these codes :p ==============================================================================