SHADOWLANDS FLATS
01 isha x2, shabura x2
02 otaku kamoko experienced, mirumoto sukune, crystal arrow,
burning blood, battlements x2
03 doji hoturi experienced, ashlim, imperial road x3, forest
x3
04 the hidden temple of the naga, path to inner peace, ancient
spear of the naga
05 sure aim, calm mind, duelling counter x3, fireball
x2, arrow x4, activation counters, wound counters
06 garegosu no bakemono, delving the earth, murky swamp
x3
07 shagara x2, naga shugenja x2, ashlim
08 naga warlord x2, naga clan archers x2
09 shinjo utta, iuchi karasu, gunjin's katana, hero's heart,
battlements x4
10 shosuro nyoko, shadowlands madmen, the hooded ronin,
dangai
11 bayushi aramoro x2, bayushi hisa x2
12 shinjo horsebowmen, oni no guiedo, focus, cave x3
13 shadow samurai, isawa tadaka experienced, tetsubo, summon
spirit of water, shield of thorns, battlements x3
14 the ruined fortress of the scorpion, ancestral sword,
flight
15 cloud mind, stifling wind, dueling counter x3, arrow
x2, poisoned shuriken x4, activation and wound counters
16 matsu hijan, goblin chuckers, tetsubo, warhorses, theft
of souls, rock missile counters x3
17 soshi bantaro, bayushi kyoto, bayushi supai x3
18 plague zombie, isawa kaede, warhorses, cave x3, cloud
the mind, hero's heart
19 bayushi togai x2, bayushi hisa, shosuro hametsu
20 niuoda, necromancer, agasha tamori, ratling conscripts
x2
21 ashlim, isawa kaede, goblin shaman, mountain goblin x2
22 oni no megada, race the wind, imperial road x3
23 kakita ehai x2, kakita aytsuru x2, doji basu
24 skeletal archers, naka kuro, race the wind, jade arrow,
gunjin's katana, forest terrain x3
25 dragon talons, shinjo tsuburo, scales of the dragon,
balash
26 oni no sanru, the porcelain mask of fu'leng, tetsubo,
burning blood, caves
27 hida tsuru, shinjo horsebowmen, murky swamp terrain x2,
battlements terrain x2
28 mirumoto hitomi experienced, dangai, sanzo, hiruma merukai
29 shagara, kuni migu, soshi bantaro, yasuki nokatsu x2
30 hiruma kage, matsu yago, naga clan archers, daidoji geda
31 kaiu siege engine, gunjin's katana, theft of souls, focus,
delving the earth
32 bayushi chiro, bayushi kyoto, river x2, imperial road
x3, race the wind
33 bayushi supai, iuchi takaai, niuoda, iuchi karasu x2
34 matsu hiroru, fireblossom archers, shiba tetsu, otaku
kojiro
35 oni no sanru, armor of the sun tao, mountainous terrain
x3
36 oni no hida yakamo, sungkun, river x2, mountainous terrain
x2
37 the nameless one, goblin shaman, jade arrow, armor of
sun tao, burning blood, summon spirit of water, theft of souls,
murky swamp
38 oni no megada, crystal arrow, river terrain x3
39 mirumoto ieyasu, kitsuki jidau, summon spirit of water,
shield of thorns, armor of the shadow warrior, battlements x2,
caves terrain
40 hida o-ushi, matsu yojo, kitsuki yasu, bayushi hisa
41 qamar, iuchi juoseng, porcelain mask of fu'leng, warhorses,
delving the earth, focus
42 hida otenago, yasuki nokatsu, the obsidian hand, warhorses,
hero's heart, forest x3
43 shiba tenaiko, asako onduji, burning blood, shield of
thorns, tetsubo, armor of sun tao, river, murky swamp
44 shinwa, iuchi takaai, jade arrow, gunjin's katana, cloud
mind, summon spirit of water, battlements x2
45 kitsuki jidau, goblin shaman, soshi bantaro, matsu chokoku,
kakita aytsuru
46 agasha tamori, naga shugenja, matsu chokoku, doji basu,
kitsuki jidau
47 yodokuhebi, the obsidian hand, crystal arrow, forest
terrain x2
48 asako onduji, doji basu, necromancer, minor oni servant
x2
49 shabura, agasha tamori, race the wind, focus, imperial
road x3, caves
50 mamoru, shinjo kwanso, isha, mirumoto taki
51 thunder dragon, warhorses, armor of the shadow warrior,
cloud mind, delving the earth
52 iuchi juoseng, oni no noru, theft of souls, murky swamp
x2, imperial road
53 shiba katsuda, kitsu modun, fire breathers, mara
54 kuni migu, naga shugenja, soshi bantaro, mountain goblin,
matsu chokoku
55 pennaggolan, hida tampako, kitsu modun, asahina shiru
56 garegosu no bakemono, tetsubo, jade arrow, hero's heart,
race the wind
57 doji dansho, goblin chuckers, jade arrow, crystal arrow,
forest, rocks missiles x3
58 niuoda, bayushi supai, bayushi kyoto, shagara, doji basu
59 isawa nakai, shosuro hametsu, ikoma raide, pincer legion
60 kaiu siege engine, race the wind, warhorses, tetsubo,
jade arrow
SHADOWLANDS SPOILER
STRONGHOLDS
*The Hidden Temples of the Naga Naga Clan SA: A to
give one of your Naga Clan
Disks the ability, "May shoot missiles after A to move."
*The Ruined Fortress of the Scorpion Scorpion Clan
SA: A to place an
Activation counter on one of your UA and unpinned Scorpion Clan
Disks and on one
other Disk within 12" of that Scorpion Clan Disk."
ITEMS
*Ancient Spear of the Naga - */*/-/9 Unique Weapon May only
be attached to a
Naga Clan Disk. The attached Disk gains +1AT, +1D for every other
Naga Disk
within 6".
*Armor of the Shadow Warrior 0/0/+1/6 (Limited: 3)
Armor The attached disk is
immune to spell effects.
*The Armor of Sun Tao 0/0/+1/8 (Limited: 3) Armor
This unit is immune to
missiles.
*The Broken Sword of the Scorpion - +1/+1/0/9 Unique Weapon
May only be attached
to a Scorpion Disk. All Scorpion Units within 6" gain +1AT,
+1D.
*Crystal Arrow 0/0/0/3 Missile Attachment 12"
SA: A this unit to shoot this
Crystal Arrow. Shadowlands Disks hit by this Arrow suffer one
wound.
*Gunjin's Katana - +2/0/0/5 Weapon Attached disk is immune
to fear.
*Jade Arrow 0/0/0/6 Missile Attachment 6" SA:
A this unit to shoot this Jade
Arrow. Disks hit by this arrow suffer one wound.
*The Obsidian Hand - +1/+1/0/7 Unique SA: A the attached
disk to give one disk
within 6" 2AT, -2D (minimum 0) until the end of the
turn.
*The Porcelain Mask of Fu'Leng 0/0/0/10 Unique When
disk attached to Porcelain
Mask is destroyed, sacrifice Porcelain Mask to reanimate disk.
*Tetsubo - +1/0/0/5 Weapon The attached disk drops 1
Duelling Counters in
duels. Duelling counters dropped on an enemy disk inflict +1
damage.
*Warhorses 0/0/0/5 The attached disk gains +1 Movement
and the Cavalry trait.
TERRAIN DISKS (same size as spells and items)
*Murky Swamp Non Flying Disks must end their movement upon
touching Murky Swamp.
*Mountainous Non Flying Disks may not cross Mountainous
Terrain.
*Battlements Disks touching Battlements with Missiles have
their range extended
by 3". Non Flying Disks must stop upon touching this Disk.
*Forest Disks touching Forest may not be targetted by missiles.
*Imperial Road Once per turn, Non Flying Disks that touch
an Imperial Road
immediately gain +1M.
*Caves Flying Units may not A to attack any disk touching
Caves.
*River Once per turn, Disks touching River suffer 1M
to A to move.
UNIT SPOILER
(Name/AT/D/T/Movement/Cost/Wounds/Traits/Abilities)
CRAB CLAN (10 new)
*Yasuki Nokatsu 2/2/4/3/5 Crab Clan Taskmaster - SA:
A to move an unpinned
Friendly Disk within 12" two flips. That disk suffers 2
damage until the end of
the turn.
*Kuni Migu 2/3/3/4/9 Crab Clan Rank II Shugenja (Earth)
- SA: A to Ambush any
Shadowlands Disk within 12".
*Hiruma Merukai 2/3/3/3/8 2 wounds Crab Clan Bushi
- SA: A to cause any disk
within 6" with Berserk to become Berserking.
*Hida Tampako 2/4/3/4/7 2 wounds Crab Clan Samurai
- Tampako gains +2T while
touching an enemy Shadowlands or Unaligned disk.
*Hida Otenago 2/2/3/3/7 2 wounds Crab Clan House Guard
* Loyal SA: A to give
all other friendly units within 6" with a T less than 4 +1T
until the end of the
turn.
*Hiruma Kage 3/2/3/4/8 Crab Clan Samurai * Skirmisher
Gains +3AT while
attacking a Shadowlands Disk.
*Hida O-Ushi 5/3/5/3/13 2 wounds Crab Clan Samurai
SA: A to challenge any
Disk within 6" with a lower AT than O-Ushi's AT to a duel.
*Hida Tsuru 4/4/3/4/11 2 wounds Crab Clan Cavalry
SA: A to give one enemy
disk within 6" 2M until the end of the turn.
*Oni no Yakamo 4/3/3/2/9 2 wounds Crab Clan Oni *
Shadowlands * Unique Oni
no Yakamo gains +1AT, +1D for each other Crab Clan Disk you control
within 6".
May no A to attack a disk that is already engaged.
*Kaiu Siege Engine 2/2/4/3/14 3 wounds Crab Clan War
Machine May not attach
Items. Kaiu Siege Engine may only move forward in a straight
line. Kaiu Siege
Engine gains +5AT, +1T if it Activated to move this turn.
CRANE CLAN (8 new)
*Doji Basu 3/3/4/2/6 Crane Clan Storyteller
SA: A to give one enemy disk
within 12" 2M until the end of the turn.
*Kakita Aytsuru 2/4/3/3/9 Crane Clan Magistrate *
Samurai SA: A and target
an enemy disk. Owner of target disk must immediately Ambush Aytsuru.
*Kakita Ehai 2/2/4/5/7 Crane Clan Yojimbo When
a Disk within 6" suffers
damage in a duel, sacrifice Ehai to reduce that damage to zero.
*Dangai 3/2/3/3/8 Crane Clan Martyr SA: Sacrifice
Dangai to reduce the AT of
all disks within 12" by 2.
*Asahina Shiru 3/6/2/5/7 Crane Clan Samurai
While engaged with an enemy
Samurai Disk, Shiru has his D reduced by 3.
*Daidoji Geda 3/7/4/3/9 Crane Clan Samurai May
not A to attack Disks with a
T greater than 3.
*Doji Dansho 2/3/4/3/7 Crane Clan House Guard * Loyal
SA: A to give all
other friendly disks within 6" with a D below 4 +1D until
the end of the turn.
*Doji Hoturi 5/4/5/3/14 2 wounds Crane Clan Champion
* Experienced Hoturi
permanently gains +1T after killing an enemy disk in a duel.
DRAGON CLAN (9 new)
*Agasha Tamori 1/3/3/2/9 3 wounds Dragon Clan Rank
I Shugenja (Fire) Tamori
may cast a higher ranked spell than normal, but suffers wounds
equal to that
spell's rank.
*Kitsuki Jidau 4/3/4/3/8 Dragon Clan Magistrate
SA: If Jidau is within 6" of
an enemy disk, A to bring the top disk from your reinforcement
stack into play on
your Stronghold.
*Kitsuki Yasu 1/1/5/4/10 Dragon Clan Justicator *
Samurai * Loyal SA: A to
force an attacking and defending disk in a battle with each other
within 6" to
duel each other.
*Mirumoto Hitomi 4/4/5/4/14 2 wounds Dragon Clan Samurai
* Daisho *
Experienced The Obsidian Hand may be attached to Hitomi
for 3 less Koku. Immune
to Fear.
*Mirumoto Taki 3/2/5/4/8 Dragon Clan Samurai
May attach two weapons.
*Fireblossom Archers 2/5/3/2/7 Dragon Clan Bushi
Missile: Arrows (3) or
Fireball (1).
*Dragon Talons 4/4/5/2/12 2 wounds Dragon Clan Heavy
Infantry SA: A to give
another UA friendly Disk within 6" +2D.
*Mirumoto Ieyasu 3/2/4/3/7 Dragon Clan House Guard
* Loyal SA: A to give any
one friendly Disk within 6" Daisho until the end of the turn.
*Mirumoto Sukune 4/3/3/5/10 Dragon Clan Cavalry
Missile: Arrows (3).
LION CLAN (6 new)
*Matsu Chokoku 3/2/5/4/6 Lion Clan Samurai Immune
to Fear.
*Kitsu Modun 4/3/4/3/13 2 wounds Lion Clan Bushi *
Skirmisher Disks with
less than 4T may not A to attack Kitsu Modun.
*Matsu Hijan 4/2/3/3/7 Lion Clan House Guard * Loyal
SA: A to give all
friendly Disks within 6" with an AT less than 4 +1AT until
the end of the turn.
*Matsu Yojo 3/2/3/3/7 Lion Clan Samurai * Loyal
All Disks in a duel within
6" of Matsu Yojo use their AT to determine the number of
duelling counters
dropped.
*Matsu Yago 3/2/5/3/9 Lion Clan Samurai SA:
A to challenge an enemy Disk
within 6" to a duel that targeted one of your Disks with
an SA or Missile Attack
this turn.
*Ikoma Raide 3/2/5/3/8 Lion Clan Samurai All
disks pinned by Raide have the
AT, D, and T reduced by half, rounded down (minimum 1).
NAGA CLAN (10 new)
*Shagara 4/2/3/3/9 Naga Clan Bushi Missile:
Arrows (3) Any of these Arrows
that do not hit a Disk may be fired a second time.
*Ashlim 3/3/3/3/9 Naga Clan Rank II Shugenja (Earth)
SA: A to place an A
counter on any Shadowlands Unit Disk within 6".
*Naga Shugenja 1/1/1/2/6 Naga Clan Rank I Shugenja
(Water) SA: Sacrifice
Naga Shugenja to give all Naga disks within 6" +1 wounds
until the end of the
turn. (Limited: 3)
*Yasir 2/2/3/3/7 Naga Clan Archers * Loyal Missile:
Arrows (3) Each arrow
that lands on the intended target inflicts +1 damage.
*Isha 0/0/5/4/7 Naga Clan Scout Missile: Arrows
(4) May move over Unit and
Terrain Disks without stopping.
*Shabura 5/3/3/3/10 Naga Clan Bushi (stats on one
side)
2/4/6/5/10 Naga Clan Cavalry (stats on
other side)
*Mara 4/4/4/3/9 2 wounds Naga Clan Bushi (stats on
one side)
2/2/4/6/9 2 wounds Naga Clan Cavalry (stats
on other side)
*Naga Warlord 3/4/4/4/9 Naga Clan Samurai * Skirmisher
Other Naga disks
engaged with the same disk as the Naga Warlord gains +1T.
*Balash 1/1/3/3/9 Naga Clan Bushi Missile: Arrows
(3) May shoot after A to
move.
*Qamar 6/4/5/3/18 3 wounds Naga Clan Champion * Skirmisher
* Unique SA: A to
remove an Activation Counter from any Naga Disk in play. Immune
to Fear.
PHOENIX CLAN (8 new)
*Asako Onduji 8/1/1/4/11 Phoenix Clan Rank I Shugenja
(Fire) * Flying
*Isawa Kaede 2/3/3/3/13 Phoenix Clan Rank III Shugenja
(Void) * Master of the
Void At the beginning of the turn, move one disk in your
Reinforcement stack to
the top.
*Isawa Tadaka 2/3/4/4/12 2 wounds Phoenix Clan Rank
III Shugenja (Earth) *
Master of Earth Missile: Arrows (6) when targeting a Shadowlands
disk.
*Shiba Tetsu 2/3/4/3/7 Phoenix Clan Samurai
SA: Once per turn, A one of your
Shugenja within 6" to add the T of that Shugenja to Tetsu's
AT.
*Isawa Nakai 6/1/3/3/13 Phoenix Clan Rank II Shugenja
(Air)
*Shiba Katsuda 3/3/3/4/7 Phoenix Clan Samurai
*The Nameless One 2/2/4/4/10 Phoenix Clan Rank II
Shugenja (Void) Gains +2T
while duelling a Shadowlands disk. SA: Challenge any Shadowlands
disk within 6"
to a duel.
*Shiba Tenaiko 3/3/5/3/7 Phoenix Clan House Guard
* Loyal SA: A to switch
places with any unpinned, friendly Shugenja within 6".
SCORPION CLAN (9 new)
*Bayushi Supai 3/4/4/5/8 Scorpion Clan Ninja
While touching Bayushi Supai,
enemy Disks have their AT and D switched.
*Bayushi Kyoto 1/2/4/7/8 2 wounds Scorpion Clan Saboteur
SA: A to place an
Activation counter on a Stronghold Disk within 12".
*Soshi Bantaro 0/1/6/4/6 Scorpion Clan Rank I Shugenja
(Air) Enemy Shugenja
within 6" may not cast spells.
*Bayushi Hisa 2/3/3/4/4 Scorpion Clan Samurai * Loyal
*Shosuro Hametsu 2/2/5/4/9 Scorpion Clan Poison Master
Enemey disks touching
Hametsu suffer 2T (minimum 1).
*Bayushi Chiro 3/3/3/3/7 Scorpion Clan House Guard
* Loyal SA: A to switch
the positions of 2 friendly Disks within 6".
*Shosuro Nyoko 4/3/3/3/6 Scorpion Samurai Gains
+1D with an attached item.
*Bayushi Aramoro 2/3/3/4/6 Scorpion Clan Ninja
Missile: Poisoned Shurikens
(4).
*Bayushi Togai 3/2/3/5/6 Scorpion Clan Samurai
Immune to Poison counters and
effects. Disks duelling Togai suffer a 2T for the duration
of the Duel (minimum
1).
THE SHADOWLANDS (17 new)
*Mountain Goblin 3/2/3/4/6 Shadowlands * Reanimate
May not A to attack disks
with T greater than 4.
*Minor Oni Servant 2/1/3/4/6 Shadowlands Creature
* Flying SA: A to move any
Shugenja within 6" 3 flips in any direction.
*Goblin Shaman 1/1/2/6/6 Shadowlands * Rank I Shugenja
(Earth).
*Goblin Chuckers 2/3/2/3/5 Shadowlands Missile:
Rocks (3).
*Necromancer 4/2/3/4/12 Unaligned Rank II Shugenja
(Earth) SA: A to give one
Undead Disk within 6" +2AT, +2T until the end of the turn.
*Pennaggolan 2/2/2/3/9 Unaligned * Shadowlands
Fear 3: 6".
*Shadowlands Madmen 4/2/3/3/6 Shadowlands All
Fear effects within 3" are
increased by 1 flip.
*Plague Zombies 4/3/4/2/6 Unaligned * Undead * Shadowlands.
*Skeletal Archers 2/2/2/4/8 Unaligned Archers * Reanimate
* Shadowlands
Missile: Arrows (3).
*Shadow Samurai 1+/1+/4/3/8 Unaligned Shadowlands
Shadow Samurai permanently
gains +1AT, 1D for each of your Samurai Disks destroyed by an
opposing Disk in the
Battle Segment.
*Oni no Guiedo 3/3/5/2/9 Unaligned * Shadowlands
Fear 3: 3".
*Sungkun 5/2/3/4/8 Unaligned Samurai * Shadowlands
* Cavalry SA: A to double
the damage of a duelling counter in play. Immediately remove
any disks destroyed
by this effect.
*Oni no Noru 9/3/5/2/16 2 wounds Unaligned * Shadowlands
Fear 2: 6".
*Oni no Sanru 3/2/3/4/8 Unaligned * Shadowlands
Oni no Sanru gains +1AT, +1T
for each enemy Disk he is pinning. Flyer.
*Oni no Megada 5/3/5/5/11 Unaligned Shadowlands Creature
Oni no Megada
suffers no AT damage unless pinned by more than one enemy disk.
*Yodokuhebi 7/3/6/3/12 Unaligned Serpent May
not A to attack more than one
Disk at a time. May not A to move while pinning an enemy Disk.
(I believe this
disk is supposed to have the Shadowlands trait).
*Garegosu no Bakemono 1/1/4/2/8 Unaligned Shadowlands
Creature Fear 1: 12".
Fear 4: 3".
UNALIGNED (12 new)
*Naka Kuro 3/3/5/3/18 Unaligned Rank III Shugenja
(All Rings) * Master of the
Elements Spells cast by Naka Kuro may not be redirected
or counterspelled.
*Niuoda 8/1/1/6/6 Unaligned Geisha Assassin
Niuoda's AT equal zero while
pinned by an enemy disk.
*Ratling Conscripts 2/1/4/4/4 Unaligned Ratling Pack
* Creature May not A to
attack a Disk with more than 4T.
*The Hooded Ronin 2/2/5/4/11 2 wounds Unaligned Samurai
* Unique * Ashigaru
SA: A to challenge any Shadowlands Disk within 6" to a duel.
*Sanzo 1/1/3/7/4 Unaligned Samurai * Cavalry
*Pincer Legion 2/3/5/3/7 Mantis Clan Bushi * Unaligned
SA: A to target an
enemy Disk with less than 4T within 6". Place an A counter
on that Disk.
*Scales of the Dragon 1/1/3/4/5 Unaligned Bushi
Immune to missiles.
Friendly Disks touching this Disk are immune to missiles.
*Mamoru 2/4/4/3/7 Unaligned Ninja Guard All
other Ninja Disks within 6" may
not activate any SA's or shoot Missiles.
*Matsu Hiroru 3/3/3/4/10 Unaligned Ninja Assassin
If pinning an Activated
enemy Disk with less than 5T, that Disk is instantly destroyed.
*Firebreathers 2/2/2/2/5 Unaligned Missile:
Fireball (1) This Fireball has a
special range of 12".
*Shinwa 1/1/1/6/10 Unaligned Kolat Assassin
Immediately after pinning an
enemy disk with less than 5T, sacrifice Shinwa to destroy it.
*Thunder Dragon 7/7/5/4/17 2 wounds Unaligned Rank
III Shugenja (Air) * Unique
May not attach items * Flying. Place an A counter on one
Disk that Thunder
Dragon flies over.
UNICORN CLAN (9 new)
*Iuchi Karasu 3/2/5/6/13 Unicorn Clan Rank II Shugenja
(Water) * Unique SA:
May cast a spell after A to move.
*Iuchi Takaai 3/2/4/4/10 Unicorn Clan Rank III Shugenja
(Water)
*Shinjo Tsuburo 2/2/7/4/6 Unicorn Clan Samurai
All Missile counters that
land on Friendly disks within 6" are redirected to Tsuburo.
*Shinjo Kwanso 4/4/3/4/8 2 wounds Unicorn Clan Strategist
SA: A to reduce
the M of one disk within 6" to zero until the end of the
turn.
*Shinjo Utta 3/2/2/3/7 Unicorn Clan House Guard *
Loyal SA: A to remove the
A counter from a Disk within 6" that just A to move this
turn.
*Otaku Kojiro 2/3/3/4/7 2 wounds Unicorn Clan Stable-Master
* Unique SA: A
to give all friendly Cavalry Disks within 6"+1T.
*Iuchi Juoseng 3/3/4/5/9 Unicorn Clan Cavalry
Juoseng gains +2AT, +1T while
pinning an UA disk.
*Shinjo Horsebowmen 4/3/3/4/9 Unicorn Archers * Cavalry
* Loyal Missile:
Arrows (2) May fire even if Shinjo Horsebowmen moved during Activation.
*Otaku Kamoko 5/4/5/6/12 2 wounds Unicorn Clan Samurai
* Cavalry * Experienced
* First Blow * Skirmisher
thanks to an unknown submission ...