Name | Faction | Comments |
---|---|---|
Crab | Crab | SA: A to give one of your one-wound Crab Clan Disks +2T until the end of the turn or one of your multi-wound Crab Clan Disks +1T. |
Crane | Crane Clan | SA: A to Initiate a duel between one of your Crane disks and an enemy disk that your Crane disk is pinning. |
Dragon | Dragon Clan | SA: A to give one of your Dragon Clan Disks the ability, "May move while pinned," until the end of the turn. |
Lion | Lion Clan | SA: A to give one of your Lion Disks gain +3A until the end of the turn. |
Phoenix | Phoenix Clan | SA: When one of your Shugenja A to cast a spell, A this Stronghold instead. |
Unicorn | Unicorn Clan | SA: A to flip any one of your unpinned Unicorn disks 1 flip in any direction. |
Name | ATT | D | W | Cst | Comments |
---|---|---|---|---|---|
The Jade Hand | +2 | +3 | 1 | 8 | Unique This attached Disk gains an additional +2A, D, & T while dueling or battling a Shadowlands Disk. |
Star of Laruman | - | - | 1 | 5 | This attached disk gains Double Chi. |
Naginata | +1 | +2 | - | 6 | Weapon |
Jade Bow | - | - | 1 | 5 | Weapon May not be attached to a disk that already has a Missle ability. Attached disk gains Missile: Arrows (3) |
Fan of Command | - | - | 1 | 6 | SA: A the attached disk to Flip any unpinned, friendly disk within 6" two flips in any direction |
Bloodsword | - | +1 | 1 | 6 | Weapon Attached disk gains +2 Dueling counters in duels SA: A the Bloodsword to challenge an enemy disk that the attached disk is pinning to a duel. |
Ancestral Sword of the Unicorn | +* | +* | - | 9 | Weapon Unique May only be attached to a Unicorn disk. This attached disk gains +1A, +1D for every other Unicorn disk you control within 6". |
Ancestral Sword of the Phoenix | +* | +* | - | 9 | Weapon Unique May only be attached to a Phoenix disk. This attached disk gains +1A, +1D for every other Phoenix disk you control within 6". |
Ancestral Sword of the Lion | +* | +* | - | 9 | Weapon Unique May only be attached to a Lion disk. This attached disk gains +1A, +1D for every other Lion disk you control within 6". |
Ancestral Sword of the Dragon | +* | +* | - | 9 | Weapon Unique May only be attached to a Dragon Clan disk. This attached disk gains +1A, +1D for every other Dragon Clan disk you control within 6". |
Ancestral Sword of the Crane | +* | +* | - | 9 | Weapon Unique May only be attached to a Crane disk. This attached disk gains +1A, +1D for every other Crane disk you control within 6". |
Ancestral Sword of the Crab | +* | +* | - | 9 | Weapon Unique May only be attached to a Crab disk. This attached disk gains +1A, +1D for every other Crab disk you control within "6. |
Name | ATT | D | T | W | M | Cst | Comments |
---|---|---|---|---|---|---|---|
The Damned | 3 | 4 | 3 | 1 | 4 | 6 | Troops The Damned may refuse a duel. (Does not have to duel if challenged.) |
Kuni Yori | 2 | 2 | 3 | 2 | 3 | 9 | I Shugenja(Earth) SA: A to remove the top disk of an enemy's reinforcement stack from play if Kuni Yori is within 12" of that enemy's home. |
Hida Yakamo | 4 | 5 | 4 | 2 | 4 | 11 | Hero Samurai Immediately destroy one item attached to the disk Hida Yakamo attacks |
Hida Sukune | 2 | 4 | 4 | 2 | 3 | 7 | Samurai Hida Sukune may A to move while pinned by another disk. |
Hida Kisada | 8 | 5 | 5 | 3 | 3 | 16 | Champion Samurai Loyal Unique May not be targeted by spells and is not affected by damage from missle. |
Hida Amoro | 6 | 6 | 4 | 2 | 4 | 13 | Berserker Berserk Unique |
Crab Berserkers | 2 | 3 | 3 | 1 | 3 | 8 | Infantry Berserk Crab Berserkers gain +2A, +1D if there is another friendly Crab Berserker within 6". |
Name | ATT | D | T | W | M | Cst | Comments |
---|---|---|---|---|---|---|---|
Kenshinzen | 3 | 3 | 5 | 1 | 5 | 7 | Sword Masters Double Chi |
Kakita Toshimoko | 1 | 1 | 8 | 1 | 3 | 10 | Iaijutsu Master Samurai Unique SA: Without A, once per turn, challenge one enemy disk to a duel that Toshimoko is touching. |
Doji Yosai | 3 | 5 | 4 | 1 | 4 | 6 | Samurai |
Doji Hoturi | 5 | 4 | 5 | 2 | 3 | 12 | Champion Samurai Loyal Unique SA: A to Challenge any unpinned disk within 6". |
Daidoji Uji | 2 | 5 | 4 | 1 | 4 | 8 | Samurai Missile: Arrow(2). These Arrows inflict double damage. |
Daidoji Iron Warriors | 3 | 5 | 4 | 2 | 3 | 10 | Heavy Infantry Iron Warriors inflict defensive damage before another disk's attacking damage or Instant Blow. |
Crane Elite Archers | 2 | 2 | 2 | 1 | 4 | 5 | Archers Missle: Arrows (4) |
Asahina Tomo | 1 | 2 | 1 | 1 | 3 | 7 | I Shugenja(Air) SA: A to give any friendly disk +3M until the end of the turn. |
Asahina Tamako | 2 | 2 | 2 | 1 | 4 | 10 | II Shugenja(Air) SA: A to make one enemy disk within 6" suffer a 2 damage arrow counter. |
Name | ATT | D | T | W | M | Cst | Comments |
---|---|---|---|---|---|---|---|
Togashi Yoshi | 1 | 2 | 2 | 1 | 4 | 7 | I Shugenja(Fire) |
Togashi Yokuni | 5 | 5 | 6 | 2 | 5 | 17 | Champion Samurai III Shugenja(Fire) Daisho Loyal Unique |
Togashi Mitsu | 2 | 2 | 2 | 1 | 4 | 7 | Tattooed Man Missle: Fireball (1-3) Put A counters Mitsu equal to the # of Fireballs fired. Remove no more than one A counter during each Remove Counters Segment. |
Togashi Hoshi | 7 | 7 | 6 | 2 | 4 | 18 | Unique Man-Beast Samurai May not be in an army with another Dragon. (This does not refer to Dragon Personalities) |
Tattooed Madmen | 3 | 3 | 4 | 1 | 5 | 8 | Tattooed Men SA: Without A, Madmen may gain +2M/-2T or +2D/-2T or +2A/-2T until the end of the turn. |
Mitumoto Hitomi | 3 | 4 | 4 | 1 | 3 | 7 | Samurai Daisho Mirumoto Hitomi takes no damage while defending against more than one enemy disk. |
Mirumoto Daini | 2 | 3 | 4 | 1 | 4 | 5 | Samurai Daisho Mirumoto Daini gains +1A, +1D, +1T while engaging an enemy disk with another friendly disk. |
Dragon Archers | 2 | 2 | 2 | 1 | 3 | 6 | SA: A to shoot Arrow (2). Place activation counters on disks hit by these arrows. |
Name | ATT | D | T | W | M | Cst | Comments |
---|---|---|---|---|---|---|---|
Matsu Tsuko | 6 | 5 | 6 | 2 | 4 | 16 | Champion Samurai Double Chi Loyal Unique May not be attacked while UA. |
Matsu Gohei | 3 | 1 | 3 | 1 | 3 | 5 | Samurai Matsu Gohei gains +2A while attacking. Gains +1M when A to attack. |
Matsu Agetoki | 5 | 3 | 4 | 1 | 5 | 9 | Cavalry Samurai Does not take damage from Missles. |
Lion's Pride | 5 | 4 | 4 | 2 | 3 | 9 | Lion Heavy Elite Battlemaiden Gains +1M when A to attack. |
Kitsu Toju | 1 | 1 | 3 | 1 | 4 | 7 | I Shugenja(Fire) SA: A to give one friendly attacking disk within 6" +1T until the end of turn. |
Kitsu Motso | 4 | 2 | 4 | 1 | 5 | 7 | Master Tactician Samurai Takes no defensive damage while attacking |
Akodo Kage | 1 | 1 | 4 | 1 | 3 | 5 | Sensei SA: A to immediately Activate 2 of your disks within 12". |
Akodo Death Seekers | 4 | 3 | 3 | 1 | 3 | 5 | Samurai Loyal Ambush enemy disk within 6". Gains +1M when A to attack. |
Name | ATT | D | T | W | M | Cst | Comments |
---|---|---|---|---|---|---|---|
Shiba Ujimitsu | 4 | 5 | 6 | 1 | 4 | 12 | Champion Samurai Loyal During the Remove Counters P., sacrifice one of your shugenja to return Ujimitsu to play in the exact location of that shugenja. |
Shiba Tsukune | 3 | 3 | 3 | 2 | 3 | 7 | Samurai Tsukune gains +2D, +1T while there is a shugenja within 3" |
Scribe | 1 | 1 | 1 | 3 | 2 | 8 | Scribe SA: A to return a spell that your shugenja just cast this turn to your spellbook. Scribe takes wounds equal to that spell's . |
Isawa Uona | 2 | 1 | 2 | 1 | 5 | 7 | I Shugenja(Air) SA: A to give all friendly Flying disks within 6" +1M until the end of the turn. |
Isawa Tsuke | 3 | 2 | 3 | 2 | 4 | 15 | III Shugenja(Fire) Unique SA: A to challenge any disk within 6" to a duel. Immediately before the duel begins, shoot Fireball(1) at the enemy disk. |
Isawa Tomo | 1 | 3 | 3 | 1 | 8 | 11 | II Shugenja Flying Ring of Water SA: A to move one friendly unpinned disk within 12" to flip 2 steps in any direction. |
Isawa Tadaka | 2 | 3 | 3 | 2 | 4 | 8 | II Shugenja(Earth) SA: A to give target disk within 12" +1T until the end of the turn. |
Firestorm Initiates | 2 | 3 | 2 | 1 | 3 | 6 | Battlemages Missle: Fireball(2). These fireballs are not affected by spells. |
Name | ATT | D | T | W | M | Cst | Comments |
---|---|---|---|---|---|---|---|
Bayushi Kachiko | 1 | 2 | 2 | 1 | 5 | 9 | Seductress Unique SA: A to reduce the T of any disk within 12" by 1. If the target disk's T is reduced below 1, that disk is destroyed. |
Name | ATT | D | T | W | M | Cst | Comments |
---|---|---|---|---|---|---|---|
Zombie Troops | 3 | 3 | 4 | 2 | 3 | 7 | Undead Shadowlands Burrow 6" |
Yogo Junzo | 3 | 2 | 6 | 3 | 4 | 18 | Undead III Shugenja(Air) Shadowlands Unique SA: Once per game, A to put a 1 or 2 spell into your spellbook for free. |
Water Dragon | 6 | 6 | 5 | 2 | 4 | 16 | Creature Flying III Shugenja(Water) Unique May not attach items. At the beginning of each round, copy any SA of a Shugenja in play until the end of the turn. |
Void Dragon | 5 | 5 | 5 | 2 | 4 | 17 | Creature Flying III Shugenja(Void) Unique May not attach items. SA: When the Void Dragon destroys a disk by attacking it, the controller of the destroyed disk must immediately discard the bottom disk from his reinforcement stack. |
Toturi | 3 | 3 | 4 | 2 | 3 | 9 | Unique Once per game, immediately after Toturi destroys a disk with a point cost greater than 10, Toturi permanently gains +2A, +2D, +2T |
Toku | 1 | 1 | 2 | 1 | 4 | 2 | Samurai |
Skeletal Troops | 2 | 3 | 2 | 1 | 3 | 6 | Undead Reanimate Shadowlands |
Scout | 1 | 2 | 3 | 1 | 8 | 5 | Cavalry |
Samurai Warriors | 5 | 4 | 4 | 1 | 3 | 9 | Samurai Missle: Arrow(3) |
Ratling Pack | 1 | 1 | 1 | 1 | 4 | 3 | Creature Defending disk receives -1T fore each Ratling Pack attacking it. |
Oni no Akuma | 6 | 4 | 3 | 3 | 3 | 0 | Nonhuman Shadowlands Unique Immediately attach a wound token to a friendly disk within 12" each time Oni no Akuma A to attack an enemy disk. If no valid disks are available, Akuma is destroyed |
Ogre Bushi | 6 | 6 | 4 | 2 | 3 | 10 | Nonhuman Shadowlands May not attach armor. |
Ninja Spy | 2 | 2 | 2 | 1 | 4 | 5 | Ninja After A to move the Ninja Spy you may stop activating units as if you just activated 3 units. |
Ninja Shapeshifter | 2 | 2 | 2 | 1 | 3 | 10 | Ninja SA: Without A, once per turn, target a disk within 6" and replace your AT, D, or T with the matching stat of the target disk. |
Naga Bushi | 4 | 4 | 3 | 1 | 4 | 7 | Naga Nonhuman |
Naga Bowmen | 3 | 2 | 2 | 1 | 4 | 6 | Naga Archers Missle: Arrow (3) |
Moto Tsume | 4 | 4 | 6 | 1 | 4 | 9 | Samurai Shadowlands |
Morito Tokei | 1 | 1 | 3 | 1 | 4 | 6 | I Shugenja(Water) |
Morito | 3 | 3 | 3 | 1 | 5 | 5 | Cavalry Samurai |
Medium Infantry | 4 | 4 | 3 | 1 | 3 | 6 | Infantry |
Medium Cavalry | 4 | 4 | 3 | 1 | 5 | 6 | Cavalry |
Marsh Trolls | 5 | 5 | 4 | 2 | 3 | 10 | Shadowlands Unaligned Creature SA: A to remove one Wound counter from itself. |
Light Infantry | 3 | 3 | 3 | 1 | 4 | 4 | Infantry |
Kolat Master | 1 | 1 | 3 | 1 | 4 | 13 | Kolat Immediately after Kolat Master pins a enemy disk with a combined AT, D, and T below 12, Enslave that disk. |
Greater Mujina | 2 | 3 | 3 | 1 | 9 | 7 | Mujina Shadowlands Flying |
Goblin Warmonger | 2 | 1 | 1 | 1 | 6 | 5 | Nonhuman Shadowlands Goblin Warmongers gain +1AT, +1D, +1T for each other Warmonger attacking the same disk. |
Goblin Mob | 2 | 2 | 3 | 1 | 4 | 4 | Shadowlands May not attack a disk with a T of 4 or greater. |
Ginawa | 2 | 2 | 3 | 2 | 4 | 6 | Samurai |
Foxwife | 2 | 2 | 2 | 1 | 3 | 6 | All friendly Samurai not already affected by a Foxwife within 6" gain +1AT & T. Sacrifice one of your Samurai if Foxwife is destroyed |
Fire Dragon | 7 | 5 | 4 | 3 | 3 | 17 | Creature Flying III Shugenja(Fire) Unique May not attach items. Missle: Fireball(2). May fire after A to move. |
Earth Dragon | 4 | 9 | 7 | 2 | 2 | 18 | Creature III Shugenja(Earth) Unique May not attach items. |
Archers | 2 | 2 | 2 | 1 | 3 | 5 | Archers Missile: Arrows (3) |
Air Dragon | 7 | 5 | 5 | 2 | 4 | 15 | Creature Flying III Shugenja(Air) Unique May not attach items. Missiles that land on the Air Dragon may be immediately redirected on another target within 12" (Air Dragon owner's choice) |
Name | ATT | D | T | W | M | Cst | Comments |
---|---|---|---|---|---|---|---|
Shinjo Yokatsu | 6 | 4 | 5 | 2 | 6 | 15 | Champion Samurai Cavalry Loyal Unique. SA: Without A, once per turn, move one friendly, unpinned disk within 12" two flips in any direction. |
Shinjo Yasamura | 3 | 2 | 2 | 1 | 5 | 6 | Cavalry Samurai SA: A to give one friendly disk within 6" +2M until the end of the turn. |
Shinjo Thunders | 3 | 2 | 3 | 1 | 5 | 7 | Cavalry May move over any Disk without stopping. Immediately place a one damage counter on disks that the Thunders touch this turn. (including friendly disks) |
Shinjo Hanari | 4 | 2 | 5 | 1 | 6 | 11 | Cavalry Samurai Unique Missle: Arrow (4). May fire Arrow (2) immediately after A to move. |
Otaku Kamoko | 4 | 3 | 4 | 1 | 6 | 9 | Battlemaiden Instant Blow Cavalry Samurai Otaku Kamoko gains +1A while attacking non-cavalry or flying disks. |
Iuchi Daiyu | 1 | 1 | 4 | 1 | 7 | 10 | II Shugenja(Water) Cavalry Iuchi Daiyu is not affected by arrow or bolt attacks. |
Horiuchi Shoan | 0 | 3 | 3 | 1 | 5 | 6 | I Shugenja(Water) Flying SA: A to give one friendly disk within 12" Flying until the end of the turn. |
Battlemaidens | 4 | 3 | 4 | 1 | 5 | 7 | Elite Cavalry Samurai |