Miscellaneous Deeds
Flat |
Name |
VP's |
Pro |
Size |
Disk Text |
49 |
Cattle / Church |
4 |
2 |
2 |
Church: No Unearthly Dudes may enter
Church. Dudes here are immune to Spells. |
66 |
Cemetery / Jail |
4 |
4 |
4 |
Jail: Unique. Government. If you
control Jail, you may set aside a Dude that is aced by your Dudes;
the Dude is "in jail"Place a token here for each Dude
"in jail". Dudes "in jail" have bounty of
zero. During Victory, the number of tokens is added to the Jail's
Victory Points. |
12 |
Cemetery / Saloon |
2 |
2 |
4 |
Saloon: Commercial. You may recruit
non-unique Dudes here. |
50 |
Fence / Bank |
4 |
4 |
4 |
Fence: Rough. Soft Cover. Bank: Unique.
Commercial. Controller may, during Economy Phase, play Q+ to
receive +10 Production. Dudes outside the Bank receive -2 Shootin'
when shooting at Dudes in the Bank. |
64 |
Fence / Blacksmith |
2 |
2 |
4 |
Fence: Rough. Soft Cover. Blacksmith:
Industrial. Boot a Worker Dude within 3" of Blacksmith to
place a token here. During Economy, add double the number of
tokens to the Blacksmith's Production. Remove tokens after Economy. |
48 |
Fence / Stable |
2 |
4 |
4 |
Industrial. Any Dude Booted here
receives +3 Pace for the remainder of the round. |
29 |
Hill / Funeral Parlor |
3 |
3 |
4 |
Hill: Hard Cover. Commercial. Place
a token here for each Dude that is aced during the round. During
Economy, the number of tokens is added to the Funeral Parlor's
Production. Remove tokens at the end of the round. |
14 |
Mine Entrance / Saloon |
2 |
2 |
4 |
Commercial. You may recruit non-Unique
Dudes here. |
64 |
Mine Entrance / Town hall |
6 |
2 |
4 |
Unique. Government. Controller may
boot(5-) a dude here to reduce the Victory Points of both the
Town Hall and another Building to zero for the rest of the round. |
13 |
Rails / Courthouse |
8 |
0 |
2 |
Rails: Rough. Courthouse: Unique.
Government. Controller may Boot (5-) a Dude here to reduce another
Building's Production by 3 (to a minimum of zero). |
13 |
Rails / Doctor's Office |
2 |
4 |
4 |
Rails: Rough. Doctor's Office: Commercial.
Controller may Boot a Dude here to remove one regular or silver
bullet from a friendly Dude within 6" |
49 |
Rails / Mineral Exchange Office |
4 |
2 |
4 |
Rails: Rough. Mineral Exchange Office:
Industrial. During Economy, add the number of Worker Dudes you
control within 6" of Mineral Exchange to the Exchange's
Production. |
30 |
River / Clock Tower |
2 |
2 |
2 |
Dudes here add 6" to their Shootin'
ranges and do not have their LOS blocked by other Buildings,
but may not shoot at Dudes in other Buildings. |
30 |
River / Stable |
2 |
4 |
4 |
Industrial. Any Dude Booted here
receives +3 Pace for the remainder of the round. |
65 |
River / Train Station |
2 |
6 |
4 |
Train Station: Unique. Industrial.
You may recruit one Dude here for three ghost rock less than
its cost. |
Demo |
Rock Outcropping / Rock Outcropping |
0 |
0 |
2 |
Hard Cover. Rough. |
65 |
Rock Outcropping / Church |
4 |
2 |
2 |
Rock Outcropping: Hard Cover. Rough.
Church: No Unearthly Dudes may enter Church. Dudes here are immune
to Spells. |
31 |
Rock Outcropping / Hotel |
2 |
4 |
4 |
Rock Outcropping: Hard Cover. Rough.
Hotel: Commercial. During the Economy Phase, the controller may
play 6+ to receive +2 Production for each Dude in the Hotel. |
12 |
Trees / Doctor's Office |
2 |
4 |
4 |
Trees: Soft Cover. Doctor's Office:
Commercial. Controller may Boot a Dude here to remove one regular
or silver bullet from a friendly Dude within 6". |
48 |
Trees / Funeral Parlor |
3 |
3 |
4 |
Commercial. Place a token here for
each Dude that is aced during the round. During Economy, the
number of tokens is added to the Funeral Parlor's Production.
Remove tokens at the end of the round. |
29 |
Waterin' Hole / Hotel |
2 |
4 |
4 |
Waterin' Hole: Impassable. Commercial.
During the Economy Phase, the controller may play 6+ to receive
+2 Production for each Dude in Hotel. |