Miscellaneous Deeds
Flat |
Name |
VP's |
Pro |
Size |
Disk Text |
GC59 |
Barber Shop/River |
2 |
3 |
4 |
Commercial. Controler may Boot (5-) a Dude here
to give another friendly dude here +2 Influence for the remainder
of the round. |
GC25 |
Boarding House/River |
2 |
2 |
4 |
Residential. during Economy Phase, Boarding House
recieves +1 Production for each Dude here. |
|
Brothel/Waterin' Hole |
2 |
2 |
4 |
Commercial. Controler may Boot (J-) a Dude here
to make a Ready Dude within 6" Unready |
GC13 |
Butcher Shop / Locomotive |
2 |
3 |
4 |
Commercial. At the end of the Brawlin'
Phase, you may play J+ to ace one dude that was knocked out during
thies Brawlin' Phase. |
GC42 |
House/Rails |
1 |
1 |
2 |
Residential. If you control at least two Dudes
here, House receives +1 Victory Point during the Victory Phase. |
|
Newspaper Office/Hill |
4 |
3 |
4 |
Commercial. Controler may Boot a Dude here to
make any Dude Wanted (0) or make any Wanted Dude not Wanted until
the end of this round. |
GC42 |
Post Office/Rails |
3+X |
2 |
4 |
Government. Unique. During each Economy Phase
that a player controls the Post Office, place a token here. X
= the number of tolkens here. Remove all tokens each time a new
Player takes controll of Post Office. |
GC64 |
Schoolhouse/Cemetery |
2 |
2 |
4 |
Government. All Dudes in the Schoolhouse
receive -2 Brawlin' (to a minimum of zero). |
|
Telegraph Office/Fence |
1 |
2 |
4 |
Controler may Boot (10+) a Dude here
to switch the Cards on any two friendly Ready Dudes. |
GC25/59 |
Water Tower/River |
5 |
2 |
2 |
Industrial. Controler may Boot (3-)
a Dude here to reduce the Production of all Deeds to zero for
the rest of the round. |