Deadlands - Doomtown:RangeWars

~ Spell Spoiler listed Alphabetically by Type (Hex / Miracle / Spirit) ~

 

Hex - Huckster's Yellow Fistful o Cards
Flat Name Disk Text
02 14 21 38 57 Bedazzle J+ All Ready Dudes within line of sight and 6" of the caster are made Unready. Their Cards are discarded
02 14 21 38 57 Black Lightnin' 8+ Jolt (2) one target Dude within 6"
15 32 51 66 67 Ghost Rider 8+ Target one Dude within 6". That Dude is now Fleet-Footed.
06 24 31 42 60 Haywire 8+ Target one Gadget within 6". The target's controller must toss Jokers equal to the target's Gadget rating. The target is aced if all Jokers come up "dead".
06 24 31 42 60 Magic Bullet K+ Target one shooter within 6". When this Dude hits with one or more bullets, it may shoot again with all its bullets at another target in range and within 6" of its previous target. The shooter can never target the same target twice. This continues until the shooter misses with all its bullets or runs out of targets.
07 25 43 61 66 Missed Me! 5+ Target one Dude within 12". For the rest of the round, anyone shooting at this Dude automatically misses. Place the Spell card on the target to remember the effect.
07 25 43 50 61 Quicksand 10+ Target one Dude within 12". That Dude, and all Dudes within 6" of it, receive -2 Pace for the rest of the round. Place the Spell card on the target to remember the effect.
07 25 43 50 61 Rapid Fire J+ Target one Dude within 6". That Dude receives +3 Shootin' for the rest of the round. Place the Spell card on the target to remember the effect.
07 25 43 50 61 Shadow Walk 10+ Move the caster to a spot within 12" that is not in a Deed or pinning another Dude.
15 32 51 66 67 Soul Blast 10+ Target one enemy Dude within 12". Toss two silver bullets as if the caster were shootin' at the target Dude, and apply damage normally.

Miracles - Blessed's Red Cross
Flat Name

Disk Text
06 14 24 42 60 Armor 5+, 10+ Dudes shooting at, attacking, or defending against the caster must toss two less bullets (to a minimum of zero) for the rest of the round.
07 25 43 50 61 Consecrate Weapon 5+, J+ Target one Dude within 6". For the rest of the round, that Dude is Arcane and receives +3 Shootin' when shootin' at Unearthly Dudes. Place the Spell card on the target to remember the effect.
01 14 20 37 56 Helpin' Hand 5+, 5+ Remove all Bullets from one target Dude within 6"
13 30 49 65 66 Protection 3+, 8+ No Unearthly Dudes may move within 6" of the caster, nor may they cast Spells at, use SA on, or shoot at the caster. Unearthly Dudes inside the circle when the spell is cast are unaffected unless they leave the circle. Place the Spell card on the caster to remember the effect.
06 24 31 42 60 Smite 6+, 10+ The caster receive +5 Brawlin' for the rest of the round and may immediately move up to its Pace. Place the Spell card on the caster to remember the effect.

Spirit - Shaman's Blue Thunderbird
Flat Name

Disk Text
06 24 31 42 60 Back to Nature 3+, 5+, 10+ All Gadgets within 6" of the caster have their Gadget rating reduced by two (to a minimum of one) for the rest of the round. Place the Spell card on the caster to remember the effect.
01 14 20 37 56 Curse 5+, 7+ 10+ Target one Dude within 6". For the rest of the round, all Dudes shootin' at or attacking the target must toss three additional bullets.
07 25 43 50 61 Shadow Man 5+, 8+, J+ Target one Dude within 6". For the rest of the round, no Dudes may shoot at or brawl the target. The Spell is broken if the target brawls or shoots. Place the spell card on the target to remember the effect.
06 24 31 42 60 Spirit of the Wolf 4+, 10+, J+ Target up to three Dudes within 6". For the rest of the round, those Dudes receive +4 Pace. May not be cast on Dudes with the Gadget trait.
13 30 49 65 66 Spirit Warrior 4+, 10+, J+ Target one Dude within 6". For the rest of the round, that Dude receives +5 Brawlin'. Place the Spell card on the target to remember the effect.

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