Rokugan
RoA
is now currently using 3rd Edition rules. Rolls will be accepted
after they have been witnessed by a DM.
Please reference the Races Allowed in
Rokugan page for the abilities for rokugan races. If you wish to make
a Greyhawk PC please click here to go to
our regular character creation site. these characters are separate
from our main Realm of Greyhawk. Copy and paste the Character
sheet below and fill it out in a new mail and send to SavageFoxe,
thanks and good gaming! The rules and character sheet listed on these
Rokugan character creation pages are strictly for Rokugan and may not be
cross entered into Greyhawk.
RoA
Character Sheet
Screen Name:
Rolls
Witnessed By:
Character's
Name:
Alignment:
Race:
Clan:
Size:
Deity:
Class:
Favored Class:
Prestige Class:
(a 5th level ability)
Level:
ECL:
Overall Level:
Exp:
Exp Multiclass Penalty:
Need for next level:
Hit Points:
HP bonus per level: (con
+ toughness ranks)
Damage reduction:
Honor
Points
Void
Points:
Taint
Score:
AC:
(Base
+ Armor + Shield + Natural armor + Dex + Size + Misc)
Flat Footed AC: (Lose
dex bonus)
Touch AC: (Lose
armor, shield, and natural armor bonus)
Armor Check Penalty:
Physical
Appearance
Gender:
Age:
Height:
Skin:
Eyes:
Hair:
Weight:
Clothing:
Jewelry/Tattoos:
Primary hand: (right,
left or both)
Born in:
Current
Location:
Brief history of character:
Occupation:
Ability
Scores
Ability
Score Increases: (only
at 4th, 8th, 12th, 16th and 20th levels)
Strength:
Modifier:
Dexterity:
Modifier:
Constitution:
Modifier:
Intelligence:
Modifier:
Wisdom:
Modifier:
Charisma:
Modifier:
Saving
Throws
Spell
resistance:
Fortititude:
(Base
+ Con + Magic + Misc)
Reflex: (Base
+ Dex + Magic + Misc)
Willpower: (Base
+ Wis + Magic + Misc)
Defense
(copy
the text below and fill out for each differen't type of armorif
using more than one armor item (ex: shield and armor))
Armor/Shield:
AC Bonus:
Magic bonus:
Max. Dex bonus:
Armor
check penalty:
Arcane spell failure:
Speed:
Offense
Initiative
Modifier: (Dex+Magic+Misc)
Base
attack bonus:
Melee attack bonus: (Base
+ Str + Size + Misc)
Ranged
attack bonus: (Base
+ Dex + Size + Misc)
Base
extra attack bonus
2nd attack:
3rd attack:
4th attack:
5th attack:
(copy
the text below and fill out for each differen't type of weapon
if using more than one weapon (ex: Longsword and Longbow))
Weapon:
Attack
Bonus*:
Damage**:
Crit
multiplier:
Range
Increment:
Type:
Size:
Special
Properties:
*Melee/Ranged
attack bonus + Hand use mod + Feat bonus + Misc/magic bonus
**Weapon dmg + Str bonus +/x Misc/magic bonus
Gear
Treasure
Coins:
Gems:
Art objects:
Mundane items:
Movement & Carry Capacity
Speed:
Run: x
Current load: (
weight of Armor + Weapons + Gear)
Light load:
Medium load:
Heavy load:
Lift over head: (=
max load)
Lift off ground: (2
x max load)
Push or drag: (5
x max load)
Character
Abilities
Racial abilities:
Class abilities:
Initial languages: (Rokugani
+ racial languages + Int bonus/further languages require Speak Language
skill)
Skills
Key ability *Skill mod
Please
Mark Cross Class Skills with (CC)
*ability
mod + ranks + misc mod
Feats acquired:
Turning
Undead
Turning
Check Mod: (Shaman
turn undead as a cleric 2 levels lower)
Turns/rebukes per day:
(Cha mod + extra turn feats)
Turning
Check Result*
Most powerful undead affected
Up
to 0
Shaman
level-4
1-3
Shaman
level-3
4-6
Shaman
level-2
7-9
Shaman
level-1
10-12
Shaman
level
13-15
Shaman
level+1
16-18
Shaman
level+2
19-21
Shaman
level+3
22+
Shaman
level+4
*(1d20
+ Turning check mod)
-Number
of HD turned = 2d6 + level of cleric + Cha mod
-If
Shaman level is double the HD of the undead or more, the undead are
destroyed/commanded rather than turned/rebuked. Dispelling turning works
like turning, but the evil cleric must equal or exceed the turning check
result of the good cleric who turned.
Spells
Domains:
Powers granted:
School specialization: (specialists
only)
Schools not allowed: (specialists
only)
Spells
Known:
Spells
on Ofuda: (shugenja
only)
Max
spell level: (Int/Wis/Cha
- 10)
Base
save: (spell
save mod from ability bonus + caster's effect level)
Spell
save DC
Spell Level Spells per
day Bonus
spells
0
1
2
3
4
5
6
7
8
9
Powers
Primary
Discipline: (Psion
only)
Associated
Ability: (Psion
only)
Power
Points per day:
Bonus
Power Points:
Powers
Known:
Psionic
Combat Modes:
Discipline
|
Associated
Ability |
Max
Power Level (abil score -10) |
Psychometabolism |
Strength |
|
Psychoportation |
Dexterity |
|
Psychokinesis |
Consitution |
|
Metacreativity |
Intelligence |
|
Clairsentience |
Wisdom |
|
Telepathy |
Charisma |
|
(copy the table below for each discipline if you have more than one)
Power
save DC
Power
Level
1d20
+ (power
level + ability modifier)
0
1d20
+ (power
level + ability modifier)
1
1d20
+ (power
level + ability modifier)
2
1d20
+ (power
level + ability modifier)
3
1d20
+ (power
level + ability modifier)
4
1d20
+ (power
level + ability modifier)
5
1d20
+ (power
level + ability modifier)
6
1d20
+ (power
level + ability modifier)
7
1d20
+ (power
level + ability modifier)
8
1d20
+ (power
level + ability modifier)
9
Animal Compannion/Mount/Familar
Name:
Type:
HD:
HPs:
Damage reduction:
Size:
Speed:
Alignment:
AC:
Flat Footed AC:
Touch AC:
Strength:
Modifer:
Dexterity:
Modifer:
Consititution:
Modifier:
Intelligence:
Modifier:
Wisdom:
Modifer:
Charisma:
Modifier:
Fortititude:
Reflex:
Willpower:
Initiative
Modifier:
Base
attack bonus:
Melee attack bonus:
Ranged
attack bonus:
Base
extra attack bonus
2nd attack:
3rd attack:
4th attack:
5th attack:
Weapon Total attack bonus Damage Crit multiplier
Range increment Type Special properties
Special
Attacks/Feats:
Special Qualities:
Skills & Normal Feats:
Items
Carried:
Total Weight Carried:
Speed:
Armor (if any):
|