Gnoll

Gnolls are hyena-like humanoids with mangy yellow or brown fur, drooling muzzles full of long, sharp teeth, and gaunt but powerful frames. They give the impression of starving scavengers, with the disposition to match, and they are among the most chaotic and faithless of all humanoids. Gnolls have a hard time seeing past the moment, and patience is a virtue unheard of in gnoll society.

Player character gnolls must work hard to overcome the strong (and generally well-justified) prejudices they will encounter in the world outside their band. Their short tempers and bestial habits are not much help in dispelling these beliefs. Despite these distasteful qualities, gnolls can be brave and fierce fighters and valuable companions-provided they're not given too many tests of honor, honesty, or loyalty.

Gnoll Abilities

New Abilties:

Racial Traits:

Starting Ability Scores: +2 Str, -2 Int. Gnolls are Strong, but are not very charismatic.

Medium Size: Medium Sized characters gain no additional benefits or penalties due to size.

Speed: 30 ft

Darkvision: 60' feet

Automatic Languages: Gnoll, Common

Favored Class: Gnoll. The best multiclasing choice for a Gnoll is Ranger, but Gnoll are competent in any class.


Class Skills

The Gnoll’s Class Skills (and the key ability for each) are:  Listen (wis), Spot (wis)

 

The Gnoll

Level

Hit Dice

BAB

Fort

Ref

Will

Skill Points

Special

1

1d8

+0

+2

+0

+0

(2+int) x 4

+1 Natural Armor, Feat

2

-

+1

+3

+0

+0

(2+int)

+2 Con, -2 Cha

3

2d8

+1

+3

+0

+0

-

+2 Str

 

Class Features

All of the Following are class features of the Gnoll monster class

 

Weapon and Armor Proficiency: Gnoll are proficient with all simple weapons, Battleaxes, and Short bows; but with no armor or sheilds. 

Feats: A Gnoll receives one feat at 1st level. After 3rd level it gains feats normally according to its character level as shown in the PHB.

 


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