Gnoll
Gnolls are hyena-like humanoids with mangy yellow or brown fur, drooling muzzles full of long, sharp teeth, and gaunt but powerful frames. They give the impression of starving scavengers, with the disposition to match, and they are among the most chaotic and faithless of all humanoids. Gnolls have a hard time seeing past the moment, and patience is a virtue unheard of in gnoll society.
Player character gnolls must work hard to overcome the strong (and generally well-justified) prejudices they will encounter in the world outside their band. Their short tempers and bestial habits are not much help in dispelling these beliefs. Despite these distasteful qualities, gnolls can be brave and fierce fighters and valuable companions-provided they're not given too many tests of honor, honesty, or loyalty.
Gnoll Abilities
New Abilties:
Racial Traits:
Starting Ability Scores: +2 Str, -2 Int. Gnolls are Strong, but are not very charismatic.
Medium Size: Medium Sized characters gain no additional benefits or penalties due to size.
Speed: 30 ft
Darkvision: 60' feet
Automatic Languages: Gnoll, Common
Favored Class: Gnoll. The best multiclasing choice for a Gnoll is Ranger, but Gnoll are competent in any class.
Class Skills
The Gnoll’s Class Skills (and the key ability for each) are: Listen (wis), Spot (wis)
The Gnoll
Level |
Hit Dice |
BAB |
Fort |
Ref |
Will |
Skill Points |
Special |
1 |
1d8 |
+0 |
+2 |
+0 |
+0 |
(2+int) x 4 |
+1 Natural Armor, Feat |
2 |
- |
+1 |
+3 |
+0 |
+0 |
(2+int) |
+2 Con, -2 Cha |
3 |
2d8 |
+1 |
+3 |
+0 |
+0 |
- |
+2 Str |
Class Features
All of the Following are class features of the Gnoll monster class
Weapon and Armor Proficiency: Gnoll are proficient with all simple weapons, Battleaxes, and Short bows; but with no armor or sheilds.
Feats: A Gnoll receives one feat at 1st level. After 3rd level it gains feats normally according to its character level as shown in the PHB.