GAME INTRO



A tunnel leading to the streets of Spudland where the 5 members
of the Smart Patrol are in their Spudmobiles.Preceded by the
flying Turkey Monkey they head toward screen, peeling off frame
left and right as titles appear introducing them as Jeremy, Jamie,
Max, Tanya and Grady respectively in "Adventures of the Smart
Patrol". After Grady has slammed on his brakes in order to avoid
Turkey Monkey's attack, Turkey Monkey slimes the screen. The
green ooze pixillates into an animated DNA chain that serves as
transitional wipe between scenes.



music/efx: SP traveling theme (used for all Spudmobile action)

object interaction: none

character interaction: none

type: Quicktime movie

duration: 35sec.



EXT. USER SPUDMOBILE AT RE-CHARGE STATION



music/efx: urban industrial cacaphony, Spudfinder alarm

object interaction: Spudmobile, Spudfinder

character interaction: Boogie boy

type: sprite on Spudfinder screen

duration: ?



The Spudmobile is parked in limbo, full screen. If the user clicks
on it, then he/she is put inside and sees the standard recurring
game view. Once the user is inside, the Spudfinder alarm goes
off.

If the user clicks on the screen when the Spudfinder rings, it
appears large on screen.

If the user clicks on it, it opens and Boogie Boy appears on the
viewer..



BOOGIE BOY

Greetings, welcome to Spudland.I,m Boogie Boy and this is your
Spudfinder. The five small color-coded buttons get you the
matching members of the Smart Patrol. They're in their Cocoon
Siesta states right now, so they're not gonna pick up.I guess you
would'nt know that. I'll tell ya though, those spuds are about to
have a devolved day when they wake up.It's a stinky ugly story
and it starts with Turkey and ends with Monkey and that stands
for..... I think I've said too much. It's better if you pinheads figure
it out. Anyway, the Smart Patrol are gonna need your help! If you
think your tater's big enough to fill a Smart Patroller's sack then
click on my big red button and I'll let you have this Spudmobile,
and your very own Spudgun, a digi-cash card worth five hundred
Tubars, plus a snappy Smart Patrol brain cap. If you pin out, just
click my button and I'll tell ya somethin'. Otherwise, I'll see ya
around ya evil clown.But not really.Ta ta tee ta ta.!







INT. SPUDMOBILE DASHBOARD CONSOLE +
SPUDMOBILE TRAVELLING.



A computerized navigational menu is in the console of the
Spudmobile.It displays the Kwatts per Tubars ratio as well as a
scroll of the 8 possible user destinations in Spudland. When the
user begins, the Spudmobile has no charge, therefore all
destinations are unavailable.He/she must buy fuel.An insidiously
polite female computer voice(a.k.a.Mrs. Rothwell) informs all
user choices.



If user clicks on DESTINATION MENU before getting fuel



MRS.ROTHWELL ( V.O.)

Smart Patrol Headquarters (or) Lifeforms Unlimited (or)
Mr.Ploppy's Donuts (or) Big Media (or) General Boy's House
(or) Golden Oasis Retirement Home (or) Club Devo (or) Rod
Rooter's Estate (or) Pilgrims Unite TV is not available at this time.
Please check your kwatts.



If the user obtains fuel by clicking on kwatt gauge.



MRS. ROTHWELL ( V.O.)

You may begin fueling now.(and then) You are at 25% capacity,
press "end" to stop fueling.(if user continues fueling) You are at
50% capacity,press "end" to stop fueling.(if user continues
fueling) You are at 75% capacity, press "end" to stop fueling.(if
user continues fueling) You are at 100% capacity.



After the user has selected amount of fuel.



MRS. ROTHWELL ( V.O.)

Thank you. you may select your destination.



When the user has selected a destination.



MRS. ROTHWELL ( V.O.)

You have selected_________. (location name) Press "go" now.



If the user clicks on the Spudgun, it disappears from its mount
and becomes inventory.The Spudfinder alarm goes off 3 times.If
the user clicks on the blinking red BB light, Boogie Boy appears
on its screen.



BOOGIE BOY

I see you found your Spudgun.Use it, but don't lose it! Aim real
good though,'cause those micro-teflon net pellets are expensive!
You go blastin' every thing in sight and you'll run out of Tubars
faster than O.J. runs out of Hertz.



When the user reaches any destination in Hour 1



MRS. ROTHWELL ( V.O.)

____________(location name) Hour 1.Enjoy.





music/efx:computerized navigation voice(a.k.a.Mrs.
Rothwell),industrial cacaphany, Smart Patrol theme music when
spudmobile travels.

object interaction: computerized navigation console, Spudfinder,
Spudgun mounted on the console, and EV "kwatt" dispenser.

character interaction: voice of Mrs. Rothwell, Boogie Boy on the
Spudfinder

type:2D rendering, BB sprite

duration:?



EXT. SMART PATROL HEADQUARTERS. HOUR 1.



Abandoned parking lot surrounded by cyclone fence. Urban
wasteland. there's a corrugated sheet metal entrance shell over
industrial stairs leading down into darkness stopping at a
windowless steel door.The user will need BB's help.



If user gets BB on Spudfinder



BOOGIE BOY

OK! OK! OK! you want in.Its four letters on your keyboard.It
rhymes with pud but you can't pull it. Konitsiwa!



User inputs SPUD using his/her keyboard. Door opens into



INT.SMART PATROL HEADQUARTERS. HOUR 1.



Wide shot shows JAMIE, JEREMY, MAX, TANYA, and
GRADY in their Co-coon Siesta pods still asleep. Above each
pod is a red, flashing L.E.D. unit. If user clicks on JAMIE'S
L.E.D., the POV goes to a closer shot and the flashing light turns
to green and JAMIE wakes up. As he sits up, his Spudfinder
goes off. He answers it. It's Boogie Boy.



BOOGIE BOY (V.O.)

BB here. Look towards the door. It's the spud I told you
about.Let'em check things out but don't let 'em get in the
way.O.K? Ta ta tee ta ta.



JAMIE



Jamie, looking toward screen.



Duty now, spud. Thanks.(beat) My pod must have
malfunctioned. Its the master and it's ganged to the other
patrollers' pods. We might've been doin' Rip van Winkles. You
can't trust progress.



Jamie gets up, puts his SP hat on, and walks out of frame right
into POV of main control panel area of Smart patrol
Headquarters.He flicks a switch on the panel and mutters to
himself.



JAMIE

Let's de-activate the rest of these pods!(beat, he turns and looks
frame right)



If user clicks on computer screen or any part of control panel,
Jamie responds.



Hey, not now! (beat, under his breath)...Humans!



If user clicks frame right for new SPHDQTRS POV then he sees
THE MUTUAL RELEASE CONE (looks like a giant red
DEVO hat with electronic sliding door) flanked by page
no.s______,_______,
_______,______,_______,_________,________,and_______
framed and hung on the wall like fine art. If user clicks on any of
the 8 pieces,he/she hears JAMIE'S voice on the first click..



JAMIE (V.O.)

Those are some of the only pages left from Boogie Boy's "My
Struggle". BIG MEDIA destoyed everything else.But right now
,I'm busy.(beat) Humans!



If the user clicks on the MUTUAL RELEASE CONE, the sliding
panel opens to reveal a circular bed.A pure pulsing tone
emanates from within. Jamie responds immediately.



JAMIE (V.O.)

HEY!! Leave that MUTUAL RELEASE CONE closed! (beat)
Humans!



If the user clicks frame left then the action of Smart Patrollers
Jeremy, Max, Tanya and Grady waking up one at a time is
continued. As each of their LEDs change to green they sit up in
robot-like instant awakeness.



JEREMY

(to Jamie off-screen) Duty now, Jamie.It's Brainwasher time. But
first are we going to download "Beautiful World" on to the BIG
MEDIA NET ?



JAMIE (V.O.)

Ya. I need you to stay here and help me. We'll dump it right on to
ROD ROOTER's personal financial service.



Jeremy laughs and puts on his hat and gets up and exits frame
right.As he does so MAX pops up.If user clicks on JEREMY
before he exits frame, Jeremy turns and responds.



JEREMY

Well,well. Hi there,spud. Please try not to get in the way.( super
polite)



If user does NOT click on Jeremy, Max continues his action.



MAX

(stretching his arms) It's a beautiful world!



JAMIE (V.O.)

The CCS timer pinned out. You better hurry up or you'll be late
for your day job.



MAX

Another day at Golden Oasis!

Anybody wanna come with me?



Off- screen laughter from JEREMY and JAMIE. MAX exits
frame left. If user clicks on Max before he exits then he responds



MAX

You don't want to go to Golden Oasis Retirement Home!



TANYA pops up next



TANYA

Back to Spudland and the tyranny of Bi-lateral form.



JEREMY (V.O.)

Speaking of forms, the CCS timer pinned out so you better hurry
if you want to catch up with Dr. Byrthfood before he leaves
Lifeforms Unlimited.



TANYA

Turkey Monkey here I come! For your sake, I hope this is the
day!(beat) Feeling kinda rubbery?



JEREMY

(not wanting to talk about it) Not yet today.



Tanya exits same as Max. If the user clicks on Tanya he/she
automatically goes to her next location with her.



TANYA

O.K., spud. You're kinda stuck with me now.



Scene changes with Tanya Spudmobile transition. If user does'nt
click on Tanya, then action continues with GRADY waking up.



GRADY

Subhuman! I had a dream. It was Devo! They were making pet
Pteradactyls for Christmas at Lifeforms Unlimited and this fat
woman in a doubleknit pantsuit...



JAMIE (V.O.)

(interrupts Grady) Thats interesting, but the CCS timers pinned
out.You'll be late getting Boogie Boy.



GRADY

I'm off! If he's singing "U Got Me Bugged" tonight at Club Devo
before we go on then he's gonna need all the time he can to put it
together.



If user clicks on Grady then he responds saying



GRADY

Yes. I know all about you.You coming?



If the user clicks on Grady again, then he/she goes with Grady to
his next location using the Grady Spudmobile transition scene.

If the user goes with Grady, Tanya, or Max, they addresss the
user during the Spudmobile transition scene.



MAX

Spud, I don't know if its just me, or if Tanya's only into girls?



TANYA

I can't believe Max is after me. I thought he knew I'm not into
guys.



GRADY

When you meet Boogie Boy, don't freak out. He was not always
thus. (snickers)



If the user remains in the room then he/she has 15 seconds to exit
to his/her Spudmobile or be forced to stay in the present location
for HOUR 2.



MRS. ROTHWELL (V.O.)

You have 15 seconds to exit to your EV or remain in place for
Hour 2. Thank you.



If the user chooses the Spudmobile then the user Spudmobile
transition scene takes him/her to his/her next selected
location.The Spudmobile navigational computer as always gives
Kwatt and Tubar status before departure. If the user remains then
the re-curring DNA scene wipe delivers him/her into the action in
hour 2.



music/efx:Smart Patrol Headquarters generic bed.Door into SP
Hdqtrs, CCS LED, and Mutual Release Cone(door+interior)
efx./

object interaction:Co-coon Siesta Pods, Mutual Release Cone,
"My Struggle" wall art, plus various switches, buttons and
computer screen on console.

character interaction: Jamie, Jeremy, Max, Tanya and Grady.

type: Sprites, hotspots

DURATION: ?





EXT./INT.ATRIUM BIG MEDIA HOUR 1.



The excessive corporate feudal architectural bad taste of B.E's
facade portends to a larger dose of the same inside.

Click inside into the doedecile fortress of an atrium.Steel elevator
doors are activated by programming the last name of the
executive.



MRS. ROTHWELL (V.O.)

Program the first four letters of the last name of the person you
wish to see.You may begin now.



If the user doesn't know Rod Rooter, and he/she gets Boogie
Boy on the Spudfinder, BB helps.



BOOGIE BOY

Greetings.(beat) If you want a ream job you call Roto
_______.(Boogie nods for user to complete the reference.)



If user gets the clue (Rooter) they get on elevator and are
deposited into the waiting room of Rod Rooter's office.A security
officer/secretary sits behind bulletproof glass next to an
airport-type walk-through detection system.If the user tries to go
through, his/her SP hat gives him/her away.







INT. WAITING ROOM/ROD ROOTER'S OFFICE HOUR 1



SECURITY GUARD

Hey, you with the brain hat! Halt!





The guard sounds the alarm.The DNA scene wipe delivers the
user back to the exterior of Big Media.Mrs. Rothwell speaks.



MRS. ROTHWELL

You have 15 seconds to exit to your EV or remain in place for
Hour 2. Thank you.



If the user is booted out of Big Media and calls Boogie boy on
the Spudfinder, Boogie says



BOOGIE BOY

Next time look for the big-buckled hat and do the switcheroo
before you go through. By for now.



If the user picks up the Pilgrim hat on the couch in the waiting
room, he/she gets through security.



SECURITY GUARD

You may proceed, sir.





INT. ROD ROOTER'S OFFICE HOUR 1



The user clicks into Rod Rooter's inner sanctum. He's on the
phone with his broker seated at his desk, turned away from the
user, staring at his compu-monitor when DEVO,s "Beautiful
World" video interrupts his Universal Walker stock report.



ROD ROOTER

Look, Manny, I love ya but you gotta stop yankin my yob! You
said that new servo-motor on the UW 1000 meant BIG
TUBARS for....What?!! (Rod sees "Beautiful World" appear on
his Monitor)...Manny, Manny Gotta go!(Rod starts stabbing at
his keyboard trying to end transmission.



If the user clicks on Rod's monitor he/she gets a full screen view
of the video. The 1st DEVO rule appears over the action before
Rod pulls the plug.The user collects the rule.



ROD ROOTER (V.O.)

Get Me the Kalimba brothers!



If the user clicks on Rod, or clicks on a view of the room where
Rod can see him, Rod addresses him.



ROD ROOTER

Excuse me Pilgrim, but if you're looking for your boss he's not
due for an hour.(beat) Out! Now!( beat) Wait a minute! Here!



Rod shoves a video cassette into the user's "hand". It
automatically becomes inventory.



ROD ROOTER

Take that to your people. They need it for evidence.



Afterwards, Rod sits in his chair and presses a button on the arm
and disappears into the floor, chair and all.



If the user fails to "play" the VHS by inserting it in a player
located in SP HDQTRS, LFU, or GEN BOY's HOUSE before
hour 5 or is tricked into giving it away, then he/she will miss the
5th DEVO rule for the VHS contains "Jocko Homo" and the
accompanying rule, "WE MUST REPEAT".



After Rod goes into the floor, the scene change announcement
occurs.



MRS. ROTHWELL (V.O.)

You have 15 seconds to exit to your EV or remain in place for
Hour 2.Thank you.



Whenever the user has put on the Pilgrim hat, then he she
encounters aPilgrim in the elevator upon his/her exit. The Elevator
door opens. The Pilgrim looks at the user and "takes the hat



PILGRIM 1

Hey, friend! Thats my hat!



If the user is given the tape, it becomes inventory. In that case just
after the scene change, Boogie Boy calls the user on his/her
Spudfinder in his/her Spudmobile. If the user answers, Boogie
says...



BOOGIE BOY

Greetings, spud. A piece of advice because I'm feeling nice.
Check that tape before it's too late.



The tape contains DEVO's "Jocko Homo" video and the last
Devolutionary rule. Depending on the locations the user visits
he/she will have few or many opportunities to find a player to play
back the tape and collect the rule. They will also, depending on
how they navigate, be asked by other characters to give the tape
up without see it first. This makes it impossible to get access to
the "My Struggle" gallery and therefore impossible to complete
the story/game.





music/efx: elevator muzak, snippets of "hit" songs from BE groups
featured on platinum albums hanging in waiting
room(i.e.Parcheesi, The Evil Clowns, Mirkin, Chicks with
Dicks),audio bed on Rod's financial service. elevator,security
alarm,Rod's mechanized chair efx.

object interaction:elevator code unit, platinum albums,Pilgrim hat,
Rod's compu-monitor.

character interaction: Rod Rooter

type: Sprite, Quicktime movie(Beautiful World)

duration; DEVO video, 3.5 minutes







EXT. LIFEFORMS UNLIMITED HOUR 1.



Retro/60's cum 90's Syd Mead type structure. As always in the
near-future present access depends on knowing the code.In this
case MUTATE.In Hour 1 user will not know code.If user
consults Boogie Boy on Spudfinder, BB appears.He's looking
down, laughing.



BOOGIE BOY

This'll give ya the picture.(he slaps a drawing on the screen of a
cow head saying Moo followed by a bag of TATER TOTS with
a line under the TATE.) Ta ta tee ta ta.



If the user doesn't get the clue and contacts BB again, he comes
back on the SF.



BOOGIE BOY

One more time, spud. then I must go about my daddy's business.
(The pictogram appears again for a longer time).



If the user fails to type MUTATE after 30 seconds the voice of
Mrs. Rothwell announces the familiar.



MRS. ROTHWELL

You have 15 seconds to exit to your EV or remain in place for
Hour 2. Thank you.



If the user inputs the code then he/she enters LFU.





INT. LIFEFORMS UNLIMITED.HOUR 1



Design is continuation of exterior vocabulary. Main room is
center with Mutator room off to the left and CCS pods off to the
right. When user enters, he/she is standing at top of incline that
leads down into lab.Sushi and Unit are examining some
microscopic cells enlarged on a monitor. Their backs are to the
user. If the user clicks on Unit, nothing happens. If the user clicks
on Sushi...



SUSHI

That's it, Unit! See? (points at monitor)



UNIT

Hi!, I mean yes! Forgive me Uncle Udo if you're listening. (under
her breath).Let's prepare the dish to synthesize the Sperm Whale
placenta!



If the user clicks on either Sushi or Unit, they turn almost bored
and say



SUSHI (OR) UNIT

Boogie Boy warned us about you.(They then go back to hovering
over their preparation)



If the user clicks right then he sees the empty CCS pods. Eight
framed pages of "My Struggle" different from the ones hanging at
SP Hdqtrs are on the wall above the CCS pods.If the user clicks
on any one of them, Sushi responds.



SUSHI (V.O.)

It's sad that those are some of the only ones left from Boogie
Boy's "My Struggle"



If the user clicks left towards the door of the Mutator room then
SUN WANG PIN bursts through the doorway sceaming



SUN WANG PIN

The Mutator is open! Turkey Monkey is gone!



UNIT (V.O.)

Aieee! Quick! Replay the Mutator surveilance camera!(beat)
Sushi, get Dr. Byrthfood!



SUN WANG PIN exits frame right to SUSHI and UNIT.
SUSHI exits frame right to fetch BYRTHFOOD.SWP and
UNIT look up as the surveilance tape plays showing a shadowy
figure struggling with a sceaming thrashing beast in a nylon sack.If
the user clicks on the Mutator room he can explore it.If he clicks
on either character then he/she will be asked to leave.



UNIT (OR) SUN WANG PIN

Sorry, spud.You're going to have to leave.



If he doesn't, then MRS ROTHWELL takes over. Actually she
takes over even if the user doesn't click on the characters.



MRS. ROTHWELL (V.O.)

You have 15 seconds to exit to your EV or remain in place for
Hour 2. Thank you.



music/efx: LFU generic theme bed.Mutator, door, lab equipment
efx.

object interaction:LFU entrance code device, Mutator door,
LFU Viral screen, surveilance monitor, BB's "My Struggle"
frames.

character interaction: Sun Wang Pin, Sushi, Unit.

type. sprites, Quicktime movie of Turkey Monkey escape.

duration: TM escape 20 seconds.





EXT. CLUB DEVO HOUR 1.



Club Devo looks like the Tunnel in NYC- converted train
roundhouse in a foreboding industrial area.Time-ravaged posters
for the Smart Patrol and Boogie Boy adorn the grey concrete
walls. The club is closed and the door is locked but a monitor
built into the wall behind thick glass displays the evening's
program. It functions like a Ready Teller. The user can buy
tickets with his/her digi-cash card or pay more at the door. Of
course, Mrs. Rothwell is the voice.



MRS. ROTHWELL (V.O.),

Welcome. Read the program carefully. If you would like to
purchase a ticket for this evening's events, insert your card and
press the corresponding letter for a single performance. Or press
"D" for the complete package.



If the user makes a selection,the voice responds



MRS. ROTHWELL (V.O.)

Great selection.Enjoy! Your account has been debited 40
Tubars.(for a single event) or, Your account has been debited 80
Tubars (for the evening's package).



If the user contacts Boogie Boy for help, he appears on the
Spudfinder.



BOOGIE BOY

Buy it before. Its more at the door!



music: Industrial noise, air conditioning, etc for Club Devo
exterior.bell tone efx for ticket machine.

object interaction: Club Devo ticketmeister

character interaction: BB on Spudfinder

type: sprite

duration: ?





EXT. MR PLOPPY'S DONUT SHOP HOUR 1.



A splendid example of Kitsch architecture, Mr. Ploppy's is
donut-shaped, and canted at a 20 degree incline to form a partial
floor for delivery's and storage at the rear underneath the retail
area. It's located at Krinklecut Lane, the main road leading to
Dollar Hills.The user can navigate around the circumference and
in doing so will later discover a delivery shaft leading down into
the "My Struggle" gallery. When the user arrives Turkey Monkey
is flying circles inside, and screeching as it smashes through wrap
around glass windows and flys away. If the user then clicks on
the front door, he/she goes inside.





INT. MR. PLOPPY'S DONUT SHOP HOUR 1.



The place is a shambles.Donuts and trays everywhere.Moaning
can be heard coming from behind the sales counter directly
ahead.If the user clicks he/she moves in close. That's when
proprietor Plo Pi Kim appears from behind an empty tray
marked jelly donuts as he stands up from behind the counter.



PLO PI KIM

O, my god o Budda o baby jesus o looka wut de monsta do to
my chop,(looks up) hey! you! chop closed now! monsta ruin
everyting! You get outa my chop now. Beat off! beat off!!(puts
head in hands and moans) oooooo yoyoyoyoyyoyo...



If the user clicks on Plo Pi Kim, he repeats "Beat off, Beat off"
and continues moaning. If the user fails to leave in 15 seconds,
then the voice of MRS ROTHWELL takes over.



MRS. ROTHWELL (V.O.)

You have 15 seconds to exit to your EV or remain in place for
Hour 2. Thank you.





music/efx: Esquivil type donut shop muzak, Turkey Monkey and
smashing glass efx.

object interaction: POV navigation around ext., door, counter,
empty jelly donut tray.

character interaction: Plo Pi Kim

type: sprite

duration: ?





EXT. ROD ROOTER'S HOUSE IN DOLLAR HILLS HOUR
1



An overwhelmingly tastless ode to opulence, Rod's home looks a
lot like Aaron Spelling's sprawling 26 room pseudo- midieval
mansion in L.A. A high security wrought iron fence surrounds the
property. If the user touches any part of the fence, a threatening
male electronic voice instructs.



ELECTRONIC VOICE

Move away from the property. Now!!



There seems to be no way in. But the user may discover the huge
old Oak tree that grows outside the property, branches of which
bend above the fence and come close to Donut Rooter's
bedroom window. The user can click and "climb" the tree, then
click and peek thruogh the window at Donut who is sleeping.





INT. DONUT ROOTER'S BEDROOM



DONUT ROOTER

(tossing and turning in her sleep) O,ooh,ooh! What are you
doing? Hmmmmmm ? What ARE you? DADDY! oooh ...etc.



If the user watches long enough (30 seconds), he/she will see
flashes of Donut's nubile body- breast, butt as she tosses and
turns before the Hour changes. If the user clicks on Donut then
they will immediately get the count down from the standard Mrs.
Rothwell V.O. If the user gets Boogie Boy's help on the
Spudfinder in order to climb the tree, BB says



BOOGIE BOY

Greetings.If dogs like trees then why don't we? Remember.
before you pee, she used to be mine.



music/efx:birds, distant moving leaf blowers, etc. for ext.same but
lower volume when close to window. also electronic voice.

object interaction: tree, fence.

character interaction: Donut Rooter

type: sprite

duration: 30 seconds on Donut's peek-a-boo





EXT. GENERAL BOY'S HOUSE



General Boy's humble but solid 40's Bauhaus style home in a
sleepy suburb east of Dollar hills.As usual the user is informed
he/she has reached the selected destination by the Mrs. Rothwell
V.O. If the user clicks on the front door, Gen. Boy's voice can be
heard over the intercom.



GENERAL BOY (V.O.)

Salutations. March right in young spud!



If the user clicks on the door again it opens into a wide hallway.
At the end of the hallway is a glass elevator leading down to
General boy's office, decorated like a real military top brass
abode. General boy can be seen with his back to the user
practicing salutes in the elevator before it goes down. On both
sides of the hallway are 4 more framed pages from BB's "My
Struggle" totalling 8 altogether. As with the others at SP
HDQTRS and LFU, they each come from a different chapter of
the book. .There's a red door halfway down the hallway. Boogie
Boy can be heard behind it laughing like an infant.If the user
clicks on BB's door it's locked. General Boy's V.O. responds
over an intercom



GENERAL BOY (V.O)

My son can't be disturbed right now. He's as old as the
mountains but as yet unborn.



If the user clicks on any one of the framed BB pages.Gen. Boy
again in V.O.



GENERAL BOY (V.O.)

As you may know, it's a point and click society, but my son's
work is the proper antidote.



If the user clicks on General Boy, he descends into his office
where the Gen. continues practicing salutes in the mirror.

If the user follows he/she sees the general continuing to practice
salutes.

If the user clicks on General Boy, he addresses the user.



GENERAL BOY

Please excuse me. I do this not for myself but for the love of my
son.



Once in the office the user can explore the General's desk. If
he/she clicks on the computer monitor a document entitled "The
Origin and Purpose of the Secret MJ 12"



GENERAL BOY (V.O.)

Absolutely not! Soon you may qualify as a Smart Patroller, but
you have much to learn before this day is done. Dismissed!



At this point Mrs. Rothwell's scene change announcement occurs.



music/efx:ambient "Music for Insomniacs" track coming from
BB's room.BB laughter and Gen. Boy's computer efx.

object interaction: door, BB "My Struggle" pages, objects on
desk(close-up views), Gen. Boy computer monitor.

character interaction: General Boy.

type: sprites

duration:?







EXT. GOLDEN OASIS RETIREMENT HOME. HOUR 1



Looking like a run down 30's brick industrial-age tire plant but
larger, Golden Oasis is a sad end of the line for the has-been old
entertainers to which it caters. However, the bustling new OM
wing sees quite a turnover as the user is sure to find out during the
course of game play. But for now, when the user exits his/her
Spudmobile and enters the lobby, he/she encounters the
prune-faced female receptionist. Behind her is a long narrow,
institutional hallway that intersects another corridor at the end like
a "T". As the receptionist speaks, A patient ( a member of Devo)
wheels by left to right at the end of the hallway and is visible for
only a second.

if the user trys to get past the receptionist, then she says.



G.O. RECEPTIONIST

Good day. Please input the name of the patient or patients that
you wish to see on our check-in terminal to the right.



If the user clicks right ,they get a full-frame view of the terminal.
They must then use their keyboard to type in one of the following
names to get past the receptionist: Mark Mothersbaugh, Robert
Mothersbaugh, Gerald V. Casale, Robert Casale, or Alan
Myers. If the user is successful, then the receptionist responds.



G.O. RECEPTIONIST

I'm sorry, it's DEVO's therapy hour. You'll have to come back
later. Good Day.



If the user is unable to input one of the above names, then the
receptionist says:



G.O. RECEPTIONIST

I'm sorry, you have no business here. Perhaps you'd like to wait
and visit our GIFT SHOP. It re-opens in one hour.



If the user clicks left to leave, he/she will see the GIFT SHOP
where MAX works on the way out. It is indeed closed for lunch,
but the user can see plenty of Hallmark-style graphics
sentimentalizing the joys of assisted living. After about 30 seconds
of perusal, or, after re-clicking on the receptionist or check-in
terminal, Mrs. Rothwell's V.O. scene change announcement
occurs.



music/efx: Montovani-esque piped-in bed mixed with echoey
institutional activities ( clangs, shoes on concrete floor, yelling,
paging for nurses, etc.)

object interaction: check-in terminal, Gift shop

character interaction: G.O.Receptionist

type: sprite, keyboard interface

duration: ?

goback2jpg.jpg (5075 bytes)