This is one of our favorite finishes. The defender is left in an upright position able to  negotiate and if necessary; flee, severely damage the assailant, and/or engage another assailant.

Once we are familiar with the basic movements and line of attacks we can "play" with the drills and structure them for varying responses. For example if the Front hand locks up when met, instead of Lop or jao-ing out to the outside, maybe we jao to the inside line, which if picked up, then we lop and gum sao. Remember to account for the free hand until both are accounted for.

Most of the hits in the trapping sequences are not meant to end the fight but set up the target for good tranquilizer shots like elbows, head buts,  or knees; or may flow into locks, throws and sweeps.


                                                                                                                                                                                                                                                                                                           
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Trapping
Trapping Concepts
When combatants come together, frequently there will be an obstruction as one of the parties involved raises an arm to block the path of a strike. When an obstruction is met trapping techniques can be used to; 1 limit the opponents offense, 2 create space for a hit, 3 change the attribute set to favor a trained fighter, 4 use an opponents energy against them.
Training in trapping range gives you the opportunity to; examine a structure of offense and defense in which one can build on, promote muscle memory for in fighting, provide proper mechanics for a strong power base, increase speed and economy of motion in short range tactics, allow techniques to flow in a practical manor predicated on the responses of the opponent.
Trapping drills in Jun Fan Jeet Kune Do were originally designed by the late Bruce Lee. Lee used his experience in Wing Chung Kung Fu to give him valuable insights into trapping range combat. These skill sets have been further developed by Dan Inosanto, Bruce Lee's most senior instructor to help further promote skill and attribute development.

At the MKG  phase 1 students are taught standard trapping sequences based off an obstruction. This obstruction or cohesion is either simply started from or forced by attacking the high line or low line with finger pokes, jabs or similar lead arm attacks.
The responses to the obstruction determines what openings are to be exploited and pursued.

Pak Sao          Rear hand answer-past center line     Lap Sao-Gum Sao
               (answer was weak)
For example: When in the mix and cohesion is met, or resistance is felt

Obstruction
Pak Sau
Lap Sau
Gum Sau
For varying energies these are a few of the variable drills
Pak Sao      Rear hand answer-on center line     Pak Sao-Sut Sao-Pak Sao
               (answer was as strong as attack)
Pak Sao      Front hand answer               Lap Sao-Sut Sao
               (resists or locks up)
Pak Sao      Front hand answer       Jao Sao to outside line    Double Jut Sao and Gum Sao an open line (6 lines)
               (resists or locks up)
These entrees are meant to bridge the gap and allow the use of heavy tools like elbows knees and head butts; finishing combinations like cross, hook, croos(orHCH,CUpctH, etc.); or grappling locks, throws and sweeps.

For example
Obstruction
Pak Sau
Lap Sau
Gum Sau
Elbow Bicep
Arm Drag/Throw
Wrist Lock
Arm Lock/ Knee Drop