WEREWOLVES
LYCANTHROPE POWERS
VAMPIRE
VAMPIRE POWERS

Werewolves & Vampires!

Werewolves and Vampires are slightly different to most abominations in the Weird West in that they both are divided into New Breed and True Breeds. The True Breed of Vampires and Werewolves have been in existence for many years, before the Reckoning even, and although many of their kind are inherantly evil, not all of them are. The New breed of Werewolf or Vampire came about during the Reckoning, in fact were created by the Reckoners simply because of the fear they would cause - they are already recognised by most cultures and folks and feared by all! These New Breeds are indirect servants of the Reckoners and are evil to a hair...


Werewolves

Werewolves! Or Lycanthropes as the True Breeds like to call themselves, as not all Lycanthropes are wolves. Click here to read about the background of the Were-Creatures and a bit about the difference between the breeds, also given here are rules for playing Werewolves in your Deadlands campaign.

Statistics - An example lycanthrope creature, "Barks At The Wind", a Were-Coyote...

Lycanthrope Powers. Special powers and abilities used by those people who like to howl at the moon. Contained within are the following powers; Wolfbrother, Regeneration, BloodRage, SkinShed and Calm The Beast. More will appear at a later date!


Vampires

On Vampires.... An introduction to Vampires and a more detailed rundown of Vampires in Deadlands. Not all Vampires are evil bloodsucking freaks and there are several different types, but I haven't gone into that here.

Statistics. A couple of example Vampiric characters - the Young Vampire & Elder Vampire, and a few notes on how to create more.

Vampiric Powers. Much in the same way as Harrowed have their powers, Vampires have developed an array of abilities to make them more dangerous and more powerful than the normal man. In here I've got; Enhanced Ability, Daywalk, Creeping Mist, Bestial Form, Invulnerability and Telepathy!

 

 

 

Definition

Lycanthrope \'li-ken-throp\ n (NL lycanthropus, fr. GK lykanthropos werewolf, fr. lykos wolf + anthropos man) 1:a person displaying lycanthropy 2:a werewolf

Lycanthropy \'li-kan(t)-thra-pe\ n 1: a delusion that one has become a wolf. 2: the assumption of the form and characteristics of a wolf held to be possible by witchcraft or magic

Theriomorphic \'thir-e-o-'mor-fik\ adj (GK theriomorphos, fr. therion beast + morphe form - more at treacle): having an animal form

-- Webster's New Collegiate Dictionary

 

Lycanthropy is the transformation of a human being into a wolf. It is either considered as a psychiatric state in which the patient believes he is a wolf or a magical ability to assume the form and characteristics of a wolf.

In this context, lycanthropy would appear to include only werewolves. However, it has come to refer to any shapeshifter, whether it be werebear, wolf, bat, panther, raven, fox, …. A more accurate term as it doesn't connote any specific animal is theriomorph.

    WEREWOLVES AND VAMPIRES - by Amanda Brett

Vampires, once human, are supposed to be struggling with their lose of Humanity. The main idea of playing a Vampire is not to see how fast you can get Fleetness or to see how many characters you can PK via diablerie or 'simple' spite.

Werewolves are fighting the LOSING SIDE of a long and painful war. Their Mother is dying slowly and their number is dwindling rapidly to a chosen, suffering few. The point is to strengthen Gaia in all ways, not just by becoming a killing machine bent on destruction.

The power levels of these races are irrelevant. These games were NOT meant to be played in conjunction with each other and get along. The last thing any logical Vampire wants is to be known to a Werewolf for what they truly are... likewise, one of the worst things a Werewolf can wish upon themselves is death by association with Vampires. (Trust me, I know.)

Vampire and Werewolves were written as antagonists of each other, not bestest buddies who occasionally share a beer and a good, raw steak. If you notice in the sit-down books, there are two merits which sometimes get overlooked. They are "Werewolf Companion" and "Vampire Companion." If you read these carefully, you might note the mention of the fact that, should someone else of your race discover this forbidden association, you due for a world of trouble.

The Vampire traditions state #1 on the list that revealing your nature to those "not of the Blood" is BAD. You can die for it.

One of the Litany laws for Werewolves states that breaking the Veil is BAD. You can die for it. (For reference, breaking the Veil includes Crinos'ing in front of someone not known to you -- be they Vampire, Fae, or Mage. What would possess you to reveal yourself to your enemies?)

Unfortunately, and I know this is hardly ever the case north of the biggest undefended border in the World, the States have this NASTY habit of combining their Garou and Kindred games. Playing at the same time, on the same site with no such sort of restriction on interaction. For those of you who are sheltered or have trouble with simple logical math, this causes a LOT of strife. Putting these two races together is just ASKING for confrontation and bloodshed.

Vampires, by their very nature, are UNnatural.... as in ANTI-NATURE. As in Bad News for Mother Earth... As in -- you get the idea. While I know a lot of you will argue that some Vampires have this cute little thing called the Path of Gaia, it's darling really, but it DOES NOT make you natural. It makes you... a Gangrel with a kilt. ;)

On a general basis, Vampires = Wyrm because the longer you've been around, the more Banes you start to attract. And Banes, as we all know, are BAD (if only on principle). And, just as a reminder for those that might not be aware, Banes are one of the things Werewolves HATE (as in do NOT like). This would, through logical association, mean that Vampires = Something the Garou HATE. In case you haven't caught on yet, Werewolves have this habit of KILLING things they hate that serve the Wyrm.

* In short, Vampires + Banes = Death via Werewolves *

(Are you followin' me on this? Is it too complicated? Let me try it from the other side...)

Werewolves are mortal. They MUST eat, drink, sleep, breathe and fornicate to procreate. Vampire are immortal (essentially). They are thankfully exempt from all of those hinderances save two: drinking (only blood) and sleeping. Vampires can eliminate a lot of hassle by not having to breath or eat or have sex in order to increase the number of their race. One of the biggest advantages Vampire have over Werewolves is procreation. Vampires create their childer, they don't birth them. No partner required. No nine month "waiting" period. No sixteen years of development before "adulthood".

Vampires could outnumber the Werewolves by 10:1 if they really needed to. Werewolves can't. Simple as that. As a matter of fact, the Werewolves are having a hell of a time reproducing at all. In order to make another Werewolf (and this system isn't even sure fire) you have to mate with Kinfolk. How many times does this actually work? The only *real* way to guarantee a Werewolf baby is to mate with another Werewolf... which will likely kill the mother, cause a severe amount of trauma for the "child" and HEY! They break the Litany, too! Damn, what a bargain, eh? To sum up:

* Vampires are Many, Werewolves are Few *

I know I've lost a lot of you by now, so I'll wrap this up. I would like to close by saying that if you're playing Vampire just to (PRETEND TO) have Fleetness, Majesty, Puissance, Form of Mist and/or Cauldron of Blood... you're missing the point (and likely wasting your time). If you're playing a Werewolf in order to (PRETEND TO) change into a monstrous killing machine that can rip through anyone or anything like a back-hoe... you're missing the point (and likely wasting your time).

Please (pretty please, with sugar on top) at least attempt to grasp the tragedy in your respective sphere. You're either dead and bemoaning your lost humanity (after all, you'll NEVER be human again). Or you're fuzzy and bemoaning the death of not only your people but your spiritual self and salvation.