Start logging: 28.02.1999 03:07 *Alcìon* --I, Trapi and Styx, just killed a ghost. Spooky pops in and-- --Trapi dies. We flee and I try to get Styx with me while -- --fighting Spooky, Styx survives and I come safe to Fnost...-- --Right? Spooky was a bitch this day, met him later, he ate -- --my poweful bolt! Hah! -- * Mana:Warm>s Before an Abandoned Tower A large piece of fresh, raw meat lies here. There are two pieces of raw meat here. The butchered corpse of the black bear is lying here. Exits: North East West. A pack horse has arrived from the north. A pack horse has arrived from the north. * Mana:Warm>ride A pack horse stops following you. You pick up a pack horse's reins, and start riding him. * R Mana:Warm> A pack horse stops following Trapi. Trapi picks up a pack horse's reins, and starts riding him. * R Mana:Warm>em eat meat You eat the meat. You are full. * R Mana:Warm>em eat meat You are too full to eat more! * R Mana:Warm> Trapi says 'ride' ride * R Mana:Warm>You are already riding. * R Mana:Warm> You suddenly notice *Spooky the Orc*. *Spooky the Orc* places a black runed dagger in the back of Trapi, resulting in some strange noises, a lot of blood and a corpse. Trapi is dead! R.I.P. get coins corpse Your blood freezes as you hear Trapi's death cry. * R Mana:Warm>You get coins from the corpse of *a Man*. There was 9 lauren coins 2 celeb pennies 10 busc pennies. * R Mana:Warm> w *Spooky the Orc* leaves west. * R Mana:Warm>Hilltop Plateau You feel a hidden presence. Exits: North East West. You suddenly notice *Spooky the Orc*. Styx has arrived from the east. * R Mana:Warm> *Spooky the Orc* leaves east. * R Mana:Warm>e Before an Abandoned Tower The corpse of *a Man* is lying here. The butchered corpse of the black bear is lying here. A sturdy pack horse is standing here. You feel a hidden presence. Exits: North East West. You suddenly notice *Spooky the Orc*. Styx has arrived from the west. * R Mana:Warm>s Alas, you cannot go that way... * R Mana:Warm> *Spooky the Orc* gets a plain shirt from the corpse of *a Man*. *Spooky the Orc* gets a plain hood from the corpse of *a Man*. *Spooky the Orc* gets a pair of soft leather trousers from the corpse of *a Man*. *Spooky the Orc* gets a black pair of padded boots from the corpse of *a Man*. *Spooky the Orc* gets a thin pair of leather gloves from the corpse of *a Man*. *Spooky the Orc* gets a thin pair of rigid leather sleeves from the corpse of *a Man*. *Spooky the Orc* gets a metal wall shield from the corpse of *a Man*. *Spooky the Orc* gets an embroidered surcoat from the corpse of *a Man*. *Spooky the Orc* gets a leather backpack from the corpse of *a Man*. *Spooky the Orc* gets a slender dagger from the corpse of *a Man*. *Spooky the Orc* gets a plain leather belt from the corpse of *a Man*. *Spooky the Orc* gets a large skin from the corpse of *a Man*. *Spooky the Orc* gets a lantern from the corpse of *a Man*. *Spooky the Orc* gets a pan from the corpse of *a Man*. *Spooky the Orc* gets a stone from the corpse of *a Man*. *Spooky the Orc* gets a strange set of lock picks from the corpse of *a Man*. * R Mana:Warm> south *Spooky the Orc* leaves west. * R Mana:Warm>Alas, you cannot go that way... * R Mana:Warm>west Hilltop Plateau Exits: North East West. Styx has arrived from the east. * R Mana:Warm>west Hilltop Plateau Exits: North East. Styx has arrived from the east. * R Mana:Warm>east Hilltop Plateau Exits: North East West. Styx has arrived from the west. * R Mana:Warm>west Hilltop Plateau Exits: North East. Styx has arrived from the east. * R Mana:Warm>north Grassy Hillside A small grasshopper clings to a blade of grass, ready to spring. You feel a hidden presence. Exits: East South Down. You suddenly notice *Spooky the Orc*. Styx has arrived from the south. west * R Mana:Warm> *Spooky the Orc* drops a plain shirt. *Spooky the Orc* drops a plain hood. * R Mana:Warm>Alas, you cannot go that way... * R Mana:Warm> *Spooky the Orc* leaves south. * R Mana:Warm>east At an Old Wall Exits: South West Down. Styx has arrived from the west. * R Mana:Warm>south Hilltop Plateau Exits: North East West. Styx has arrived from the north. * R Mana:Warm>west Hilltop Plateau Exits: North East. Styx has arrived from the east. * R Mana:Warm>east Hilltop Plateau Exits: North East West. Styx has arrived from the west. * R Mana:Warm>east Before an Abandoned Tower The corpse of *a Man* is lying here. The butchered corpse of the black bear is lying here. A sturdy pack horse is standing here. Exits: North East West. Styx has arrived from the west. * R Mana:Hot>east On a Ridge Exits: South West. Styx has arrived from the west. --Ok, here I've check corpse and now trying to get back-- --with Styx safe, he's beside me yelling "weak!", I bob-- --and he keeps on yelling, Trapi died, so did group. :(-- --I dump Styx and try to get home safe, maybe tickeling-- --the orc some too... -- * R Mana:Hot>south Alas, you cannot go that way... west * R Mana:Hot>Cleft in the Weather Hills A small grasshopper clings to a blade of grass, ready to spring. Exits: East West Up. Styx has arrived from the east. * R Mana:Hot>south west Alas, you cannot go that way... * R Mana:Hot>Hidden Trail Exits: East South West. Styx has arrived from the east. * R Mana:Hot>south Hidden Trail Exits: North East South West. Styx has arrived from the north. * R Mana:Hot>south Hidden Trail Exits: North East South West. Styx has arrived from the north. * R Mana:Hot>nar Jaevla wuss! s Ok. * R Mana:Hot>Barren Plains Exits: North East South West. Styx has arrived from the north. * R Mana:Hot> Styx mounts on a pack horse, and begins riding him. * R Mana:Hot>s Barren Plains Styx the Man is here, riding a pack horse driven by you. You feel a hidden presence. Exits: North East South West. You suddenly notice a patrolling ranger. * R Mana:Hot>bob cast 'breath of briskness' You start to concentrate... Ok. An energy begins to flow within your legs as your body becomes lighter. west * R Mana:Warm>A Small Trail Styx the Man is here, riding a pack horse driven by you. Exits: North East South. --spamming away some more... * R Mana:Warm>west Old East Road Styx the Man is here, riding a pack horse driven by you. Exits: North East West. * R Mana:Warm>west Old East Road Styx the Man is here, riding a pack horse driven by you. Exits: North East West. * R Mana:Warm>west Old East Road Styx the Man is here, riding a pack horse driven by you. Exits: North East. * R Mana:Warm>west north Alas, you cannot go that way... west * R Mana:Warm>Old East Road Exits: North East South West. ACK! Styx didn't follow you, you lost him. <--I bobbed?! * R Mana:Warm>Old East Road Exits: North East West. * R Mana:Warm>west Old East Road Exits: North East West. * R Mana:Warm>west west Old East Road Exits: North East West. * R Mana:Warm>Old East Road Exits: North East. * R Mana:Warm Mount:Tired>west Alas, you cannot go that way... north * R Mana:Warm Mount:Tired>Old East Road A big hummerhorn is here, flying around you. Exits: North East South West. * R Mana:Warm Mount:Tired> The hummerhorn tries to hit you, but your parry is successful. * R Mana:Hot the hummerhorn:Healthy> You slash the hummerhorn's left wing extremely hard and shatter it. * R Mana:Hot the hummerhorn:Hurt>l Old East Road The hummerhorn is here, fighting YOU. * R Mana:Hot the hummerhorn:Hurt> You slash the hummerhorn's leg hard and shatter it. * R Mana:Hot the hummerhorn:Wounded> Ooops! You fumble... and hit yourself HARD! * R HP:Fine Mana:Hot the hummerhorn:Wounded>l Old East Road The hummerhorn is here, fighting YOU. * R HP:Fine Mana:Hot the hummerhorn:Wounded>score You can't do that while fighting. * R HP:Fine Mana:Hot the hummerhorn:Wounded>ex North - You can't distinguish a lot of details. East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. l * R HP:Fine Mana:Hot the hummerhorn:Wounded>Old East Road The hummerhorn is here, fighting YOU. You strongly slash the hummerhorn's body and shatter it. --Wops, lost my partner. * R HP:Fine Mana:Hot the hummerhorn:Bad>a stat cha mood agg Ok. * R HP:Fine Mana:Hot the hummerhorn:Bad>OB: 70%, DB: 26%, PB: 42%, Armour: 1/3. Wimpy: 50. Mood: aggressive. Needed: 170,024 xp and 0 tp. Wp: 0. Lauren: 19. Affected by: - noquit - detect invisibility - shield - sense life * R HP:Fine Mana:Hot the hummerhorn:Bad>l Old East Road The hummerhorn is here, fighting YOU. You slash the hummerhorn's leg extremely hard and shatter it. The hummerhorn is dead! R.I.P. get coins corpse You receive your share of experience. It begins to be automatic... Your blood freezes as you hear the hummerhorn's death cry. * R HP:Fine Mana:Hot>You didn't find a coins in a corpse. * R HP:Fine Mana:Hot>s Old East Road Exits: North East. * R HP:Fine Mana:Hot>e Old East Road Exits: North East West. e * R HP:Fine Mana:Hot>Old East Road Exits: North East West. * R HP:Fine Mana:Hot>group What group?! <--Aha! * R HP:Fine Mana:Hot> e Trapi narrates 'spooky at abandonded watch tower... near neni?' * R HP:Fine Mana:Hot>Old East Road Exits: North East West. * R HP:Fine Mana:Hot>e Old East Road Exits: North East South West. * R HP:Fine Mana:Hot>e Edge of Marsh Exits: North East South West. s * R HP:Fine Mana:Hot>Old East Road Exits: North East West. * R HP:Fine Mana:Hot>e Old East Road Exits: North East West. * R HP:Fine Mana:Hot>e Old East Road Exits: North East West. * R HP:Fine Mana:Hot>n You can't go into deep water! * R HP:Fine Mana:Hot>w Old East Road Exits: North East West. * R HP:Fine Mana:Hot>w Old East Road Exits: North East West. n * R HP:Fine Mana:Hot>Edge of Marsh Exits: North East South West. * R HP:Fine Mana:Hot>w Old East Road Exits: North East South West. * R HP:Fine Mana:Hot>w Old East Road Exits: North East West. * R HP:Fine Mana:Hot>w Old East Road Exits: North East West. * R HP:Fine Mana:Hot>w Old East Road Exits: North East West. w * R HP:Fine Mana:Hot>Old East Road Exits: North East. * R HP:Fine Mana:Hot>n Old East Road The corpse of the hummerhorn is lying here. The Huge Hungry-looking Rat sits here. Exits: North East South West. * R HP:Fine Mana:Hot>w Old East Road Exits: East West. * R HP:Fine Mana:Hot> east Spraken narrates 'spooky has been a bitch today' <--Agree! * R HP:Fine Mana:Hot>Old East Road The corpse of the hummerhorn is lying here. The Huge Hungry-looking Rat sits here. Exits: North East South West. * R HP:Fine Mana:Hot>east Muddy Grasslands Exits: North East South West. * R HP:Fine Mana:Hot>south Old East Road Exits: North East West. * R HP:Fine Mana:Hot>east Old East Road Exits: North East West. * R HP:Fine Mana:Hot>east Old East Road Exits: North East West. * R HP:Fine Mana:Hot>east Old East Road Exits: North East South West. * R HP:Fine Mana:Hot>where Players in your zone: -------------------- Alcìon - Old East Road Styx - Somewhere. * R HP:Fine Mana:Hot>e Edge of Marsh Exits: North East South West. * R HP:Fine Mana:Hot>e You can't go into deep water! * R HP:Fine Mana:Hot> Saving Alcìon. * R HP:Fine Mana:Hot>s Old East Road *Spooky the Orc* is standing here. Exits: North East West. * R HP:Fine Mana:Hot> *Spooky the Orc* hides a lantern. * R HP:Fine Mana:Hot>w Old East Road Styx the Man is standing here. Exits: North East. * R HP:Fine Mana:Hot>e Old East Road *Spooky the Orc* is standing here. <-Hi. Exits: North East West. Styx has arrived from the west. <-And..hi? kill orc <--Euhm, *stare* * R HP:Fine Mana:Hot>* R HP:Fine Mana:Hot *Spooky the Orc*:Healthy> *Spooky the Orc* swiftly dodges your attempt to slash him. *Spooky the Orc* pierces your left hand hard. You feel a strong ache there! * R HP:Fine Mana:Hot *Spooky the Orc*:Healthy>flee You flee head over heels. Old East Road Exits: North East. * R HP:Fine Mana:Hot> west Trapi narrates 'I agree.. you dunnently notice... R.I.P' * R HP:Fine Mana:Hot>Alas, you cannot go that way... You bleed from open wounds. east * R HP:Fine Mana:Hot>Old East Road Styx the Man is standing here. Exits: North East West. * R HP:Fine Mana:Hot> You suddenly notice *Spooky the Orc*. *Spooky the Orc* pierces your right arm. * R HP:Fine Mana:Hot *Spooky the Orc*:Healthy>west No way! You are fighting for your life! * R HP:Fine Mana:Hot *Spooky the Orc*:Healthy> You strongly slash *Spooky the Orc*'s right leg and tickle it. *Spooky the Orc* strongly pierces your body. * R HP:Fine Mana:Hot *Spooky the Orc*:Fine>flee You flee head over heels. Edge of Marsh Exits: North East South West. --I flee away heading Bree. Styx lives! * R HP:Fine Mana:Hot Mount:Tired>west Road out of Breeland Exits: East West. * R HP:Fine Mana:Hot Mount:Tired>west Well Kept Road Exits: East West. * R HP:Fine Mana:Hot Mount:Tired>west Junction *Spooky the Orc* is standing here. <--See you at west gate instead.. Exits: North East South West. * R HP:Fine Mana:Hot Mount:Tired>west Paved Road Exits: East West. * R HP:Fine Mana:Hot Mount:Tired>west Paved Road Exits: East West. west * R HP:Fine Mana:Hot Mount:Tired>Paved Road Exits: East West. * R HP:Fine Mana:Hot Mount:Tired>west Bend in the Road Exits: North East. * R HP:Fine Mana:Hot Mount:Tired>north Paved Road Exits: North South. * R HP:Fine Mana:Hot Mount:Tired>north Paved Road Exits: North South. north * R HP:Fine Mana:Hot Mount:Tired>Connecting Paved Road Exits: North South. * R HP:Fine Mana:Hot Mount:Slow>north West of Bree Exits: East South West. You bleed from open wounds. * R HP:Fine Mana:Burning>east The gate seems to be closed. open gate * R HP:Fine Mana:Burning>It seems to be locked. * R HP:Fine Mana:Burning>east The gate seems to be closed. open gate * R HP:Fine Mana:Burning>It seems to be locked. * R HP:Fine Mana:Burning>call sq You call for the gate to be opened. * R HP:Fine Mana:Burning>search quick You begin to search ... sq You have the uneasy impression that a pair of unseen eyes are scrutinizing you from the closed gate. You hear a *click* in a lock. The gate is opened from the other side. sq e You suddenly notice *Spooky the Orc*. <- hi again! *Spooky the Orc* pierces your right arm hard. e * R HP:Fine Mana:Burning *Spooky the Orc*:Healthy>e e search quick No way! You are fighting for your life! * R HP:Fine Mana:Burning *Spooky the Orc*:Healthy>search quick No way! You are fighting for your life! * R HP:Fine Mana:Burning *Spooky the Orc*:Healthy>No way! You are fighting for your life! *Spooky the Orc* pierces your head. * R HP:Hurt Mana:Burning *Spooky the Orc*:Healthy>No way! You are fighting for your life! * R HP:Hurt Mana:Burning *Spooky the Orc*:Healthy>eflee No way! You are fighting for your life! * R HP:Hurt Mana:Burning *Spooky the Orc*:Healthy>e No way! You are fighting for your life! * R HP:Hurt Mana:Burning *Spooky the Orc*:Healthy>Arglebargle, glop-glyf!?! *Spooky the Orc* closes the gate. * R HP:Hurt Mana:Burning *Spooky the Orc*:Healthy>e e No way! You are fighting for your life! * R HP:Hurt Mana:Burning *Spooky the Orc*:Healthy>No way! You are fighting for your life! You slash *Spooky the Orc*'s body hard and tickle it. *Spooky the Orc* pierces your right leg hard and shatters it. * R HP:Hurt Mana:Burning *Spooky the Orc*:Fine>No way! You are fighting for your life! * R HP:Hurt Mana:Burning *Spooky the Orc*:Fine>flee You flee head over heels. <--See you at Fnost, punk! Large Road A duck is here, quacking happily. Exits: East West. * R HP:Hurt Mana:Burning>west Old East Road Meets Greenway Exits: North East South West. west * R HP:Hurt Mana:Burning>Large Road Exits: East West. * R HP:Hurt Mana:Burning>east north north Old East Road Meets Greenway Exits: North East South West. * R HP:Hurt Mana:Burning>north *Spooky the Orc* has arrived from the east. The Lane Exits: North East South. north * R HP:Hurt Mana:Burning>north The Lane Exits: North East South. * R HP:Hurt Mana:Burning>north north The Lane Exits: North East South West. * R HP:Hurt Mana:Burning>north The Lane A young man in ranger's dress is here, traveling the roads. Exits: North East South West. * R HP:Hurt Mana:Burning>north The Lane Exits: North East South. * R HP:Hurt Mana:Burning>north The Lane Exits: North South. The young ranger yells 'An Orc is here at The Lane!' <--Lost him, got safe to Fnost. * R HP:Hurt Mana:Burning>The Lane Exits: North South West. * R HP:Hurt Mana:Burning>north The Lane Exits: East South. Shlep the Man is standing here. Exits: North South. * HP:Hurt Mana:Burning Move:Tired>Arglebargle, glop-glyf!?! An experienced Dúnadan officer closes the Portcullis. * HP:Hurt Mana:Burning Move:Tired> Spraken narrates 'what will tanner do for u ' * HP:Hurt Mana:Burning Move:Tired> You bleed from open wounds. * HP:Hurt>nar Spooky hunting on rtf Ok. * HP:Hurt> Trapi narrates 'Get spooky!' * HP:Hurt> Creon tries to practice a first aid on you. * HP:Hurt> Creon fails to bind your wound. * HP:Hurt> Creon tries to practice a first aid on you. * HP:Hurt> Par narrates 'crap!!' * HP:Hurt> Creon fails to bind your wound. * HP:Hurt> Creon tries to practice a first aid on you. * HP:Hurt> Rogon narrates '!ay ees' * HP:Hurt> Creon successfully binds your wound. * HP:Hurt> MaraJade narrates 'just hopefully not ours' * HP:Hurt>* HP:Hurt> Creon says 'open' * HP:Hurt>stat OB: 68%, DB: 24%, PB: 42%, Armour: 1/3. Wimpy: 50. Mood: aggressive. Needed: 169,755 xp and 0 tp. Wp: 0. Lauren: 19. Affected by: - panic - a deep wound at the left hand (bound up). - noquit - detect invisibility - shield - sense life * HP:Hurt> An experienced Dúnadan officer opens the Portcullis. An experienced Dúnadan officer unlocks the Irongate. An experienced Dúnadan officer opens the Irongate. * HP:Hurt>' Thanks. Ok. * HP:Hurt>