Porko's Game Site




Games
Porko Vs Dex

324
Pong
Psx Demo
Quirquincho

Pacman

Midnight Snack
Tux Climber
 

Tux Climber

Description: Tux Climber is inspired on Icy Tower. It's a platform climbing, very dynamic and good looking 3D arcade game. Mainly focused on gameplay. Your goal is to climb as many floors as you can without falling, or just make some cool combos. Uses OpenGL and SDL and C++. Year: 2005
Download: Tux Climber site

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Midnight Snack

Description: Game done for the 72 hour GDC (Game Development Competitions http://www.finalredemption.com/72hourgdc/board/index.php ) with the team Frozen Farm (Pablo Caracciolo(FROSTBITE), Toby Dylan Mesler(PixelFish) and Leandro (Porko). The game was developed in only 3 days, both artists made like 400 sprites, and the coder made 3000 code lines. Made with C/C++ MS Visual Studio and Allegro Library. Source code available to anyone instrested.
Download: http://le_porko.tripod.com/msnack.zip

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Porko VS Dex:

Description:  A Fighting game like Mortal Kombat. It works under Win 95/98/2K/XP Development year 2002. GFX by Dexter
USES ALLEGRO 4.0
Download: Zip file 3,3 MB

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324:

Description:  A race game like Carmaggedon. It works under Win 95/98/2K/XP. Development year 2001. GFX by Dexter
USES DARK BASIC.
Download: Zip file 1,6 MB

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Pacman Beta

Description: Another classic attempt to make a pacman, but this time with ms visual C++ 6.0 using DirectX 9.0 (D3D) (yeah belive it its 2D over 3D! try pressing page up/down)Year: 2003. Some day I'll finish it.. 
Download: http://le_porko.tripod.com/pacman-beta.zip

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Pong:

 

Description: A pong game for Game Boy Advance. It works on real Hardware.
Development Year: 2002. Programming by Foo and Porko
Uses DEVKIT ADVANCE

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Cyber Quirquincho:

Description: A timing software for cyber cafe, free, small and easy to use. Uses pure win32 functions gdi and winmm, low cpu usage, nice GUI, but no connection to other pc's is used. 
Download: http://quirco.tripod.com/

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Psx demo:

 

Description: An only still image made for Sony Playstation console, using Blade libraries. You should run this with an emulator, i recommend this: http://adripsx.psxemu.com/
Download: Binary file .psx  730 kb

Member of ADVA:

 

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