Unit Bonuses
The table below contains all known unit boni (boni a unit has or has not if it attacks another unit). This is basic knowledge so everybody should have read and learned this at least once in his / her Age of KingsŪ gaming - career. The boni for the new units in "The Conquerors" will be added as soon as available.
How to read the table:
Note: If the damage is preceeded by a + sign, this means that it is not blocked by any armour. If the damage type is not preceeded by a + sign, then it can be blocked by a specialt armour. Of course, 1 point of damage always gets through any armour.
Archer: All archery range units plus chukonu, janissaries, longbowmen and mangudai
Building: All constructions (Note that some buildings have "building armour", in which case this armour counts against anti-building damage that is not preceeded by a + sign)
Cavalry: All stable units plus cavalry archers, cataphracts, mamelukes and mangudai
Infantry: All barracks units plus berserks, huskarls, samurai, throwing axemen, teutonic knghts and woad raiders
Ram: All rams
Ship: All dock units
Siege: All siege workshop units plus trebuchets
Tower: All towers, gates and walls (not including palisades)
Unique Units: All unique units (including longboats)
|
UNIT: |
ARMOUR BONUS: |
ATTACK BONUS VS. UNITS: |
ATTACK BONUS VS. BUILDINGS: |
BARRACK UNITS |
Spearman |
|
+ 15 vs. cavalry / + 30 vs. elephants |
+ 1 vs. buildings |
Pikeman |
|
+ 22 vs. cavalry / + 44 vs. elephants |
+ 1 vs. buildings |
Man at Arms |
|
|
+ 1 vs. buildings |
Longswordsman |
|
|
+ 2 vs. buildings |
Two-Handed Swordsman & Champion |
|
|
+ 3 vs. buildings |
ARCHERY RANGE UNITS |
Skirmisher |
|
+ 3 vs. archers |
|
Elite-Skirmisher |
|
+ 4 vs. archers |
|
Hand cannoneer |
|
+ 2 vs rams |
|
STABLE UNITS |
Camel |
|
+ 10 vs. cavalry / + 10 vs. elephants |
|
Heavy Camel |
|
+ 18 vs. cavalry / + 18 vs. elephants |
|
UNIQUE UNITS |
Cataphract / Elite- |
|
+ 9 / + 12 vs. infantry |
|
Woad Raider / Elite- |
|
|
+ 2 / + 3 vs. buildings |
Throwing Axeman / Elite- |
|
|
+ 1 / + 2 vs. buildings |
Huskarl / Elite- |
|
+ 3 / + 4 vs. archers |
+ 2 / + 3 vs. buildings |
Samurai / Elite- |
|
+ 5 / + 6 vs. unique units |
+ 2 / + 3 vs. buildings |
Mangudai / Elite- |
|
+ 3 / + 5 vs. siege |
|
War Elephant / Elite- |
|
|
7 vs. buildings & + 7 vs. towers / 10 vs. buildings & + 10 vs. towers |
Mameluke / Elite- |
|
+ 9 / + 12 vs. cavalry and elephants |
|
Teutonic Knight / Elite- |
|
|
+ 4 / + 4 vs. buildings |
Jannissary / Elite- |
|
+ 4 / + 8 vs. infantry and 2 / 3 vs. rams |
0 / 3 vs. buildings |
Berserk / Elite- |
|
|
+ 2 / + 3 vs. buildings |
SHIPS |
Galley |
|
8 vs. ships / 3 vs. rams |
6 vs. buildings |
War Galley & Longboat |
|
9 vs. ships / 4 vs. rams |
7 vs. buildings |
Galleon & Elite-Longboat |
|
11 vs. ships / 4 vs. rams |
8 vs. buildings |
Fire Ship |
|
3 vs. ships |
2 vs. buildings |
Fast Fire Ship |
|
4 vs. ships |
3 vs. buildings |
Demo Ship |
3 ship-armour |
|
220 vs. buildings |
Heavy Demo Ship |
5 ship-armour |
|
280 vs. buildings |
Cannon Galleon / Elite- |
|
|
200 / 275 vs. buildings |
SIEGE WEAPONS |
Battering Ram / Capped Ram / Siege Ram |
0 / 1 / 2 ram-armour |
+ 40 / + 50 / + 65 vs. siege |
125 / 150 / 200 vs. buildings |
Mangonel / Onager /Siege Onager |
|
|
35 / 45 / 60 vs. buildings |
Scorpion / Heavy Scorpion |
|
1 / 2 vs. rams & + 6 / + 8 vs. elephants |
2 / 4 vs. buildings |
Bombard Cannon |
|
40 vs. ships |
120 vs. buildings & + 40 vs. towers |
Trebuchet |
|
|
250 vs. buildings |
BUILDINGS |
Castle |
8 building-armour |
|
|
Stone Wall, Fortified Wall |
16 / 24 building-armour |
|
|
Watch Tower / Guard Tower |
|
7 / 9 vs. ships |
|
Keep |
|
10 vs. ships |
|
Bombard Tower |
|
40 vs. ships |
|