CERPIO STRATEGY

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UNIT BONUSES

Unit Bonuses

 

The table below contains all known unit boni (boni a unit has or has not if it attacks another unit). This is basic knowledge so everybody should have read and learned this at least once in his / her Age of KingsŪ gaming - career. The boni for the new units in "The Conquerors" will be added as soon as available.

 

 

How to read the table:

Note: If the damage is preceeded by a + sign, this means that it is not blocked by any armour. If the damage type is not preceeded by a + sign, then it can be blocked by a specialt armour. Of course, 1 point of damage always gets through any armour.

Archer: All archery range units plus chukonu, janissaries, longbowmen and mangudai

Building: All constructions (Note that some buildings have "building armour", in which case this armour counts against anti-building damage that is not preceeded by a + sign)

Cavalry: All stable units plus cavalry archers, cataphracts, mamelukes and mangudai

Infantry: All barracks units plus berserks, huskarls, samurai, throwing axemen, teutonic knghts and woad raiders

Ram: All rams

Ship: All dock units

Siege: All siege workshop units plus trebuchets

Tower: All towers, gates and walls (not including palisades)

Unique Units: All unique units (including longboats) 

 

 

UNIT:

ARMOUR BONUS:

ATTACK BONUS VS. UNITS:            

ATTACK BONUS VS. BUILDINGS:

BARRACK UNITS

Spearman

 

+ 15 vs. cavalry / + 30 vs. elephants

+ 1 vs. buildings

Pikeman

 

+ 22 vs. cavalry / + 44 vs. elephants

+ 1 vs. buildings

Man at Arms

 

 

+ 1 vs. buildings

Longswordsman

 

 

+ 2 vs. buildings

Two-Handed Swordsman & Champion

 

 

+ 3 vs. buildings

ARCHERY RANGE UNITS

Skirmisher

  

+ 3 vs. archers

 

Elite-Skirmisher

   

+ 4 vs. archers

 

Hand cannoneer

 

+ 2 vs rams

 

STABLE UNITS

Camel

 

+ 10 vs. cavalry / + 10 vs. elephants

 

Heavy Camel

 

+ 18 vs. cavalry / + 18 vs. elephants

 

UNIQUE UNITS

Cataphract / Elite-

 

+ 9 / + 12 vs. infantry

 

Woad Raider / Elite-

  

 

+ 2 / + 3 vs. buildings

Throwing Axeman / Elite-

 

 

+ 1 / + 2 vs. buildings

Huskarl / Elite-

 

+ 3 / + 4 vs. archers

+ 2 / + 3 vs. buildings

Samurai / Elite-

 

+ 5 / + 6 vs. unique units

+ 2 / + 3 vs. buildings

Mangudai / Elite-

 

+ 3 / + 5 vs. siege

 

War Elephant / Elite-

 

 

7 vs. buildings & + 7 vs. towers / 10 vs. buildings & + 10 vs. towers

Mameluke / Elite-

 

+ 9 / + 12 vs. cavalry and elephants

 

Teutonic Knight / Elite-

  

 

+ 4 / + 4 vs. buildings

Jannissary / Elite-

 

+ 4 / + 8 vs. infantry and 2 / 3 vs. rams

0 / 3 vs. buildings

Berserk / Elite-

 

 

+ 2 / + 3 vs. buildings

SHIPS

Galley

 

8 vs. ships / 3 vs. rams

6 vs. buildings

War Galley & Longboat

 

9 vs. ships / 4 vs. rams

7 vs. buildings

Galleon & Elite-Longboat

  

11 vs. ships / 4 vs. rams

8 vs. buildings

Fire Ship

 

3 vs. ships

2 vs. buildings

Fast Fire Ship

 

4 vs. ships

3 vs. buildings

Demo Ship

3 ship-armour

 

220 vs. buildings

Heavy Demo Ship

5 ship-armour

 

280 vs. buildings

Cannon Galleon / Elite-

 

 

200 / 275 vs. buildings

SIEGE WEAPONS

Battering Ram / Capped Ram / Siege Ram

0 / 1 / 2 ram-armour

+ 40 / + 50 / + 65 vs. siege

125 / 150 / 200 vs. buildings

Mangonel / Onager /Siege Onager

 

 

35 / 45 / 60 vs. buildings

Scorpion / Heavy Scorpion

 

1 / 2 vs. rams & + 6 / + 8 vs. elephants

2 / 4 vs. buildings

Bombard Cannon

 

40 vs. ships

120 vs. buildings & + 40 vs. towers

Trebuchet

 

 

250 vs. buildings

BUILDINGS

Castle

8 building-armour

 

 

Stone Wall, Fortified Wall

16 / 24 building-armour

 

 

Watch Tower / Guard Tower

 

7 / 9 vs. ships

 

Keep

 

10 vs. ships

 

Bombard Tower

 

40 vs. ships

 

 

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