Monster Manual

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List of Monsters (A-Z) - 48 Monsters Total {I = New to Insurrection}

Ant Ghost of Far'Nohl Orc Pit Boss
Avar Leader Giant Rat Queen Dragonfly
Avar Shaman Giant Scorpion Queen Spider
Avar Warrior Groundworm [I] Queen Venya'cyr {R}
Baby Spider Groundworm Lava [I] Revenant
Battered Skeleton {R} Groundworm Queen [I] Shadow Beast
Black Spider {R} Guardian of Zjiria Shadow Mummy
Cave Orc Guard Cow [?] Skeleton
Centipede Kriipa Slime
Daemon Skeleton {R} Living Tree Snow Rat
Dragonfly Lupogg Spider
Fey Dirhai Lupogg King Stone Troll
Fey Elhai Mummy Troll
Frog Man [?] Mutant Ant Tusked Skeleton {R}
Fungus Beast Narthyl Worm {R} Yeti
Ghost Orc Zombie
  Orc Wizard  

Monster Information (A-Z)

How to read the information?

Monster Name:

This is the description of the monster, as it says in the Meridian 59 game. This basically gives a quick description of the monster.

Agressiveness: How it acts when your standing near it.

Attack Strength: Damage it can deal out against you.

Hit Points: About how many hit points the monster has.

Homeland: The area where the monster is most commonly found.

Karma: How far it can shift your karma.

Spells: What spells it can cast against you.

Special Comments:

Personal comments or info on the monster.

Monsters

Ant

Snapping pincers, bloody from the ant's last meal, lash out at you. Although slow and nearly blind, ants have a keen sense of smell and a taste for human flesh.

Agressiveness: Attacks you on sight.
Attack Strength: 2-4
Hit Points: 35
Homeland: Flatlands
Karma: +30
Spells: N/A
Special Comments:

The ant is a pretty weak monster, but certainly not a newbie monster. You'll want about 25 hit points before you start killing these. You'll start spitting on them around 35 hit points.

Avar Leader

Dedicated to preserving the ancient ways of the bone faction, this clan leader is feared for its keen accuracy with a bow and deadly slasher.

Agressiveness: Attacks you on sight.
Attack Strength: 6-10
Hit Points: 50
Homeland: Jungle
Karma: -50
Spells: Arrows

Special Comments:

These guys die in like 5 hits, but they run like hell. You have to cast hold on them to make them stop from running. They drop lots of bows and arrows when you kill them.

Avar Shaman

Legend says that the Shaman Avar blind themselves in order to force their third, 'magical' eye to sprout forth. Only a fool would willing offend one of these fearsome warlocks.

Agressiveness: Attacks you on sight.
Attack Strength: 5-9
Hit Points: 75
Homeland: Jungle
Karma: -50
Spells: Earthquake, Hold, Mana Bomb, Sand Storm and Shatter.

Special Comments:

Shaman are pretty tough. They run around, and if they have Avar Warriors with them your screwed. They drop loads of special weapons and armor, but are hard to kill. Watch for their Earthquake, they can catch you off guard... and the quakes do 20hp each.

Avar Warrior

Fierce warriors, these flightless bird men demand caution as you approach. The plumage clearly denotes this Avar as being part of the feared chyup-tewee tribe.

Agressiveness: Attacks you on sight.
Attack Strength: 5-9
Hit Points: 75
Homeland: Jungle
Karma: -50
Spells: N/A

Special Comments:

Fun to kill, good at maxing skills. Drops loads of expensive regs and lots of food. Give toughers even at 100hp+.

Baby Spider

Smaller and weaker than his larger kin, this baby spider is deadly nonetheless. Its soft belly is engorged with its last meal.

Agressiveness: Attacks you on sight.
Attack Strength: 1-4
Hit Points: 25
Homeland: West Merchant Way
Karma: +20
Spells: N/A

Special Comments:

The baby spider is a newbie monster. At a bout 25 hit points you might start spitting on them. Use any weapon you want to kill them, they are good at helping get your character started.

Battered Skeleton

A few scraps of rotten flesh cling to this collection of human bones topped by a battered and distinctly nonhuman skull. Sizzling liquid drips from its teeth, leaving small pits in the ground below. You shudder to think what dark ritual brought this abomination into being.

Agressiveness: Attacks you on sight.
Attack Strength: 5-10
Hit Points: 60
Homeland: Castle Brax
Karma: +50
Spells: Dement, Enfeeble

Special Comments:

One of the weaker skeletons at castle Brax, but it casts enfeeble and dement.

Black Spider

Once thought to be a creature made up to frighten children, the black spider is said to be a product of evil sorcery, an unwholesome melding of human and insect. Its origin, however, is different depending on the story. In some, it is the fate of some poor soul who crossed a dark mage. In others, the dark spider is an evil mage transformed in return for longevity. All the old tales, however, warn travellers to beware of this malignant creature's extraordinarily poisonous bite.

Agressiveness: Attacks you on sight.
Attack Strength: 5-15
Hit Points: 60
Homeland: Shadow of the Sentinal
Karma: +30
Spells: Poison

Special Comments:

These spiders poison more often then normal spiders, and are a little tougher. They aren't that powerful though.

Cave Orc

This dirty orc grunt wanders through the caves hungrily in search of gems and food.

Agressiveness: Attacks you on sight.

Attack Strength: 5-7
Hit Points: 50
Homeland: Orc Caves
Karma: +50
Spells: N/A

Special Comments:

Cave Orcs are the fillers of the Orc Caves. You can kill them quickly and max your parry and dodge on them. There are lots of Cave Orcs everywhere, they make up 75% of the monsters in the Caves.

Centipede

Bright orange plates make up the exoskeleton of this giant centipede. Instinct, not intellect, guides its quest for human nourishment.

Agressiveness: Defensive
Attack Strength: 2-4
Hit Points: 25
Homeland: West Merchant Way
Karma: -20
Spells: N/A

Special Comments:

Centipedes are good to get to 30 hit points on, they are in the same class as the baby spider. They are good to start working on acid touch % on.

Daemon Skeleton

The sight alone of this abomination of nature is often enough to paralyze of a human. You shudder to think what dark ritual brought this abomination into being.

Agressiveness: Attacks you on sight.

Attack Strength: 7-15
Hit Points: 80
Homeland: Castle Brax
Karma: +85
Spells: N/A

Special Comments:

The strongest skeleton in Meridian, the Daemon skeleton kicks ass. Its probably about as hard or harder then a troll, and they are surrounded by tons of other skeletons. Like a shadow beast, they are hard but drop jack shit!

Dragonfly

These small lizards look exceptionally friendly. Their gossamer wings allow them to jump into the air and take flight for brief periods of time. When backed into a corner, dragonflies are known to have a nasty spitting attack.

Agressiveness: Attacks you on sight.
Attack Strength: 5-9
Hit Points: 75
Homeland: Jungle Cliff Hive
Karma: 0
Spells: N/A

Special Comments:

A Dragonfly isn't that powerful, and basically fights like a troll. They are easy to kill and good for getting island regs. Improve Slash, Parry and Fencing. Good for HP Increases.

Fey Dirhai

Dark, mischievious and ultimately malicious, these imps have but one goal - to bring the Quilicia wood into permanent darkness, so they can claim the Vale of Sorrows as their own. They hate their kinsmen, the fey elhai, with a fervent passion.

Agressiveness: Defensive, unless your +10 karma.
Attack Strength: 3-6
Hit Points: 35
Homeland: Vale Forest
Karma: +75
Spells: N/A

Special Comments:

Kill all the bad feys to get the good vale node. Fey Dirhai are good to get karma quick.

Fey Elhai

One of the noble woodland fairies, the fey elhai are most reknown for their utter hatred of their dark brothers, the fey dirhai.

Agressiveness: Defensive, unless your -10 karma.
Attack Strength: 3-6
Hit Points: 35
Homeland: Vale Forest
Karma: -75
Spells: N/A

Special Comments:

Kill all the good feys to get the bad vale node. Fey Elhai are good to get karma quick.

Fungus Beast

This strange creature, made up of tender, pulpy flesh, moves slowly and deliberately. Giant spores cling to its back.

Agressiveness: Attacks you on sight.
Attack Strength: 3-6
Hit Points: 50
Homeland: Sandy Shores
Karma: 0
Spells: N/A

Special Comments:

Fungus Beasts are about as hard as a tree. They aren't very powerful, and Rook is smoking purple mushrooms because he still thinks Fungus Beasts are good to fight until your 65hp.

Ghost

Lost souls of unending wrath, these fearsome undead are amongst the most feared creatures to walk the mainlands of Meridian. The torture and pain necessary to create one means that their occurance is relatively rare - which is a blessing for the living.

Agressiveness: Attacks you on sight.
Attack Strength: 10-20
Hit Points: 235
Homeland: Created by Gods
Karma: +100
Spells: Fireball

Special Comments:

This is a elite monster, it is probably one of the strongest monsters on Meridian. The only time they have been seen is when a necromancer is killed.

Ghost of Far'Nohl

Rags and rotten flesh hang on the bones of this magical apparition. This is the ghost of a former tyrant of Meridian, Far'Nohl, who gave his life and his soul to the dark arts.

Agressiveness: Attacks you on sight.
Attack Strength: 5-10
Hit Points: 100
Homeland: Throne room of Castle Victoria
Karma: +100
Spells: Fireball

Special Comments:

The ghost hurls fireballs which do about 10 damage each. He can throw like 2 of them each second so watch out. Best strategy is to truce, run up to the ghost and then run back to the beginning area of the throne room. He will follow you. Get him into the door way area, and make sure no other monsters follow him. Then discord and kick his ass. Use a Kraanan weapon on him.

Giant Rat

The giant rat bares its yellow teeth in defiance. A smell of rot emanates from its filthy coat.

Agressiveness: Attacks you on sight.
Attack Strength: 1-5
Hit Points: 25
Homeland:
Main gate to Tos
Karma: +20
Spells: N/A

Special Comments:

The giant rat is a newbie monster. At a bout 25 hit points you might start spitting on them. Use

any weapon you want to kill them, they are good at helping get your character started. Rats can

attack in packs, like any other monster.. Watch out for like 5 rats over whelming you.

Giant Scorpion

The scorpion's deadly stinger rises high in the air and its hard plated body protects it from all but the strongest attacks.

Agressiveness: Defensive
Attack Strength: 4-7
Hit Points: 50
Homeland: The Druid Hills
Karma: -50
Spells: Enfeeble

Special Comments:

Don't mess with scorpions, they are more trouble then they're worth. They enfeeble you every damn time. They don't drop very good stuff, and they run from screen to screen when weak and near death.

Groundworm

A fearsome and stealthy creature, the groundworm is known for its habit of lurking underground out of sight, then suddenly springing forth to devour its hapless victim.

Agressiveness: Very, Attacks you on sight.
Attack Strength: 10 - 15
Hit Points:
Homeland:
Karma: 0
Spells: N/A
Special Comments:

A Toughie and lousy for Shally folk!!

Groundworm Lava

A younger form of its mature relatives, the larva is a bit weaker than other groundworms. It is known for its habit of lurking underground out of sight then suddenly springing forth to attack its victim.

Agressiveness: Attacks you on sight.
Attack Strength:
Hit Points:
Homeland:
Karma: 0
Spells: N/A
Special Comments:

A great new beast for newbies.

Groundworm Queen

The largest of the groundworms, the queen is a feared monster. After growing over long periods of time, groundworms need increasing amounts of food to sustain themselves. The queens are driven mad by an overwhelming desire to consume food to satiate their immense hunger. Occasionally groundworm queens lay eggs in corpses that hatch into groundworm larva

Agressiveness: Very, Attacks you on sight.
Attack Strength: 10 - 15
Hit Points:
Homeland: Badlands II
Karma: + 40
Spells: N/A
Special Comments:

A Toughie and great for us Shally folk!! Dies quickly with a Shally Scimi.
Drops just about everything, but be quick to pick loot up.

Guardian of Zjiria

Given the ominous task of guarding the Heart of Zjiria, this stone troll glares darkly at all passerbyers. You have a feeling you better start running.

Agressiveness: Attacks you on sight.
Attack Strength: 4-9
Hit Points: 60
Homeland: Ukgoth, Holy land of Trolls
Karma: +75
Spells: N/A

Special Comments:

Just a little bit tougher then a normal troll. The stone trolls run about 2x as fast as a normal troll. At 12:00 midnight meridian time, 3 Stone trolls appear at the stone henge in Ukgoth. Zjiria, is the node they protect... Zjiria also used to be a programmer of Meridian 59.

Guard Cow

This is the vicious guardcow, which punishes all wrongdoers.

Agressiveness: Attacks you on sight.
Attack Strength: 13-20
Hit Points: 169
Homeland: N/A
Karma: 0
Spells: N/A

Special Comments:

These guys are tough, and will kill ya! I've heard they drop gifts and stuff when ya kill them.

Kriipa

This spindly-legged creature scuttles along the jungle canopy in search of unsuspecting prey, which includes just about everything that moves. Island travelers are warned to keep careful watch above, for the deadly grinning lizards have been known to decapitate a grown man in a single blow with their dagger sharp claws.

Agressiveness: Attacks you on sight.
Attack Strength: 7-11
Hit Points: 80
Homeland: Jungle
Karma: +50
Spells: N/A

Special Comments:

Kriipas are a little weaker then a lupogg. They are very annoying to fight because they keep jumping out of your view. They crawl on the ceiling and jump down to hit you, then they jump back up.

Living Tree

A primordial spirit flows through the dark branches of this ancient being. A forest scent of aged wood and fertile earth tingles your nostrils. You wonder if the story that it can summon lightning bolts to protect the forest is really true.

Agressiveness: Defensive, unless you are -10 karma.
Attack Strength: 4-7
Hit Points: 50
Homeland: Forest of Farol
Karma: -50
Spells: Lightning Bolt

Special Comments:

Trees are good for people who are 30-45 hit points. They drop entroot berries and are good to practice acid touch on. Good for level two Qor people. They will bolt you if you run from the tree after attacking them. Living Trees can bolt even under truce, it's a bug that they probably will never fix and have decided to support in the game.

Lupogg

This underwater denizen, although hideous and brutish, is rumored to be peaceful in nature, but there is no evidence of that now. The lupoggs seem upset that their territory has been trespassed upon, and seem eager to challenge any they can find.

Agressiveness: Attacks you on sight.
Attack: 8-12
Hit Points: 100
Homeland: Sewers of Barloque and Jasper
Karma: -75
Spells: N/A

Special Comments:

Lupoggs are the best monster in the game to max your spells or skills. They help you get 100 hit points also. They make good cash, because you can sell the inkies and dafs that they drop.

Lupogg King

The ancient King of the Lupoggs lords over these dark caves, knowing no creature to be its equal. The rock walls rumble and shake whenever this monstrosity wails. You feel as though you have already outlived most people who encounter the Lupogg King, but that thought does not comfort you any.

Agressiveness: Attacks you on sight.
Attack Strength: 7-13
Hit Points: 150
Homeland: Ancient Smuggler's Crossing
Karma: 0
Spells: Hold, Earthquake

Special Comments:

The Lupogg King is a bitch. He casts a 10 second hold and wails on you. He has little poggs all around him, which makes him that much harder. Don't cast spells on him because they don't work very well, just enfeeble him and then slice him up. When he dies, a 10hp damaging earthquake is sent off in the room. Also, the water will rise in the opening you came into the King's room. If your caught in the path where the water rises, you will drown. You'll be killed by your own folly, and you won't be able to get your stuff. If you log in the King's room, you will appear in a safe spot outside his room. He’s BIG!.

Mutant Ant

The exoskeleton of the mutant ant is thick and hard and its mandibles sharp and deadly. It is stronger and more vicious than its dark skinned cousin.

Agressiveness: Attacks you on sight.
Attack Strength: 4-8
Hit Points: 50
Homeland: Cragged Mountains
Karma: +40

Spells: N/A

Special Comments:

When spiders become to easy start killing mutant ants. They don't drop very good loot, but are pretty good for toughers and improves.

Mummy

This evil being has been brought to life by dark magics of unknown origin. Its flesh is putrid and soft, and its eyes ask for rest from its cursed unlife.

Agressiveness: Attacks you on sight.
Attack Strength: 1-4
Hit Points: 20
Homeland: Mausoleum
Karma: 0
Spells: N/A

Special Comments:

Mummies are newbie monsters which newbies have to kill to get some of their first hit points and skill %. Good to work on punch and brawling. You can get up to 25 hit points from them.

Narthyl Worm

In spite of its otherworldy hideousness, the narthyl worm's lithe movements are intensely hpynotic. Every nerve in your body is screaming danger, rining dully through the trance-like state that seems to be descending over your mind.

Agressiveness: Attacks you on sight.
Attack Strength: 5-15
Hit Points: 75
Homeland: Castle Brax
Karma: 0
Spells: N/A

Special Comments:

Pretty tough guy. Everytime you hit the worm it drains your vigor. They drop beserker rings and lots of nice reagants. Best to kill when you are holding a Sword of the Hunt (SOTH).

Orc

This foul servant of Qor, body covered in filth, towers above human height. It fiercely grips a blade in one gnarled hand.

Agressiveness: Attacks you on sight.
Attack Strength: 3-6
Hit Points: 50
Homeland: Icky Caves
Karma: +30
Spells: N/A

Special Comments:

Orcs drop lots of scimitars and orc teeth, which make them valuable to kill. They are about equal to spiders in the fighting sense. They are easy to kill and pretty stupid.

Orc Wizard

Harnessing dark powers from deep underground, the Orc Wizards enforce the mandates of their chieftain, such as extermination of the enemy shadow beasts. How the orcs came upon the powers of magic is unknown, but the thought of man's greatest enemy armed with arcane power is enough to make any warrior queasy.

Agressiveness: Attacks you on sight.
Attack Strength: 5-7
Hit Points: 50
Homeland: Orc Caves
Karma: +60
Spells: Lightning Bolt, Forget, Killing Fields, Purify

Special Comments:

Orc Wizards are very cool. They're little stick doesn't hit for that much, but they are a challenge none the less. They can purify you, bolt youand cause you to forget. They drop lots of good items: Disciple robes, gnarled staffs, knight shields, special weapons, other cool things. They are good to max parry and dodge on.

Orc Pit Boss

In order to gain the ominous title and station of Pit Boss, this orc had to battle and slay over one hundred other of its kind. In the caves, there is no more formidable warrior, determined leader or grisly adversary than the horrendous Pit Bosses.

Agressiveness: Attacks you on sight.
Attack Strength: 5-9
Hit Points: 100
Homeland: Orc pit boss lair
Karma: +75
Spells: N/A

Special Comments:

The orc pit boss isn't much of a boss by himself, it's all his friends that are along with him. He doesn't hit very hard either, but he has 2 scimitars and hits 2x as fast as normal monsters. The best strategy to kill him is to truce, run around the room until you get him trapped somewhere by himself, then untruce and slay him. You need to kill his body to get his head.

Queen Dragonfly

The other dragonflies seem to revere this oddly colored female. She looks up at you out of curiosity or hunger, you are not sure which.

Agressiveness: Attacks you on sight.
Attack Strength: 6-10
Hit Points: 100
Homeland: Jungle Cliff Hive
Karma: 0
Spells: N/A

Special Comments:

Queen Dragonflys are made for the Riija Sword Quest. They aren't that good of fighters, and are killed pretty damn easy.
If you give them a meat pie they become your pet and follow you around and kill anything that attacks you, but you have to be very patient leading them from map to map, its a slow journey.

Queen Spider

The huge egg sac of the queen spider makes her slow and heavy, but dark intelligence shines in her many black eyes.

Agressiveness: Attacks you on sight.
Attack Strength: 7-11
Hit Points: 100
Homeland: Spider's Nest
Karma: +50
Spells: Poison

Special Comments:

The Queen spider sits in the middle of the Spider's Nest. She doesn't move which allows you to run back if you get low on hit points. She poisons more often then normal spiders, use a un-dedicated weapon when fighting her. She respawns every hour, so you may have to wait to kill her.

Queen Venya'cyr

A noble women of stunning beauty, Queen Venya'cyr carries herself with a refined demeanor hardly still seen in this day and age. You can't help but marvel at how she has managed to keep her beautiful face so young and vibrant through all of these centuries.

Agressiveness: Attacks you on sight.
Attack Strength: 7-35
Hit Points: 100+
Homeland: Inner Sanctum of Queen Venya'cyr
Karma: +100
Spells: Blind

Special Comments:

The queen bitch herself, the lich. Leader of the Necromancer guild, she is a powerful being. She will blind you if you aren't in hitting range of her, and she hits harder then the yeti.

She sells Fog and Blood Inheritance to necromancers. She attacks anyone who is not a necromancer. She hides inside her guild hall, so you have to use shatterlock or follow a necromancer in. If you kill Queen Venya'cyr, all the necromancers in Meridian die.

Shadow Beast

A magical abomination that hybrids the jungle kriipa with some quasi-substantial entity from the nether world. Residual Qor magic seems to make the air darker when this foul beast is near. Although they mainly prey on Cave Orcs, the shadowbeast have been known to kill humans on occasion.

Agressiveness: Attacks you on sight.
Attack Strength: 9-14
Hit Points: 200
Homeland: Orc Caves
Karma: +75
Spells: N/A

Special Comments:

Shadow Beasts are tougher then the Yeti. Nothing really hurts them, it takes about eight hits to get them slightly wounded. If your going to take one on, use the best armor and have someone heal you.

Shadow Mummy

This evil being has been brought to life by dark magics of unknown origin. Its flesh is putrid and soft, and its eyes ask for rest from its cursed unlife. This creature has been inflicted with a permanent shadow curse, which gives it great strength but also great misery.

Agressiveness: Attacks you on sight.
Attack Strength: 1-4
Hit Points: 25
Homeland: Mausoleum
Karma: 0
Spells: N/A

Special Comments:

This is just a normal mummy with a differant pic and description. They made it so when a newbie kills it they will think they are tough and beat a boss. Good for working on newbie %s.

Skeleton

A few scraps of rotten flesh cling to this collection of bones. The skeleton, although lifeless, is animated with the dark magic of Qor.

Agressiveness: Attacks you on sight.Attack Strength: 4-8
Hit Points: 50
Homeland: Graveyard of Tos
Karma: +60
Spells: N/A

Special Comments:

Skeletons are right before trolls and about after Mutant Ants. They are pretty easy to kill.

Slime

A mass of quivering goo, the slime inches forward leaving a sickly trail behind. The remains of its last victim are visible within it's transparent innards.

Agressiveness: Attacks you on sight.
Attack Strength: 3-6
Hit Points: 40
Homeland: Sandy Shores
Karma: 0
Spells: N/A

Special Comments:

Slimes are wusses and can be easily killed at 30 hit points. Somewhat of a waste of time as they often don’t drop anything and when they do it has little value.

Snow Rat

This is the ice-born cousin of the mainland vermin. It is less disgusting by nature, but by far a more challenging foe.

Agressiveness: Attacks you on sight.
Attack Strength: 3-6
Hit Points: 50
Homeland: Icy Cave
Karma: +50
Spells: N/A

Special Comments:

Snow Rats are a challenge even for a 50hp full warrior character. They hit harder then normal rats and take more of a beating before they die. Watch out for trolls and fungus beast while hunting the snow rats, because they wander in the Icy Cave also. Great for earning money as they drop shillings in quite high amounts

Spider

This strangely delicate creature moves with stealth and strikes with deadly precision.

Agressiveness: Attacks you on sight.
Attack Strength: 3-6
Hit Points: 45
Homeland: Forest of Farol
Karma: +30
Spells: Poison

Special Comments:

Spiders will attack you, and when they get hurt they run away and find some friends. Spiders are some of the most annoying monsters, they poison. Poison knocks off like 25 vigor, and you lose 2hp a second every 7 seconds. Use un-dedicated weapons to kill them.

Stone Troll

This stone troll is the grey-skinned brother of his more common brother. Stone trolls were driven into the mountains ages ago, and were thought extinct. However, more recently, they have emerged from the hills in small raiding parties.

Agressiveness: Attacks you on sight.
Attack Strength: 5-15
Hit Points: 75
Homeland: Martyr's Battleground
Karma: +100
Spells: N/A

Special Comments:

Exactly the same as the Guardians of Zjiria, but they are in groups of like 10-20 at Martyr's Battleground. They hit slightly harder, and are a little quicker then normal trolls. If you can kill them easily, you can make lots of cash on the reagants they drop (Firesand, Vial of Solagh and Uncut Seraphym's).

Troll

Covered with knots of lumpy flesh, the troll has powerful arms and razor sharp talons.

Agressiveness: Attacks you on sight.
Attack Strength: 5-7
Hit Points: 75
Homeland: Castle Victoria
Karma: +75
Spells: N/A

Special Comments:

Trolls are what you work on from about 50 hit points to up to 85. They drop lots of good things and keep the Meridian economy up. They will get your  weaponcraft skills to about 85% and you might be able to max them.
One of the landmarks in the game your first solo troll kill.

Tusked Skeleton

A few scraps of rotten flesh cling to this collection of humanbones topped by a skull with large tusks protruding from its mouth. You shudder to think what dark ritual brought this abomination into being.

Agressiveness: Attacks you on sight.
Attack Strength: 5-12
Hit Points: 65
Homeland: Castle Brax
Karma: +50
Spells: N/A

Special Comments:

Not as tough as the daemon skeleton, but a threat non the less.

Yeti

This magnificent white beast towers above all in his presence. Yetis are extremely dangerous, particularly when attacked in the ice caves where they dwell. Only a madman would dare attack a yeti alone.

Agressiveness: Attacks you on sight.
Attack Strength: 7-12
Hit Points: 100
Homeland: Icy Cave
Karma: 0
Spells: Discordance

Special Comments:

The Yeti is buff. He hits very hard, but is kinda slow. Enfeeble him if you can. Then slice him up. Trucing won't help you if you get low on hit points, he will discord the magic. He staggers from fireballs and touch of flames.

Zombie

Unfettered evil has brought the dead back to life in the form of this zombie. Rotten flesh, white and pulpy, clings to soft bone. Its watery eyes stare out, unseeing.

Agressiveness: Attacks you on sight.
Attack Strength: 3-6
Hit Points: 40
Homeland: Graveyard of Tos
Karma: +50
Spells: Dement

Special Comments:

They cast dement which really doesn't do much to you. Zombies are good for toughers, they only appear in the graveyard and crypt at night. Lots of people kill zombies. Zombies are good if your 30+ hit points.
Does Dement slow you improves down? I think it does.