
My name is Lady Mirare Mirar, and I'd like to share a bit of what I've learned about defensive spells. Defensive spells are a day to day necessity for most fighters. Without them, they would soon perish in the battlefield. There are a few basics that everyone should keep in mind. These spells all cost mana, and if you can send mana, it makes it easier to ask for spells.
While rogues and warriors can learn spells at great cost in training points, it is more worth their while to train in mana share. Most spells cost the mana equivalent of their level, a level 3 spell like 103 costs 3 mana to cast. Most of this information is from the GSIII spell documentation. Please see my calculations guide for specific equations, and let me know if there's a question I can answer for you.
Minor Spiritual - 100 Series May be learned by empaths, clerics, sorcerers, rogues and warriors.
101 - spirit protection I, or light blues. This spell adds +10 elemental defense and +10 TD, and is cumulative, lasts one minute per level of caster.
102 - spirit barrier, or airwall. This spell adds +50 DS -50 AS, and can actually be used as an offensive spell when you need to get around a critter. One minute per level and cumulative when self-cast, one second per point of warding failure when cast on others.
103 - spirit defense, or powerful look. This spell adds +10 DS at two minutes per level, and is non-cumulative.
104 - resist disease. This spell lasts one minute per level of caster and is cumulative.
105 - resist poison. This spell lasts one minute per level of caster and is cumulative.
107 - spirit protection II, or deep blues. This spell adds +25 elemental defense +25 TD, and it is cumulative, lasts one minute per level of caster.
117 - spirit strike or guidance. This spell adds +75 AS to one swing of your weapon.
120 - lesser shroud or alkar. This spell adds +25 DS +25 elemental defense +25 TD, it lasts one minutes per level, cumulative, same as small statue (statue does not have the warding white light or the TD boost).
150 - wall of force. This spell adds +100 to DS, it is 10 seconds per level, cumulative, same as ruby amulet.
Major Spiritual - 200 Series May be learned by empaths and clerics.
202 - spirit shield or dim aura. This spell adds +10 to DS, it lasts one minute per level of caster and is non-cumulative.
219 - spell shield or opals. This spell adds +50 elemental defense +50 TD, it lasts one minute per level of caster and is non-cumulative.
Cleric Circle - 300 Series 303 - warding I or a pure white light. This spell adds +5 DS base bonus +1 DS / cleric base spell known beyond 303 (max +20 total bonus). Mana requirement will increase corresponding with bonus., it lasts 30 seconds per level, non-cumulative, but refreshable. Not as effective for non-cleric casters.
307 - benediction or a sense of faith and conviction adds +5 base DS and +5 base AS plus for every two cleric spells over 307 known it adds +1 DS and +1AS at the additional cost of one mana to the cleric's group. The maximum is +15 AS and +15 DS. It lasts 30 seconds per level and is refreshable but not stackable.
310 - warding sphere I or whispies. This spell adds +10 DS +10 TD, it lasts 15 seconds per level, non-cumulative. It can benefit the entire group when cast at or by the leader.
313 - warding II or a pure white light. This spell adds +15 TD along with a bit of 'luck' to avoid some critter special attacks. It lasts 30 seconds per level, non-cumulative, but refreshable. Not as effective for non-cleric casters.
317 - warding sphere II or whispies. This spell adds +25 DS +15 TD, it lasts 20 seconds per level, non-cumulative. It can benefit the entire group when cast at or by the leader.
330 - major warding sphere or whispies. This spell adds +40 DS +40 TD, it lasts 20 seconds per level, non-cumulative. It can benefit the entire group when cast at or by the leader.
Minor Elemental - 400 Series May be learned by wizards, sorcerers, rogues and warriors.
401 - elemental defense I or silveries. This spell adds +5 DS +5 TD, it lasts one minute per level of caster and is cumulative.
406 - elemental defense II or brights. This spell adds +10 DS +10 TD, it lasts one minute per level of caster and is cumulative.
414 - elemental defense III or brillies. This spell adds +25 DS +25 TD, it lasts one minute per level of caster and is cumulative. Adds time to 419.
419 - mass elemental defense III or brillies. This spell adds +25 DS +25 TD, it lasts one minute per level of caster and is cumulative. Adds time to 414.
Major Elemental - 500 Series These spells may be learned by wizards only.
503 - blurs. This spell adds +10 DS, it lasts one minutes per level, cumulative, it stacks on top of mass blurs.
507 - elemental deflection or agility. This spell adds +20 DS, it lasts 20 seconds per level, cumulative.
508 - elemental bias. This spell adds +20 DS, +20 TD, it lasts 30 seconds per level, cumulative.
509 - strength. This spell adds +15 AS, it lasts 30 seconds per level, cumulative, same as white crystal.
Ranger Circle - 600 Series 602 - resist elements or shimmers. This spell adds +15 elemental defense, it lasts one minutes per level, cumulative, winds can still affect you if loaded down.
611 - mass colors or blending. This spell adds +10 DS, it lasts 30 seconds per level, cumulative.
618 - mobilitity or dextrous. This spell adds to your ability to dodge maneuver-based attacks, +20 to Voln Fu, it lasts 30 seconds per level, cumulative.
Wizard Circle - 900 Series 903 - blurs. This spell adds +10 DS, it lasts 30 seconds per level and is cumulative.
905 - elemental refraction or images. This spell adds +20 DS, it lasts 10 seconds per level, cumulative.
911 - mass blurs. This spell adds +10 DS, it lasts 30 seconds per level, cumulative, stacks on top of regular blurs.
919 - wizard shield. This spell adds +50 DS, it lasts 30 seconds per level, cumulative.
Bard Circle - 1000 Series 1006 - song of protection. This spell adds +15 DS +15 TD, and you must be in the group with the singing bard.
1007 - Kai's song of triumph. This spell adds +10 AS, and you must be in the group with the singing bard.
1019 - Eonak's song of glory. This spell adds +20 AS, increases health recovery, and you must be in the group with the singing bard.
I would greatly appreciate any comments on the above. It is by no means a comprehensive guide, and I am forever gathering new information to keep up to date. Please send me any contribution or comment, feel free to use my scroll and quill...