Unit name: Beam Mine

Unit type: Mine

Unit price: 100

Requirements: Beam Mine Rack

The Beam Mine is a titanium shelled bomb which is coated with a 4 inch thick layer super heated Plasma that has Minovisky Particles floating around the shell like an oversized E-Pack. The Plasma Field remains deactivate until the mine is activated by the Mobile Suit via Detonator. The mine attaches onto the targeted Mobile Suit and the Plasma becomes actives fusing the Minovisky Particles into a I-Field making a Beam inside the titanium shell causing the Beam inside to expand past the capabilities of the shell causing the beam to implode on the Mobile Suit sending the beam into the Mobile Suit along with the Titanium Shell. To carry Beam mines you need a Beam Mine Rack that mounts onto the back of the Mobile Suit.

Unit name: Beam Mine Rack

Unit type: Mine Rack

Unit price: 500

The Beam Mine Rack was designed sorely to hold Beam Mines the rack holds a grand total of 20 Beam Mines. The Rack also generates new Minovsky Particles inside of the Beam Mines to replace dormant Minovsky Particles inside the Mine so that the mine always has a fresh supply of Minovsky Particles to form a strong enough I-Field to burst the titanium shell of the mine. The Beam Mine Rack is Connected directly to the reactor of the Mobile Suit to Form Minovsky Particles.

Unit name: Lighting Missile

Unit type: Missile

Unit price: 20

The Lighting Missile the name speaks for itself is the same size as a Micro Missile that contains an Electrical field of energy that is released on anything it comes in contact with. The Lighting Missile has an advanced Homing system that is once locked can keep track from there Heat Source and the Generator of the Mobile Suit making it literally impossible to lose track of the target.

Unit name: Wind Missiles

Unit type: Missile

Unit price: 500 per missile or 5,000 for a set of 20

Requirements: Wind Missile Pod

The Wind Missiles are designed from a Missile Pod with a total of 8 Mini Warhead Missiles Pods that are filled with Mega Particles that'll fire off in Random directions around the Target and explode causing a massive swirl of Mega Particle Energy. The Wind Missile is controlled by a Battle Computer so that the missile has AI and can dodge some oncoming attacks but all attacks directed at the missile. When the Wind Missiles get within about 5 meters of the target they explode around the target generating a tornado of Mega Particles that'll flare up for 5 seconds and collapse around the target while collapsing the Mega Particle Field will disperse causing even more damage to the target. The Wind Missiles uses a Smart Missile propulsion device to maneuver the Missile. The main chamber holds a Mega Particle that'll explode on whatever it comes in contact. The Wind Missiles is made of Gundarium that's exactly a mm thick so that once the heavy mega particle warhead connects the whole missile will go into the target before exploding. The Missile has a sensor so that the battle computer actual knows what's happening so that it can reactor appropriately to the situation the missile is also Emp protected so that the missiles sensor can't be shutdown. The Wind Missiles must be stored in a Wind Missile Pod to gather an I-Field which will be turned into a Mega Particle.

Unit name: Wind Missile II

Unit type: Missile

Unit price: 1,000 per missile or 20,000 for a set of 20

Requirements: Wind Missile Pod

The Wind Missile II is designed on the same basis as the Wind Missile using a Multi Mini Warhead system to control the multiple Warheads fired off at once on random vectors. The Wind Missile II creates Accelerated Mega Particles inside the Missile before firing off by gathering Minovsky Particles from the Wind Missile Rack. The Wind Missiles fires its Ten (10) Warhead Cluster when it gets within about five (5) Meters of the target the Mega Particle Warheads will explode around the target. Encasing them in a damaging Tornado of Mega Particle Energy that'll reach its maximum power for about five (5) seconds. The Mega Particle Energy will slowly collapse making the Mega Particle disperse and shrink around the target causing even more damage when the energy closes down on the target.

The Wind Missiles uses a Smart Missile propulsion device to maneuver the Missile the main chamber holds a Mega Particle that'll explode on whatever it comes in contact. The Wind Missiles is made of Gundarium that's exactly two (2) mm thick so that once the condensed accelerated mega particle warhead connects the whole missile will go into the target before exploding. The Missile Warheads have there own sensor so that the battle computer actual knows what's happening so that it can reactor appropriately to the situation the missile is also Emp protected so that the missiles sensor can't be shutdown. The Wind Missiles must be stored in a Wind Missile Pod to gather an I-Field which will be turned into a Mega Particle.

Unit name: Wind Missile Pod

Unit type: Missile Pod

Unit price: 500

The Wind Missile Pod is designed like a Standard Missile Pod which will have a link to the Mobile Suits Reactor that'll condense the Minovsky Particles in doing so will make them heavier and also compress them. The Wind Pod will have an automated rotary mechanism to rotate the missiles around to fill them with Minovsky Particles. The Minovsky Particles are then faced with negative and positive properties to make a large repulsive surge in doing so makes the Negative and Positive converge into a large grid of neutral energy known as a Mega Particle. The Wind Missile Pod can be stored on the Shoulders, Hips, Ankles, and optional the Wings of a Mobile Suit that's if you have wings. The Wind Missile Pod can hold up to 20 Missiles.