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THE ULTIMATE MARVEL EXPANSION FOR OverPower!

THE ULTIMATE MARVEL EXPANSION FOR OverPower!

By the mighty mighty Midget Master


Angel (3-5-4-4) May play Horseman from reserve

Horseman(OPD)- All Angel's stats are increased by 1 for remainder of game
Arial manuevers- Avoid 1 attack
Founding X-Man- All Teamwork bonuses are an additional +2 for remainder of battle
Wealthy Playboy- Angel's team may replace this card for any card not usable by Angel in the Power pack.May be duplicate
Human Projectile(OPD)- Angel's teammate may make 1 strength or fighting attack at +4 Strafe(OPD)- Acts as a level 9 Fighting or Energy attack

A.I.M.(4-6-2-8)

Scientist Supreme(OPD)- A.I.M. may discard remaining cards in hand to Dead Pile to draw an equal number of cards from the Draw Pile
Calculated Assault- acts as a level 5 Fighting attack. If target is KOed by this hit, A.I.M. may move one card from the defeated missions pile to the reserve missions pile
Cosmic Cube "Inventors'(OPD)- A.I.M. plays numerical attacks face down for remainder of battle. Opponent must guess defense
Rogue HYDRA scientists- A.I.M. may place and play Hydra's non-OPD specials for remainder of game
Advanced Technology- Acts as a level 6 Fighting attack
Dreadnought(OPD)- Acts as a level 8 Energy, Fighting, Strength, or Intellect attack

Arcade(4-5-3-7)

Murderworld(OPD)- Taget must move all numerical attacks usable by that character to target's Hits from Current Battle. Affects Venture total
Mirror Duplicates- Play with one action involving a Strength attack. Attack must be blocked twice
Brainwashing- Characters on opponent's team may not attack Arcade unless he attacks him first
Robot Heroes(OPD)- Arcade may attack with any cards in hand
Garbage Truck Abduction-acts as a level 4 Energy attack. May be played against reserve, who may defend
Giant Pinball- Target may not attack until target or teammate attacks this special

Baron Zemo(4-6-3-8)

Adhesive X(OPD)- Acts as a level 8 Any-Power attack. If successful, target may not use Primary Skill for remainder of battle
Heinrech Zemo(OPD)- Play during current battle. When KOed, Baron Zemo is resurrected at the beginning of the next battle. Baron Zemo is discarded at the end of battle
Phoenix- Acts as a level 6 Energy attack
Swordsmanship- Play with a power card attack. Attack is +3 to venture if it succeeds Helmut Zemo- Opponent must draw top card from Draw Pile. Drawn card and any duplicate must be discarded. Deception(OPD)- For remainder of battle, any attack made on any Front Line hero may be moved to any other Front Line hero who may defend it.

Brotherhood of Evil Mutants(7-5-4-5) Counts as 17 points toward Tournament Deck-Building

Mastermind(OPD)- Acts as a level 7 Energy, Fighting, Strength, or Intellect attack
Pyro- Acts as a level 4 energy/Fighting attack
Toad- Brotherhood of Evil Mutants may avoid any numerical attack
Family ties(OPD)- Brotherhood of Evil Mutants may place and play non-OPD Magneto, Scarlet Witch, and Quicksilver specials for remainder of game
Nothing moves the Blob- Play in front of Brotherhood of Evil Mutants. Brotherhood of Evil Mutants may not be attacked until this special is attacked. Brotherhood of Evil may not defend this special.
Sauron(OPD)- Target character's hits to KO is decreased by 5 for remainder of game

Caliban(4-6-7-1) +1 to all characters with Energy 7 or greater

Morlock Survivor- Caliban is +2 to all actions if his team is outnumbered
Mutant Bloodhound(OPD)- Acts as a level 4 Energy attack.If successful, Caliban may play one additional attack. Additional attack may not be blocked
Fear Inducing- For remainder of battle Caliban's Intellect attacks are +3. Energy and Fighting actions are -1
Savage technique- acts as a level 6 Any-Power attack. May make one aditional attack
X-Freind- Caliban may place and play X-Force's "Mentors" and "Meltdown" specials for remainder of game
Apocalyptic Minion(OPD)- Remove all hits from Caliban's Hits From Current Battle and Permenant Record and switch places with reserve.

Cloak and Dagger(7-6-3-4)

Drug-tainted Mutants(OPD)- Cloak and Dagger may make one attack. If attack succeeds, attacks in that skill may not be used to Spectrum KO Cloak and Dagger and do not count to opponent's venture total for remainder of game
Blinding Flash- Avoid 1 attack
Ebony Folds(OPD)- Target character may not attack for remainder of battle
Void- Negates the effect of any Special card played by opponent.
Light to the Dark- All Doubleshots do not count to damage against Cloak and Dagger for remainder of battle
Teleport- For remainder of battle, Cloak and Dagger may attack reserve, who may defend

Chameleon(3-5-2-7) +1 to all characters with Intellect 5 or less

Subterfuge(OPD)- Opponent must reveal all cards in hand and play open-handed for remainder of battle
Kravinoff Blood- Chameleon may place and play Kraven the Hunter's "Legacy" and "Savage weoponery" for remainder of game
Copy(OPD)- Play with any Activator. Chameleon gains Inherent Ability of Activator for remainder of game
Spy Tactics- Acts as a level 5 Intellect attack.If successful, Target is -2 to defense
Criminal Empire- Chameleon may play one card from hand not playable by Chameleon immediately
Face in the Crowd- Opponent's characters may not attack Chameleon unless Chameleon attacks him first

Circus of Crime(5-6-5-4)

Ringmaster(OPD)- Target character may not attack
Human Cannonball- Acts as a level 6 Strength attack. May be played against reserve, who may defend.
Send in the Clown- Play in front of Circus of Crime. Circus of Crime may not be attacked until this special is attacked. Circus of Crime may not defend this special
Princess Python- Opponent must discard all cards with the word "teammate" or "teammates" in it
The Flying Gambinos- Avoid 1 attack
The Big Top- All attacks from battlesite are +2 for remainder of battle

Diablo(6-4-2-7)May only be Spectrum KOed by four power types

Master Alchemist(OPD)- Diablo may discard 1 Intellect power card usable by Diablo to draw 6 cards from top of Draw Pile. May keep duplicates.
Dissolving Mist- Remove 1 hit from Diablo or teammate's Permenant Record
Lifegiving Elixer(OPD)- Diablo may play all non-OPD specials of Target Teammate for remainder of game
Electroll- Acts as a level 6 Energy attack. May be played against reserve, who may defend
Temporary Effect(OPD)- Move all cards on Target's Permanent Record to Hits From Current Battle. Affects Venture total
Bodily Augmentation- Acts as a level 5 Fighting attack. May be used to attack or defend. May not be combined with Universe cards

D'Spayre(7-5-2-7)

Grim Visage- Opponent's heroes may not attack D'Spayre unless he attacks them first.
Dimensional Ruler(OPD)- Draw 1 card. Do not discard if duplicate.
D'Sprytes- Play in battle. For remainder of battle, any attack made on D'Spayre may be moved to D'Sprytes. D'spayre may not defend. D'Sprytes KOed with 1 hit.
Noble Soul- Acts as a level 6 Any-power attack. If successful, D'Spayre is +2 to defense.
Torment(OPD)- D'Spayre may make 4 attacks, 3 attacks at +1 each, 2 attacks at +2 each, or 1 attack at +3. Opponent may defend. Bonus not counted to Damage or Venture Total.
Hopeless Efforts(OPD)- Play when opponent concedes battle. Opponent may not concede

Electro(7-5-3-2) Energy stat automatically increases to 8 after Light the Night is played

Light the Night!(OPD)- Acts as a level 11 Energy attack. Electro may not attack for remainder of battle
Sinister Allies- All Teamwork bonuses are an additional +2 for remainder of battle
Electric Screen- Electro may avoid any numerical attack
Human Dynamo(OPD) Electro may use Energy power cards level 6 through 8 to avoid any attack for remainder of battle
Violent Voltage- Acts as a level 6 Any-Power attack.If successful, opponent must discard 2 cards of opponent's choice.Cards may be placed or in hand
Matt Dillon- Electro may search through draw pile and place the first card with an Intellect Icon in hand

Flag-Smasher(5-7-4-4) Intellect Power Cards are +1 to Venture if they hit.

Shield- Only attacks made with Universe cards may be played against Flag-Smasher for remainder of battle.
Anti-Political Campaign- Opponent must immediately discard all cards that affect 'the remainder of battle' or 'the remainder of game'.
Mace- Acts as a level 4 Fighting or Strength attack
Terrorist Actions- Acts as a level 6 Any-Power attack. If successful, Target -2 to defense
U.L.T.I.M.A.T.U.M.(OPD)- Bonuses added to Teamwork contributions made by Flag-Smasher count towards Venture total until Target character is KO'ed
Exo-suit(OPD)- For remainder of battle, if Flag-Smasher can block a power card with an equal value power card, Flag-Smasher's Power Card hits opponent

The Ghost(6-6-2-6) May not be KO'ed by Multipower attacks

Industrial Sabotage(OPD)- Acts as a level 7 Any-Power attack, +4 if used against a Battlesite
Plasma Gun- Acts as a level 5 Any-Power attack. May make 1 additional attack.
Invisibility- Acts as a level 4 Energy attack. If successful, The Ghost may not attack or be attacked for remainder of battle
Intangibility-Play in battle. For remainder of game, any attack unable to be defended by The Ghost may be moved to Intangibility. Intangibility KO'ed with 1 hit. The Ghost may not defend.
Paid in Full(OPD)- Play when Ghost makes an attack. If successful, opponent may either defend against Ghost or discard one card from Draw Pile to Dead Pile for remainder of game
Ruthless Fanatic- Intellect and Fighting actions are +2 for remainder of battle. Energy actions -3

Graviton(7-4-5-6)

Anti-Gravity- Acts as a level 4 Strength attack or a level 8 Any-Power attack against Target battlesite
Hypergravitational Flux(OPD)- Acts as a level 6 Any-Power attack. If successful, Target is KO'ed by next level 2 Strength attack, regardless of Inherent or other Special cards
Forcewall- Acts as a level 4 Intellect attack. If successful, Graviton may not attack or be attacked for remainder of battle.
Manipulate Objects- Sort through Draw Pile and choose any 1 Activator card. Place in hand. Reshuffle Draw Pile.
Increse Pull- Graviton may move any 1 attack made on Graviton to Battlesite. Teammates may defend.
Weightlessness(OPD)- All Any-Power hits on Target character become Energy hits for remainder of game.

Grim Reaper(6-6-2-4)Grim Reaper's hits to KO is 30 unless otherwise altered

Eric Williams(OPD)- Grim Reaper is +3 to all actions for remainder of battle, +5 if Wonder Man is on team. Grim Reaper may not play Teamworks.
Undead Vengance- Grim Reaper is not affected by Event cards for remainder of game.
Soul Vampire- Acts as a level 5 Energy attack. If successful, Target is -2 to defense
Energy Bolt- Acts as a level 4 Energy, Fighting, Intellect or Strength attack. May be played against reserve, who may defend
Judge, Jury, or just Executioner?- Discard 1 Intellest Power card usable by Grim Reaper. Grim Reaper is +2 to all attacks towards Taget character until Target is KO'ed
Scythe(OPD)- Target character's Hits to KO is decreased by 5 for remainder of game.

Hercules(4-5-8-3)May play Prince of Power from reserve

Prince of Power(OPD)- Hercules may not be Cumulative KOed for remainder of game
Mythological demigod- Hercules is not affected by Event cards for remainder of game
Mighty Warrior- Acts as a level 7 Fighting attack
Team Player- All Teamwork bonuses are an additional +2 for remainder of battle.
Immortal Experience- Acts as a level 2 Fighting attack. If successful, acts as a level 8 Strength hit.
Decimate(OPD)- Acts as a level 8 Strength attack. If made successfully against Battlesite, counts towards Venture Total.

High Evolutionary(7-4-4-8)

Genetic Onslaught(OPD)- Acts as a level 8 Any-Power attack. If successful, Target character may not attack using Primary Skill for remainder of battle.
Genetic Foresight- Negates the effect of any one special card played by opponent
Evolutionary Jump(OPD)- Target Teammate's Intellect rating increases to 7 for remainder of game
Instant power- Acts as a level 6 Energy attack. If successful, opponent -4 to Venture total
Lord of Wundagore(OPD)- High Evolutionary may not be KOed until Battlesite is KOed for remainder of game
Engineering- remove 1 hit from High Evolutionary or teammates permanent record

Impossible Man(3-6-6-4)

Pop!(OPD)-Acts as a duplicate of any special on table
Imitate- Acts as a level 6 Energy attack. If successful, Impossible Man gains the power grid of target character.
Cosmic Nuisance- Play with any power card attack. Attack must be blocked twice
Shapeshift- Only attacks made with universe cards may be played against Impossible man for remainder of battle
Weaponry of Imagination(OPD)- Acts as a level 9 Fighting attack.
Metamorph Madness- Target character may not attack or be attacked for remainder of battle

Jack O'Lantern(7-6-3-4)May Play "The Goblin formerly known as Jack" from reserve

Mercenary Connections- Acts as a level 5 Intellect attack. If successful, Jack O'Lantern may look at top 2 cards in opponent's draw pile.
Mindgames(OPD)- Jack O'Lantern plays numeric attacks face-down for remainder of battle. Opponent must guess defense.
Hoverpod Manuevers- Avoid 1 attack. Jack O'Lantern may make 1 attack against reserve immediately
The Goblin formerly known as Jack- Jack O'Lantern may place and play any Hobgoblin specials for remainder of game
Fiery Destruction(OPD)- Opponent must immediately discard Top 5 cards from Draw Pile to Dead Pile
Blackmail- Jack O'Lantern and target character may not attack for remainder of battle

Kang(5-6-3-8)

The Conquerer(OPD)- Only Kang and Target character may attack, be attacked, or defend for remainder of battle
30th Century Technology- Acts as a level 8 Any-Power attack. Does not count towards Spectrum KO.
Specialized Armor- Negates the effect of any 1 Special card played by opponent.
Robotics Mastery- Acts as a level 6 Any-Power attack. May be used to attack or Defend. May not be combined with Universe cards
Chronopolis(OPD)- Kang may not be KO'ed until Battlesite is KO'ed or 4 battles have passed.
Warrior(OPD)- Acts as a level 9 Intellect or Fighting attack.

Klaw(7-5-2-5) May not be Spectrum KOed by special cards

Reverberation-Play with one action involving a power card. Power card must be blocked twice
Living Sound(OPD)- Klaw may not be Cumulative KOed for remainder of game
Sound Creatures- 1 of Klaw's teammates' special cards are doubled when determining Venture Total this battle
Vibrations-Acts as a level 5 Strength attack. If successful, Target is -2 to defense
Energy Body- Avoid 1 attack
Sonic Boom(OPD) Acts as a level 10 Any-Power attack

Kraven the Hunter(3-8-6-3)

Heightened Physique(OPD)- All Universe bonuses used by Kraven the Hunter count to Venture and damage for remainder of game or until he makes 5 Universe attacks
Savage Weaponry- Acts as a level 6 Any-Power attack. May be used to attack or defend.
Legacy- Kraven the Hunter' is not affected by Event cards for remainder of game
The Spider, My enemy...- Kraven may attack Target character with any 1 power card not usable by Kraven the Hunter in Hand immediately
Jungle Toxins- Kraven the Hunter may replace 1 hit on target's permanent record with 1 hit from current battle. Affects Venture Total
...Slain by The Hunter!!!(OPD)- All Any-Power hits on Target character become Fighting attacks for remainder of Game

Lizard (4-7-5-3) May play "Curt Connors" from reserve

Curt Connors(OPD)- Lizard's Intellect increases to 7 for remainder of game
Serpentine Strength- Acts as a level 7 Strength attack
Regeneration(OPD)- Lizard may remove up to 2 hits from his permanent record
Reptilian Control- Acts as a level 3 Energy attack. If successful, Lizard may not attack or be attacked for remainder of battle
Scaly Hide- Lizard may avoid any numerical attack
Tooth and Claw- Acts as a level 4 Multipower attack. May be played against reserve, who may defend

Loki(7-3-5-8)

Norse God of Mischief(OPD)- Acts as a level 11 Any-Power attack. Does not count towards Spectrum KO
Asgardian Trickster- Target character may not attack or be attacked for remainder of battle
Lifemaker(OPD)- Loki may exchange this card for any 1 card in the Dead Pile
Machinations- Target must immediately attack teammate of Loki's choice with one card from hand. Teammate +2 to defense
Topsy Turvy(OPD)- Loki plays numerical attacks face down for remainder of battle. Opponent must guess defense If opponent is wrong, defending card discarded to Dead Pile
Asgardian Magic- Acts as a level 2 Fighting attack. If successful, Acts as a level 8 Energy attack

Machine Man(4-5-6-6) Counts as 17 points to tournament deckbuilding

X-51- Opponent must discard all cards that affect "the remainder of battle" or "the remainder of game"
alias Aaron Stack- Teamwork cards an additional +2 for remainder of battle
Anti-grav Flight- Machine Man may avoid any numerical attack
Telescoping Limbs- Acts as a level 6 Fighting attack. May be played against reserve, who may defend
Wrap-Up(OPD)- Target must discard all placed cards and may not attack.
Sentinel Supreme(OPD)- Machine Man's Energy and Fighting increase to 7 for remainder of game

Mad Thinker(5-3-3-8)may contribute to Teamworks using Energy and Fighting Power Cards from reserve

Calculate Conclusion- Mad Thinker may avoid any Numerical attack
Awesome Android(OPD)- Acts as a level 8 Strength attack. If successful, shuffle 1 card from power pack into Draw Pile
Robotic Doppelganger- Play with any 1 Power Card attack. Attack must be blocked twice
Fantastic Foe- Acts as a level 6 Any-Power attack.If opponent is using Coming of Galactus missins of Four Freedoms Plaza homebase, opponent is also -3 to Venture total.
Smart Move- Mad Thinker may attack opponent's Reserve for remainder of battle.
Mental Superiority(OPD)- Mad Thinker may not be Spectrum KOed for remainder of game. May be played from reserve if Mad Thinker has all possible cards placed on him.

Madcap(6-4-4-4) Energy rating 8 for defense

Feels no Pain- Negates the effect of any 1 special card played by opponent against Madcap only
Insanely Quick Healing Factor(OPD)- Madcap may only be KO'ed by four power types totalling 30 points or more. Madcap is +1 to defense
Bubble-gun- Play in front of opponent. Target character may not attack until Target or teammate attacks this special. Madcap may not defend. Bubble-gun KO'ed with 1 hit. Attack may not count to Venture.
Careless Romp- Acts as a level 2 Intellect attack.If successful, acts as a level 8 Fighting attack
Laughing Lunatic Blabbermouth- Target character may not attack or be attacked for remainder of battle
Temporary Insanity(OPD)- Acts as a level 7 Energy attack. If successful, Target character may not attack for remainder of battle.

The Man(7-5-2-8)May have 2 differrent Power Cards Placed.

'Nuff Said(OPD)- Play this card to concede battle. All Mission cards return to piles Ventured from.
Military Training- Acts as a level 4 Fighting or Intellect attack. May not be defended by a Strength icon.
Creator of the (Marvel)Universe!(OPD)- Draw 3 cards. Discard Duplicates
The King- All Teamwork Bonuses are an additional +2 for remainder of battle
The Bullpen- Acts as a level 4 Any-Power attack.Each frontline teammate may make 1 additional attack
Rewrite- Remove up to 2 hits with more than 1 icon from TheMan's Permanent Record
Excelsior!(OPD)- Acts as a level 11 Any-Power attack. Does not count towards Spectrum KO.

Generation X(8-5-3-4)

Chamber(OPD)- Acts as a level 10 Energy attack
Synch(OPD)- Acts as a duplicate of any special on table
M- Acts as a level 6 Strength attack
Skin- Target character may not attack or be attacked for remainder of battle
Husk- Acts as a level 5 Any-Power card. If successful, draw one card at random from Power Pack. Discard duplicates
Penance(OPD)- Generation X may not be attacked for remainder of battle

Man-Thing(5-4-7-1) May not be Spectrum KOed by Fighting power cards

Dr. Ted Sallis- Man-Thing may search through the draw pile and place the first card with an Intellect icon in hand. Discard duplicates
Nexus of All Realities(OPD)- Man-Thing may discard remaining cards from hand to draw an equal number of cards from draw pile. May keep duplicates
Whatever knows fear...- Target may only attack Man-Thing with Energy attacks for remainder of battle
Mindless Strength- Acts as a level 5 Strength attack. If target is KOed by this hit, Man-Thing may move 1 mission card from the defeated missions to the reserve missions
Swamp Body- Avoid 1 attack
...Burns at the Man-Thing's touch!(OPD)- Opponent must discard top 5 cards from Draw Pile to Dead Pile

Masters of Evil(7-6-4-6)

Baron Zemo- Masters of Evil are +2 to all actions for remainder of battle
Radioactive Man- Acts as a level 6 Energy attack. If successful, opponent must discard 2 cards from hand.
Melter(OPD)- Target must discard all placed cards
the Black Knight- Opponent must immediately discard all specials with the word 'teammate' or 'teammates' in it
Ulysses S. Klaw- Acts as a level 4 Fighting or Strength attack
the Thunderbolts Connection(OPD)- Acts as a level 5 Intellect attack. If successful, Masters of Evil may make 1 additional attack. Additional attack may not be defended

Mimic(7-5-5-3)

Duplicate Abilities(OPD)- Mimic's Fighting power cards are doubled when determining Cumulative KO. Does not affect Venture Total
Non-Mutant X-Man- Mimic may place and play any non-OPD Origonal X-Men specials for remainder of game
Optic Beams- Acts as a level 6 Energy attack
TK Wall- Mimic or teammate may avoid 1 attack of 9 or less
Copy Powers(OPD)- Acts as a duplicate of any special card on table
Winged Beastliness- Only attacks made with Universe cards may be played against Mimic for remainder of battle

Ms. Marvel(6-4-6-4) Energy power cards +1 to attack

Carol Danvers(OPD)- Ms. Marvel is +3 to all actions for remainder of battle, +5 if Rogue is on the team.Ms. Marvel may not play basic Universe for the duration of this card's effect
Binary Blasts(OPD)- Acts as a level 11 Energy attack. Ms.Marvel may not attack for remainder of battle
USAF training- Acts as a level 4 Fighting or Intellect attack
Fly- Ms. Marvel may avoid any numerical attack
Power-packed Piledriver- Acts as a level 6 Strength attack. May be played against opponent in reserve, who may defend
Starjammer- Ms. Marvel is +2 to all actions until target teammate is KOed for remainder of battle.

Molecule Man(8-5-2-4)

Molecular Breakdown(OPD)- Target must immediately discard all placed cards
Barrier- Negates the effect of any 1 special card played by opponent
Inorganic Control(OPD)- Molecule man may use Energy power cards level 6 through 8 to avoid any attack
Battle Constructs- Play in front of Molecule Man or teammate. Molecule Man or target may not be attacked for remainder of battle until opponent attacks this special. Special may not be defended
Enhance Density(OPD)- Target character may not attack
Elements- Acts as a level 6 Any-Power attack. May be used to attack or defend. May not be combined with Universe Cards

New Mutants(7-5-2-4)

Karma- Target character must immediately attack one of opponent's teammates with the highest power card they can. Add value of attack to New Mutants' Venture Total
Danielle Moonstar(OPD)- New Mutants may immediately exchange this card with any one card from the Dead Pile
Majik(OPD)- Acts as a level 4 Any-Power attack. If successful, opponent must reveal hand and discard up to 4 cards of Majik's choice. Cards may be placed or in hand
Warlock- Play with any non-numeric special. Special may not be negated.
Magma- Acs as a level 3 Energy attack. If successful, move one hit on New Mutant's Hits from current battle to the Permanent Record
Cypher(OPD)- Opponent must reveal hand and play open handed for remainder of battle

Nova(7-3-7-3)

Human Rocket(OPD)- Acts as a level 8 Energy, Fighting or Strength attack. May be played against reserve, who may defend
Bulletproof- Only Intellect attacks may be played against Nova for remainder of battle
Massive Strength- Nova may play one non-OPD special immediately. Special may only be defended by Intellect.+3 to Venture if it hits.
New Warrior(OPD)- Discard 1 power card usable by target teammate.Teamwork bonuses added Nova's Teamworks are doubled for remainder of battle.
Space Centurions- Target character may not defend with Activators for remainder of battle
Superspeed(OPD)- Avoid 1 attack. Nova may not be attacked for remainder of battle

Nightmare(8-3-3-7)

Nightmare World(OPD)- Move all hits on Target Battlesite to Target character's Hits From Current Battle. Affects Venture total
Feed off Fear- Acts as a level 5 Any-Power attack. If successful, Nightmare is +2 to Venture total this battle
Club Fear- Opponent must discard the highest value Power Card held in hand or Target may not attack for remainder of battle.
Nightmare creatures(OPD)- Nightmare may remove all hits from Permanent Record and Hits From Current Battle and switch places with reserve
Demonic Despot- Only Energy attacks may be played against Nightmare for remainder of battle
Dreamscape Tormentor(OPD)- Nightmare plays numeric attacks face down for remainder of battle. Opponent must guess defense

Pantheon(7-6-4-5)

Ulysses(OPD)- Acts as a level 4 Energy or Fighting attack. May combine with one Intellect power card for a single attack
Achilles(OPD)- Pantheon may not be Spectrum KOed for remainder of game
Hector- Acts as a level 6 Strength attack. If successful, opponent must immediately discard 2 cards. Cards may be placed or in hand
Ajax- Only Fighting attacks may be played against Pantheon for remainder of battle
Atlanta- Acts as a level 6 Fighting attack. May be played against reserve, who may defend
Dr. Banner, the Hulk(OPD)- Acts as a level 10 Strength attack

Phalanx(4-5-5-6) Phalanx may not be spectrum KOed by Energy attacks

Harvester(OPD)- Discard 1 power card usable by Target character. Target -3 to all actions for remainder of battle, -5 if Generation X is on Phalanx's team
Negate Effects(OPD)- Phalanx may not be attacked with a Power Card with a Value equal to any Power card on Phalanx's Permanent Record for remainder of game
T/O Makeup- Only Strength attacks may be played against Phalanx for remainder of battle
Hodge- Acts as a level 5 Intellect attack. If opponent is using Ship as homebase, opponent also -3 to Venture total
Lang.- Acts as level 7 Intellect attack
Re-form- negates the effect of any special card played by opponent

Proteus(8-4-6-5)

Reshape Surroundings(OPD)- Acts as a level 7 Any-Power attack, +4 if used against a battlesite
Energy Form- Proteus is +2 to defense against Target character for remainder of game
Vulnerable to Metal- Only Special cards may be played against Proteus for remainder of battle
Possess- Proteus may play the specials of any 1 KO'ed hero next battle
Warp Reality(OPD)- Proteus may make 1 Strength or Intellect attack at +4
Kevin McTaggert(OPD)- Play if Proteus or opponent is using Muir Island or Psychic Plane Location. Opponent must immediately discard 2 cards from under battlesite chosen at random by Proteus

Quasar(7-5-4-5) Counts as 17 points towards tournament deckbuilding

Energy Formation(OPD)- Acts as a level 7 Energy attack. May be used to attack or defend
Heir Inherent Protector- Quasar or Teammate may avoid 1 attack of 9 or less
Star Brand(OPD)- Quasar's Strength skill increases to 7 for remainder of game
S.H.I.E.L.D. Training- Acts as a level 5 Fighting attack. If successful, Quasar is +1 to all actions for remainder of battle
Lack of Killer Instinct- Quasar and Target character may not attack or be attacked for remainder of battle
Quantum Bands(OPD)- Discard 1 Energy Power card usable by Quasar to reshuffle Power Pack into Draw Pile

Rick Jones(3-4-3-4) Rick Jones may only be attacked with Power Card attacks

Sidekick Supreme- All teamworks are an additional +2 this battle
Honorary Avenger(OPD)- Rick Jones may attack with any cards held in hand
Captain Mar-Vell(OPD)- Remove all hits from Rick Jones' Hits from Current Battle and Permanent Record and switch places with reserve
Man Behind the Hulk- Acts as a level 4 Strength or Intellect attack
Trained by Cap- Rick Jones may avoid any numeric attack
Evolutionary Potential(OPD)- Acts as a level 8 Energy, Fighting, Strength, or Energy attack

Secret Empire(5-5-4-7)Opponent's Universe bonuses do not count against Secret Empire unless they hit

Trained Soldiers- Acts as a level 4 fighting attack. May combine with 1 Intellect power card for a single attack
Research Scientists- Acts as a level 4 Intellect attack. If successful, Secret Empire may negate specials with a level 1 or 2 power card for remainder of battle.
Protective Armor- Secret Empire may not be affected by opponent's Event cards for remainder of game
Number 5- Teammate may avoid 1 attack of 9 or less
Number 7(OPD)- Secret Empire's Trained Soldiers and Research scientist specials become Any-Hero specials for remainder of game
Number 1(OPD)- Draw 1 card. Do not discard if duplicate

SHIELD(5-8-3-6)

Global Reconnaissance- Acts as a level 5 Intellect attack. If successful, Opponent must reveal all cards in hand.
Psi Division- S.H.I.E.L.D. may increase their or opponent's ventured missions by 1
Colonel Fury(OPD)- S.H.I.E.L.D. is +3 to all actions for remainder of battle, +5 if Nick Fury is on the team.S.H.I.E.L.D. may not play Basic Universe cards until end of battle.
S.H.I.E.L.D. Agents- Acts as a level 4 Any-Power attack. May combine with one Energy, Fighting, Strength, or Intellect power card for a single attack
Advanced Science(OPD)- Acts as a level 10 Intellect attack.
Mandroids(OPD)- S.H.I.E.L.D. may not be attacked for remainder of battle

Sandman(5-5-6-3) May not be KOed by Strength hits

Sand Body- Avoid 1 attack
Hard Surface(OPD)- Sandman may not be attacked for remainder of battle
Sandblast- Acts as a level 6 Energy attack. If successful, Opponent must discard 2 cards of opponent's choice. Cards may be placed or in hand.
Shapeshift- Acts as a level 6 Any-Power card. May be used to attack or defend. May not be combined with Universe cards
Living Arsenal(OPD)- Acts as a level 9 Any-Power attack
Wave of Sand(OPD)- Target must immediately discard all placed cards and may not attack for remainder of battle

Scourge(4-7-4-5)+5 to Venture total when KO'ed

The Angel(OPD)- Play in battle. Next battle, Scourge may keep duplicate Power Cards usable by Scourge. May not play Teamworks.
Exploding bullets- Acts as a level 5 Energy attack. If opponent is using The Vault or The Bar With No Name Locations, opponent is also -3 to Venture total.
Combat Prowess- Acts as a level 5 Fighting attack. May be combined with a Universe card. Universe bonus doesn't count to damage or Venture total.
Marksmanship- Scourge may attack Target teammate with 1 placed card of opponent's immediately. Does not count to Venture total. Teammate may defend.
Super-Villain Assassins- Play when teammate or battlesite takes a hit. Scourge is +2 to all actions for remainder of battle.
"Justice is Served!"(OPD)- Move all hits on target character's Permanent Record to Hits from Current Battle. Affects Venture Total

Skrulls(5-7-5-5)

Super Skrull(OPD)- Skrulls may place and play any Super Skrull specials for remainder of game
S'byll- Only Intellect attacks may be played against Skrulls for remainder of battle
Paibok- Acts as a level 7 Energy attack
the Power Skrull(OPD)- Acts as a level 10 Energy attack. If successful, acts as a level 7 Energy attack and target character is -3 to defense for remainder of battle
Morphing Ability- Only attacks made with Universe cards may be played against Skrulls for remainder of battle
Skrull Cows(OPD)- Target teammate's Energy increases to 7 for remainder of game

Sugarman(2-4-6-6) May not be KOed by Special Cards

Otherworldly Slavedriver- Acts as a level 5 Intellect attack. If opponent is using either Age of Apocalypse Missions or Locations, opponent is also -3 to Venture total
Genosha- Negates the effect of any special card played by opponent
McCoy(OPD)- Discard one Intellect power card.Sugarman is +3 to all actions for remainder of battle, +5 if Dark Beast is on team
4-Armed attack- Acts as a level 2 Fighting attack. If successful, acts as a level 8 Strength attack
Deadly Tongue(OPD)- Target character may not attack for remainder of battle.
Regeneration- Avoid 1 attack made with a power card or remove one power card hit from Sugarman's Permanent Record or Hits from Current Battle

Super Adaptoid(6-6-7-2)

Record Target- Acts as a level 6 Energy attack. If successful, Super-Adaptoid gains skill levels of Target opponent
Imitate Abilities(OPD)- Super-Adaptoid may attack with any cards in Hand for remainder of battle
Archived Abilities(OPD)- Acts as a level 4 Energy attack. If successful, Target may not defend against Super Adaptoid for remainder of battle
Cosmic Shard(OPD)- Super-Adaptoid may discard all placed cards to remove all hits and switch places with reserve
A.I.M.-made Avenger foe- Acts as a level 5 Intellect attack. If opponent is using Avengers Mansion Location, opponent is also -3 to Venture total
Duplicate Adaptoids- Play this special in front of Super-Adaptoid. Super-Adaptoid may not be attacked until opponent attacks this special. Super Adaptoid may not defend this special. Attack does not count to Venture Total

Swarm(3-4-6-4)

Killer Bees(OPD)- Acts as a level 7 Energy attack. If successful, Target character may not attack for remainder of battle
Exoskeletal Resilience- Avoid 1 attack
Insect Form- Acts as a level 6 Any-Power card. May be used to attack or defend. may not be combined with Universe cards
the Queen- Swarm's Special cards doubled when determining Venture total
Sting(OPD)- Acts as a level 6 Fighting attack. If successful, Target may by KOed using normal KO rules, regardless of Inherent or other specials for remainder of battle
Bzzzzzzzzzzz!!!!!!- Swarm and Target character may not attack for remainder of battle

Thanos(6-5-5-7)

Death's Love(OPD)- Play in current battle. When Thanos is KOed, he is resurrected at the beginning of next battle. Discard at the End of battle
The Butcher of Titan- All Thanos's Teamwork bonuses are +0 for remainder of battle. All attacks on Target character are +5
Energy Gauntlets(OPD)- Acts as a level 8 Energy, Fighting, Strength, or Intellect attack
Master Schemer- Acts as a level 4 Intellect attack If successful, Thanos' Intellect increases to 8 for remainder of game and he may place 1 card
Deathtraps- Target character may not attack or be attacked for remainder of battle
Thanos' Quest(OPD)- Acts as a level 8 Energy attack. If Thanos or opponent's team is using Infinity Gauntlet Missions, Thanos' Energy skill also increases to 8 for remainder of game. Thanos may not attack for remainder of battle

Squadron Supreme(8-5-7-3)

Hyperion(OPD)- Acts as a level 12 Any-Power attack. Does not count towards spectrum KO
Doctor Spectrum- Acts as a level 7 Energy attack
Power Princess- Acts as a level 4 Energy, Fighting, Strength, or Intellect attack. May make 1 additional attack
Whizzer- Avoid 1 attack
Nighthawk- Acts as a level 5 Intellect attack. If successful, Target -2 to defense.
Utopia Program(OPD)- Target must reveal all cards held in hand playable bey Target and play them open-handed for remainder of battle. Opponent may not attack Squadron Supreme for remainder of battle

Ultron(7-3-5-5) Multipower cards +1 to attack

Adumantium Body(OPD)- Ultron may not be Cumulative KOed for remainder of game. Repair- Avoid any numerical attack
Upgraded Incarnation(OPD)- Ultron is +6 to Venture total.
Utility Robot- Ultron may move 1 hit from Hits From Current Battle to Permanent Record. Affects Venture total.
Human Genocide(OPD)- Any 1 character with 2 Energy hits of 5 or less is immediately KOed.
Android Foe- Acts as a level 5 Any-Power attack. I opponent has either Vision, Hank Pym, or any undeniable Avenger on their team, they are -2 each to Venture total

Vulture(1-5-4-7) Intellect Rating 8 for defense

Rejuvenator(OPD)- Acts as a level 4 Energy attack. If successful, all hits on Vulture during current battle do not count to Venture Total
Enhanced Strength- Acts as a level 6 Strength attack
"Age and Wisdom..."- Only Fighting attacks may be played against Vulture for remainder of battle
Wing Contraption(OPD)- Avoid 1 attack. Vulture may not be attacked for remainder of battle
Erase the Past- Vulture may move 1 hit from target's Permanent Record to the Hits From Current Battle
Sinister Allies(OPD)- Vulture's Fighting rating increases to 7 for remainder of game

Wonder Man(4-5-8-3)

Ionic Body- Only Intellect attacks may be played against Wonder Man for remainder of battle
Back From The Dead(OPD)- Play in current battle. After Wonder Man is KOed, he is resurrected at the beginning of the next battle. Wonder Man is discard at end of battle
Take Punishment- Wonder Man or teammate may avoid 1 attack of 9 or less
Reformed Foe(OPD)- Wonder Man is +3 to all actions for remainder of battle, +5 if Baron Zemo is on team. Wonder Man must immediately discard 1 Teamwork
Simon Williams- Acts as a level 5 Any-Power attack. If successful, Target is -2 to defense
Major Muscle(OPD)- Acts as a level 8 Strength attack. if successful, Target may not attack or defend in primary skill for remainder of battle

X-Force(7-6-5-3)

Mentors- All teamwork bonuses are an additional +2 this battle
Meltdown- Target must discard 2 cards chosen at random by X-Force
Sunspot(OPD)- Acts as a level 9 Energy or Strength attack
Warpath- acts as a level 7 Strength attack
Siryn(OPD)- Target must immediately discard all placed cards
Cannonball(OPD)- Acts as a level 4 Strength attack. If successful, X-Force may make 1 additional attack. Additional attack may not be defended


X-Men: 2099(7-5-2-4)

X'Ian(OPD)- Remove up to 2 hits from X-Men 2099's Permenant Record
Meanstreak- Acts as a level 6 Energy attack. May be played against reserve, who may defend
Bloodhawk- Acts as a level 4 Fighting attack. If successful, add 2 to X-Men 2099's Venture Total
Cerebra- Sort through Draw Pile and choose any 1 Activator card and place in hand. Reshuffle Draw Pile
Metalhead- Acts as a level 6 Strength attack
Skullfire(OPD)- Acts as a level 7 Energy attack. If successful, Target may only play one power type of Skullfire's choice for remainder of battle

Ghost Rider 2099(7-6-5-3)

Stealth Mode- Opponent's heroes may not attack Ghost Rider 2099 unless he attacks them first
Laserblast- Acts as a level 2 Fighting attack. If successful, acts as a level 8 Energy attack
Camoflauge Mode- Ghost Rider 2099 may play any 1 KOed hero's specials next battle
Bladed Hands- Acts as a level 6 Fighting attack. If successful, opponent must immediately discard 2 cards of opponent's choice. Cards may be placed or in hand
Chainsaw(OPD)- Acts as a level 7 Fighting attack. If successful, Target may not attack for remainder of battle
The Ghost Works(OPD)- Play in current battle. Next battle resurrect 1 KOed hero. Discard at end of battle

Spider Man: 2099(4-6-5-4)Spider Man 2099 may defend Front Line from Reserve with Power Cards

Talons(OPD)- Acts as a level 4 Fighting attack. If successful, Target must discard all Placed Cards

Hulk: 2099(4-5-7-4)

The Madder the Hulk gets...(OPD)- Acts as a level 10 Fighting attack. If defended, Hulk 2099's Strength increases to 8 for remainder of game


Apocalypse: Age of Apocalypse(5-4-6-8)

World Conquest(OPD)- Acts as a level 6 Intellect attack. If successful, Opponent must reveal Hand temporarily and may not attack Apocalypse for remainder of battle

Magneto: Age of Apocalypse(7-5-3-6)

the Amazing X-Men(OPD)- Acts as a level 11 Energy attack. Magneto may not attack for remainder of battle

Gambit: Age of Apocalypse(7-7-3-4)

X-Ternals(OPD)- All Follow-Up attacks for Teamworks played by Gambit count towards Venture Total for remainder of Game

Rogue: Age of Apocalypse(7-4-5-4) Rogue may not be KOed by Energy Power Cards

X-Leader(OPD)- Rogue's team +2 to defense for remainder of battle

Bishop: Age of Apocalypse(8-7-2-4)

New World(OPD)- Sort through Bishop's Draw Pile and discard any cards to dead pile. Reshuffle Draw Pile

Cyclops: Age of Apocalypse(7-5-2-4)

Prelates Summers(OPD)- Cyclops is +3 to all actions for remainder of battle, +5 if Havok is on Team. Cyclops may not use Basic Universe cards for remainder of battle

Sinister: Age of Apocalypse(6-3-4-7)Sinister's Intellect automatically increases to 8 once "Cloning Technology" is played

Private Agenda(OPD)- Sinister plays numeric attacks face-down for remainder of battle. Opponent must guess defense. If opponent guesses wrong, card is discarded to Dead Pile


Hulk: Savage(2-5-8-1) +5 to Venture Total when KOed

Puny Human leave Hulk alone!(OPD)- Hulk may not be attacked for remainder of battle

Iron Man: Inventor(5-7-3-8)

Weapons Designer(OPD)- Acts as a level 10 Fighting attack

Spider Man: Captain Universe(8-5-5-4)

Restrain Power(OPD)- Discard 1 Energy card usable by Spider Man to Dead Pile to shuffle Power Pack into Draw Pile

Silver Surfer:Herald(8-3-7-3)

Food for the Master(OPD)- All attacks made on opponent's battlesite count towards Venture total for remainder of battle


It's the Kang Section, boys and girls!

Council of Kangs(7-6-2-8)May play any Kang specials

Varied Timelines(OPD)- council of Kangs may look at top 8 cards in Draw Pile. Choose any 4 cards. Reshuffle Draw Pile and place chosen cards on top

Kang: Rama-Tut(4-4-3-7)Multipower cards +1 to attack

The Sphinx(OPD)- This Special acts as a duplicate of any special under Battlesite

Kang: Scarlet Centurion(4-5-4-8)

Pancea Potion(OPD)- Remove up to 2 hits from Scarlet Centurion's Permanent Record

Immortus(7-4-4-8)May play any Kang specials

Tempus(OPD)- Immortus may immediately exchange this card for any 1 card in Dead Pile


Douglock(5-3-4-6) May play any Phalanx or New Mutants Non-OPD specials. Team +1 to Venture per battle

Phalanx Covenant(OPD)- Play during battle. In battle where Douglock is KO'ed, he may continue to fight and is not discarded until the end of battle

U.S.Agent(2-7-4-4) May play Captain America specials.+2 to defense when 1st teammate KO'ed

West Coast Avengers(OPD)- U.S.Agent may play any Teamworks usable by teammates for remainder of game


Bucky Barnes(OPD)- Play when one of opponent's heroes is KOed. KOed hero may not be resurrected by any means for remainder of battle Radar Sense(OPD)- Acts as a level 6 Any-Power attck. May be used to attack or defend. May not be combined with Universe cards

Gamma Bomb(OPD)- Target teammate may discard 5 cards from Draw Pile to Dead Pile to retrieve any 3 cards from Draw Pile


Marvel 2099(Any tournament legal team, using normal deckbuilding rules) Marvel 2099 team may attack opponent's reserve w/Energy power cards

Poppup(Impossible Man, Silver Surfer, Mr. Fantastic, Invisible Woman, Thing, Human Torch) Poppup team is +1 to Venture Total per battle and +4 to defense using lowest skill

Mystic Plane(Dr. Strange, Man-Thing, Dr. Doom, Nightmare, Forge,D'Spayre) Mystic Plane team may not use Multipower cards

Galactus' Ship(Silver Surfer, Adam Warlock, Mr. Fantastic, Human Torch, Hercules, Galactus) All Teamwork Bonuses are -1

Psychic Plane(Professor X, Shadow King, Jean Grey, Onslaught, X-man, Psylocke) Strength cards an additional +3 to damage

Beyonder's World(Dr. Doom, Klaw, Spider Man, Captain America, Thor, Ultron) May redraw up to 2 cards for Events

Genosha(Storm, Sugarman, Captain Britain, Nightcrawler, Shadowcat, Douglock) KO of team may not be affected by any special cards

The Bullpen(The Man, Spider Man, Thor, Hulk, Captain America, Dr. Doom.) Bullpen team may not have a battlesite

Avengers Hydrobase(Hercules, Captain America, Black Panther, Iron Man, Mr. Fantastic, She-Hulk)Hydrobase team +4 to defense of battlesite

The Bar With No Name(Any Tournament-legal team using normal deckbuilding rules)Team's Fighting Power cards are +1 to attack

Skrull Throneworld(Rick Jones, Captain Mar-Vell, Super-Skrull, Skrull, Kree, Hawkeye) Skrull Throneworld team is -1 to Venture total per battle

Project Pegasus(Squadron Supreme, Quasar, Iron Man,Hawkeye, S.H.I.E.L.D., Ms. Marvel)Project Pegasus may use 2 Basic Universe cards with power cards of 6 or less.