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 / V4                                                                        \
{-----=====    M I S S I O N   C O N T R O L   O V E R P O W E R    =====-----}
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M C   O P   H E R O E S       (Energy-Fighting-Strength)

 Hero                 Grid (Total)

 BLACK WIDOW          2-7-2 (11)
 BROOD                4-7-5 (16)
 DOC SAMSON           1-2-7 (10)
 HAWKEYE              1-7-4 (12)
 MORBIUS              1-3-7 (11)
 MORPH                1-6-3 (10)
 NIGHTCRAWLER         5-7-3 (15)
 QUICKSILVER          6-6-4 (16)
 SENTINELS            7-5-6 (18)
 VISION               5-5-6 (16)
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B R E A K D O W N   O F   M C   O V E R P O W E R   C A R D S

   10  Hero Cards
   68  Special Cards  ( 8 Any Hero + 6 for each Hero )
   14  Mission Cards  ( 7 for each of 2 different Missions )
+  50  Event Cards    ( 5 for each of 10 Missions )
 ----
  142  Total Mission Control Playing Cards;

 ----
  144  including the Age of Apocalypse & Infestation Incident Event Card Promos
       [ 2 Prototypes ]
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H E R O   C A R D S   A N D   S P E C I A L   C A R D S

    ANY HERO
     * CONFUSION (DB) {R} [OPD]  Rogue
        Avoids all attacks from 1 Teamwork card, or target hero must discard 1
            placed Teamwork card.
     * DEATH FROM ABOVE (AA) {R} [OPD]
        Green Goblin swoops in and makes a level 4 Fighting attack!  Any hero
            may make 1 additional attack.
     * GAMMA TERROR (AR) {R} [OPD]
        Doc Samson rampages! Acts as a level 7 Strength attack.
     * GOD OF MISCHIEF (AF) {R} [OPD]
        Mephisto's Evil Magic! Opponent -3 to venture total for this battle.
     * GUARDIAN ANGEL (AG) {R} [OPD]
        Guardian gives warning. Any hero may avoid 1 attack.
     * SAVAGE LAND (DF)=>(BL) {R} [OPD]  Ka-Zar
        On your turn, play before opponent concedes. Opponent may not concede
            battle. This card may be placed.
     * UNLUCKY AT LOVE (AM) {R} [OPD]
        Spurned by Typhoid Mary! Any 1 of opponent's heroes is -2 to defense
            for remainder of battle.
     * WEB-HEADED WIZARD (BQ) {R} [OPD]  Captain Universe Spider-Man
        Exchange this card for any 1 card in Dead Pile.
      ____________________________________________________________________

  * BLACK WIDOW  {U}                           E: 2   F: 7   S: 2          (11)
     * AVENGING AGENT (BA) {R} [OPD]
        Acts as a level 2 Energy, Strength, or Fighting attack. Can only be
            defended by a defensive Special card.
     * COMBAT GYMNAST (EL) {R} [OPD]
        Acts as a level 7 Fighting attack. If successful, target hero may not
            use cards with Fighting icon for remainder of battle.
     * DEFENSE TACTICS (AD) {U}
        Teammate may avoid 1 Energy attack. May be played while Black Widow is
            in reserve.
     * ESPIONAGE (AF) {U}
        Add 3 to Black Widow's venture total, or opponent -3 to venture total
            for this battle.
     * WIDOW'S BITE (AA) {C}
        Acts as a level 4 Energy attack. May make 1 additional attack.
     * WIDOW'S LINE (AG) {U}
        Avoid 1 attack.
      ____________________________________________________________________

  * BROOD  {U}                                 E: 4   F: 7   S: 5          (16)
     * ALIEN HUNGER (BW) {R} [OPD]
        Opponent must discard top 5 cards from Power Pack into Dead Pile.
     * BONY EXOSKELETON (AD) {C}
        Avoid 1 Strength or Fighting attack.
     * BROOD SPAWN (EB) {U}
        Play this card in front of Brood. Brood may not be attacked until this
            Special is attacked. Brood may not defend this card.
     * INSECTOID INCURSION (CN) {C}
        No Fighting Power cards may be played against Brood for remainder of
            battle.
     * OVERWHELM (AR) {U}
        Acts as a level 6 Energy attack. If successful, Brood gains skill
            levels of target opponent for remainder of battle.
     * PESTILENT HORDE (BF) {R} [OPD]
        Brood hits to K.O. number is increased to 30.
      ____________________________________________________________________

  * DOC SAMSON  {U}                            E: 1   F: 2   S: 7          (10)
     * ANALYTICAL ASSAULT (EC) {U}
        Opponent must discard any 1 Special card currently held in his hand,
            opponent's choice.
     * GAMMA MUSCLE (AB) {C}
        Acts as a level 4 Strength attack. May make 1 additional Strength
            attack.
     * GREEN HAIRED HERO (DV) {R} [OPD]
        Doc Samson may make 1 attack at +4. May not be combined with Universe
            cards. 
     * POWER PUNCH (AE) {U}
        Acts as a level 4 Strength attack. May combine with 1 Energy or
            Fighting Power card for a single attack.
     * PSYCHOANALYZE (BZ) {R} [OPD]
        Opponent must reveal hand and play open handed for remainder of battle.
     * THEORETICAL TREATMENT (AL) {U}
        Remove 1 hit from the Permanent Record of any 1 teammate.
      ____________________________________________________________________
   
  * HAWKEYE  {U}                               E: 1   F: 7   S: 4          (12)
     * ARROW ASSAULT (AA)=>(GJ) {U}
        Acts as a level 4 Energy, Strength, or Fighting attack. May make 1
            additional attack.
     * AVENGING ARCHER (BP) {R} [OPD]
        Acts as a level 6 Energy attack. May be made while Hawkeye is in
            reserve.
     * COMBAT READY (EF) {R} [OPD]
        Discard all cards not usable by Hawkeye from hand. Replace with same
            number of cards from Draw Pile. May keep duplicates.
     * DYNAMITE DELIVERY (EJ) {U}
        Acts as a level 2 Fighting attack. If successful, acts as a level 8
            Strength Power card.
     * PINPOINT ACCURACY (AD) {C}
        Avoid 1 attack that contains a Fighting icon.
     * TRIPLE SHOT (DH) {C}
        Acts as a level 2 Fighting attack. May make up to 2 additional Fighting
            attacks.
      ____________________________________________________________________

  * MORBIUS  {U}                               E: 1   F: 3   S: 7          (11)
     * BLOOD HUNGER (EG) {R} [OPD]
        Acts as a level 5 Fighting attack. If successful, opponent must discard
            all cards with an Energy icon from hand.
     * DREAD CHAMPION (DU) {R} [OPD]
        Morbius may make 2 Power card attacks at +2 each, or 1 Power card
            attack at +3. Bonus not applied to damage, or Venture Total.
     * LIVING VAMPIRE (AL) {U}
        Acts as a level 5 Energy attack. If successful, remove 1 hit from
            Morbius's Permanent Record.
     * SAVAGE COMBAT (AR) {U}
        Acts as a level 7 Fighting attack.
     * SUPERNATURAL STRENGTH (AL) {U}
        Remove 1 hit from Morbius's Permanent Record.
     * UNDEAD STAMINA (ED) {C}
        Negates the effects of any 1 Special card. May not be used to avoid a
            numerical attack, or remove a numerical hit.
      ____________________________________________________________________

  * MORPH  {U}                                 E: 1   F: 6   S: 3          (10)
     * AMAZING X-MAN (DG) {C}
        Acts as a level 2 Fighting attack. May make 2 additional attacks.
     * CHANGELING (DX) {U}
        Morph gains the Power Grid of any active hero for remainder of battle.
     * COPY TEAMMATE (CL) {U}
        Play in current battle. Morph may play any 1 KO'd teammate's Specials
            in next battle.
     * MAXIMUM MORPH (DW) {R} [OPD]
        Morph may combine 1 Fighting Power card with 1 Strength or Energy
            Power card for a single attack, for remainder of battle.
     * ONE BIG FIST (AR) {U}
        Acts as a level 6 Strength attack.
     * POWER MIMIC (DY) {R} [OPD]
        This Special acts identical to any Special currently on the table.
      ____________________________________________________________________

  * NIGHTCRAWLER  {U}                          E: 5   F: 7   S: 3          (15)
     * BAMF! (AG)=>(AD) {U}
        Nightcrawler or teammate may avoid 1 attack of 6 or less.
     * DISAPPEARING ACT (CC) {R} [OPD]
        Acts as a level 5 MultiPower card. May be used to attack or defend.
     * PREHENSILE TAIL (BR) {C}
        Nightcrawler may have 1 additional Universe card placed on him until
            Nightcrawler is KO'd.
     * SWASHBUCKLER (AA) {C}
        Acts as a level 4 Fighting attack. May make 1 additional attack.
     * TRICK TRANSPORT (DZ) {U}
        Target hero may not attack or be attacked for remainder of battle.
     * VICIOUS TELEPORT (AS) {R} [OPD]
        Acts as a level 9 Energy attack.
      ____________________________________________________________________
   
  * QUICKSILVER  {U}                           E: 6   F: 6   S: 4          (16)
     * AGILE AVENGER (CN) {C}
        No Energy Power cards may be played against Quicksilver for remainder
            of battle.
     * FAST AND FURIOUS (BV)=>(BX) {R} [OPD]
        Acts as a level 5 MultiPower attack. May be combined with a Universe
            card, excluding Teamwork. Universe not added to damage or venture
            total.
     * HIT AND RUN (EH) {U}
        Acts as a level 4 Fighting attack. If successful, Quicksilver may not
            attack or be attacked for remainder of battle.
     * MUTANT MOMENTUM (AG) {U}
        Avoid 1 attack.
     * RAPID RIP OFF (AU) {R} [OPD]
        Opponent must immediately discard all placed Universe cards.
     * SUPERSPEED (EI) {U}
        Acts as a level 2 Strength Attack. May be made after opponent has
            conceded the battle. Opponent may defend.
      ____________________________________________________________________

  * SENTINELS  {U}                             E: 7   F: 5   S: 6          (18)
     * HUNTER/KILLER (AB) {C}
        Acts as a level 4 Energy attack. May make 1 additional Energy attack.
     * LEARNING CIRCUITS (DT) {R} [OPD]
        Sentinels may not be attacked by a Power card with the same value as
            any Power cards on Sentinels Permanent Record for remainder of
            game.
     * MASTER MOLD (EE) {U}
        Avoid 1 attack made with a Power card or remove 1 Power card hit from
            Sentinels or teammate.
     * NIMROD (CZ) {R} [OPD]
        Acts as a level 4 Fighting attack. If successful, target must discard
            all placed cards into Dead Pile.
     * OVERHAUL (EA) {U}
        Remove all hits with a Strength icon from Sentinels Permanent Record.
     * REACTION PROGRAM (CN) {R} [OPD]
        Play with any Power card usable by Sentinels. No cards of that Power
            type may be played against Sentinels for remainder of battle.
      ____________________________________________________________________

  * VISION  {U}                                E: 5   F: 5   S: 6          (16)
     * ANALYTICAL EXPERT (AK) {U}
        Play with 1 action involving a Universe card. Universe card bonus is
            doubled.
     * ANDROID ENDURANCE (EK) {U} [OPD]
        Vision cannot be Cumulative KO'd for remainder of game.
     * DOUBLE DENSITY (AH) {U}
        Avoid 1 attack with a Strength icon. No Strength Power cards may be
            played against Vision for remainder of battle.
     * INTANGIBLE STRIKE (BM) {R} [OPD]
        Acts as a level 7 Fighting attack. If successful, target hero may not
            attack for remainder of battle.
     * OPTIC ENERGY (CN) {C}
        No Universe cards may be played against Vision for remainder of battle.
     * PHASE FORM (AG) {U}
        Avoid 1 attack.
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M I S S I O N   C A R D S   A N D   E V E N T   C A R D S

    AGE OF APOCALYPSE
  * Events:
     * INFINITE ARMY SCATTERS!  {R}            Morph
        No Teamwork Universe cards may be played this battle.
     * MARTYR FOR THE CAUSE  {R}               Angel
        All hits in the Permanent Record of all Front Line Heroes are moved to
            the Permanent Record of one Front Line Hero.
     * MUTANT REBELS HELD CAPTIVE!  {R}        Jean Grey & Dark Beast
        No Strength Power cards may be played this battle. Affected Power
            cards are not discarded.
     * MUTANT REBELS HELD CAPTIVE!  <MI> {X}   Jean Grey & Dark Beast
        No Strength Power cards may be played this battle. (missing text about
            discards and Jean Grey & Dark Beast: TM and (c) 1996 text)
     * REBEL FORCES REGROUP!  {R}              Gambit & Jubilee
        Move all Mission cards currently in the Lost Missions Pile into the
            Reserve Missions Pile.
     * STRATEGY DESTROYED!  {R}                Strong Guy
        Discard all placed cards.
      ____________________________________________________________________

    ANNIHILATION AFFAIR
  * Events:
     * CHAOS AT GAMMA BASE!  {R}               Whirlwind
        No cards with a Strength icon may be used to attack this battle.
     * HEROIC STANDOFF!  {R}                   Doc Samson & Hulk
        Sort through the Power Pack and choose any two cards. Reshuffle Power
            Pack. Put two chosen cards in your hand. May not be duplicates.
     * HOSTAGE CRISIS!  {R}                    Bullseye & Elektra
        Choose 1 Front Line Hero that cannot play any cards or be attacked
            this battle.
     * SABOTAGE  {R}                           Red Skull
        Discard all MultiPower cards.
     * SPECIAL DELIVERY  {R}                   Sidewinder
        Reserve hero can play Specials from Reserve this battle.
      ____________________________________________________________________

  * THE CROSSING 
     * 1  {U}  Murder Most Foul                Iron Man
     * 2  {U}  Deception and Revelation        Vision
     * 3  {U}  Blood and Friendship            Giant-Man, Wasp, Hercules
     * 4  {U}  Redeemed                        Hawkeye & Black Widow
     * 5  {U}  Back in the Day                 Capt.America, BlackWidow, Jarvis
     * 6  {U}  My Enemy, My Self               Stark and Stark
     * 7  {U}  A Time for Evil                 Kang & Mantis
  * Events:
     * AVENGERS ASSEMBLE!  {R}                 Hawkeye, Vision & Scarlet Witch
        For each Mission card in the Defeated Missions Pile, remove 1 hit from
            the Permanent Record of any Hero.
     * AVENGERS ATTACK HEADQUARTERS  {R}       Thor
        No Energy Power cards may be played this battle. Affected Power cards
            are not discarded.
     * HEROES AVENGE MURDER  {R}               Iron Man
        One Front Line Hero of your choice is immediately KO'd. Reserve Hero
            immediately moves into play. Card is discarded if it will end game.
     * OTHERWORLDLY PLOT  {R}                  Kang
        All Universe card bonuses receive an additional +1 this battle.
     * TIME TRAVELLERS VANQUISHED  {R}         Mantis
        No cards that have the word "teammate" may be played this battle.
      ____________________________________________________________________

  * DARK PHOENIX SAGA 
     * 1  {U}  Troubling Thoughts              Mastermind
     * 2  {U}  Inner Circles                   Jean Grey
     * 3  {U}  Kings and Queens                Black Queen
     * 4  {U}  Knowledge is Power              Nightcrawler
     * 5  {U}  Imperial Abduction              Lilandra
     * 6  {U}  Deadly Rebirth                  Dark Phoenix
     * 7  {U}  The Cost of Life                Cyclops & Phoenix
  * Events:
     * BATTLE ON THE MOON!  {R}                Cyclops
        No Universe cards may be played this battle.
     * HELLFIRE CLUB ATTACKED!  {R}            Nightcrawler
        Any attack made on a Front Line Hero may be moved to Reserve Hero,
            who may defend.
     * NEW LEASE ON LIFE  {R}                  Jean Grey as Phoenix
        Reshuffle the Power Pack and Dead Pile into the Draw Pile.
     * PHOENIX RISES FROM ASHES!  {R}          Dark Phoenix
        Remove all hits with an Energy icon from the Permanent Record of all
            Heroes.
     * SHI'AR POWER PLAY  {R}                  Lilandra & Gladiator
        Discard all placed Power cards.
      ____________________________________________________________________

    FATAL ATTRACTIONS
  * Events:
     * THE BEST LAID PLANS...  {R}             Bishop
        Sort through the Draw Pile and choose any four cards. Reshuffle Draw
            Pile. Put four chosen cards on top of Draw Pile.
     * A CALL TO ARMS  {R}                     Quicksilver
        Move the Reserve Hero to the Front Line this battle. Return that Hero
            to Reserve at the end of the battle.
     * DOWN BUT NOT OUT!  {R}                  Wolverine
        No Special cards may be played this battle. Affected Specials are not
            discarded.
     * HOSPITAL BECOMES WAR ZONE!  {R}         Exodus
        Discard all placed Universe cards.
     * SHOCKWAVE ROCKS THE WORLD!  {R}         Magneto
        No cards with an Energy icon may be used to attack this battle.
      ____________________________________________________________________

    INFESTATION INCIDENT
  * Events:
     * ALIEN CREATURE RAMPAGES!  {R}           Professor X
     * ALIEN CREATURE RAMPAGES!  <MI> {X} (missing Professor X: TM & (c) text)
        All Heroes KO'd this battle may continue to fight and are not discarded
            until the end of the battle.
     * CAUGHT OFF GUARD!  {R}                  Rogue
        No Training Universe cards may be played this battle.
     * HERE COMES THE CAVALRY!  {R}            Ghost Rider & Brood
        Draw 3 additional cards. All duplicates must still be discarded
     * MONSTERS ATTACK!  {R}                   Colossus & Brood
        Randomly choose two cards from opponent's hand. Opponent must discard
            chosen cards to Dead Pile.
     * SECOND WIND  {R}                        Gambit & Brood
        Remove all hits with a Strength icon from the Permanent Record of all
            Heroes.
      ____________________________________________________________________

    INFINITY GAUNTLET
  * Events:
     * COSMIC SNEAK ATTACK!  {R}               Adam Warlock
        All level 1 Power Card attacks cannot be blocked this battle.
     * GODS OF STONE!  {R}                     Galactus
        No Any Hero Specials may be played this battle.
     * HEROES RESURRECTED!  {R}                Pip & Gammora
        All Hits from the Current Battle are discarded at the end of the
            battle, and do not get added to the Permanent Record
     * MAD GOD RAISES DEAD!  {R}               Thanos & Nebula
        Resurrect 1 KO'd Hero. If 3 Heroes are still in play, resurrected
            Hero is placed in Reserve.
     * SILVER TONGUED DEVIL  {R}               Mephisto & Thanos
        No Fighting Power cards may be played this battle. Affected Power
            cards are not discarded.
      ____________________________________________________________________

    MAXIMUM CARNAGE
  * Events:
     * FRIENDS AND ALLIES  {R}                 Morbius
        Move the Reserve Hero to the Front Line this battle. Return that Hero
            to Reserve at the end of the battle.
     * LAMBS TO THE SLAUGHTER  {R}             Carnage
        Continue this battle with no venture, and no conceding.
     * LET THE SILENCE SPEAK!  {R}             Iron Fist
        Discard 3 cards from the top of the Draw Pile into the Dead Pile.
     * MIRACLE WORKER ALIVE!  {R}              Dagger & Cloak
        Remove 1 hit from the Permanent Record of all Heroes.
     * SYMBIOTIC HERO CAPTURED!  {R}           Venom
        No One Per Deck cards may be played this battle.
      ____________________________________________________________________

    SEPARATION ANXIETY
  * Events:
     * CAUGHT BY SURPRISE  {R}                 Spider-Man
        No placed cards may be played this battle.
     * BREAKOUT  {R}                           Venom
        Reserve Hero may use Power Cards to defend any front line Hero this
            battle.
     * IMPRISONED FOR SCIENCE  {R}             The Jury & Symbiote
        No cards with a Fighting icon may be used to attack this battle.
     * SYMBIOTIC ACHILLES HEEL  {R}            Venom
        Sort through Draw Pile card by card. Put the first card with an Energy
            icon in your hand. May be a duplicate. Reshuffle Draw Pile.
     * SYMBIOTIC SAMPLES TAKEN  {R}            Symbiote
        Do not discard any duplicates for this battle.
      ____________________________________________________________________

    SINS OF THE FUTURE
  * Events:
     * ASSASSINATION ATTEMPT!  {R}             Mystique & Destiny
        No cards that affect Hits in the Permanent Record or from the Current
            Battle may be played this battle.
     * MUTANTS IN HIDING!  {R}                 Cannonball
        Switch any front line Hero with the reserve Hero.
     * MUTANTS NEUTRALIZED  {R}                Storm
        Discard all placed Special cards.
     * ONE STEP CLOSER  {R}                    Dr. Trask
        Sort through Draw Pile card by card. Put the first card with a Strength
            icon in your hand. May be a duplicate. Reshuffle Draw Pile.
     * RUDE AWAKENING!  {R}                    Sentinels
        Remove all hits with a Fighting icon from the Permanent Record of all
            Heroes.
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O T H E R   M I S S I O N   C O N T R O L   C O L L E C T I B L E   I T E M S

    CRIB CARD Non-playing card insert card
     * HOW TO PLAY EVENT CARDS RULES CARD
      ____________________________________________________________________

    BOOSTER DISPLAY BOX
     * MISSION CONTROL Marvel Expansion ( 36 packs, 9 cards each ) 
      ____________________________________________________________________

    OVERPOWER FILE FOLDER  <CG>
     * SPIDER-MAN VS. WOLVERINE Mission Control logo
_______________________________________________________________________________

C H E C K L I S T   C O D E   K E Y

(XX)   Special card two-letter codes (reference: OverPower Specials Guide)
=>     Actual => correction or official errata
<CG>   Convention Giveaway exclusive (GenCon/Origins/Comicons/others)
<MI>   Magazine promo Insert (Wizard/Inquest)
{C}    Common rarity level
{U}    Uncommon rarity level
{R}    Rare rarity level
{X}    Unspecified rarity level
[OPD]  One Per Deck designation