(Superboy : E6, F3, S6, I3)
I have never seen Superboy reviewed..so I thought what the hell. I'll do him.
What can I say? He is superboy. He is pretty bad. One OPD. Max. 6. But maybe he has a few upsides.
The Specials
* COOL SHADES (AE) <BS> {R} Acts
as a level 4 Energy attack. May combine with 1 Fighting card for
a single attack.
Nothing really special here. It is a
max of seven. Not to great no..not great at all. I would maybe
put one of these in my decks. Maybe.
* KID OF STEEL (AH) <BS> {U}
No cards with a Fighting icon may be played against Superboy for
remainder of battle.
Well, this card can be useful.
Keyword : CAN. If your oppoenent is using a fighting deck you
might benifit from one of these in your deck.
* TACTILE TELEKINESIS (AI)
<BS> {R} Target character must discard 1 placed card of
Superboy's choice
I actually like this card. It can be
used to get rid of any placed card. No limits to say a special
card. I have four of these in my main deck right now.
* UP, UP, AND AWAY (AD) <BS>
{U} Avoid 1 Energy or Strength attack.
This is one of those limited avoid
one attacks that nobody likes. It is just too limited. And the
fact that it avoids attacks that happen to be in Superboys higher
stats it is not to useful.
*THE RAVERS (FE) (H) <JL> {R}
Acts as a level 3 Fighting attack, each Front Line teammate may
make one additional attack.
Hey this isn't too bad. Although it
can drain your hand if you don't have any placed cards. I would
put one of these in my deck. Maybe two.
* DUBBILEX (EY) <BS> {VR}
[OPD] Opponent's team may not use cards with an Intellect icon
for remainder of battle. Holy hell
this card can be useful. But only if your opponent is using an
intellect deck. (watch out GDMJR your intellect sqaud is going
down ;P). Unfortunetly it is very restricted. Sorta.
SuperBoy's over all
rating : 3 out of 10
Number of times the word hell
appears in the above : 2