Complete Cyberware List
Cyberpunk 2020 Comprehensive
Cyberware List
This list was created and is maintained by
Christian Conkle of Portland Oregon
conkle@europa.com
http://www.europa.com/~conkle/cyber
Cyberpunk 2020 is a registered trademark of the R.Talsorian Company, 1994,1995.
Cyberware Surg. Description Cost H.Loss Ref.
FASHION-WARE - APPEARANCE
AND COSMETIC CYBERWARE -
- 1-70
Biomonitor N
+2 to Resist Torture and Drugs
100 1 1-70
Skinwatch N
Subdermal Timepiece
50 1
1-70
Light Tattoo N Decorative
Tattoo
1-20 .5 1-70
Shift Tacts N
Color Changing Contact Lenses
1-200 .5 1-70
Chem Skins N
Color/Pattern Changing Skin Tints 200
.5 1-70
SynthSkins N
Color/Pattern Changing Artificial Skins 400 1D6/2
1-70
TechHair N
Color/Light Emitting Hair
Optishields M Bulletproof mirrorshades that cover the eyes.
Holds 2 options
300 1D6+2 C1-31
Times Square - LED
screen option for Optishields 250
.5 C2-5
Times Square
Plus - LED link for MRAM and APTR for
Optishields. Uses 2 options
500 1 C2-5
Teleoptics -
30x telescope option for Optishields 150
.25 C2-5
Lowlite -
Lowlite option for Optishields
200 .25 C2-5
Infrafred -
Infrared option for Optishields
250 .5 C2-5
Time/Day
display - Time/Date display for Optishields,
uses no options.
100 0 C2-5
Color gland
control M
Change eye color in 1D6 minutes.
250 1 C2-6
Subdermal
Viewscreen M Subdermal
LCD screen.
250 1D6/2 C2-8
Flashlight
Implant M
glowing patch of synthskin
90 1
16-2
Stobelight
Implant N
battery upgrade for Flashlight
150 1.5 16-2
Kill Display N Displays
"Kills::XXX" up to 3 digits 100
1 C2-6
Cam-O-Skin N
Camo skin, -1 on all Awareness rolls. 850
1D6/2 C3-30
Tranparent
Skin N -1 ATT for each section covered.
-4 ATT for face
1000/m2 3D6 C3-35
Whole Body
Transparent N -9 ATT
7000 6D6 C3-35
Mood Skin N
Displays mood, -1 BOD every two months 200/m2 1D6
C3-35
Whole Body
Mood Skin N
Dispays mood, -1 BOD every two months 700
6D6 C3-35
Turn-on Nails N Single-pattern automatic nails.
Coloring pen costs 50eb
25 .1 C3-36
Turn-on Nails
set of 10 N
Same as above but in set of 10
200 1 C3-36
Show-Off Nails N Multi-pattern version of above.
Color pen costs 90 eb
45 .2 C3-36
Show-Off Nails
set of 10 N
Same as above but in set of 10
425 2 C3-36
NEURALWARE -
HEADWARE AND BOOSTERS
- -
BASIC
PROCESSOR M
BASIC PROCESSOR FOR ALL SYSTEMS
1000 1D6 1-71
Kerenzikov
Boosterware N +1 to Initiatve rolls for
every level bought
500* 2D6 1-71
Sandevestian
Speedware N
+3 to Initiative rolls for 5 turns 1600
1D6/2 1-71
Tactile Boost N Increased Sensitivity. +2 on any
touch Awareness check 100 2 1-71
Pain Editor N Tunes out Hot, Cold, Pain.
Negates Stun/Shock checks
200 2D6 1-71
Cybermodem
Link N Allows direct connection
to a Cybermodem
100 1 1-71
Vehicle Link N For
direct vehicle operation only 100
3 1-72
Smartgun Link N For direct smartweapon operation only.
+2 to hit.
100 2 1-72
Smartgun
Link II - Upgrade your old smargun link to new
induction spots
300 0 C3-23
Machine Link N Allows dirct control of autofactories,
heavy machinery
100 2 1-72
DataTerm Link N Allows downloading from DataTerms
into internal memory
100 2 1-72
Interface
Plugs M
Allows direct connection to all links 200
1D6 1-72
Model 100 Inter-
face Plugs MA Old Interface plugs, +2 against
Black Ice, -2 to all Actions
1000 2D6 C3-33
Used
Model 100's MA Used Interface
plugs, same as above. 100 2D6
C3-33
Chipware
Socket N Allows up to 10 APTR or MRAM chips
to be loaded
200 1D6/2 1-73
APTR Reflex
Chips -
Chipped Reflex and Tech Skills
varies 0 1-73
MRAM Memory
Chips - Chipped Intelligence Skills
and Databases.
varies 0 1-73
Wet Drive N
100 Meg Memory in skull
300 1D6 C1-35
Wetdrive
Access Link M Interface
to Wetdrive
200 1D6/2 C2-6
Mag-Duct Spots M Subdermal Interface plugs,
no cybermodem, -1 to all others
220 1D6/2 C1-38
Pacemaker
Coprocesser N Resarts heart
in event of arrest. 150
2 C3-26
IMPLANTS -
CYBERWARE PLACED IN THE BODY
- -
-
Nasal Filters M Stops toxic
gases and fumes, 70% effective 60
2
1-73
Gills MA
Water breathing system good for 6 hours 400 3D6
1-73
Independent
Air Supply MA Good for
25 minutes
300 2D6 1-74
Mr.Studd
Sex Implant MA All night, everynight,
and she'll never know
300 2D6 1-74
Contraceptive
Implant N
Good for 5 years , 98% effective
100 .5 1-74
Subdermal
Pocket M
2"x4" space with Realskin zipper
200 2D6 1-74
Adrenal
Booster M +1 Reflexes for 1D6+2 turns.
8 hours to recharge
400 2D6 1-74
Motion
Detector M Detects motion up to 20m in a 60o arc,
70% effective
200 2D6 1-74
Digital
Recorder M 2 hr interal digital storage
from A/V inputs
200 2 1-74
Tape Recorder M 2 hr internal tape storage
from A/V inputs
300 2 1-74
Radar Sensor M 100m range radar. Must have Optic.
70% effective
200 2 1-74
Sonar Implant M 50m range sonar. Must have Audio.
70% effective in water only
300 2 1-74
Radiation
Detector M
10m range geiger counter. 70% effective 200 2
1-74
Chemical
Analyzer M
5m range 70% effective
200 2 1-74
Voice
Synthesizer M Can mimic up to 10 recorded sounds at
60% effectiveness
600 1D6 1-74
AudioVox M Vocal Reverb for special effects.
+2 to Performance
700 2D6 1-74
Voice Pattern - AudioVox option. mimics recorded
sounds and voices
350 2 C1-35
Forked Tonge - AudioVox option.
+1 Persuasion or Seduction
350 2 C1-35
Rebreathers MA Hold breath up to 15 minutes.
Toxic Filter 55% effective
700 1D6+1 C1-36
Decentralized
Heart CR
+2 to all Death Saves
1300 1D6+4 C1-37
Pacesetter
Sport Heart CR +1 to MA and BT for 4 minutes.
-1 to Death Saves
900 1D6 C1-37
Pacesetter 2000
Overdrive CR +2 to MA and BT for 2 minutes.
-1 to Death Saves
985 1D6 C1-37
T-Maxx
Cyberliver MA Filters out alcohol with
98% effectivenss. +4 Drug saves
450 1D6 C1-37
E-Monitor M
Analyzes Atmospheric conditions
185 1 C1-38
Gyro
Stabilizer M +2 Space Sickness rolls,
+1 0G maneuver rolls.
1000 1D6 C1-38
Zetatech
Bodycomp MA
Built in E-Book
1750 1D6+4 C2-8
Lifescan
Body Monitor M Linked to Biomonitor, TimesSquare,
and Nanites
4000 1D6 16-2
Compact Braindance
Recorder CR Records up to 2 hours. Downloads
out of back of head.
15000 2D6 C3-23
Cellular Phone MA Built in Cellphone.
500 3 C3-24
LiveWires M
Prehensile 45cm wires resembling worms. 400 2D6
C3-24
Autoinjector M Holds up to 5 doses in subcutaneous
IV in forearm.
750 1D6/2 C3-25
BIOWARE -
BIOLOGICAL ENHANCEMENTS
- -
-
Grafted Muscle MA +2 to Body Type
1000 2D6 1-75
Muscle and
Bone Lace N
+2 to Body Type
1500 1D6/2 1-75
Skin Weave N
Armors all areas to SP 12
2000 2D6 1-75
Lifesaver
Skin Weave N Advance Death Level
once every 4 minutes
4500 1D6/2+1 C1-39
Enhanced
Antibodies N Improve
Healing by 1 point per day 3000
1D6/2 1-75
Toxin Binders N Improve
Poison, Drug saves by +4 3000
1D6/2 1-75
Nanosureons N
Doubles Healing rate
6000 1D6/2 1-75
Anti-Plague
Nanotech N +3 to resist disease
or BioHazard agents
1750 .5 C1-39
Nanooptical
Upgrade N
Reduces darkness effects
1500 1D6/2 C2-8
Muscle
Enhancement N +1 to BT
1000 1D6/3 4-61
Chem Weave N
+4 to Chemical Saves
2000 1D6+3 4-61
Thermal Weave N Increases
Heat resistance to 107_ F 1500
1D6+3 4-61
Vac Weave MA
Strengthens body aganst decompression 5000
1D6 4-61
Rad Weave N
Provides radiation protection of 1 RSP 1500 2D6
4-61
Reflex Boost N +1
to REF
3500 1D6+3 4-61
Enhanced Sense M Improves one sense similar to a
cyberoptic or audio
1200 2 per 4-61
Elderview MA Allows true vision of supernatural
beings, -2 to Awareness rolls
5500 3D6 18-5
Nano-Groomers N +2 Personal
Grooming
400 .5 C3-26
Endoframe
Armor SCR +3 BOD, +1 H to H damage ,
10 point sever, EV +1
12000 2D6+1 C3-28
Orbital Endo-
frame Armor SCR +3 BOD, +2 H to H damage,
12 points sever, EV+0
25000 2D6+3 C3-28
CYBERWEAPONS - IMPLANTED
BODY WEAPONS
- -
-
Scratchers N
Body Weapon (hands). 1D6 damage
100 2D6 1-75
Vampires N
Body Weapon (mouth). 1D6 damage
200 3D6 1-75
Retractable Vampires
Rippers M Body Weapon (hands). 2D6
damage
400 3D6 1-76
Wolvers M Body Weapon (hands). 3D6
damage
600 3D6+1 1-76
Big Knucks M
Body Weapon (hands). 1D6+2 damage 500
3D6 1-76
Slice N' Dice M Body Weapon
(hands). 2D6 damage 700
3D6 1-76
Cybersnake MA Cyberweapon, self controlling.
1D6 damage
1200 4D6 1-76
BigRipp M Body Weapon (hands). 2D6
damage
850 3D6 13-2
Mandibles MA
Body Weapon (mouth). 2D6 damage
1200 5D6 18-4
Gang Jazzler M Body
Weapon (hands). Electrical shock 600
2D6+3 C1-40
Stinger N Body Weapon (hands). Hypodermic
needle 400
1D6+3 14-3
Bonespike MA Body Weapon (hands). 1D6+4 damage.
Very Difficult to spot.
1000 2D6 C3-25
Spitting Cobra M Spits acid or
Poison 6 feet.
400 4D6 C3-27
Retractable Spitting
Cobras MA
Same as Spitting Cobra but Retract. 700
4D6 C3-27
CYBEROPTIC MA BASIC EYE MODULE
(Add up tp 4 options per eye)
500 2D6 1-76
REMOTE
CYBEROPTIC MA DETATCHABLE EYE (Add only 1 option).
RANGE 100M
1500 3D6 C2-9
EXTRA
CYBEROPTIC CR EYE
IN MIDDLE OF HEAD.-1 ATTR.
750 3D6+2 C3-28
LIVEFEED
CYBEROPTIC M VIDEO RELAY EYE WITH MULTIPLE
BUILT-IN OPTIONS
1200 2D6+1 17-3
Color Shift N Allows color change,
special fashion effects
300 .5 1-76
Image
Enhancement N +2 to Awareness
using a visual search 300 1
1-76
Targeting
Scope N
+1 to all ranged attacks
400 2 1-76
Times Square
Marquee N
LED screen for messages
300 1 1-76
Times Square
Plus N LED screen linke to APTR and MRAM chips.
Uses 3 options
500 2 C1-38
Teleoptics N
x30 telescope
150 .5 1-76
Micro-Optics N x100
microscope
150 .5 1-76
AntiDazzle N
Immune to flash or laser blinding 200
.5 1-76
Lowlite N
See in dim light
200 .5 1-77
Thermograph N See heat patterns,
temperature readings.
200 1 1-77
Infrared N See in near total darkeness
using heat emissions
200 1 1-77
Ultraviolet N See in total darkness using an
UV flashlight
200 1 1-77
MicroVideo
Optic N Mini-digital recorder with 20 minutes storage.
Uses 2 options
300 .5 1-77
Digital Camara N Digital camera records 20 images digitally.
Uses 2 options
300 .5 1-77
Dartgun N Poison dart gun takes
3 options and has one dart.
200 .5 1-77
Dodgeball N +1 to Brawling, Martial Arts, and
Weapons after 3 turns
440 1 C1-39
Video Cam/
Transmitter N Relays vision to a remote monitor or recorder.
Uses 4 options
330 1 C1-39
Video Imager N Advanced Times Square for Video.
Uses 2 options.
350 2 C1-39
Teargas
Sprayer N One shot burst of gas, 1m range,
lasts 1D6 turns. Uses 2 options
200 2 C1-39
Elderview MA
Cyberoptic version of the implant. 5500
3D6 18-5
Bug Eye MA Oversized optic, holds
6 options per pair. ATTR -1or -2
1500 3D6 C3-23
Compass N Requires Times Square. 1 option space
or 2 if Logcompass
300 1 C3-24
Laser-Comm
Optic M Low power laser communicator with 20m range.
All spaces
425 1 C3-24
Interface Plug MA Takes all option spaces.
Same as normal Interface Plug.
600 2D6+2 C3-27
Interferometry
System M Stereoscopic Magnification,
takes 1 space per eye.
400 1 C3-27
Verbal-Eyes M
Takes 1 option space, displays images 750
3 C3-32
Video Imager
Option N Specially designed for Verbal Eyes.
Takes 3 options.
1000 5 C3-32
Customized
Option N Takes 4 options, includes
TimesSquare Plus. For Verbal-Eyes 1200
5 C3-32
REVELATION
CYBEROPTIC M HOLDS 2 OPTIONS FROM CP2020,
+1 AWARENESS EACH
2000 3D6-1 C3-36
USED REVELATION
CYBEROPTIC M
USED VERSION OF ABOVE
700 3D6-1 C3-36
CYBERAUDIO M
BASIC HEARING MODULE. No option limit. 500
2D6 1-77
Amplified
Hearing N +2 to Awareness checks using
auditory cues
200 1 1-77
Radio Link N Radio Communication up to 1 mile
(49Mhz)
100 1 1-77
Frequency
Changer N Gives the user the option of
6 channels on Radio Link
100 0 C1-39
Phone Splice N Full
cellular communication.
150 1 1-77
Scrambler N Scrambles all outgoing communication
on Radio Link
100 .5 1-77
Bug Detector N Detects Taps and Bugs up to 3m,
60% effective
200 .5 1-77
Voice Stress
Analyzer N Lie Detector, +2 to Human Perception
and Interrogation rolls
200 1 1-78
Sound Editing N +2 to Awareness checks to hear a
specific sound in a crowd
150 .5 1-78
Enhance
Hearing N Ability to hear supersonic and
subsonic audio ranges
150 2 1-78
Wearman N Stereo music system
100 .5 1-78
Wearman
Mark II N Stereo music system with
microdisk reader
200 0 C1-37
Radar Detector N Beeps if Radar system is detected,
40% effective
150 .5 1-78
Homing Tracer N Can follow
a tracer up to 100m
200 .5 1-78
Tight Beam
Radio Link N Allows untappable communication within
line of sight
200 1 1-78
Wide Band
Radio Scanner N 50Khz-10Mhz 200 channel
scanner 100
2 1-78
Micro-Recorder
Link N Transmits to a recorder in
body or via plugs
100 .5 1-78
Digital Recorder
Link N
Transmits sound to a digital recorder 100
.5 1-78
Level Damper N Automatic
noise compensation
300 .5 1-78
Seismic
Detector N Motion detection through footfalls,
requires Times Square
220 1D6/2 2-22
SPECTRUM AUDO M ORIGINAL HEARING MODULE.
Limited options.
1500 3D6-2 C3-35
USED SPECTUM
AUDIO M
SAME AS ABOVE BUT USED.
650 3D6-2 C3-35
Enlarged
Outer Ear -
Awareness +1, ATT -1,
200 3D6 C3-35
CYBER ARM CR
STANDARD ARM REPLACEMENT
3000 2D6 1-78
TENTACLE ARM CR 8 70 CM TENTACLES EACH SDP
OF 5 AND SP20
4000 5D6 18-5
EXTENDABLE
TENTACLES CR SAME BUT CAN EXTEND TO 150 CM.
SUPERSIZED ARMS CR OVERSIZED ARMS. 2D10 CRUSH 3D6 PUNCH
SP20 SDP30
4-5000 2D6 C3-25
ENABLE CYBERARM CR OLD CYBERARM. SDP 23 TO DISABLE,
-1 REF EACH
4000 2D6+2 C3-34
USED ENABLE
CYBERARM CR
SAME AS ABOVE, BUT USED, -1 REF
500 2D6+2 C3-34
CYBER LEG CR
STANDARD LEG REPLACEMENT
2000 2D6 1-78
ENABLE CYBERLEG CR OLD CYBERLEG. 28 SDP TO DISABLE,
-1 REF AND MA EACH
6000 3D6+3 C3-34
USED ENABLE
CYBERLEG CR
SAME AS ABOVE BUT USED. 700
3D6+3 C3-34
CORVETTE
CYBERLEGS CR HIGH SPEED CYBERLEGS, +3 TO MA,
+8 WITH HSMS 3500 3D6 16-2, C4-5
ROMANOVA
CYBERLEGS CR +1 WARDROBE/STYLE, +4-6 INCHES
IN HEIGHT
5000/pair 2D6 C3-31
Quick Change
Mount (limb) N Allows 1 turn
changing of cyberlimbs 200 2
1-79
Hydraulic
Mount N
25 limb SDP, 3x normal crushing damage 200
3 1-79
Thickened
Myomar N
25 limb SDP, 2x normal crushing damage 250
2 1-79
Reinforced
Joints N
+5 to limb SDP
200 1 1-79
Artifical shoulder
Mount CR Mount extra arms (2) below first set.
1 only
1500 2D6 1-79
Microwave/
EMP shielding N Limb is unaffected by Microwave
side effects
300 1 1-79
Plastic
Covering N
In colors, transparent, etc.
1-200 1 1-80
RealSkinn N Limb looks real (DIFFICULT task)
lowers HC by 1D6/2
200 - 1-80
Superchrome N
High gloss metallic coating
200 3 1-80
Armor N
Armors Cyberlimb to SP 20
200 - 1-80
Spiked Limb
Cover N
Rows of 1 inch spikes1D6 damage
200 2 16-2
Double-
Jointed Limb N +1 to Grapples,
Holds, and Chokes,
+2 to Dodge/Escape
Extra Twist
Joint N
+2 REF/MA, +2 Grapples, Escapes
+30%
cyberlimb cost
+10% each additional joint
Tentacle
Arm Cover N
Hides Tentacle arm
800 0 18-5
Sycust
FleshWeave N Cyborganic covering. 1 option space,
repair cost 150%
20%+200 0 C3-21
Leg Boosters N Memory Plastic springs increase
leap by 3m, 2 option spaces 500 1D6 C3-34
CyberPillow M Built-in pillow. Pillowcases cost 10. 80 .5 C3-26
CYBERFOOT N STANDARD FOOT THAT ATTACHES TO CYBERLEG 200 0 1-80
TALON FOOT N EXTENDABLE TOE BLADES. 1D6 DAMAGE. 600 2D6 1-80
TOOL FOOT N
CAN MOUNT STANDARD FINGER OPTIONS 300
2 1-80
WEB FOOT N DOUBLES SWIMMING SPEED,
+3 TO SWIM SKILL 500 2 1-80
GRIP FOOT N DESIGNED FOR BETTER GRIPPING STRENGTH 500 2 1-80
SKATE FOOT - INLINE SKATES ATTACHED TO FEET,
50 KMPH (MA=20) 440 1D6 C1-33
SPIKE HEEL FOOT N SPIKE IN HEEL FOR LETHAL KICKS,
2D6 DAMAGE 500 2D6 1-80
STEALT FOOT N
+1 BONUS TO STEALTH
+150 1 C4-6
BUILT INS - BUILT INTO CYBERLIMBS
Cybermodem N
Built in Cyberdeck, 5000 for cellular 3000
1 1-80
Digital
Recorder N Built in Chip recorder, must download
or erase chip
300 1 1-81
Storage Space N 2" x 6"
storage space. Can be locked 50
.5 1-81
MiniCam N Pop up mini-camera
200 2 1-81
MiniVid N Pop up mini-video
400 2 1-81
Hidden Holster N Weapon sized
based on Body Type 100
1 1-81
LCD Screen
readout N
Can be linked to any output device 200
1 1-81
Watchman N
Pup up TV with 4.5" screen
180 1 C1-33
Limblink N
Turns any pop up gun into a smartgun 100
1 C1-34
Winch N
Winch with 15m cable, 1 ton test. 500
1D6+3 C2-5
Icer
N CO2 Fire extinguisher in forearm
200 1D6/2 C1-36
Quickdraw
Armholster N Launches small pistols into cyberhand,
+2 Initiative
200 0 C2-6
BUILT-IN
WEAPONS -
BUILT INTO CYBERLIMBS
Grenade
Launcher N
Carries 2 grenades of any type
500 2D6 1-82
Micro-Missile
Launcher N
Fires 4 missiles, 4D6 damage each 900
2D6 1-82
Popup Gun N
Any weapon, size based on Body Type varies
2D6 1-81
Flame Thrower N Range 1
m, Damage 2D6, 1D6/2 per round 600 2D6
1-81
Weapon Mount
& Link N Mounting plate plus neural link for
1 external weapon
100 3 1-82
2 Shot Capacitor
Laser N Shoulder mounted,
As a laser only smaller
800 2D6 1-82
Shotgun N Folded in compartment, takes
2 spaces 400
1D6 1-82
Whip N 2.2m long alloy tentacle, 1D6/2 damage,
1D6 damage strangle
475 2D6 C1-34
Gas Jet N Pressurized cannister of any gas
with a range of 2m.
275 1D6+3 C1-34
Flash Bulb N 20000 candlepower strobe in palm with
a 6m range
250 1D6/2 C1-35
High Five N Wrist mounted, palm firing shotgun,
1 shot.
350 1D6 14-2
ChainRipp N Chainsaw, 3D6 AP damage,
2SP/hit on soft armo.
1250 2D6+4 C3-29
CYBERHAND MA
REPLACEMENT HAND, HOLDS
4 FINGER OR 1 HAND OPTION
750 1D6 C1-31
STANDARD HAND N CYBERLIMB
ATTACHMENT ,
CANNOT MOUNT OPTIONS
150 0 1-80
RIPPER HAND N STANDARD HAND WITH RIPPERS BUILT IN 600 2D6 1-80
HAMMER HAND N HYDRAULIC RAM FIST DOES 1D10 DAMAGE 600 2D6 1-80
BUZZ HAND N ELECTRIC CHAINSAW,
2D6+2 DAMAGE PER TURN 600 2D6 1-80
GRAPPLE HAND N EXTENDS ROCKET PROPELLED GRAPPLE WITH
100M LINE 200 2 1-80
MODULAR HAND N CAN MOUNT UP TO 4 TOOLS OR
1 HAND OPTION 600 2 1-80
SURVEILLANCE
HAND N DETATCHABLE REMOTE CONTROL
MINI-CAMERA IN PALM 1000 1D6 17-2
WEB HAND N +2M SWIMMING SPEED,
+2 TO SWIMMING SKILLS
250 2 C3-26
MACE HAND N HIGH DENSITY HAND AT END OF
1M CABLE, 2D6+1 DAMAGE 300 3 C1-36
MEDIC HAND
W/CYBERARM N MEDICAL
ACCESSORIES
975 1D6/2 C4-5
ALONE MA
MEDICAL ACCESSORIES
975 1D6+2 C4-5
Tentacle
Finger -
10 cm long tentacle
500 1 18-4
Extendable
tentacle -
30 cm long tentacle
750 1 18-4
Dartgun -
Same as Optic option
100 2 C1-32
Screwdriver -
Powered screwdriver finger
50 .5 1-80
Wrench -
Adjustable wrench finger
50 .5 1-80
Drill -
Adjustable drill finger
50 .5 1-80
Soldering Iron - Electric Soldering
Iron finger 50
.5 1-80
Socket Wrench - Adjustable
powered socket wrench finger 50 .5
1-80
Lockpick -
Concealed lockpick finger
50 .5 C1-32
Light Pen - Finger to write on apporpriate
computer screens
45 .5 C1-32
MiniLight - Battery powered flashlight with a
25 m range
25 .5 C1-32
Finger Bomb - Detatchable bomb that does
2D6+3 damage in a 3m diameter
150 2 C1-32
Scissors/
Wirecutters - 2 fingers used to cut, can do
1D6/3 damage
50 1
C1-32
Mace Sprayer - 2 Bursts of mace (-4 to REF and
Awareness for 1D6 turns)
150 2 C1-32
Magnetic Grip - Magnetic pads for feet or hands,
bought in pairs
60 0
C1-34
Cutting Torch - Hand option, blowtorch with 10 cm
flame for 2.5 minutes
100 1D6/2+1 C1-36
Deringer -
Hand option, 2 shot pitol, 1D6 damage 220
1d6 C1-36
Tazer Grip -
Hand option, taser in palm
180 2D6+2 C1-38
Quick Change
Mount - Hand option, quick change mount for
fingers
150 1 C2-4
Vidcam - Video camera finger transmits image to
Video imager
400 2 C2-4
Self-propelled
grenade - Rocket propelled grenade finger,
2D6 damage in 2 m diameter
200 2 C2-4
Air Hypo - Air hypo finger with 4 injections
per cannister of propellant
200 1 C2-4
Tracking
Device - Tracking device finger, transmits to
Times Square at 3km
300 .5 C2-4
Lighter -
Lighter finger with 2 hours of fuel 25
2 C2-4
Cytech Custom
Cyberhands - Customization of existing hands,
various effects
- -
C2-5
Tri-Dart
Launcher - Hand option, three darts between knuckles,
1D6/2 damage
300 1D6/2 C2-5
IR/UV
Flashlight -
Effective range of 10m
200 1 C3-22
Probe Link N Interface plug, -1 to all vehicle actions,
cannot be quickchange
150 .5 C3-22
Flare -
Altitude of 150m, 1D6/2 damage
200 2 C3-22
Parabolic
Microphone - Amplifies
x20
350 2 C3-22
Storage
Compartment - Small storage
space.
75 .5 C3-22
Flasher - Flashbulb. Difficult REF roll of suffer
-4 blinded modifier
250 1 C3-22
Laser Pointer - Small laser
with a 20m range.
150 .5 C3-22
Finger Flesh
Mount M
Attach Cyberfingers to real hands 100
1 C4-4
One-shot pistol N single shot 5mm pistol
250 2 C4-4
Ballpoint
finger N
Ballpoint pen
25 .5 C4-4
LINEAR FRAMES - IMPLANTED
EXOSKELETON FOR STRENGTH -
- 1-82
Series-A MA
Strength = 18, SDP=15, SP=6
12000 4D6 C3-34
Series-B MA
Strength = 21, SDP=20, SP=8
15000 5D6 C3-34
Frame S MA
Strength = 12
6000 2D6 1-82
Frame B MA
Strength = 14
8000 2D6 1-82
Frame W MA
Strength = 16
10000 3D6 1-82
BODY PLATING - EXOARMOR
FOR COVERING BODY
- -
1-82
Cowl
MA Skullcap, covers head for SP 25
200 1D6 1-82
Faceplate CR
Protective Facemask for SP 25
400 4D6 1-82
Torso plate MA Torso
portection for SP 25
2000 3D6 1-82
Front Optic
Mount MA Allows up to 5 optics to be mounted
on face
1000 4D6 1-82
Sensor Boom M Head mounted estensors for
audio and optics
500 3D6 1-82
Total Body
Plating 2XCR SP 20 armor to all locations,
-3 to REF, -1 to Stealth
6800 8D6 C2-9
Evileye Facial
Remount MA
Face Armor 15% SP 6, ATTR -1
150 1D6 C3-33
Jigsaw Facial
Remount MA
Face Armor 25% SP 12. ATTR -1
250 2D6 C3-33
Twoface Facial
Remount CR
Face Armor 50% SP 18. ATTR -2
350 3D6 C3-33
SUBDERMAL ARMOR HC COST
DIFFICULTY TO SPOT
ATTR LOSS REF LOSS
SP 6
1D6/3 350 Impossible (35+)
None
None
SP 8
1D6/2 500 Impossible (32)
None
None
SP 10 1D6/2+1
650 Impossible (30)
None
None
SP 12 1D6
800 Very Difficult (25)
None
None
SP 14 1D6+2
1000 Very Difficult (25)
None
None
SP 16 1D6+3
1100 Difficult (20)
None
None
SP 18 2D6
1200 Difficult (20)
-1 (50%) None
SP 20 2D6+2
1450 Average (15)
-1
-1
SP 22 3D6
1750 Easy (10)
-2
-2
SUBDERMAL
SKULL AMOR HC
COST DIFFICULTY TO SPOT
ATTR LOSS
SP 4
1D6/3 300 Impossible (35)
None
SP 6
1D6/2 550 Impossible (30)
None
SP 8
1D6 750 Very Difficult
(25) None
SP 10 1D6+2
1000 Diffiicult (20)
None
SP 12 1D6+3
1200 Average (15)
-1 (50%)
SP 14 2D6
1400 Easy (10)
-1
SKINWEAVE HC
COST DIFFICULTY TO SPOT
ATTR LOSS
SP 6
1D6 1000 Impossible (35+)
none
SP 8
1D6+1 1250 Impossible (30)
none
SP 10 1D6+3
1600 Very Difficult (25) none
SP 12 2D6
2000 Difficult (20)
-1 (50%)
SP 14 2D6+2
2400 Difficult (20)
-1
SP 16 2D6+4
2750 Average (15)
-2
SPYKE BODY COVERING
PRICE DAMAGE BONUS
HC SP SDP
Head
400 1D3+1
1 10
+10
Shoulders and Chest
500 1D3+2
3 10
+10
Arms (Both)
450 1D6
2 10
+10
Legs (Both)
600 1D6+1
2 10
+10