Complete Cyberware List
 

                                     Cyberpunk 2020 Comprehensive
                                             Cyberware List

             This list was created and is maintained by
             Christian Conkle of Portland Oregon
             conkle@europa.com
             http://www.europa.com/~conkle/cyber

             Cyberpunk 2020 is a registered trademark of the R.Talsorian Company, 1994,1995.

             Cyberware       Surg.   Description                             Cost    H.Loss Ref.

             FASHION-WARE    -       APPEARANCE AND COSMETIC CYBERWARE       -       -       1-70
 

             Biomonitor      N       +2 to Resist Torture and Drugs          100     1       1-70
 

             Skinwatch       N       Subdermal Timepiece                     50      1       1-70
 

             Light Tattoo    N       Decorative Tattoo                       1-20    .5      1-70
 

             Shift Tacts     N       Color Changing Contact Lenses           1-200   .5      1-70
 

             Chem Skins      N       Color/Pattern Changing Skin Tints       200     .5      1-70
 

             SynthSkins      N       Color/Pattern Changing Artificial Skins 400     1D6/2   1-70
 

             TechHair        N       Color/Light Emitting Hair
 

             Optishields     M       Bulletproof mirrorshades that cover the eyes.

                                     Holds 2 options                         300     1D6+2   C1-31
 

             Times Square    -       LED screen option for Optishields       250     .5      C2-5
 

             Times Square

              Plus           -       LED link for MRAM and APTR for

                                     Optishields. Uses 2 options             500     1       C2-5
 

             Teleoptics      -       30x telescope option for Optishields    150     .25     C2-5
 

             Lowlite         -       Lowlite option for Optishields          200     .25     C2-5
 

             Infrafred       -       Infrared option for Optishields         250     .5      C2-5
 

             Time/Day

               display       -       Time/Date display for Optishields,

                                     uses no options.                        100     0       C2-5
 

             Color gland

               control       M       Change eye color in 1D6 minutes.        250     1       C2-6
 

             Subdermal

               Viewscreen    M       Subdermal LCD screen.                   250     1D6/2   C2-8
 

             Flashlight

               Implant       M       glowing patch of synthskin              90      1       16-2
 

             Stobelight

               Implant       N       battery upgrade for Flashlight          150     1.5     16-2
 

             Kill Display    N       Displays "Kills::XXX" up to 3 digits    100     1       C2-6
 

             Cam-O-Skin      N       Camo skin, -1 on all Awareness rolls.   850     1D6/2   C3-30
 

             Tranparent

               Skin          N       -1 ATT for each section covered.

                                     -4 ATT for face                         1000/m2 3D6     C3-35
 

             Whole Body

               Transparent   N       -9 ATT                                  7000    6D6     C3-35
 

             Mood Skin       N       Displays mood, -1 BOD every two months  200/m2  1D6     C3-35
 

             Whole Body

               Mood Skin     N       Dispays mood, -1 BOD every two months   700     6D6     C3-35
 

             Turn-on Nails   N       Single-pattern automatic nails.

                                     Coloring pen costs 50eb                 25      .1      C3-36
 

             Turn-on Nails

               set of 10     N       Same as above but in set of 10          200     1       C3-36
 

             Show-Off Nails  N       Multi-pattern version of above.

                                     Color pen costs 90 eb                   45      .2      C3-36
 

             Show-Off  Nails

               set of 10     N       Same as above but in set of 10          425     2       C3-36
 
 

             NEURALWARE      -       HEADWARE AND BOOSTERS                   -       -
 

             BASIC

               PROCESSOR     M       BASIC PROCESSOR FOR ALL SYSTEMS         1000    1D6     1-71
 

             Kerenzikov

               Boosterware   N       +1 to Initiatve rolls for

                                     every level bought                      500*    2D6     1-71
 

             Sandevestian

               Speedware     N       +3 to Initiative rolls for 5 turns      1600    1D6/2   1-71
 

             Tactile Boost   N       Increased Sensitivity. +2 on any

                                     touch Awareness check                   100     2       1-71

              Pain Editor    N       Tunes out Hot, Cold, Pain.

                                     Negates Stun/Shock checks               200     2D6     1-71
 

             Cybermodem

               Link          N       Allows direct connection

                                     to a Cybermodem                         100     1       1-71
 

             Vehicle Link    N       For direct vehicle operation only       100     3       1-72
 

             Smartgun Link   N       For direct smartweapon operation only.

                                     +2 to hit.                              100     2       1-72
 

             Smartgun

               Link II       -       Upgrade your old smargun link to new

                                     induction spots                         300     0       C3-23
 

             Machine Link    N       Allows dirct control of autofactories,

                                     heavy machinery                         100     2       1-72
 

             DataTerm Link   N       Allows downloading from DataTerms

                                     into internal memory                    100     2       1-72
 

             Interface

               Plugs         M       Allows direct connection to all links   200     1D6     1-72
 

             Model 100 Inter-

               face Plugs    MA      Old Interface plugs, +2 against

                                     Black Ice, -2 to all Actions            1000    2D6     C3-33
 

             Used

               Model 100's   MA      Used Interface plugs, same as above.    100     2D6     C3-33
 

             Chipware

               Socket        N       Allows up to 10 APTR or MRAM chips

                                     to be loaded                            200     1D6/2   1-73
 

             APTR Reflex

               Chips         -       Chipped Reflex and Tech Skills          varies  0       1-73
 

             MRAM Memory

               Chips         -       Chipped Intelligence Skills

                                     and Databases.                          varies  0       1-73
 

             Wet Drive       N       100 Meg Memory in skull                 300     1D6     C1-35
 

             Wetdrive

               Access Link   M       Interface to Wetdrive                   200     1D6/2   C2-6
 

             Mag-Duct Spots  M       Subdermal Interface plugs,

                                     no cybermodem, -1 to all others         220     1D6/2   C1-38
 

             Pacemaker

               Coprocesser   N       Resarts heart in event of arrest.       150     2       C3-26
 
 

             IMPLANTS        -       CYBERWARE PLACED IN THE BODY            -       -       -
             Nasal Filters   M       Stops toxic gases and fumes, 70% effective      60      2
                     1-73
 

             Gills           MA      Water breathing system good for 6 hours 400     3D6     1-73
 

             Independent

               Air Supply    MA      Good for 25 minutes                     300     2D6     1-74
 

             Mr.Studd

               Sex Implant   MA      All night, everynight,

                                     and she'll never know                   300     2D6     1-74
 

             Contraceptive

               Implant       N       Good for 5 years , 98% effective        100     .5      1-74
 

             Subdermal

               Pocket        M       2"x4" space with Realskin zipper        200     2D6     1-74
 

             Adrenal

               Booster       M       +1 Reflexes for 1D6+2 turns.

                                     8 hours to recharge                     400     2D6     1-74
 

             Motion

               Detector      M       Detects motion up to 20m in a 60o arc,

                                     70% effective                           200     2D6     1-74
 

             Digital

               Recorder      M       2 hr interal digital storage

                                     from A/V inputs                         200     2       1-74
 

             Tape Recorder   M       2 hr internal tape storage

                                     from A/V  inputs                        300     2       1-74
 

             Radar Sensor    M       100m range radar. Must have Optic.

                                     70% effective                           200     2       1-74
 

             Sonar Implant   M       50m range sonar. Must have Audio.

                                     70% effective in water only             300     2       1-74
 

             Radiation

               Detector      M       10m range geiger counter. 70% effective 200     2
                     1-74
 

             Chemical

               Analyzer      M       5m range 70% effective                  200     2       1-74
 

             Voice

               Synthesizer   M       Can mimic up to 10  recorded sounds at

                                     60% effectiveness                       600     1D6     1-74
 

             AudioVox        M       Vocal Reverb for special effects.

                                     +2 to Performance                       700     2D6     1-74
 

             Voice Pattern   -       AudioVox option. mimics recorded

                                     sounds and voices                       350     2       C1-35
 

             Forked Tonge    -       AudioVox option.

                                     +1 Persuasion or Seduction              350     2       C1-35
 

             Rebreathers     MA      Hold breath up to 15 minutes.

                                     Toxic Filter 55% effective              700     1D6+1   C1-36
 

             Decentralized

               Heart         CR      +2 to all Death Saves                   1300    1D6+4   C1-37
 

             Pacesetter

               Sport Heart   CR      +1 to MA and BT for 4 minutes.

                                     -1 to Death Saves                       900     1D6     C1-37
 

             Pacesetter 2000

               Overdrive     CR      +2 to MA and BT for 2 minutes.

                                     -1 to Death Saves                       985     1D6     C1-37
 

             T-Maxx

               Cyberliver    MA      Filters out alcohol with

                                     98% effectivenss. +4 Drug saves         450     1D6     C1-37
 

             E-Monitor       M       Analyzes Atmospheric conditions         185     1       C1-38
 

             Gyro

               Stabilizer    M       +2 Space Sickness rolls,

                                     +1 0G maneuver rolls.                   1000    1D6     C1-38
 

             Zetatech

               Bodycomp      MA      Built in E-Book                         1750    1D6+4   C2-8
 

             Lifescan

               Body Monitor  M       Linked to Biomonitor, TimesSquare,

                                     and Nanites                             4000    1D6     16-2
 

             Compact Braindance

               Recorder      CR      Records up to 2 hours. Downloads

                                     out of back of head.                    15000   2D6     C3-23
 

             Cellular Phone  MA      Built in Cellphone.                     500     3       C3-24
 

             LiveWires       M       Prehensile 45cm wires resembling worms. 400     2D6     C3-24
 

             Autoinjector    M       Holds up to 5 doses  in subcutaneous

                                     IV in forearm.                          750     1D6/2   C3-25
 

             BIOWARE         -       BIOLOGICAL ENHANCEMENTS                 -       -       -
 

             Grafted Muscle  MA      +2 to Body Type                         1000    2D6     1-75
 

             Muscle and

               Bone Lace     N       +2 to Body Type                         1500    1D6/2   1-75
 

             Skin Weave      N       Armors all areas to SP 12               2000    2D6     1-75
 

             Lifesaver

               Skin Weave    N       Advance Death Level

                                     once every 4 minutes                    4500    1D6/2+1 C1-39
 

             Enhanced

               Antibodies    N       Improve Healing by 1 point per day      3000    1D6/2   1-75
 

             Toxin Binders   N       Improve Poison, Drug saves by +4        3000    1D6/2   1-75
 

             Nanosureons     N       Doubles Healing rate                    6000    1D6/2   1-75
 

             Anti-Plague

               Nanotech      N       +3 to resist disease

                                     or BioHazard agents                     1750    .5      C1-39
 

             Nanooptical

               Upgrade       N       Reduces darkness effects                1500    1D6/2   C2-8
 

             Muscle

               Enhancement   N       +1 to BT                                1000    1D6/3   4-61
 

             Chem Weave      N       +4 to Chemical Saves                    2000    1D6+3   4-61
 

             Thermal Weave   N       Increases Heat resistance to 107_ F     1500    1D6+3   4-61
 

             Vac Weave       MA      Strengthens body aganst decompression   5000    1D6     4-61
 

             Rad Weave       N       Provides radiation protection of 1 RSP  1500    2D6     4-61
 

             Reflex Boost    N       +1 to REF                               3500    1D6+3   4-61
 

             Enhanced Sense  M       Improves one sense similar to a

                                     cyberoptic or audio                     1200    2 per   4-61
 

             Elderview       MA      Allows true vision of supernatural

                                     beings, -2 to Awareness rolls           5500    3D6     18-5
 

             Nano-Groomers   N       +2 Personal Grooming                    400     .5      C3-26
 

             Endoframe

               Armor         SCR     +3  BOD, +1 H to H damage ,

                                     10 point sever, EV +1                   12000   2D6+1   C3-28
 

             Orbital Endo-

               frame Armor   SCR     +3 BOD, +2 H to H damage,

                                     12 points sever, EV+0                   25000   2D6+3   C3-28
 
 

             CYBERWEAPONS    -       IMPLANTED BODY WEAPONS                  -       -       -
 

             Scratchers      N       Body Weapon (hands). 1D6 damage         100     2D6     1-75
 

             Vampires        N       Body Weapon (mouth). 1D6 damage         200     3D6     1-75
 

             Retractable Vampires
 

             Rippers M       Body Weapon (hands). 2D6 damage                 400     3D6     1-76
 

             Wolvers M       Body Weapon (hands). 3D6 damage                 600     3D6+1   1-76
 

             Big Knucks      M       Body Weapon (hands). 1D6+2 damage       500     3D6     1-76
 

             Slice N' Dice   M       Body Weapon (hands). 2D6 damage         700     3D6     1-76
 

             Cybersnake      MA      Cyberweapon, self controlling.

                                     1D6 damage                              1200    4D6     1-76
 

             BigRipp M       Body Weapon (hands). 2D6 damage                 850     3D6     13-2
 

             Mandibles       MA      Body Weapon (mouth). 2D6 damage         1200    5D6     18-4
 

             Gang Jazzler    M       Body Weapon (hands). Electrical shock   600     2D6+3   C1-40
 

             Stinger N       Body Weapon (hands). Hypodermic needle          400     1D6+3   14-3
 

             Bonespike       MA      Body Weapon (hands). 1D6+4 damage.

                                     Very Difficult to spot.                 1000    2D6     C3-25
 

             Spitting Cobra  M       Spits acid or Poison 6 feet.            400     4D6     C3-27
 

             Retractable Spitting

               Cobras        MA      Same as Spitting Cobra but Retract.     700     4D6     C3-27
 
 

             CYBEROPTIC      MA      BASIC EYE MODULE

                                     (Add up tp 4 options per eye)           500     2D6     1-76
 

             REMOTE

              CYBEROPTIC     MA      DETATCHABLE EYE (Add only 1 option).

                                     RANGE 100M                              1500    3D6     C2-9
 

             EXTRA

              CYBEROPTIC     CR      EYE IN MIDDLE OF HEAD.-1 ATTR.          750     3D6+2   C3-28
 

             LIVEFEED

              CYBEROPTIC     M       VIDEO RELAY EYE WITH MULTIPLE

                                     BUILT-IN OPTIONS                        1200    2D6+1   17-3
 

              Color Shift    N       Allows color change,

                                     special fashion effects                 300     .5      1-76
 

             Image

               Enhancement   N       +2 to Awareness using a visual search   300     1       1-76
 

             Targeting

               Scope         N       +1 to all ranged attacks                400     2       1-76
 

             Times Square

               Marquee       N       LED screen for messages                 300     1       1-76
 

             Times Square

               Plus          N       LED  screen linke to APTR and MRAM chips.

                                     Uses 3 options                          500     2       C1-38
 

             Teleoptics      N       x30 telescope                           150     .5      1-76
 

             Micro-Optics    N       x100 microscope                         150     .5      1-76
 

             AntiDazzle      N       Immune to flash or laser blinding       200     .5      1-76
 

             Lowlite         N       See in dim light                        200     .5      1-77
 

             Thermograph     N       See heat patterns,

                                     temperature readings.                   200     1       1-77
 

             Infrared        N       See in near total darkeness

                                     using heat emissions                    200     1       1-77
 

             Ultraviolet     N       See in total darkness using an

                                     UV flashlight                           200     1       1-77
 

             MicroVideo

               Optic         N       Mini-digital recorder with 20 minutes storage.

                                     Uses 2  options                         300     .5      1-77
 

             Digital Camara  N       Digital camera records 20 images digitally.

                                     Uses 2 options                          300     .5      1-77
 

             Dartgun N       Poison dart gun takes

                                     3 options and has one dart.             200     .5      1-77
 

             Dodgeball       N       +1 to Brawling, Martial Arts, and

                                     Weapons after 3 turns                   440     1       C1-39
 

             Video Cam/

               Transmitter   N       Relays vision to a remote monitor or recorder.

                                     Uses 4 options                          330     1       C1-39
 

             Video Imager    N       Advanced Times Square for Video.

                                     Uses 2 options.                         350     2       C1-39
 

             Teargas

               Sprayer       N       One shot burst of gas, 1m range,

                                     lasts 1D6 turns. Uses 2 options         200     2       C1-39
 

             Elderview       MA      Cyberoptic version of the implant.      5500    3D6     18-5
 

             Bug Eye MA      Oversized optic, holds

                                     6 options per pair. ATTR -1or -2        1500    3D6     C3-23
 

             Compass N       Requires Times Square. 1 option space

                                     or 2 if Logcompass                      300     1       C3-24
 

             Laser-Comm

               Optic         M       Low power laser communicator with 20m range.

                                     All spaces                              425     1       C3-24
 

             Interface Plug  MA      Takes all option spaces.

                                     Same as normal Interface Plug.          600     2D6+2   C3-27
 

             Interferometry

               System        M       Stereoscopic Magnification,

                                     takes 1 space per eye.                  400     1       C3-27
 

             Verbal-Eyes     M       Takes 1 option space, displays images   750     3       C3-32
 

             Video Imager

               Option        N       Specially designed for Verbal Eyes.

                                     Takes 3 options.                        1000    5       C3-32
 

             Customized

               Option        N       Takes 4 options, includes

                                     TimesSquare Plus. For Verbal-Eyes       1200    5       C3-32
 

             REVELATION

              CYBEROPTIC     M       HOLDS 2 OPTIONS FROM CP2020,

                                     +1 AWARENESS EACH                       2000    3D6-1   C3-36
 

             USED REVELATION

             CYBEROPTIC      M       USED VERSION OF ABOVE                   700     3D6-1   C3-36
 
 
 
 
 
 

             CYBERAUDIO      M       BASIC HEARING MODULE. No option limit.  500     2D6     1-77
 

             Amplified

              Hearing        N       +2 to Awareness checks using

                                     auditory cues                           200     1       1-77
 

             Radio Link      N       Radio Communication up to 1 mile

                                     (49Mhz)                                 100     1       1-77
 

             Frequency

               Changer       N       Gives the user the option of

                                     6 channels on Radio Link                100     0       C1-39
 

             Phone Splice    N       Full cellular communication.            150     1       1-77
 

             Scrambler       N       Scrambles all outgoing communication

                                     on Radio Link                           100     .5      1-77
 

             Bug Detector    N       Detects Taps and Bugs up to 3m,

                                     60% effective                           200     .5      1-77
 

             Voice Stress

               Analyzer      N       Lie Detector, +2 to Human Perception

                                     and Interrogation rolls                 200     1       1-78
 

             Sound Editing   N       +2 to Awareness checks to hear a

                                     specific sound in a crowd               150     .5      1-78
 

             Enhance

               Hearing       N       Ability to hear supersonic and

                                     subsonic audio ranges                   150     2       1-78
 

             Wearman N       Stereo music system                             100     .5      1-78
 

             Wearman

               Mark II       N       Stereo music system with

                                     microdisk reader                        200     0       C1-37
 

             Radar Detector  N       Beeps if Radar system is detected,

                                     40% effective                           150     .5      1-78
 

             Homing Tracer   N       Can follow a tracer up to 100m          200     .5      1-78
 

             Tight Beam

               Radio Link    N       Allows untappable communication within

                                     line of sight                           200     1       1-78
 

             Wide Band

               Radio Scanner N       50Khz-10Mhz 200 channel scanner         100     2       1-78
 

             Micro-Recorder

               Link          N       Transmits to a recorder in

                                     body or via plugs                       100     .5      1-78
 

             Digital Recorder

               Link          N       Transmits sound to a  digital recorder  100     .5      1-78
 

             Level Damper    N       Automatic noise compensation            300     .5      1-78
 

             Seismic

               Detector      N       Motion detection through footfalls,

                                     requires Times Square                   220     1D6/2   2-22
 

             SPECTRUM AUDO   M       ORIGINAL HEARING MODULE.

                                     Limited options.                        1500    3D6-2   C3-35
 

             USED SPECTUM

              AUDIO          M       SAME AS ABOVE BUT USED.                 650     3D6-2   C3-35
 

              Enlarged

               Outer Ear     -       Awareness +1, ATT -1,                   200     3D6     C3-35
 
 
 
 

             CYBER ARM       CR      STANDARD ARM REPLACEMENT                3000    2D6     1-78
 

             TENTACLE ARM    CR      8 70 CM TENTACLES EACH SDP

                                     OF 5 AND SP20                           4000    5D6     18-5
             EXTENDABLE

              TENTACLES      CR       SAME BUT CAN EXTEND TO 150 CM.

             SUPERSIZED ARMS CR      OVERSIZED ARMS. 2D10 CRUSH 3D6 PUNCH

                                     SP20 SDP30                              4-5000  2D6     C3-25
 

             ENABLE CYBERARM CR      OLD CYBERARM. SDP 23 TO DISABLE,

                                     -1 REF EACH                             4000    2D6+2   C3-34
 

             USED ENABLE

              CYBERARM       CR      SAME AS ABOVE, BUT USED, -1 REF         500     2D6+2   C3-34
 

             CYBER LEG       CR      STANDARD LEG REPLACEMENT                2000    2D6     1-78
 

             ENABLE CYBERLEG CR      OLD CYBERLEG. 28 SDP TO DISABLE,

                                     -1 REF AND MA EACH                      6000    3D6+3   C3-34
 

             USED ENABLE

              CYBERLEG       CR      SAME AS ABOVE BUT USED. 700             3D6+3   C3-34
 

             CORVETTE

              CYBERLEGS      CR      HIGH SPEED CYBERLEGS, +3 TO MA,

                                     +8 WITH HSMS                            3500    3D6     16-2, C4-5

             ROMANOVA

              CYBERLEGS      CR      +1 WARDROBE/STYLE, +4-6 INCHES

                                     IN HEIGHT                               5000/pair 2D6   C3-31
 

             Quick Change

               Mount (limb)  N       Allows 1 turn changing of cyberlimbs    200     2       1-79
 

             Hydraulic

               Mount         N       25 limb SDP, 3x normal crushing damage  200     3       1-79
 

             Thickened

               Myomar        N       25 limb SDP, 2x normal crushing damage  250     2       1-79
 

             Reinforced

               Joints        N       +5 to limb SDP                          200     1       1-79
 

             Artifical shoulder

               Mount         CR      Mount extra arms (2) below first set.

                                     1 only                                  1500    2D6     1-79
 

             Microwave/

               EMP shielding N       Limb is unaffected by Microwave

                                     side effects                            300     1       1-79
 

             Plastic

               Covering      N       In colors, transparent, etc.            1-200   1       1-80
 

             RealSkinn       N       Limb looks real (DIFFICULT task)

                                     lowers HC by 1D6/2                      200     -       1-80
 

             Superchrome     N       High gloss metallic coating             200     3       1-80
 

             Armor           N       Armors Cyberlimb to SP 20               200     -       1-80
 

             Spiked Limb

               Cover         N       Rows of 1 inch spikes1D6  damage        200     2       16-2
 

             Double-

               Jointed Limb  N       +1 to Grapples, Holds, and Chokes,
                                     +2 to Dodge/Escape

             Extra Twist
               Joint         N       +2 REF/MA, +2 Grapples, Escapes         +30%
                                                                             cyberlimb cost
                                                                             +10% each additional joint
 

             Tentacle

               Arm Cover     N       Hides Tentacle arm                      800     0       18-5
 

             Sycust

               FleshWeave    N       Cyborganic covering. 1 option space,

                                     repair cost 150%                        20%+200  0      C3-21
 

             Leg Boosters    N       Memory Plastic springs increase

                                     leap by 3m, 2 option spaces             500     1D6     C3-34

             CyberPillow     M       Built-in pillow. Pillowcases cost 10.   80      .5      C3-26

             CYBERFOOT       N       STANDARD FOOT THAT ATTACHES TO CYBERLEG 200     0       1-80

             TALON FOOT      N       EXTENDABLE TOE BLADES. 1D6 DAMAGE.      600     2D6     1-80

             TOOL FOOT       N       CAN MOUNT STANDARD FINGER OPTIONS       300     2       1-80
 
 

             WEB FOOT        N       DOUBLES SWIMMING SPEED,

                                     +3 TO SWIM  SKILL                       500     2       1-80

             GRIP FOOT       N       DESIGNED FOR BETTER GRIPPING STRENGTH   500     2       1-80

             SKATE FOOT      -       INLINE SKATES ATTACHED TO FEET,

                                     50 KMPH (MA=20)                         440     1D6     C1-33

             SPIKE HEEL FOOT N       SPIKE IN HEEL FOR LETHAL KICKS,

                                     2D6 DAMAGE                              500     2D6     1-80

             STEALT FOOT     N       +1 BONUS TO STEALTH                     +150    1       C4-6
 

             BUILT INS       -       BUILT INTO CYBERLIMBS

             Cybermodem      N       Built in Cyberdeck, 5000 for cellular   3000    1       1-80
 

             Digital

               Recorder      N       Built in Chip recorder, must download

                                     or erase chip                           300     1       1-81
 

             Storage Space   N       2" x 6" storage space. Can be locked    50      .5      1-81
 

             MiniCam N       Pop up mini-camera                              200     2       1-81
 

             MiniVid N       Pop up mini-video                               400     2       1-81
             Hidden Holster  N       Weapon sized based on Body Type         100     1       1-81
 

             LCD Screen

               readout       N       Can be linked to any output device      200     1       1-81
 

             Watchman        N       Pup up TV with 4.5" screen              180     1       C1-33
 

             Limblink        N       Turns any pop up gun into a smartgun    100     1       C1-34
 

             Winch           N       Winch with 15m cable, 1 ton test.       500     1D6+3   C2-5
 

             Icer            N       CO2 Fire extinguisher in forearm        200     1D6/2   C1-36
 

             Quickdraw

               Armholster    N       Launches small pistols into cyberhand,

                                     +2 Initiative                           200     0       C2-6
 

             BUILT-IN

              WEAPONS        -       BUILT INTO CYBERLIMBS
 

             Grenade

               Launcher      N       Carries 2 grenades of any type          500     2D6     1-82
 

             Micro-Missile

               Launcher      N       Fires 4 missiles, 4D6 damage each       900     2D6     1-82
 

             Popup Gun       N       Any weapon, size based on Body Type     varies  2D6     1-81
 

             Flame Thrower   N       Range 1 m, Damage 2D6, 1D6/2 per round  600     2D6     1-81
 

             Weapon Mount

               & Link        N       Mounting plate plus neural link for

                                     1 external weapon                       100     3       1-82
 

             2 Shot Capacitor

               Laser         N       Shoulder mounted,

                                     As a laser only smaller                 800     2D6     1-82
 

             Shotgun N       Folded in compartment, takes 2 spaces           400     1D6     1-82
 

             Whip            N       2.2m long alloy tentacle, 1D6/2 damage,

                                     1D6 damage strangle                     475     2D6     C1-34
 

             Gas Jet N       Pressurized cannister of any gas

                                     with a range of 2m.                     275     1D6+3   C1-34
 

             Flash Bulb      N       20000 candlepower strobe in palm with

                                     a 6m range                              250     1D6/2   C1-35
 

             High Five       N       Wrist mounted, palm firing shotgun,

                                     1 shot.                                 350     1D6     14-2
 

             ChainRipp       N       Chainsaw, 3D6 AP damage,

                                     2SP/hit on soft armo.                   1250    2D6+4   C3-29
 
 

             CYBERHAND       MA      REPLACEMENT HAND, HOLDS
                                     4 FINGER OR 1 HAND OPTION               750     1D6     C1-31

             STANDARD HAND   N       CYBERLIMB ATTACHMENT ,
                                             CANNOT MOUNT OPTIONS            150     0       1-80

             RIPPER HAND     N       STANDARD HAND WITH RIPPERS BUILT IN     600     2D6     1-80

             HAMMER HAND     N       HYDRAULIC RAM FIST DOES 1D10 DAMAGE     600     2D6     1-80

             BUZZ HAND       N       ELECTRIC CHAINSAW,

                                     2D6+2 DAMAGE PER TURN                   600     2D6     1-80

             GRAPPLE HAND    N       EXTENDS ROCKET PROPELLED GRAPPLE WITH

                                     100M LINE                               200     2       1-80

             MODULAR HAND    N       CAN MOUNT UP TO 4 TOOLS OR

                                     1 HAND OPTION                           600     2       1-80

             SURVEILLANCE

              HAND           N       DETATCHABLE REMOTE CONTROL

                                     MINI-CAMERA IN PALM                     1000    1D6     17-2

             WEB HAND        N       +2M SWIMMING SPEED,

                                     +2 TO SWIMMING SKILLS                   250     2       C3-26
 

             MACE HAND       N       HIGH DENSITY HAND AT END OF

                                     1M CABLE, 2D6+1 DAMAGE                  300     3       C1-36

             MEDIC HAND
               W/CYBERARM    N       MEDICAL ACCESSORIES                     975     1D6/2   C4-5
               ALONE         MA      MEDICAL ACCESSORIES                     975     1D6+2   C4-5
 

              Tentacle

               Finger        -       10 cm  long tentacle                    500     1       18-4
 

             Extendable

               tentacle      -       30 cm long tentacle                     750     1       18-4
 

             Dartgun         -       Same as Optic option                    100     2       C1-32
 

             Screwdriver     -       Powered screwdriver finger              50      .5      1-80
 

             Wrench          -       Adjustable wrench finger                50      .5      1-80
 

             Drill           -       Adjustable drill finger                 50      .5      1-80
 

             Soldering Iron  -       Electric Soldering Iron finger          50      .5      1-80
 

             Socket Wrench   -       Adjustable powered socket wrench finger 50      .5      1-80
 

             Lockpick        -       Concealed lockpick finger               50      .5      C1-32
 

             Light Pen       -       Finger to write on apporpriate

                                     computer screens                        45      .5      C1-32
 

             MiniLight       -       Battery powered flashlight with a

                                     25 m range                              25      .5      C1-32
 

             Finger Bomb     -       Detatchable bomb that does

                                     2D6+3 damage in a 3m diameter           150     2       C1-32
 

             Scissors/

               Wirecutters   -       2 fingers used to cut, can do

                                     1D6/3 damage                            50      1       C1-32
 

             Mace Sprayer    -       2 Bursts of mace (-4 to REF and

                                     Awareness for 1D6 turns)                150     2       C1-32
 

             Magnetic Grip   -       Magnetic pads for feet or hands,

                                     bought in pairs                         60      0       C1-34
 

             Cutting  Torch  -       Hand option, blowtorch with 10 cm

                                     flame for 2.5 minutes                   100     1D6/2+1 C1-36
 

             Deringer        -       Hand option, 2 shot pitol, 1D6 damage   220     1d6     C1-36
 

             Tazer Grip      -       Hand option, taser in palm              180     2D6+2   C1-38
 

             Quick Change

               Mount         -       Hand option, quick change mount for

                                     fingers                                 150     1       C2-4
 

             Vidcam          -       Video camera finger transmits image to

                                     Video imager                            400     2       C2-4
 

             Self-propelled

               grenade       -       Rocket propelled grenade finger,

                                     2D6 damage in 2 m diameter              200     2       C2-4
 

             Air Hypo        -       Air hypo finger with 4 injections

                                     per cannister of propellant             200     1       C2-4
 

             Tracking

               Device        -       Tracking device finger, transmits to

                                     Times Square at 3km                     300     .5      C2-4
 

             Lighter         -       Lighter finger with 2 hours of fuel     25      2       C2-4
 

             Cytech Custom

               Cyberhands    -       Customization of existing hands,

                                     various effects                 -       -       C2-5
 

             Tri-Dart

               Launcher      -       Hand option, three darts between knuckles,

                                     1D6/2 damage                            300     1D6/2   C2-5
             IR/UV

              Flashlight     -       Effective range of 10m                  200     1       C3-22
 

             Probe Link      N       Interface plug, -1 to all vehicle actions,

                                     cannot be quickchange                   150     .5      C3-22
 

             Flare           -       Altitude of 150m, 1D6/2 damage          200     2       C3-22
 

             Parabolic

               Microphone    -       Amplifies x20                           350     2       C3-22
 

             Storage

               Compartment   -       Small storage space.                    75      .5      C3-22
 

             Flasher -       Flashbulb. Difficult REF roll of suffer

                                     -4 blinded modifier                     250     1       C3-22
 

             Laser Pointer   -       Small laser with a 20m range.           150     .5      C3-22
 

             Finger Flesh
               Mount         M       Attach Cyberfingers to real hands       100     1       C4-4

             One-shot pistol N       single shot 5mm pistol                  250     2       C4-4
 

             Ballpoint
               finger        N       Ballpoint pen                           25      .5      C4-4
 
 
 
 

             LINEAR FRAMES   -       IMPLANTED EXOSKELETON FOR STRENGTH      -       -       1-82
 

             Series-A        MA      Strength = 18, SDP=15,  SP=6            12000   4D6     C3-34
 

             Series-B        MA      Strength = 21, SDP=20, SP=8             15000   5D6     C3-34
 

             Frame S         MA      Strength = 12                           6000    2D6     1-82
 

             Frame B         MA      Strength = 14                           8000    2D6     1-82
 

             Frame W         MA      Strength = 16                           10000   3D6     1-82
 
 
 
 

             BODY PLATING    -       EXOARMOR FOR COVERING BODY              -       -       1-82
 

             Cowl            MA      Skullcap, covers head for SP 25         200     1D6     1-82
 

             Faceplate       CR      Protective Facemask for SP 25           400     4D6     1-82
 

             Torso plate     MA      Torso portection for SP 25              2000    3D6     1-82
 

             Front Optic

               Mount         MA      Allows up to 5 optics to be mounted

                                     on face                                 1000    4D6     1-82
 

             Sensor Boom     M       Head mounted estensors for

                                     audio and optics                        500     3D6     1-82
 

             Total Body

               Plating       2XCR    SP 20 armor to all locations,

                                     -3 to REF, -1 to Stealth                6800    8D6     C2-9
 

             Evileye Facial

               Remount       MA      Face Armor 15% SP 6, ATTR -1            150     1D6     C3-33
 

             Jigsaw Facial

               Remount       MA      Face Armor 25% SP 12.  ATTR -1          250     2D6     C3-33
 

             Twoface Facial

               Remount       CR      Face Armor 50% SP 18.  ATTR -2          350     3D6     C3-33
 
 
 
 

             SUBDERMAL ARMOR HC      COST    DIFFICULTY TO SPOT              ATTR LOSS       REF LOSS
 

             SP 6            1D6/3   350     Impossible (35+)                None            None
 

             SP 8            1D6/2   500     Impossible (32)                 None            None
 

             SP 10           1D6/2+1  650    Impossible (30)                 None            None
 

             SP 12           1D6     800     Very Difficult (25)             None            None
 

             SP 14           1D6+2   1000    Very Difficult (25)             None            None
 

             SP 16           1D6+3   1100    Difficult (20)                  None            None
 

             SP 18           2D6     1200    Difficult (20)                  -1 (50%)        None
 

             SP 20           2D6+2   1450    Average (15)                    -1              -1
 

             SP 22           3D6     1750    Easy (10)                       -2              -2
 
 

             SUBDERMAL

             SKULL AMOR      HC      COST    DIFFICULTY TO SPOT      ATTR LOSS
 

             SP 4            1D6/3   300     Impossible (35)         None
 

             SP 6            1D6/2   550     Impossible (30)         None
 

             SP 8            1D6     750     Very Difficult (25)     None
 

             SP 10           1D6+2   1000    Diffiicult (20)         None
 

             SP 12           1D6+3   1200    Average (15)            -1 (50%)
 

             SP 14           2D6     1400    Easy (10)               -1
 
 

             SKINWEAVE       HC      COST    DIFFICULTY TO SPOT      ATTR LOSS
 

             SP 6            1D6     1000    Impossible (35+)        none
 

             SP 8            1D6+1   1250    Impossible (30)         none
 

             SP 10           1D6+3   1600    Very Difficult (25)     none
 

             SP 12           2D6     2000    Difficult (20)          -1 (50%)
 

             SP 14           2D6+2   2400    Difficult (20)          -1
 

             SP 16           2D6+4   2750    Average (15)            -2
 

             SPYKE BODY COVERING             PRICE   DAMAGE BONUS            HC      SP      SDP
 

             Head                            400     1D3+1                   1       10      +10
 

             Shoulders and Chest             500     1D3+2                   3       10      +10
 

             Arms (Both)                     450     1D6                     2       10      +10
 

             Legs (Both)                     600     1D6+1                   2       10      +10