newObject(PlayChatMenu, ChatMenu, "Root Menu:"); // Player Chat menu setPlayChatMenu("vOffense"); addPlayTeamChat("aAttack!","Attack!", attack); addPlayTeamChat("nAttack the enemy","Attack the enemy!", attenem); addPlayTeamChat("bAttack enemy base","Attack the enemy base!", attbase); addPlayTeamChat("jAttack objective","Attack objective", attobj); addPlayTeamChat("kCapture the objective", "Capture the objective!", capobj); addPlayTeamChat("sGet the objective", "Get the objective", getobj); addPlayTeamChat("wWait for signal", "Wait for my signal to attack.", waitsig); addPlayTeamChat("cCease fire", "Cease fire!", cease); addPlayTeamChat("mMove out", "Move out.", moveout); addPlayTeamChat("rRetreat", "Retreat!", retreat); addPlayTeamChat("hHit deck", "Hit the deck!", hitdeck); addPlayTeamChat("eRegroup", "Regroup.", regroup); addPlayTeamChat("vCover me", "Cover me!", coverme); addPlayTeamChat("gGoing offense", "Going offense.", ono); addPlayTeamChat("oGoing on offense", "Go on the offensive.", gooff); addPlayTeamChat("tTake Cover", "Take cover!", takcovr); addPlayTeamChat("xBoard APC", "Board APC.", boarda); addPlayTeamChat("zAPC ready", "APC ready to go... waiting for passengers.", waitpas); setPlayChatMenu("tTarget"); addPlayTeamChat("aTarget acquired", "Target Acquired", tgtacq); addPlayTeamChat("fFire on my target", "Fire on my target", firetgt); addPlayTeamChat("nTarget needed", "I need a target.", needtgt); addPlayTeamChat("oTarget out of range", "Target out of range.", tgtout); addPlayTeamChat("dDestroy Enemy Generator", "Destroy the enemy genarator.", desgen); addPlayTeamChat("eEnemy Generator Destroyed", "Enemy generator destroyed.", gendes); addPlayTeamChat("tDestroy Enemy Turret", "Destroy enemy turret.", destur); addPlayTeamChat("sEnemy Turret Destroyed", "Enemy turret destroyed.", turdes); setPlayChatMenu("dDefense"); addPlayTeamChat("iIncoming Enemies", "Incoming enemies!", incom2); addPlayTeamChat("aWe're being attacked", "We are being attacked! Defend our base!", basatt); addPlayTeamChat("eEnemy is attacking base", "The enemy is attacking our base.", basundr); addPlayTeamChat("nNeed more defense", "We need more defense.", needdef); addPlayTeamChat("bDefend our base", "Defend our base.", defbase); addPlayTeamChat("dDefending base", "Defending our base.", defend); addPlayTeamChat("gGo on the defensive", "Go on the defensive and set up turrets.", godef); addPlayTeamChat("tBase Taken", "Base is taken.", basetkn); addPlayTeamChat("cBase Clear", "Base is secured.", bsclr2); addPlayTeamChat("qIs Base Clear?", "Is our base clear?", isbsclr); addPlayTeamChat("oDefend Objective", "Defend objective.", defobj); setPlayChatMenu("fFlag"); addPlayTeamChat("gFlag gone", "Our flag is not in the base! Go get it back!", flgtkn1); addPlayTeamChat("eEnemy has flag", "The enemy has our flag! Get it back!", flgtkm2); addPlayTeamChat("hHave enemy flag", "I have the enemy flag. Heading back to our base.", haveflg); addPlayTeamChat("sFlag secure", "Our flag is secure.", flaghm); addPlayTeamChat("rReturn our flag", "Return our flag to base.", retflag); addPlayTeamChat("fGet enemy flag", "Get the enemy flag.", geteflg); addPlayTeamChat("mFlag mined", "Our flag is mined.", flgmine); addPlayTeamChat("cClear mines", "Clear the mines from our flag.", clrflg); addPlayTeamChat("dMines cleared", "Mines have been cleared.", mineclr); setPlayChatMenu("rNeed"); addPlayTeamChat("rNeed Repairs", "Need repairs.", needrep); addPlayTeamChat("gNeed Generator", "Need repairs on our generator.", needrep); addPlayTeamChat("tNeed Turrets", "Need repairs on our turrets.", needrep); addPlayTeamChat("sNeed Stations", "Need repairs on our stations.", needrep); addPlayTeamChat("aNeed APC Pickup", "I need an APC pickup.", needpku); addPlayTeamChat("eNeed Escort", "I need an escort back to base.", needesc); addPlayTeamChat("zNeed Ammo", "Can anyone bring me some ammo?", needamo); addPlayTeamChat("oRepair Objective", "Repair objective", repobj); setPlayChatMenu("eTeam"); addPlayTeamChat("wWatch Shooting", "Watch where your shooting! You could poke an eye out with that thing!", wshoot3); addPlayTeamChat("dDont know", "I don't know.", dontkno); addPlayTeamChat("nNo", "No.", no); addPlayTeamChat("yYes", "Yes.", yes); addPlayTeamChat("tThanks", "Thanks.", thanks); addPlayTeamChat("aNo Problem", "No Problem.", noprob); addPlayTeamChat("sSorry, my bad.", "Sorry.", sorry); addPlayTeamChat("eHelp", "Help!", help); addLocal("hHurry station", hurystn); addPlayTeamChat("1Ready", "Ready", ready); addPlayTeamChat("2Wait", "Wait for me!", wait1); addPlayTeamChat("jHurry station", "Hurry up with that station, this isn't the mall!", hurystn); setPlayChatMenu("gGlobal"); addPlayChat("vHow'd that feel?", "How'd that feel?", taunt10); addPlayChat("bCome get some", "Come get some!", taunt4); addPlayChat("zDoh", "Doh!", oops1); addPlayChat("oOops", "Oops!", oops2); addPlayChat("sShazbot", "Shazbot!", color2); addPlayChat("qDamnit", "Damnit!", color6); addPlayChat("cCrap", "Ah Crap!", color7); addPlayChat("eDuh", "Duh.", dsgst1); addPlayChat("xYou Idiot", "You Idiot!", dsgst2); addPlayChat("uYawn", "Yawn", dsgst5); addPlayChat("nHmmm", "Hmmm...", color3); addPlayChat("yYooo-Hooo!", "Yooo-Hooo!", taunt1); addPlayChat("iI've had worse", "I've had worse", tautn11); addPlayChat("mMissed me!", "Missed me!", taunt2); addPlayChat("dDance!", "Dance!", taunt3); addPlayChat("jHey!", "Hey!", wshoot1); addPlayChat("wWait", "Wait for me!", wait1); addPlayChat("gWaiting...", "Waiting...", wait2); addPlayChat("kYes", "Yes.", yes); addPlayChat("lNo", "No!", no); setPlayChatMenu("aAnimations"); addPlayAnim("oOver here", 0, ovrhere); addPlayAnim("dMove out of way", 1, outway); addPlayAnim("rRetreat", 2, retreat); addPlayAnim("sStop", 3, dsgst4); addPlayAnim("fSalute", 4, yes); addPlayAnim("zKneel Pose", 10); addPlayAnim("xStand Pose", 11); addPlayAnim("qCelebrate 1", 5, cheer1); addPlayAnim("eCelebrate 2", 6, cheer2); addPlayAnim("wCelebrate 3", 7, cheer3); addPlayAnim("vTaunt 1 - how'd that feel?", 8, taunt10); addPlayAnim("gTaunt 2 - Come get some", 9, taunt4); addPlayAnim("1Taunt 3 - I've had worse", 8, tautn11); addPlayAnim("2Taunt 4 - Dance", 9, taunt3); addPlayAnim("3Taunt 5 - Missed Me!", 8, taunt2); addPlayAnim("4Taunt 6 - Yoohoo!", 8, taunt1); addPlayAnim("hWave - Hi", 12, hello); addPlayAnim("bWave - Bye", 12, bye); setPlayChatMenu("zCommand Response"); addPlayCMDResponse("aAcknowledged", 1, "Acknowledged", "acknow"); addPlayCMDResponse("zCompleted", 0, "Objective complete", "objcomp"); addPlayCMDResponse("uUnable to complete", 0, "Unable to complete objective", "objxcmp"); addPlayCMDResponse("bBelay Order", 0, "Belay Order", "belay"); addPlayCMDResponse("pProceed Ahead", 0, "Proceed Ahead", "proceed"); addPlayCMDResponse("cOrder Cancelled", 0, "Order cancelled", "ordcan");